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Caves of Qud mods


talistar

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Posted
3 hours ago, talistar said:

Surprised there's not any adult mods for this game

I think there is such a thing as a minimum amount of pixels which are required for folks to get off to. qud just doesn't cut it.

Posted (edited)
53 minutes ago, Pamatronic said:

I think there is such a thing as a minimum amount of pixels which are required for folks to get off to. qud just doesn't cut it.

I wonder what the minimum is ??

Spoiler

So I went looking for 'penis' on the Pixel Editor. I think we may need a  /RotMGWTF : r/RotMG

 

3 hours ago, talistar said:

Surprised there's not any adult mods for this game a lot of potential there. Anybody know of some would love to know.

 

https://www.cavesofqud.com/

 

If the amount of pixels doesn't matter that much and only the action counts I heard from @Corsec this one rocks: https://www.loverslab.com/forum/322-rimworld/

 

Edited by donttouchmethere
Posted
7 hours ago, Pamatronic said:

I think there is such a thing as a minimum amount of pixels which are required for folks to get off to. qud just doesn't cut it.

Well there are text based porn games like TITS a COC so it's not a stretch 

Posted (edited)
On 10/16/2022 at 11:45 AM, Pamatronic said:

I think there is such a thing as a minimum amount of pixels which are required for folks to get off to. qud just doesn't cut it.

Oh boy this one must have never heard of EraTohoK. Beats most adult games mentioned on this site by a wide margin

 

Spoiler

it's entirely text based

 

https://wiki.eragames.rip/index.php/EraTohoK

 

Edited by teitogun
  • 10 months later...
Posted (edited)

There is the Qudders mod that gives a tits mutation (and milk), but since the tits are liquid generators it usually just ends up making a mess at the Stilt with briny or salty milk everywhere... but at least it still works (unlike a bunch of the author's other mods).  Plus, the mod author has said they aren't planning to do anything more than quick fixes for any of his mods until Qud does its 1.0 release.

 

But seriously, this game practically screams for some sort of battle-fuck subsystem, though I wouldn't expect one to drop until the 1.0 release for basically the same reasons as above; the game is just too unstable with code being moved around and stuff.  Plus, how the game handles some of the XML storage of variables for like items and body parts is kind of messy...

Edited by ghostfalll
  • 1 year later...
Posted

Sorry for resurrecting an Zombie, but this game has FINALLY hit 1.0. So I wanted to see about interest in modding this for battlefuck or other such action. Vore, Parasitism, Symbiotic, or weirder. I'd just love to see ideas, and actual mods come out of this. Yet again sorry for necro

  • 2 weeks later...
Posted
On 12/16/2024 at 10:55 PM, Make-Use-Of-ME said:

Had an idea that's both theme and lewd. Facehuggers. Just depends what 'hole' they latch to. Problem though is that we are in essence Sexless.


I like that idea. Maybe there will be a mod that removes the sexless issue

  • 3 weeks later...
Posted (edited)
On 12/17/2024 at 3:31 PM, Noctycula said:


I like that idea. Maybe there will be a mod that removes the sexless issue

There is a mod that does exactly this (https://steamcommunity.com/sharedfiles/filedetails/?id=1735379738), PLUS it's by a modder who already does contract work for the devs (and also may or may not be a legit convicted criminal, although it's hard to confirm the truth regarding said allegations; but I digress).  The reason that I bolded the all-caps "plus" is cuz since that modder has access to the game's source code, half of his mods are actually IN the game's source code (but deactivated/commented out) and his mods mostly just activate what is technically already "in" the game.  It remains to be seen whether this functionality will ever actually get transferred into vanilla, but anyone who wants to do a mod that requires sexes/genders shouldn't have any issues just using de-activated code that already exists in the game's source code.  However, the mod is also possibly busted, haven't checked it in a while.

 

Whether anyone wants to deal with making such a mod, good luck.  The C# side of the game's code is also kind of... messy.  Doesn't mean it ain't doable, just it'll prolly be more tedious than one might realize.

Edited by ghostfalll
  • 2 months later...
Posted

One idea I had a while back was utilizing the limb system to add faux limbs/organs. Would need to figure out how to make them non-targetable by certain attacks, the amount of horror those rusty sawblade robots cause is already too much

  • 4 weeks later...
Posted
On 3/11/2025 at 6:14 PM, SteelMarionette said:

One idea I had a while back was utilizing the limb system to add faux limbs/organs. Would need to figure out how to make them non-targetable by certain attacks, the amount of horror those rusty sawblade robots cause is already too much

 

I've actually spent some time designing/thinking about doing exactly this sort of mod, this is one of the many possible issues.  The reality is that the game already has hidden body parts that are unseverable (ie, most obvious is the tongue, but also a stomach part that handles the hunger/thirst mechanics, brain part that handles NPC AI; FYI, hunger/thirst is basically only a player and companion thing, NPCs ignore it).  It leads to some weirdness in terms of design, like which additional body parts SHOULD be severable vs. non-severable.  Eunuch is a literal game start option, so the testes definitely gotta be severable... peen too!  Breasts or maybe the clitty for females?  But not vagina or uterus.  Plus, fungal infections have a chance to occur on all non-hidden body parts, and if you want to equip something to a body part it has to be visible (like underwear or piercings).

 

In this case, unhidden limbs being severable is pretty hard-coded into the game, so having visible body parts that are unseverable would prolly require Harmony and also just be a pain in the ass to code (although, to be fair, such a mod would require Harmony anyways, this would just be more work).

 

But this leads to all sorts of other weirdness, like should testicles be a liquid container that generates a custom liquid... 'cuz then a player can empty the balls and store whatever other liquid in them unless balls are a hidden part.  Like maybe store some brain brine in the testes?  For at least this specific case, the current solution I have for now would be a hidden counter system linked to a gonad part (gonads since body part needs to be gender neutral), then assign custom code based on gender choice of the player/NPC.  So after some period of time, counter ticks up (assuming not maxxed out), then when orgasm occurs, counter ticks down and also ONLY THEN generates whatever custom liquid is necessary (ie, testicles=semen, tits=milk, ovaries=??????).  Prolly also link counter production to stomach part, so it won't count up if starving or dying of thirst (plus also slightly affect hunger and thirst rates, so being a eunuch means slightly less thirst rate).

  • 2 weeks later...
Posted

Speaking of extra limbs there's a bug(?) with the mod [Recur] that lets you accumulate extra parts, which is interesting

 

as you can see, I have four faces, because masks are incredibly funny to stack (I'd have two more but they were unfortunately severed in the prior life)

 

20250416205512_1.jpg.b4efdc9584f938132fbeea798470beb0.jpg

Posted (edited)
On 4/16/2025 at 7:55 PM, nmagod said:

Speaking of extra limbs there's a bug(?) with the mod [Recur] that lets you accumulate extra parts, which is interesting

 

as you can see, I have four faces, because masks are incredibly funny to stack (I'd have two more but they were unfortunately severed in the prior life)

Limb issues can arise in vanilla under certain rare circumstances anyways, see the following (notice anything missing?):

?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

 

This occurred in vanilla just due to rampant abuse of warm static (minimum 100 drams).  However, this was from over a year ago, so devs have mostly fixed that particular issue; now body parts aren't usually overwritten by mutations adding new body parts.

 

But hey, if you like wearing stuff on yo' face, have you tried the other super special food dish?  8 face slots, so much fun... especially once you figure out how to duplicate those items that polygel won't!

 

Edit:  Well, missed that you already got 2 chords of Agolgot (also over -50000 weight, lol, got enough spheres?), so I guess you already figured out how to dupe the good stuff.  Or it's cuz of a mod, hard to tell.

Edited by ghostfalll
Posted

[Recur] is a mod, yes, lets you do NG+ cycles when you make the big choice at the end of the story (it actually saves a template of your character, inventory included, that you can load for a later run)

 

I didn't figure out about the extra faces until my third loop when I noticed I had them while naked

Posted
17 hours ago, nmagod said:

I didn't figure out about the extra faces until my third loop when I noticed I had them while naked

I was more referencing that the multiple chords of Agolgot are as likely to have been from another mod as they are from wishing.  Or you just accumulated multiple ones over multiple runs.  No reason to assume that you figured out how to dupe them... yet.  Maybe you know, maybe you don't.  But since you're also rolling with like -60000 weight, you prolly figured it out.  Bet it's also surprising when you find normality!

Posted

multiple runs, I have learned how to dupe stuff the !!FUN!! way with digging too deep, which is how I got so many negative weight spheres

 

unfortunately, a certain amount of negative weight means you can't fall down pits....which prevents some progress

Posted
14 hours ago, nmagod said:

unfortunately, a certain amount of negative weight means you can't fall down pits....which prevents some progress

That's an interesting phenomenon, haven't heard of that bug before; although it's arguably a feature, not a bug.  Understandable why it happens though.

  • 6 months later...
Posted (edited)

I tried to ask for some help on the discord, I'm trying to make a mod that adds bodyparts/genitalia to NPCs based on the ingame gendering (the game has a hidden system for gendering)

The purpose of my mod wasn't even sexual, but body horror, although I'd try to make a framework to facilitate modding for others if I managed to do that...

I quickly got banned from the discord because apparently, "Attaching genitalia based on gender is cissexism", which wasn't even the main purpose not even my plan, the player could be what they wanted to, even customize and tailor it to their liking... I can't do that for every npc though, which is what I wanted to do.

Does anyone know somewhere else I might get help with the mod?

Edited by Shoootooo
  • 5 weeks later...
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Posted (edited)
On 12/29/2025 at 10:10 AM, chiefspectre said:

I think I might take a crack at this. The ideas are interesting and Qud seems like fertile ground to dev a mod framework.

Good luck, but today's drop of the new experimental language branch beta is proof that sometimes ya just gotta wait for all that missing functionality to be added... but at least the Histographicnomicon function appears to have finally been coded enough to support such a mod framework!  Now the tombstone file should be able to finally track which legendary NPCs get sexed!

 

Edit:  Also, the Qud Kissing mod recently got updated again, so it prolly works again now...

 

Edit 2:  Plus, after finally getting around to testing the experimental language branch, still might wanna wait until it is fully integrated, it does contain bugs.  Mostly graphics/UI errors so far, but screen real estate for the UI is tight, and any sort of sex mod (and/or some base mod) would prolly need UI integration for some extra meters/timers.  Like maybe a sanity bar...?

Edited by ghostfalll
  • 3 months later...
Posted
On 2/21/2026 at 9:27 AM, datxbox said:

At this point ide pay someone to start a mod for this game probably a framework mod or something.

How much. I need features documentation.

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