Tony011 Posted July 16, 2024 Posted July 16, 2024 On 10/27/2022 at 3:30 PM, gollum007 said: Something *really* funky is going on; I'd suspect script load as being a major culprit, along with the usual Skyrim instability at this point.... Convert all values to decimal, and everything appears to work other than the second outfit SLV_SlaveOutfit1 https://www.rapidtables.com/convert/number/hex-to-decimal.html [10/27/2022 - 10:49:10AM] SES log opened (PC) [10/27/2022 - 10:49:10AM] [slv_mcmmenu <SLV_Menu (1E001828)>] -- Slaverun Reloaded Enforcer: Cleared 1 cities of their actor caches. Cleared 0 actor prevalidation flags. Typically 3 flags per city actor. [10/27/2022 - 10:49:10AM] UpdgradeStrippedLists(1) Updated list of stripped NPCs in Whiterun (1/11 cities complete). [10/27/2022 - 10:49:10AM] UpdgradeStrippedLists(2) Updated list of stripped NPCs in Riverwood (2/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(3) Updated list of stripped NPCs in Falkreath (3/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(4) Updated list of stripped NPCs in Dawnstar (4/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(5) Updated list of stripped NPCs in Markarth (5/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(6) Updated list of stripped NPCs in Riften (6/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(7) Updated list of stripped NPCs in Morthal (7/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(8) Updated list of stripped NPCs in Winterhold (8/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(9) Updated list of stripped NPCs in Windhelm (9/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(10) Updated list of stripped NPCs in Solitude (10/11 cities complete). [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(11) Updated list of stripped NPCs in RavenRock (11/11 cities complete). [10/27/2022 - 10:49:11AM] Location = (Dragonsreach) Worldspace = () [10/27/2022 - 10:49:11AM] UpdgradeStrippedLists(12) Updated list of stripped NPCs in None (12/11 cities complete). [10/27/2022 - 10:49:11AM] Finished updating list of stripped NPCs (11/11 cities complete). [10/27/2022 - 10:49:11AM] NEW LOCATION NAME=Dragonsreach; CITY=Whiterun <NEW=#0001F871 OLD=#00018A56/Whiterun> [10/27/2022 - 10:49:11AM] PeriodicCheck Location changed. Scheduling new run in 2 seconds. [10/27/2022 - 10:49:12AM] SAME LOCATION (Dragonsreach) CITY=Whiterun <NEW=#0001F871 OLD=#0001F871> [10/27/2022 - 10:49:13AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:15AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:17AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:17AM] Enforcer - Missing form specified in ../Slaverun/SlaverunOutfitsSlave.json[outfits_apply][1]=None PrevForm=[Outfit < (1E0012CC)>]; NextForm=[Outfit < (1EBC79F2)>] [10/27/2022 - 10:49:17AM] CheckJsonFile(SlaverunOutfitsSlave.json) Enforcer - ERROR loading SlaverunOutfitsSlave.json[outfits_apply] contains invalid value [10/27/2022 - 10:49:19AM] Please exit the game and correct the JSON errors. [10/27/2022 - 10:49:19AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:21AM] Check your console or papyrus logs for further details. [10/27/2022 - 10:49:21AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:23AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:26AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:28AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:30AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:32AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:34AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:49:35AM] Opened Menu: Console Log with this removed just takes a dump on an outfit that managed to load last time: [10/27/2022 - 10:54:16AM] SES log opened (PC) [10/27/2022 - 10:54:16AM] [slv_mcmmenu <SLV_Menu (1E001828)>] -- Slaverun Reloaded Enforcer: Cleared 1 cities of their actor caches. Cleared 0 actor prevalidation flags. Typically 3 flags per city actor. [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(1) Updated list of stripped NPCs in Whiterun (1/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(2) Updated list of stripped NPCs in Riverwood (2/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(3) Updated list of stripped NPCs in Falkreath (3/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(4) Updated list of stripped NPCs in Dawnstar (4/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(5) Updated list of stripped NPCs in Markarth (5/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(6) Updated list of stripped NPCs in Riften (6/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(7) Updated list of stripped NPCs in Morthal (7/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(8) Updated list of stripped NPCs in Winterhold (8/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(9) Updated list of stripped NPCs in Windhelm (9/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(10) Updated list of stripped NPCs in Solitude (10/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(11) Updated list of stripped NPCs in RavenRock (11/11 cities complete). [10/27/2022 - 10:54:16AM] UpdgradeStrippedLists(12) Updated list of stripped NPCs in None (12/11 cities complete). [10/27/2022 - 10:54:16AM] Finished updating list of stripped NPCs (11/11 cities complete). [10/27/2022 - 10:54:16AM] Location = (Dragonsreach) Worldspace = () [10/27/2022 - 10:54:17AM] NEW LOCATION NAME=Dragonsreach; CITY=Whiterun <NEW=#0001F871 OLD=#00018A56/Whiterun> [10/27/2022 - 10:54:17AM] PeriodicCheck Location changed. Scheduling new run in 2 seconds. [10/27/2022 - 10:54:18AM] SAME LOCATION (Dragonsreach) CITY=Whiterun <NEW=#0001F871 OLD=#0001F871> [10/27/2022 - 10:54:19AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:54:21AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:54:23AM] PeriodicCheck - Location changed during enforcer run. Next update will happen immediately. [10/27/2022 - 10:54:23AM] Enforcer - Missing form specified in ../Slaverun/SlaverunOutfitsSlave.json[keywords][0]=None PrevForm=None; NextForm=None [10/27/2022 - 10:54:23AM] Enforcer - Missing form specified in ../Slaverun/SlaverunOutfitsSlave.json[keywords][1]=None PrevForm=None; NextForm=None Converted slave outfit file FWIW: { "string" : { /* Theme name is used in logs and MCM. Give it a unique name if you plan to share this theme with others. */ "theme_name" : "Devious Devices - Basic", /* This is the MCM text label used to describe what happens when someone ticks the box that gives Slaves an outfit. Leave blank to use the generic label. */ "mcm_apply_outfits_label" : "Give Devious Devices to Slaves", /* This is the MCM info box that appears when someone hovers over the Apply Outfits checkbox. Like the above this can be used to clarify what happens in your theme. Leave blank to use the generic description. */ "mcm_apply_outfits_description" : "When an NPC is enslaved she will be given various Devious Devices to wear." }, "formList" : { /* These are the outfits given to Slaves if MCM settings allow it. Contains (OTFT) records. */ "outfits_apply" : [ "4812|slaverun_reloaded.esp", /*SLV_SlaveOutfit*/ "137783|slaverun_reloaded.esp", /*SLV_SlaveOutfit1*/ "12351986|slaverun_reloaded.esp", /*SLV_SlaveOutfit2*/ "12351987|slaverun_reloaded.esp", /*SLV_SlaveOutfit3*/ "12351988|slaverun_reloaded.esp", /*SLV_SlaveOutfit4*/ "12351989|slaverun_reloaded.esp", /*SLV_SlaveOutfit5*/ "12351990|slaverun_reloaded.esp", /*SLV_SlaveOutfit6*/ "3597494|slaverun_reloaded.esp", /*SLV_SlaveOutfitBlackDiamond*/ "460281|slaverun_reloaded.esp", /*SLV_SlaveOutfitBlackFull*/ "460282|slaverun_reloaded.esp", /*SLV_SlaveOutfitBlackNormal*/ "369833|slaverun_reloaded.esp" /*SLV_SlaveOutfitDiamond*/ ], /* Anyone female wearing one of these will not have any clothing stripped and will be deemed a Slave. Contains Outfit (OTFT) records. */ "outfits_valid" : [], /* These clothes will not be stripped. Enforcer is more likely to view a woman as a Slave when she wears some of these. Contains Armor (ARMO) records. */ "clothes" : [], /* Clothes with these keywords will not be stripped. Enforcer is more likely to view a woman as a Slave when she wears some of these. Contains Keyword (KYWD) records. */ "keywords" : [ "192878|SexLab.esm", /*SexLabNoStrip*/ "41340|ZaZAnimationPack.esm" /*zbfWornDevice*/ ] } } TLDR: At this point, I'd probably convert the numbers to decimal for LE, and remove the none check in the array load. Tweak the outfit selection code a little so it just picks another random if the one it first tried was no good, and I think that's going to make most things work as well as they ever do. I'll try and get a LE setup going, as well as testing with a more limited load order if you're interested to see if the instability is still there, but now I've converted the hex, this feels like 'normal' issues as opposed to your bug. You can convert your hex value to decimal with this free online tool within a few seconds.
mcnv Posted July 17, 2024 Posted July 17, 2024 (edited) Hello. I've tried slaverun a few dacades ago and it only took me a few minutes if playing to figure out why I gave up on it the first time. So after the pre-quest with the mysterious letter and shipment back and forth which starts slaver agents spawning in slaverun, bellamy said I'm a slave now, but... then what? he said I'm to be "prepaired" and go to pike but I'm still fully clothed... am I suppose to just meet up with pike or is something suppose to happen? I remeber needing to use setstage. do i still need to do that? It doesn't feel like it's working correctly. Edit: so after a while, my character got into the slave outfit, then after meeting pike and that scene, my character got stuck.. Do I have to wait a few minutes or what? Edited July 17, 2024 by mcnv Update information
tinkerbelle Posted July 19, 2024 Posted July 19, 2024 On 7/16/2024 at 11:24 PM, mcnv said: Hello. I've tried slaverun a few dacades ago and it only took me a few minutes if playing to figure out why I gave up on it the first time. So after the pre-quest with the mysterious letter and shipment back and forth which starts slaver agents spawning in slaverun, bellamy said I'm a slave now, but... then what? he said I'm to be "prepaired" and go to pike but I'm still fully clothed... am I suppose to just meet up with pike or is something suppose to happen? I remeber needing to use setstage. do i still need to do that? It doesn't feel like it's working correctly. Edit: so after a while, my character got into the slave outfit, then after meeting pike and that scene, my character got stuck.. Do I have to wait a few minutes or what? It's been quite a while since I've played Slaverun, but here goes. I suspect you might have some serious lag going on. Slaverun is script intensive and if you have a potato machine and/or have other script intensive mods going on, then you might see delays or things not working right. That being said, if I recall correctly, your response to Baby Bel's (Bellamy's) announcement about Slaverun determines what your status is. One response can make you a slaver, another response makes you a free person, another makes you a willing slave, and yet another makes you a rebel slave. Again, I'll state that my memory isn't perfect, but I think that: The willing slave route has you going up to Pike clothed, where Pike has some choice words about Baby Bel, strips you and outfits you in slave gear. The rebel slave route strips you, collars you and maybe a few other devious devices things. You then enter Slaverun and are stopped by the shady dealer (whose name I can't remember, "Belathor"?). You are given more devious devices and a welcoming fuck. Then up to Pike you go. As I've said, this is from a very poor memory. I have trouble being a slave in real life and virtual life, so I usually go the slaver route and I haven't played Skyrim in almost two years. 2
mcnv Posted July 21, 2024 Posted July 21, 2024 On 7/20/2024 at 1:30 AM, tinkerbelle said: The rebel slave route strips you, collars you and maybe a few other devious devices things. You then enter Slaverun and are stopped by the shady dealer (whose name I can't remember, "Belathor"?). You are given more devious devices and a welcoming fuck. Then up to Pike you go. Yeah... that didn't happen. Never met the shady dealer. My computer is good enough to handle ENB and I was running a fairly script light modlist with the most damaging thing being a boatload of animations.
tinkerbelle Posted July 21, 2024 Posted July 21, 2024 16 hours ago, mcnv said: Yeah... that didn't happen. Never met the shady dealer. My computer is good enough to handle ENB and I was running a fairly script light modlist with the most damaging thing being a boatload of animations. Where was your character when they were outfitted with slave gear? I don't think running ENB should make a difference. If anything, using an ENB can help by moving video computations and memory use off the CPU and it's memory. Number of animations doesn't matter, although once Slaverun gets going after you meet Pike, and there are lots of slaves around, there could be a lot of sexlab activities happening. Computer memory matters, if you have 8GB or less then you can expect problems with script heavy mods. An I3 level machine could have problems. Running other things concurrently with Skyrim, such as lots of browser windows, crypto stuff, and such can add to the load. Mods like sexlab survival, buxom wench Yuriana, open cities, population increasing mods, and such are examples of script heavy mods. Can I assume that you are using ModOrganizer2 or Vortex? Please don't tell me that you manually loaded mods into the data directory. I use ModOrganizer2 and love it, but with care and used properly, Vortex works for many. Vortex does have some almost hidden things which sometimes need to be done and I can't help you there. Can I assume you placed Slaverun low in your mod list (higher priority, higher mod number)? Did you run loot or your mod manager's sorter? I can tell you that I've run Slaverun for many years and haven't had many problems.
mcnv Posted July 22, 2024 Posted July 22, 2024 6 hours ago, tinkerbelle said: Where was your character when they were outfitted with slave gear? I don't think running ENB should make a difference. If anything, using an ENB can help by moving video computations and memory use off the CPU and it's memory. Number of animations doesn't matter, although once Slaverun gets going after you meet Pike, and there are lots of slaves around, there could be a lot of sexlab activities happening. Computer memory matters, if you have 8GB or less then you can expect problems with script heavy mods. An I3 level machine could have problems. Running other things concurrently with Skyrim, such as lots of browser windows, crypto stuff, and such can add to the load. Mods like sexlab survival, buxom wench Yuriana, open cities, population increasing mods, and such are examples of script heavy mods. Can I assume that you are using ModOrganizer2 or Vortex? Please don't tell me that you manually loaded mods into the data directory. I use ModOrganizer2 and love it, but with care and used properly, Vortex works for many. Vortex does have some almost hidden things which sometimes need to be done and I can't help you there. Can I assume you placed Slaverun low in your mod list (higher priority, higher mod number)? Did you run loot or your mod manager's sorter? I can tell you that I've run Slaverun for many years and haven't had many problems. I was outfitted at pike since I went there directly. I didn't try to do that after needing to wait a few minutes to get outfitted. I have 16 GB ram, an i7... maybe I'll try turning off browsers, no crypto stuff, not using survival, no buxom wench whatever that is, no open cities. I do have populated skyrim, I'll remove that. Yes MO2, there's no way I can organise my mods by manual installation, I've been around. I was also testing P+, a bit glitchy. Also, after skipping a few missions and going small tasks, I couldn't talk to pike about the large task. he had no dialog.
tinkerbelle Posted July 22, 2024 Posted July 22, 2024 15 hours ago, mcnv said: I was outfitted at pike since I went there directly. I didn't try to do that after needing to wait a few minutes to get outfitted. I have 16 GB ram, an i7... maybe I'll try turning off browsers, no crypto stuff, not using survival, no buxom wench whatever that is, no open cities. I do have populated skyrim, I'll remove that. Yes MO2, there's no way I can organise my mods by manual installation, I've been around. I was also testing P+, a bit glitchy. Also, after skipping a few missions and going small tasks, I couldn't talk to pike about the large task. he had no dialog. Sounds like you are in the milder slave state, although severe lag could've caused a delay in Baby Bel's outfitting you, in which case you'll need to talk to Baby Bel again. If this is true, then trying to go back through Slaverun to outside the gates probably won't work and an earlier save might be necessary. I'd consider 16GB minimum for modded Skyrim, but the game engine can still be overwhelmed with script heavy mods. Besides computer memory, there are game engine limitations which can be eaten up by heavy mods. Since you use MO2, I'll assume you know how to remove a mod and then clean your save. Starting a new save is usually best as cleaning a save doesn't always completely clean the save, but it's worth a try. Ask if you need assistance with that. You might try again going through the chat with the slavers just outside of the Slaverun walls, if you have a save at that point. Oh, and when playing a large mod, like Slaverun, save, save often and save again. Slaverun doesn't always make it clear what the next step is. I've been caught several times where the next step seemed obvious, but it turned out I needed to again talk to Pike, or Baby Bel, or that other guy (Murphy? in Dragon's Reach). The typical quest progression as a slave is: Talk to Pike, get the overall city enslaving plan step, again talk to Pike, do the mission. Then in between city enslaving quests, there will be minor steps, if I recall, even slaves can choose which minor step out of a list of minor steps to do. Happy gaming and don't bite the hand that whips you.
Corsec Posted July 22, 2024 Posted July 22, 2024 17 hours ago, mcnv said: I was outfitted at pike since I went there directly. I didn't try to do that after needing to wait a few minutes to get outfitted. There is an MCM option to control what slave outfit your character will be given. Check it and set it to whatever you want, make sure it's actually set to give an outfit and isn't just set to naked. Carefully read through the MCM options. If you run into unfixable problems then use the debug cheats to skip missions. On 7/21/2024 at 7:33 PM, tinkerbelle said: Mods like.. buxom wench Yuriana...and such are examples of script heavy mods. Is BWY considered a script-heavy mod? I didn't know that. Do the heavy scripts run all the time or just during BWY quests?
mcnv Posted July 23, 2024 Posted July 23, 2024 13 hours ago, Corsec said: There is an MCM option to control what slave outfit your character will be given. Check it and set it to whatever you want, make sure it's actually set to give an outfit and isn't just set to naked. Carefully read through the MCM options. If you run into unfixable problems then use the debug cheats to skip missions. I left it as default, I assumed it wasn't set to naked, I'll check that.
tinkerbelle Posted July 23, 2024 Posted July 23, 2024 23 hours ago, Corsec said: Is BWY considered a script-heavy mod? I didn't know that. Do the heavy scripts run all the time or just during BWY quests? It has been a while, but I think it's fairly quiescent until you start the quests. It's possible that I'm confusing it with Buxom Wenches.
sentience Posted August 1, 2024 Posted August 1, 2024 Maybe someone else has come across this and can help me out: Fresh install of Skyrim 1.6.1170. Have the following installed using mod manager 2.5: Sexlab SE v1.66b - 01/18/2024 (plus it's requirements) Sexlab Aroused NG (note, in my case, Redux SSE Version 29 plus requirements resulted in CTD) Fuz Ro D-oh (April 2024) Slaverun Reloaded SE (3.0 beta 1 plus patch, installed but not active in mod manager- will CTD if running both Reloaded and Enforcer) Zaz Animation Pack (ZAZ 8.0 CBBE Rev2, plus Furniture_Alignment_Helper_V4 ZAZ. Note, I can't find ZAZ 8+ for SSE, and suspect his might be my hiccup.) Apachii Sky Hair SSE (both base and female versions) (some other optimization and appearance mods used, though none according to mod manager interferes with any of the mods listed.) I've also ran FNIS before each attempt, but keep ending up with both SlaverunEnforcerStandsalone.esp and SRREnforcerEnhanced.esp not running after SKSE successfully launches. (from the in-game creation loader: This creation cannot be enabled, because it depends on flies not present) On a related note, Slaverun_Reloaded.esp will not run for the same reason. Any insights appreciated.
Cleave Posted August 2, 2024 Posted August 2, 2024 1 hour ago, sentience said: Maybe someone else has come across this and can help me out: Fresh install of Skyrim 1.6.1170. Have the following installed using mod manager 2.5: Sexlab SE v1.66b - 01/18/2024 (plus it's requirements) Sexlab Aroused NG (note, in my case, Redux SSE Version 29 plus requirements resulted in CTD) Fuz Ro D-oh (April 2024) Slaverun Reloaded SE (3.0 beta 1 plus patch, installed but not active in mod manager- will CTD if running both Reloaded and Enforcer) Zaz Animation Pack (ZAZ 8.0 CBBE Rev2, plus Furniture_Alignment_Helper_V4 ZAZ. Note, I can't find ZAZ 8+ for SSE, and suspect his might be my hiccup.) Apachii Sky Hair SSE (both base and female versions) (some other optimization and appearance mods used, though none according to mod manager interferes with any of the mods listed.) I've also ran FNIS before each attempt, but keep ending up with both SlaverunEnforcerStandsalone.esp and SRREnforcerEnhanced.esp not running after SKSE successfully launches. (from the in-game creation loader: This creation cannot be enabled, because it depends on flies not present) On a related note, Slaverun_Reloaded.esp will not run for the same reason. Any insights appreciated. You need to activate Slaverun Reloaded of course, the standsalone needs it. If your game won't start with Slaverun activated, then there's another problem for you to find. Maybe a wrong version of something, or a missing dependency. I'm on AE 1.6.640 and I use the same zaz as you without issue. Also, before trying to get Standsalone working, you need the Slaverun Reloaded mod to work, so you'll probably have more info on that mod's support thread. Good luck! 1
sentience Posted August 2, 2024 Posted August 2, 2024 Figured it out. For anyone reading this in the future, Here's the version of Slaverun Reloaded SE that will work with 1.6.1170: On 12/20/2023 at 2:41 PM, In5inite said: I took the above ESP and just rolled it into the base so people can just DL it Slaverun Reloaded 3.0 SE Beta1 10 June 2018 patched.zip 103.03 MB · 686 downloads This file contains a few modifications, and most notably requires KS Hairdos SSE instead of the two Apachii Sky Hair SSE files: https://www.nexusmods.com/skyrimspecialedition/mods/6817?tab=files Yeah... Really wish Skyrim's "it depends on files not present" error message would have clarified what exactly those files were. Since Apachii is a pretty common requirement for other mods (350+ on Nexus alone), I would suggest just grabbing it anyway. 1
xyzxyz Posted August 5, 2024 Posted August 5, 2024 How comes that Cirindi Arano in her fancy noble clothes gets instandly enslaved while other women of solstheim with Dunmer or noble clothing get the free outfit? I thought nobles wouldn't be enslaved?
kaxat Posted August 10, 2024 Author Posted August 10, 2024 On 8/2/2024 at 2:05 AM, sentience said: Really wish Skyrim's "it depends on files not present" error message would have clarified what exactly those files were. I am glad you figured it out. MO2 should be warning right in your load order about missing masters. Not sure if Vortex has ever added that feature. If not it is a pretty big one. Another cool MO2 thing is that it lists your saves and shows you which masters are required inside each save. Very useful when switching your load order up. You can tell even before starting the game which mod you forgot to reenable.
sentience Posted August 13, 2024 Posted August 13, 2024 On 8/10/2024 at 2:15 PM, kaxat said: I am glad you figured it out. MO2 should be warning right in your load order about missing masters. Not sure if Vortex has ever added that feature. If not it is a pretty big one. Another cool MO2 thing is that it lists your saves and shows you which masters are required inside each save. Very useful when switching your load order up. You can tell even before starting the game which mod you forgot to reenable. Wow, learned something new. I've been using MO2 and didn't realize this was an option. Do you mind explaining where the saves and their master dependencies are listed? Would have saved me a lot of time troubleshooting Slaverun Reloaded. Still annoyed a new dependency was added with only one mention in a comment in another page.
Corsec Posted August 13, 2024 Posted August 13, 2024 5 minutes ago, sentience said: Wow, learned something new. I've been using MO2 and didn't realize this was an option. Do you mind explaining where the saves and their master dependencies are listed? Here's a screenshot to show you where. It's for FO4 but SSE works exactly the same. Move your mouse cursor over the savegame to get the save details popup. Spoiler 1
kaxat Posted August 13, 2024 Author Posted August 13, 2024 (edited) @sentience If you are adding a new mod and not sure if you have all of the required masters, check the plugins list. You will see that tab listed in the background of Corsec's screenshot. Any plugin that has missing masters will show a red exclamation mark. If you are loading a save you made in the past, and want to be sure you still have all of the requisite mods enabled, then Corsec's screenshots is insanely handy. It shows you mods you enabled in the past that are no longer enabled. You should generally enable these before loading up your past save. Edited August 13, 2024 by kaxat 1
sattyre Posted September 14, 2024 Posted September 14, 2024 (edited) Thank you for this. The enforcer certainly needed some tweaks. I love that you're also completely separating the enforcer from slaverun. It's such an awesome ambience, or perhaps I should say an ominous ambience that really helps set the stage for a playthrough. Edited September 14, 2024 by sattyre
Will55 Posted September 23, 2024 Posted September 23, 2024 (edited) This is just a potshot: I am about to push my char into SR. My char has yet to meet the "guy at the gate" and I was wondering just how she should dress. She is a high level char with quite some gold/property but usually walks around in fine clothes/cowl/Lux boots and gloves + or - chainmail/ebony bikini armor. I noticed while snooping that most Whiterun women now have a Lux outfit in their inventory so I was trying some of those that she had collected. But the Lux stockings look dreadful, so using equippable stockings I made her some. But they failed to show up whether she was naked or had the Lux clothing on. So, then I tried Slavetats stockings, and they failed also. Is this due to the dress scripts pushed by enforcer? I ask as IF SR is removed in toto she has NPs with stockings. OHH SSE 1.5.97 and NPs with SR alone in the past Edited September 23, 2024 by Will55
skyrimmods991 Posted September 28, 2024 Posted September 28, 2024 hi all, i have an issue with this mod (v1.0.4) The enforced basically doesnt load at all, i do the prequest and all and go for the slaver route, it seems to work but for instance when trying to do the first task, like remind women of the slavery tasks, i go to any character and they say that this is a free town (in whiterun or any other city if I use the cheats to bring slavery to all of skyrim). Basically the part where a city should be under slavery laws doesnt work, the quests and all are fine. furthermore, when pressing N, no message loads at all? This is strange. Without this mod, slaverun works just fine (skyrim SE, pre AE update).
kaxat Posted September 28, 2024 Author Posted September 28, 2024 @skyrimmods991 I am not aware of any mods that conflict with this one but do not conflict with the parent Slaverun Reloaded SE. If I were you I would ensure that I am running the latest versions of all of the required mods. At least the latest versions available for SE. ZAP 8+, SexLab 1.62, etc. I would also use MO2's conflict tools to see if any mod is overriding this one or Slaverun. If there are overrides then the overriding mod would be suspect. Have you definitely confirmed that all works when you disable this mod? What slavery path are you taking? If it is a male or male slaver you might be out of luck. Slaverun Reloaded has lots of issues with those paths. I have never tested them.
BexBlair Posted October 12, 2024 Posted October 12, 2024 I loooooove this mod ever since it pulled away from the original! ❤️ I know it says is "Compatible" with most mods, but Babodialogue is NOTORIOUSLY grumpy to work with. Does anyone know if they're compatible? Has anyone actually tried it? Thank you!
brewmasterhal Posted October 12, 2024 Posted October 12, 2024 6 hours ago, BexBlair said: I loooooove this mod ever since it pulled away from the original! ❤️ I know it says is "Compatible" with most mods, but Babodialogue is NOTORIOUSLY grumpy to work with. Does anyone know if they're compatible? Has anyone actually tried it? Thank you! If BD starts an event while another mod is doing something, or the reverse, things break. BD and SLAP both already have pretty janky logic for re-setting the repeatable quests and events. If things start interrupting other things, you end up with quests that get stuck. 1
BexBlair Posted October 13, 2024 Posted October 13, 2024 18 hours ago, brewmasterhal said: If BD starts an event while another mod is doing something, or the reverse, things break. BD and SLAP both already have pretty janky logic for re-setting the repeatable quests and events. If things start interrupting other things, you end up with quests that get stuck. That's kind of what I expected...Unfortunate that Babo's concept is so good but the execution is so poor. Honestly if I could have SLHH I'd be fine, but it doesn't work great when it's not attached to BD. Guess Babo is out of the load order then. Thank you ❤️
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