Roggvir Posted September 20, 2022 Author Posted September 20, 2022 11 minutes ago, alexsl said: Im having a hard time selecting my player as the person who need adjustement to his gag To select some NPC, you look at the NPC while standing close enough to get the "[E] Talk" prompt, and press the Hotkey (+modifier) you set in this mod's MCM. To select player, you make sure you are NOT looking at any NPC or are NOT close enough to get that "[E] Talk" prompt, and press the Hotkey (+modifier) you set in this mod's MCM. Â It can hardly be more simple
AnnaShapard Posted September 21, 2022 Posted September 21, 2022 hmm i think i did something wrong, ui pops up i can select everything, but when i try the expressions like "big aah" the character does absolutly nothing!:/
Roggvir Posted September 21, 2022 Author Posted September 21, 2022 1 hour ago, AnnaShapard said: hmm i think i did something wrong, ui pops up i can select everything, but when i try the expressions like "big aah" the character does absolutly nothing!:/ Â Is it just the Phonemes? Does anything else works? the modifiers? or the morphs? Â Are you using any non-vanilla head? or something like that?
alexsl Posted September 21, 2022 Posted September 21, 2022 1 hour ago, Roggvir said: Â Is it just the Phonemes? Does anything else works? the modifiers? or the morphs? Â Are you using any non-vanilla head? or something like that? Actually same i was now able to select my character since i followed what you told me but nothing change when i click on either phoneme or the other one. I do not use a special race at the moment i have cb3b (forgot how its wrote)Â
Roggvir Posted September 21, 2022 Author Posted September 21, 2022 (edited) 12 minutes ago, alexsl said: Actually same i was now able to select my character since i followed what you told me but nothing change when i click on either phoneme or the other one. I do not use a special race at the moment i have cb3b (forgot how its wrote)Â Â Are you sure you re not using any mods that do anything to the character's head? Â Is anything else in the GUI working? Can you switch pose? Can you adjust some gag morphs? Is the expression working? (not to be confused with individual phonemes) Â Posting your Papyrus.log at pastebin.com may help. Maybe it will contain some hints as to what is wrong, or it can help confirm whether certain functionality is working. Â Edited September 21, 2022 by Roggvir
Roggvir Posted September 21, 2022 Author Posted September 21, 2022 Did you start the controller quest in MCM?
AnnaShapard Posted September 22, 2022 Posted September 22, 2022 (edited) 1 hour ago, Roggvir said: Â Are you sure you re not using any mods that do anything to the character's head? Â Is anything else in the GUI working? Can you switch pose? Can you adjust some gag morphs? Is the expression working? (not to be confused with individual phonemes) Â Posting your Papyrus.log at pastebin.com may help. Maybe it will contain some hints as to what is wrong, or it can help confirm whether certain functionality is working. Â aside of phonemes, EVERYTHING else works! and i use THAT face preset + body: https://www.nexusmods.com/skyrimspecialedition/mods/32828 and if i try to open my mouth via racemenu, it works! Papyrus.1.log Papyrus.2.log Papyrus.3.log Papyrus.0.log Edited September 22, 2022 by AnnaShapard
Roggvir Posted September 22, 2022 Author Posted September 22, 2022 (edited) 46 minutes ago, AnnaShapard said: aside of phonemes, EVERYTHING else works! and i use THAT face preset + body: https://www.nexusmods.com/skyrimspecialedition/mods/32828 and if i try to open my mouth via racemenu, it works! Papyrus.1.log 157.38 kB · 0 downloads Papyrus.2.log 6.42 MB · 0 downloads Papyrus.3.log 166.65 kB · 0 downloads Papyrus.0.log 39.99 MB · 0 downloads  Looking at the Papyrus logs, there are some weird things like this:  Quote [09/21/2022 - 10:46:16PM] Error: Static function GetPhonemeModifier not found on object mfgconsolefunc. Aborting call and returning None stack:    [alias Player on quest RoggGags_Utils (3A000824)].rogggags_editor.SelectActor() - "RoggGags_Editor.psc" Line 293    [alias Player on quest RoggGags_Utils (3A000824)].rogggags_editor.OnKeyDown() - "RoggGags_Editor.psc" Line 255 and this: Quote [09/21/2022 - 10:46:18PM] Error: Static function SetPhonemeModifier not found on object mfgconsolefunc. Aborting call and returning None stack:    <unknown self>.roggGags.ApplyPhonemes() - "RoggGags.psc" Line 1754    [alias Player on quest RoggGags_Utils (3A000824)].rogggags_editor.ApplyPreset() - "RoggGags_Editor.psc" Line 469    [alias Player on quest RoggGags_Utils (3A000824)].rogggags_editor.Send_Load_Preset() - "RoggGags_Editor.psc" Line 737    [alias Player on quest RoggGags_Utils (3A000824)].rogggags_editor.OnEvent() - "RoggGags_Editor.psc" Line 171    [alias Player on quest RoggGags_Utils (3A000824)].rogggags_editor.OnSkyrimPlatformEvent() - "SkyrimPlatformConnection.psc" Line 123    [alias Player on quest RoggGags_Utils (3A000824)].rogggags_editor.HandleSkyrimPlatformEvent() - "SkyrimPlatformConnection.psc" Line 136 Clearly, you are missing these mfg functions. Did you not install the MfgFix mentioned in requirements?   Apart from that, your game looks pretty messed up, complaining about many missing scripts, properties or variables. Unless this is some test save on which you try new mods and you keep adding and removing mods, you may want to look into these problems. I don't mean that all those errors and warnings mean something is broken, that often depends on context and the exact reasons why is a property missing, etc., but you have so many of these errors that it is pretty safe to assume a lot of those will bite you in the ass sooner or later. Edited September 22, 2022 by Roggvir
alexsl Posted September 22, 2022 Posted September 22, 2022 (edited) 19 hours ago, Roggvir said:  Are you sure you re not using any mods that do anything to the character's head?  Is anything else in the GUI working? Can you switch pose? Can you adjust some gag morphs? Is the expression working? (not to be confused with individual phonemes)  Posting your Papyrus.log at pastebin.com may help. Maybe it will contain some hints as to what is wrong, or it can help confirm whether certain functionality is working.  Lets see... So yes i can make it work now tough it does work her mouth then to open and close. What would be the cause ?   Spoiler  Edited September 22, 2022 by alexsl
AnnaShapard Posted September 22, 2022 Posted September 22, 2022 10 hours ago, Roggvir said: Â Looking at the Papyrus logs, there are some weird things like this: Â and this: Clearly, you are missing these mfg functions. Did you not install the MfgFix mentioned in requirements? Â Â Apart from that, your game looks pretty messed up, complaining about many missing scripts, properties or variables. Unless this is some test save on which you try new mods and you keep adding and removing mods, you may want to look into these problems. I don't mean that all those errors and warnings mean something is broken, that often depends on context and the exact reasons why is a property missing, etc., but you have so many of these errors that it is pretty safe to assume a lot of those will bite you in the ass sooner or later. yes, thanks uncle Roggvir, my bad, was missing mfg!(strange bec i know i downloaded it!:/) but one problem still persists, it seems i can't make a preset for me, the player! 9 girls got registered, but not me and that by faceing noone but me!:/ the preset i made, seems to load when i start the editor, but when i equip a gag outside, it doesn't count!D: Papyrus.1.log Papyrus.2.log Papyrus.3.log Papyrus.0.log
Roggvir Posted September 22, 2022 Author Posted September 22, 2022 6 hours ago, alexsl said: Lets see... So yes i can make it work now tough it does work her mouth then to open and close. What would be the cause ? Â Please, edit your post and put that image into a spoiler, or make its thumbnail small. Many forum users will appreciate if you remember doing this everyhwere in general. Â The problem with the mouth closing, is caused by some other mod that keeps applying its own MFG morphs. If you are using ZAP, look into its MCM menu and disable the settings that make ZAP apply its face morphs. And it won't hurt to look at any other mods you are using, there are similar settings even in SexLab itself, where it may keep applying some facial expressions while animationg (you pmay not want to disable it all, but tweak the settings somehow, to find balance).
Roggvir Posted September 22, 2022 Author Posted September 22, 2022 (edited) 3 hours ago, AnnaShapard said: yes, thanks uncle Roggvir, my bad, was missing mfg!(strange bec i know i downloaded it!:/) but one problem still persists, it seems i can't make a preset for me, the player! 9 girls got registered, but not me and that by faceing noone but me!:/ the preset i made, seems to load when i start the editor, but when i equip a gag outside, it doesn't count!D: Papyrus.1.log 169.61 kB · 0 downloads Papyrus.2.log 155.32 kB · 0 downloads Papyrus.3.log 1.19 MB · 0 downloads Papyrus.0.log 1.94 MB · 0 downloads Again, same as i told alexsl - edit your post and make those image thumbnails small, or put them into a spoiler. There is no reason to turn even the forums into a game of "Elder Scrolls" Spoiler  The reason why your character isn't getting slotted (and doesn't get listed among the "tracked actors"), is that your character is wearing a gag which isn't supported by the system. The gag render/inventory items of the gag you are wearing, do not have the required magic effect and script attached to them to make it work.  The gags in the editor, those you can select from a drop down menu (unless it is locked, which happens when the character is already wearing a REAL gag), are "dummy" items that only serve the prupose of showing the gag morphs on selected type of gag. These "dummy" gags do not have the item entantment and script attached to them, they do not slot the actor into the "tracked actors", and that is by design. These "dummy" gags are to be used only in the editor, and only automatically (leave it to the editor to equip the gags depending on what you select in the drop down menu - if it is not locked), they serve no other function. So, outside of the editor, you need to euip a real gag, that comes from Devious Devices, or the like. Keep in mind that not all DD gags have been modified by this mod to make them work with this mod's system (there is a list, or a description of which gags work, on the download page). Edited September 22, 2022 by Roggvir
Roggvir Posted September 22, 2022 Author Posted September 22, 2022 (edited) @AnnaShapard Correction to my previous reply above: The problem may not be because you would be trying to use an unsupported gag, or a "dummy" gag item (though, i am not ruling that out yet - make sure you are equipping a real gag). Your Papyrus logs show this error: Quote [09/22/2022 - 01:58:28PM] Error: Type mismatch for argument 1. Type mismatch for argument 2. Type mismatch for argument 3. stack: Â Â Â <empty stack> [09/22/2022 - 01:58:28PM] RoggGags_Controller.psc(525) >> RoggGags_Controller{running}:Â Â OnDDI_DeviceEquipped( [Armor < (1300F048)>], [Keyword <zad_DeviousGag (11007EB8)>], [ObjectReference < (FF00132B)>] ) [09/22/2022 - 01:58:28PM] RoggGags_Controller.psc(644) >> RoggGags_Controller{running}:Â Â SlotActorWithForm( [Actor < (FF00132B)>], [Armor < (1300F047)>] ) - slotting as new actor. Which looks like the event received by my OnDDI_DeviceEquipped handler, comes with different data that it expects to get. What version of DD are you using? EDIT: i know this isn't helpful, but your game is a mess, the Papyrus logs are bursting with errors. I would call your game asbolutely fucked up, just because of the sheer amount of errors and warnings i see in the logs. So, it could even be that this mod is broken simply because something else down the line has been broken first. You should fix all the other problems before trying new mods like this. Â You should put together a stable base game first, as error free as possible. There will always be a few errors in the logs, because some mod makers are lazy or don't know how to do certain things correctly, and some of those errors do not really matter, that is why those lazy mod makers never fixed it, because it doesn't cause severe enough issues. But i am talking about a situation where you get no more than 5-10 errors appearing in the log during a several hour long session, with most of those errors being some innocent stuff related to initialization of certain mods. Edited September 22, 2022 by Roggvir
alexsl Posted September 22, 2022 Posted September 22, 2022 3 hours ago, Roggvir said: Please, edit your post and put that image into a spoiler, or make its thumbnail small. Many forum users will appreciate if you remember doing this everyhwere in general. Â The problem with the mouth closing, is caused by some other mod that keeps applying its own MFG morphs. If you are using ZAP, look into its MCM menu and disable the settings that make ZAP apply its face morphs. And it won't hurt to look at any other mods you are using, there are similar settings even in SexLab itself, where it may keep applying some facial expressions while animationg (you pmay not want to disable it all, but tweak the settings somehow, to find balance). From what i recall i do have the mfg fix and of course sexlab and zap. I just need to swap some setting or is it a question of mod load order ?
Roggvir Posted September 22, 2022 Author Posted September 22, 2022 11 minutes ago, alexsl said: From what i recall i do have the mfg fix and of course sexlab and zap. I just need to swap some setting or is it a question of mod load order ? Just some settings, your load order shouldn't have anything to do with this. I never used any of the newer ZAPs made by t.ara, so things may be different there, but the ZAP 7 i do use, has some setting in its MCM about whether it should apply face expressions/phonemes when any of its gags are worn, and how often it should repeat it. I don't remember how is the setting called, and can't look right now, but i will post a screenshot of the setting later when i can. DD shouldn't be interfering, because i added some keyword to the gag overrides, which makes DD skip applying its face expressions. Apart from that, there may be other mods, which may try to apply their own expressions, but nothing comes to my mind right now - but it won't hurt if you check all your mod's MCMs.
Roggvir Posted September 22, 2022 Author Posted September 22, 2022 One thing i failed to mention: I consider it normal that the phonemes/expresisons get reset from time to time. It may not be only some other mods doing that, but maybe the game itself has some situations when it does that. So, that is why the gag phonemes/expressions are being periodically reapplied, because there is no reliable way to prevent other mods or game itself from resetting the facial moprhs. But it shouldn't be happening often. Â In my game, the facial expressions typically hold for what *feels* (i didn't measure it, i guess i should) like at least 5 minutes, unless some mod interferes. And i keep the periodical update interval in my mod's MCM at its default value of 5 seconds.
Guest Posted September 23, 2022 Posted September 23, 2022 (edited) Hi,  a really beautiful mod you made there! This was long overdue and I was starting to wonder if there ever was a person who would finally tackle the optical issue with the gags, thank you for that  I used the following devious mods togehter with yours in another save game: DD, DCL, Devious Training, SLS, Sanguine's Debauchery and Simple Slavery++. I know that Devious training has this weird bug that once your PC wears a gag, she constantly opens and closes her mouth every 4-5 seconds. Someone posted a fix for that a while ago but unfortunately, it's unavailabe now. This made it hard to adjust the mouth size because whenever opening the mouth, the PC returned to normal values (not visible in your morph menu but clearly visible on the PC). Also, with Devious Training active it somehow interferes with your gag sounds in a manner they don't play. Nothing serious so far but I have to try to figure out anyway a solution to make DT more applicable in general. Shame is that this mod was not further maintained for quite a while now. It's my favourite body alteration mod so far.  To test things I just started a new game and right after Alternate Start, I started configuring. It took me a while to understand how the phonemes work. It's not just your average BigAAh slider set to 100, also the other phonemes have a massive influence on how far and wide the PC can open her mouth and a combination of all normally brings decent results.  One question I have: there is a preset in your menu saying DD_ballharnessbig. I thought this was for the large ebonite ballgag harness. But it doesn't seem to be when I tried DD Equip. Maybe you can clarify which gag is affected by this? Also there seems to be a little bug that after some time, when in morph configurator and you move the camera by clicking left, suddenly the PC tries to unholster a weapon or fists. With fists, the whole animation gets stuck and you cannot reset it anymore. Also the camera is stuck in back view in third person perspective You first have to draw and then holster a weapon, then it gets reset. I don't have any combat animation mods installed which could interfere with that.  EDIT: found out I also cannot adjust the ring gags. Ball gags work fine though. The simple gags also seem to be slighty different from the DD items, lacking the chin strap  EDIT#2: forget it, I found out how to adjust the ring gags. They work only over the morphs. Scale,and X/Y/Z axes are useless in that subject. Edited September 24, 2022 by Gopostal
Roggvir Posted September 24, 2022 Author Posted September 24, 2022 (edited) 18 hours ago, Gopostal said: One question I have: there is a preset in your menu saying DD_ballharnessbig. I thought this was for the large ebonite ballgag harness. But it doesn't seem to be when I tried DD Equip. Maybe you can clarify which gag is affected by this? Not even every gag from DD or DCL is supported yet, and i am not familiar with DD Equip, so if that mod adds any new gags, then none of those are supported yet either. The "DD_BallHarnessBig" type is currently used only for something called "Slaver's Ball Gag" which comes from DCL. It should be the same as the standard ball gag with harness, only with a bigger ball.   18 hours ago, Gopostal said: Also there seems to be a little bug that after some time, when in morph configurator and you move the camera by clicking left, suddenly the PC tries to unholster a weapon or fists. With fists, the whole animation gets stuck and you cannot reset it anymore. Also the camera is stuck in back view in third person perspective You first have to draw and then holster a weapon, then it gets reset. I don't have any combat animation mods installed which could interfere with that. You are the second person mentioning this so far, but i haven't been able to reproduce this yet. Maybe the mouse click has to happen in a specific situation. And of course, it could be that some other mod is creating that situation - maybe something is trying to reset packages on the actor, something messing with player controls, or something resetting AI. The player controls are disabled when opening the editor, and the player set to be AI driven. So if you can suddenly unsheath your weapon by clicking left mouse button, then that should be possible only if something enabled player controls again and giveth the actor control back to player, or if the player AI *thinks* it is in combat (but it should be running a package that makes it ignore combat). I think we can ignore the "AI thinks its in combat", since you say it happens when YOU click the left mouse button, so that is not AI doing any thinking, that is you clicking. But the player controls were disabled, which implies that there must be something enabling them (or there is a glitch that breaks this control disabling feature).  It is possible i am doing it wrong. Skyrim is notoriously finicky when it comes to order in which you call certain functions - especially those that are related to AI, player control, packages, animations, and restraining actor movement - various commands may be affecting each others functionality, and none of them is thoroughly documented when it comes to possible interaction/clashes with other commands. I already changed a few things, including parts of the code responsible for freezing the actors/player in place, mostly to fix the AI twisting the pose if they are actively headtracking when you activate the editor. So, who knows, maybe those changes will have a side effect, also fixing this issue   18 hours ago, Gopostal said: EDIT: found out I also cannot adjust the ring gags. Ball gags work fine though. The simple gags also seem to be slighty different from the DD items, lacking the chin strap The missing chin strap on simple gags is intended, but i should put it back (i removed it long time ago, because i didn't like it, and then forgot about it).  Edited September 24, 2022 by Roggvir
Guest Posted September 25, 2022 Posted September 25, 2022 (edited) 23 hours ago, Roggvir said: Not even every gag from DD or DCL is supported yet, and i am not familiar with DD Equip, so if that mod adds any new gags, then none of those are supported yet either. The "DD_BallHarnessBig" type is currently used only for something called "Slaver's Ball Gag" which comes from DCL. It should be the same as the standard ball gag with harness, only with a bigger ball.   You are the second person mentioning this so far, but i haven't been able to reproduce this yet. Maybe the mouse click has to happen in a specific situation. And of course, it could be that some other mod is creating that situation - maybe something is trying to reset packages on the actor, something messing with player controls, or something resetting AI. The player controls are disabled when opening the editor, and the player set to be AI driven. So if you can suddenly unsheath your weapon by clicking left mouse button, then that should be possible only if something enabled player controls again and giveth the actor control back to player, or if the player AI *thinks* it is in combat (but it should be running a package that makes it ignore combat). I think we can ignore the "AI thinks its in combat", since you say it happens when YOU click the left mouse button, so that is not AI doing any thinking, that is you clicking. But the player controls were disabled, which implies that there must be something enabling them (or there is a glitch that breaks this control disabling feature).  It is possible i am doing it wrong. Skyrim is notoriously finicky when it comes to order in which you call certain functions - especially those that are related to AI, player control, packages, animations, and restraining actor movement - various commands may be affecting each others functionality, and none of them is thoroughly documented when it comes to possible interaction/clashes with other commands. I already changed a few things, including parts of the code responsible for freezing the actors/player in place, mostly to fix the AI twisting the pose if they are actively headtracking when you activate the editor. So, who knows, maybe those changes will have a side effect, also fixing this issue   The missing chin strap on simple gags is intended, but i should put it back (i removed it long time ago, because i didn't like it, and then forgot about it).   For the love of whatever, PLEASE don't put the chin straps back!!! I also don't like them. And I am still waiting for kimy and the other guys to just put a plain strap ballgag model into the game, no rings attached. I was just confused because I guessed your mod showed a completely different FormID and world model. I think there are folks around who like the chin straps. Maybe you can arrange something like a FOMOD installer in the future, asking the user which model should be applied.  The Slaver's ballgag is used only in the beginning of the LAL Captured Princess scenario iirc. Afterwards, it appears as the Large ebonite ballgag (harness). Maybe you could spread the addressed FormIDs to any instance how this gag appears... also as a suggestion for future releases.  And I am already looking forward to when you manage to tackle a couple of the other gags, e.g. the "Extreme" Ball Gag harness. When I first came to know this one, I had to laugh because it doesn't look actually extreme. It's only hard to remove in-game, but otherwise it looks quite friendly This is not a rant about the creators of DD and DCL, I know they have to provide their mod making it as compatible as possible to any PC/NPC/morph mod. Using yours in addition could be a little gamechanger here.  Also another suggestion is to adress an additional morph on the gags which use chin straps. It would be nice to be able to move the rings holding the chin strap and also all the other straps more to the front of the face. This would cause the chin strap to actually go under the tip of the chin. Physically, we're talking about the point with the biggest leverage in the jaw IRL. The out-of-the-box DD gags all put the chin strap very far behind the chin, already close to the throat. I could imagine that a RL person gagged like this still would have an easy way to move her chin up and down, if the used ball is not massive, spreading her jaw to the limit.  Yeah, I don't know what is causing the problem with weapons/fists suddenly drawn. When I did first serious test runs, I only had DD, DDe, DCL, SL, SLA and ZAZ8+ active. So quite only the basic mods necessary to run a devious setup. It's possible that SL or SLA are trying to play arousal animations maybe, or that ZAZ8 is interfering somehow. You mentioned before that it's advisable to turn any kind of facial expression of there.  Your gagged sounds still only work, when I apply my gags with DDe. I don't know which mod is overwriting them. I removed Devious Training, so that is not the guilty one. ZAZ8 also seems to have an option for sounds. Maybe deactivating helps. I will test further. EDIT: I just found out by coincidence that your sounds are actually playing as long as you don't step into gagged dialogue with an NPC. You know, all the Mmmmmphing going on in the menu. As soon as I do that, your random sounds stop playing. This is not ZAZ, as I already deactivated it. It seems to be part of DD or DCL but I cannot find the adjustment for that. Also bullshit, I had to reload the game, suddenly, all sounds were playing as the are supposed to do. I think the change with ZAZ ( I turned the sounds off) only took effect once I reloaded.  About DDe: you should try it some time. It's a nice framework that allows free experimentation with the DD items as well as using it as a source to remove/apply devices. A couple of mods (though not many) use it.  I have another question: I was browsing your files out of interest yesterday and I found a mod your created for Fallout4 which allows you to narrow down the inclusion/exclusion of devices in DD/DCL if i understood correctly. I am looking for something like this since DCL only gives a raw choice which devices are used/excluded and also, which design. For example, I am not a big fan of the ebonite/rubber stuff in general, the pink stuff in particular. It's too much lore breaking (apart from the fact that the whole devious setup is already not very much lore-friendly at all ). But I like to imagine that leather, chains and rope are at least things which could be applied in such a setting, even if we are already talking about very "advanced" taylor craftsmenship here. So, do you know how to narrow down the inclusion of devices in DD/DCL more specifically? Or do you know a modifaction that goes beyond DCL's MCM choice of devices? Edited September 25, 2022 by Gopostal
Roggvir Posted September 26, 2022 Author Posted September 26, 2022 (edited) 10 hours ago, Gopostal said: For the love of whatever, PLEASE don't put the chin straps back!!! I also don't like them. And I am still waiting for kimy and the other guys to just put a plain strap ballgag model into the game, no rings attached. I was just confused because I guessed your mod showed a completely different FormID and world model. I think there are folks around who like the chin straps. Maybe you can arrange something like a FOMOD installer in the future, asking the user which model should be applied.  The Slaver's ballgag is used only in the beginning of the LAL Captured Princess scenario iirc. Afterwards, it appears as the Large ebonite ballgag (harness). Maybe you could spread the addressed FormIDs to any instance how this gag appears... also as a suggestion for future releases.  And I am already looking forward to when you manage to tackle a couple of the other gags, e.g. the "Extreme" Ball Gag harness. When I first came to know this one, I had to laugh because it doesn't look actually extreme. It's only hard to remove in-game, but otherwise it looks quite friendly This is not a rant about the creators of DD and DCL, I know they have to provide their mod making it as compatible as possible to any PC/NPC/morph mod. Using yours in addition could be a little gamechanger here.  Also another suggestion is to adress an additional morph on the gags which use chin straps. It would be nice to be able to move the rings holding the chin strap and also all the other straps more to the front of the face. This would cause the chin strap to actually go under the tip of the chin. Physically, we're talking about the point with the biggest leverage in the jaw IRL. The out-of-the-box DD gags all put the chin strap very far behind the chin, already close to the throat. I could imagine that a RL person gagged like this still would have an easy way to move her chin up and down, if the used ball is not massive, spreading her jaw to the limit.  Yeah, I don't know what is causing the problem with weapons/fists suddenly drawn. When I did first serious test runs, I only had DD, DDe, DCL, SL, SLA and ZAZ8+ active. So quite only the basic mods necessary to run a devious setup. It's possible that SL or SLA are trying to play arousal animations maybe, or that ZAZ8 is interfering somehow. You mentioned before that it's advisable to turn any kind of facial expression of there.  Your gagged sounds still only work, when I apply my gags with DDe. I don't know which mod is overwriting them. I removed Devious Training, so that is not the guilty one. ZAZ8 also seems to have an option for sounds. Maybe deactivating helps. I will test further. EDIT: I just found out by coincidence that your sounds are actually playing as long as you don't step into gagged dialogue with an NPC. You know, all the Mmmmmphing going on in the menu. As soon as I do that, your random sounds stop playing. This is not ZAZ, as I already deactivated it. It seems to be part of DD or DCL but I cannot find the adjustment for that. Also bullshit, I had to reload the game, suddenly, all sounds were playing as the are supposed to do. I think the change with ZAZ ( I turned the sounds off) only took effect once I reloaded. I agree with all you wrote there. Will try to do something about the chin straps, to provide options (and yes, a truly simple ball gag with no rings and no chin strap should be a thing - it shouldn't be too hard to make by reusing some existing DD assets - i'll see what can be done, and whether reusing any assets i would need would be permited, but this will be very low on my TODO list).   10 hours ago, Gopostal said: About DDe: you should try it some time. It's a nice framework that allows free experimentation with the DD items as well as using it as a source to remove/apply devices. A couple of mods (though not many) use it. Well, as it happens, i have my own custom rewrite of DD, where i can mess with everything compeltely freely if i want to, but i will have a look at this, just so i know what it does and to know what i can expect from it when it comes to compatibility with my mods, etc.   10 hours ago, Gopostal said: I have another question: I was browsing your files out of interest yesterday and I found a mod your created for Fallout4 which allows you to narrow down the inclusion/exclusion of devices in DD/DCL if i understood correctly. I am looking for something like this since DCL only gives a raw choice which devices are used/excluded and also, which design. For example, I am not a big fan of the ebonite/rubber stuff in general, the pink stuff in particular. It's too much lore breaking (apart from the fact that the whole devious setup is already not very much lore-friendly at all ). But I like to imagine that leather, chains and rope are at least things which could be applied in such a setting, even if we are already talking about very "advanced" taylor craftsmenship here. So, do you know how to narrow down the inclusion of devices in DD/DCL more specifically? Or do you know a modifaction that goes beyond DCL's MCM choice of devices? LOL, the thing i mentioned above, when replying about DDe, is exactly that. Apart form other features, it provides MCM where you can individually toggle every single DD/DCL/etc. device with the exception of quest devices, so when any mod attempts to put a device on any actor, it will use only the devices you allowed, unless the mod asks for a specific device, or for a device type for which you left no equivalents allowed - then it will use whichever device it wants, because aynthing less would likely break some quest or script that is expecting to get that specific, awully pink armbinder If a mod asks specifically for a pink armbinder, then it will get it, even if it was forbidden in the MCM, but that is very rare - most mods just equip random devices, or just a specific type of a device, so there is almost always some allowed equivalent to use. The problem is, this thing is part of a complete rewrite of the whole DD, from the very bottom all the way up, so i cannot of course release it. I wanted to decouple it and turn it into a separate mod, but i haven't got to it yet (but even then, there is no way around overwriting some DD scripts, and i don't think Kimy would like that, so... we'll see. When i get to it, i will ask Kimy what does she think, now there is nothing to talk about, because i nede to think about possible solution myself first). Right now, i am not aware of any other equivalent, and it will take a long time until i even get to work on the decoupling. But you never know, maybe somebody else will make something in the meantime. Edited September 26, 2022 by Roggvir
recentcabbage Posted September 27, 2022 Posted September 27, 2022 On 9/21/2022 at 12:20 AM, Roggvir said: Depends on what you mean by "change the height". You should be able to use various morphs on most of the gags to "move" various parts of the gag up and down. Whether it can do what you need, is unknown. You will have to try it and see for yourself. This mod did much more than I expected., and thanks for your work. When using hand behinds posture in the preset editor, the PC could turn into battle form and keep backing against the screen
Roggvir Posted September 27, 2022 Author Posted September 27, 2022 1 hour ago, recentcabbage said: When using hand behinds posture in the preset editor, the PC could turn into battle form and keep backing against the screen You mean ONLY when using this pose?
n00nex Posted September 30, 2022 Posted September 30, 2022 Can this work on the gags from here?  https://babofactory.blogspot.com/2020/07/bhunp-3bbb-kziitd-xxx-toolset-v21.html  They're some incredible gags but I can almost never use the ball or rope gags from there because they're just too big and the npc's can't get their mouths open enough to not cause clipping issues.
Roggvir Posted September 30, 2022 Author Posted September 30, 2022 2 hours ago, n00nex said: Can this work on the gags from here?  https://babofactory.blogspot.com/2020/07/bhunp-3bbb-kziitd-xxx-toolset-v21.html  They're some incredible gags but I can almost never use the ball or rope gags from there because they're just too big and the npc's can't get their mouths open enough to not cause clipping issues. The page doesn't load for me, but no and yes. Unless those gags have morphs and are made to support my system, which is unlikely, then no, they won't work. Somebody would have to crate TRI morphs for those gags, make a plugin with overrides to attach to those gags the required enchantment and script, and create some JSON files with some information about the gags as required by this mod.
recentcabbage Posted October 1, 2022 Posted October 1, 2022 On 9/28/2022 at 2:39 AM, Roggvir said: You mean ONLY when using this pose? I tried to repeat that glitch but failed, maybe that was just some coincident conflict with other mods (like animation from DD)
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