Meeps Posted February 8, 2023 Posted February 8, 2023 (edited) 22 hours ago, Neonnimbus said: Having trouble with the GUI not showing up even with all the requirements installed. My player goes into the pose when I start the controller and press the hotkey and a gag is automatically equipped but no GUI to edit anything. Only culprit would be I am using Skyrim platform AE version as SE version of Skyrim platform gives me CTD on launch. Yeah that's the issue i recently mention. Skyrim Platform isn't working nor been updated currently so this wont work with latest AE version. Edited February 8, 2023 by Meeps
Jon20 Posted February 10, 2023 Posted February 10, 2023 (edited) Been trying this mod out with a few custom races and so far, it's really cool! I'm having an issue though when it comes to men. For some reason, when I equip a gag through the inventory or do it through the F1 menu for this mod, the gags are invisble, but only on men. Female human and beast races, even modded ones, are totally fine, but male humans and beast races don't show up. I even tried out the Femboy mod to see if that would show or not, but it didn't show up on them either. Did most of the things I could think of: went into showracemenu and changed races there, started a new game, started a new game with a bunch of bondage mods disabled, adjusted the load order. I even disabled Roggvir's Gags and it still wouldn't show, but I know for a fact the last time I used this load order, male gags showed up. The only thing that's new is this mod. If anyone knows if I'm doing anything wrong, or if I've missed something, please let me know because I have no idea what's going on. Edit: I've done some testing with mods. Ignore the Femboy one, that doesn't seem to be working with gags with or without this mod anyway, either I've done something with it or there's an incompatability with something, but otherwise it's unrelated. I reduced my load order down to a base amount of mods that I know work together, loaded them up without this mod and ran it. Gags are showing on on males and everything's working. Went ahead and loaded up the other sexlab mods that are kind of new and loaded up the game, the gags are working with them as well. I then loaded up this mod both with and without the other newer mods I've been using and in both instances, the gags on men are invisible. I'm not sure if it's a problem on my end or if there's just no support for males at the moment, but if it is a bug on my end I'll do more testing and see what's up. Edited February 11, 2023 by Jon20
Roggvir Posted February 11, 2023 Author Posted February 11, 2023 23 hours ago, Jon20 said: Went ahead and loaded up the other sexlab mods that are kind of new and loaded up the game, the gags are working with them as well. I then loaded up this mod both with and without the other newer mods I've been using and in both instances, the gags on men are invisible. I'm not sure if it's a problem on my end or if there's just no support for males at the moment, but if it is a bug on my end I'll do more testing and see what's up. If i remember correctly how things work (and i could be wrong), it could be that some mod in your load order modifies the gag's ARMO/ARMA records, removing/replacing links to the mesh for the males, or removing/replacing/adding a male-specific ARMA which for some reason do not have any NIF files linked to them, or maybe the NIF files aren't installed, or something like that. I have been away for a long time, and i do not recall exactly how things work in Skyrim, with all the nuances and nuissances, so i could be wrong about everything i just wrote. In general, the RoggGags system should be working with males - i tried to make sure it works with any sex and race, so it should be working (unless i made some mistake). I am still very preoccupied with other things, but i should be back to modding soon-ish. But hopefully, you figure out what the problem is before that. 2
Jon20 Posted February 11, 2023 Posted February 11, 2023 21 minutes ago, Roggvir said: If i remember correctly how things work (and i could be wrong), it could be that some mod in your load order modifies the gag's ARMO/ARMA records, removing/replacing links to the mesh for the males, or removing/replacing/adding a male-specific ARMA which for some reason do not have any NIF files linked to them, or maybe the NIF files aren't installed, or something like that. I have been away for a long time, and i do not recall exactly how things work in Skyrim, with all the nuances and nuissances, so i could be wrong about everything i just wrote. In general, the RoggGags system should be working with males - i tried to make sure it works with any sex and race, so it should be working (unless i made some mistake). I am still very preoccupied with other things, but i should be back to modding soon-ish. But hopefully, you figure out what the problem is before that. You're probably right, it's most likely one of the mods I'm using. I'll maybe try and do more testing at some point in the future, but it works with female characters really well, and if I want to play as a male character I can just disable the mod for the time being. If I ever find out what it is I'll let you know, whether it's a mod incompatibility or just me not paying attention and doing something wrong. Honestly though, thanks the reply and for making this mod! I've managed to edit the meshes to fit the Lykaios race and it looks really good. 1
iwannamodsjr. Posted February 15, 2023 Posted February 15, 2023 Anyone tried this on 5.2? I'm not sure if its because of 5.2 or because fomod isnt working properly and I did a manual install and mucked something up. Mouths arent opening despite having mfgfix 1
recentcabbage Posted February 19, 2023 Posted February 19, 2023 On 2/16/2023 at 3:10 AM, iwannamodsjr. said: Anyone tried this on 5.2? I'm not sure if its because of 5.2 or because fomod isnt working properly and I did a manual install and mucked something up. Mouths arent opening despite having mfgfix I am using DD5.2 Beta7 sse, which works fine with this mod
iwannamodsjr. Posted February 20, 2023 Posted February 20, 2023 13 hours ago, recentcabbage said: I am using DD5.2 Beta7 sse, which works fine with this mod Yeah I read the description wrong i just built the morph and it works fine after but fomod still isnt working
Jon20 Posted March 22, 2023 Posted March 22, 2023 Okay, so I've been messing around with my load order and mods to see if there was any kind of conflict as to why the gags weren't showing up for men. I disabled just about all mods from Lovers Lab apart from the animation mods, and the issue with the gags on males persisted. I did notice during normal gameplay that the red and white gags didn't show up for women, but they did show up for men. I tried that out with the mods I mentioned disabled and I still got the same issue, the red and white panel gags showed up on men but not the women, but the black panel gags showed up on women but not the men. I'll provide my modlist here in case anyone else is having the same issues and happens to have the same mods installed, just in case there's a conflict somewhere that I didn't check. SkyrimModlist.txt
alexsl Posted May 4, 2023 Posted May 4, 2023 Was someone on AE able to make it work ? On SE i had no problem, now on AE, i'm on 1.6.64, I know my requirement are AE because most of them were use by other mod anyway. Tough SkyrimPlatform is getting me a problem. It seem to not work on 1.6.64 only up until 1.6.629? I'm playing this setup for multiplayer this is why i'm on AE because Skyrim Together Reborn work only with 1.6+ but this open when i open my game.
Meeps Posted May 9, 2023 Posted May 9, 2023 On 5/4/2023 at 2:54 PM, alexsl said: Was someone on AE able to make it work ? On SE i had no problem, now on AE, i'm on 1.6.64, I know my requirement are AE because most of them were use by other mod anyway. Tough SkyrimPlatform is getting me a problem. It seem to not work on 1.6.64 only up until 1.6.629? I'm playing this setup for multiplayer this is why i'm on AE because Skyrim Together Reborn work only with 1.6+ but this open when i open my game. Nothing can be done till SkyrimPlatform is updated to latest AE but that seems increasingly unlikely due to authors location being at Russia and how the current situation is there currently. 1
Meeps Posted May 23, 2023 Posted May 23, 2023 Good news on Skyrim Platform. The author is back and releasing a new 2.7.0 update on Nexus
phrozemo777 Posted May 23, 2023 Posted May 23, 2023 Where did you get the hair for that character in the thumbnail?
Roggvir Posted May 24, 2023 Author Posted May 24, 2023 21 hours ago, phrozemo777 said: Where did you get the hair for that character in the thumbnail? I assume you are asking me? If so, then you can find the answer in the description of the character preset at nexusmods.
Roggvir Posted May 24, 2023 Author Posted May 24, 2023 22 hours ago, Meeps said: Good news on Skyrim Platform. The author is back and releasing a new 2.7.0 update on Nexus Glad to hear that. Eventually, i want to implement the GUI using SSE ImGui, but it will take some time until i even get to it.
alexsl Posted May 25, 2023 Posted May 25, 2023 (edited) Sadly will report that it still doesn't work in my case. I already reported it on their discord. Edited May 25, 2023 by alexsl
Meeps Posted May 26, 2023 Posted May 26, 2023 On 5/25/2023 at 1:04 AM, Roggvir said: Glad to hear that. Eventually, i want to implement the GUI using SSE ImGui, but it will take some time until i even get to it. Aye all seems to work too after the SP update no issues that i come by so far. Would love to see more gags supported down the line! Not sure if ya followed PredatorRJ work but has some interesting items for gags and that hood mod of ya made while back!
Impulse2024 Posted June 29, 2023 Posted June 29, 2023 (edited) @Roggvir Hi , im a complete noob right, so assuming that ive somehow managed to get FNIS set up nicely and devious devices, now im trying to work out bodyslide and stuff like that but i have no idea what im doing, i dont have much interest in creating models or outfits , maybe in the future, i was hoping you might have some advice for me, maybe arrange a discord call or something where you can tell me what to do, anyway besides that i have a concern and i was thinking the bodyslider might have something to do with it but i tried using your Mod and when trying to access the editor I end up with like a T Pose, any idea what I can do? The quest is running, so i use 'Preset editor with my cursor on an NPC nothing happens, I use the modifier key with cursor on an NPC , nothing happens , I press them simultaneously and i get this So the camera is now stuck in this weird angle and my guy is stuck cant move in a weird Pose like hes being measured, Any help would be appreciated Edited June 29, 2023 by Impulse2024
Impulse2024 Posted June 29, 2023 Posted June 29, 2023 On 5/26/2023 at 11:47 PM, Meeps said: Aye all seems to work too after the SP update no issues that i come by so far. Would love to see more gags supported down the line! Not sure if ya followed PredatorRJ work but has some interesting items for gags and that hood mod of ya made while back! I tried to message you but It wouldn't let me, do you have any advice regarding this?
chitiye Posted July 12, 2023 Posted July 12, 2023 I like the simple gags miss chin strap,is it possible to make a MOD alone?
postal192 Posted July 21, 2023 Posted July 21, 2023 Hey man, are you still developing this mod? Would be a shame if you dropped it because it makes the game so much more fun. However, a huge issue with script latency suddenly occured to me. I never had this before and I am using your mod since the first day. But @ihatemykite helped me figure this out since I was accusing his Unforgiving Devices first to cause a lag of about 400 to 500ms since two days and already like 50 hours into a new game. Turned out it was Skyrim Platform (or your mod, though I would guess the first, hence its reputation). Just wanted to let you know and I hope you find some time to do some more development on this thing.
Roggvir Posted September 29, 2023 Author Posted September 29, 2023 On 7/22/2023 at 1:13 AM, postal192 said: Hey man, are you still developing this mod? Would be a shame if you dropped it because it makes the game so much more fun. However, a huge issue with script latency suddenly occured to me. I never had this before and I am using your mod since the first day. But @ihatemykite helped me figure this out since I was accusing his Unforgiving Devices first to cause a lag of about 400 to 500ms since two days and already like 50 hours into a new game. Turned out it was Skyrim Platform (or your mod, though I would guess the first, hence its reputation). Just wanted to let you know and I hope you find some time to do some more development on this thing. Sorry for not replying sooner, but i wasn't much active here for a long time and i guess i missed a lot. I fully intend to continue the development - i spent way too much work on this to just drop it I am just in the middle of setting up a fresh game and dev environment, wading through new mods, or new versions of old mods, setting everything up, etc. I have been away for quite some time, so there is a lot i need to catch up with. I will be replacing the Skyrim Platform (used to provide the GUI via its browser overlay) with a custom SKSE plugin based on ImGui. But i haven't even started looking at the code, so i have no idea what kind of pitfalls may be awaiting me there, so i can't say when that will be ready. I will try to post here about my progress. 1
magickchris Posted October 3, 2023 Posted October 3, 2023 (edited) I'm wondering if i can get some help, i've installed the mod and it looks like it's working. The mcm menu is there and the editor opens up fine my character hasn't equipped a gag yet but also there is no actor tracked. when i move the sliders just nothing happens. I do have the face mod from cbbe installed unless that is causing an issue but i'm not so sure. I also have sexlab and when i test the open mouth on that her mouth opens but it doesn't stick since It's only a test. Edited October 3, 2023 by magickchris
Roggvir Posted October 4, 2023 Author Posted October 4, 2023 7 hours ago, magickchris said: I'm wondering if i can get some help, i've installed the mod and it looks like it's working. The mcm menu is there and the editor opens up fine my character hasn't equipped a gag yet but also there is no actor tracked. when i move the sliders just nothing happens. I do have the face mod from cbbe installed unless that is causing an issue but i'm not so sure. I also have sexlab and when i test the open mouth on that her mouth opens but it doesn't stick since It's only a test. I am surprised that the editor works (or seems to be), that is usually the part where most people had problems. If there is no actor with a gag equipped (more precisely, a gag that is supported by the system), then there is nothing to track, so it is normal that this would be empty. I do not remember exactly, but it is possible that for the sliders in editor to work (any sliders, not only gag morphs sliders, but phonemes/expressions too), i believe you need to have some gag equipped (a temporary in-editor-only gag, or a real DD gag that you equip before opening the editor). btw. the temporary gag that you can equip inside the editor doesn't count for the "actor tracking" - those are fake gags to use in-editor only, and are not supposed to be tracked by the system. You can equip a real (and supported) DD gag outside of the editor, and then use the editor to tweak morphs for that type of gag (the editor should lock you out from being able to change the gag, to prevent breaking any possible 3rd party scripts/quests that may need the gag be on). Or you can just open the editor without wearing any gag, and use the menu to select one of the temporary in-editor gags and tweak morphs for that type. ...well, that is, if the mod works correctly. Look around in the MCM for the gags, there should be some button that is used to start the main controller quest - if the quest is not running, it may need to be started manually (or maybe something broke and it needs to be restarted - but only do that if everything fails and this remains the last hope). Have a look at the description page, make sure you are using one of the gags that is supported (not all of them are). It is very likely that it may not be compatible anymore with some newer versions of mods like SL, DD, what have you. - Face mod from CBBE If you mean the "Face Pack" option when installing CBBE, then that only installs some textures, so that is fine. - SexLab I don't know what might have changed in the latest version of SL. I *think* i tested this mod only with SL 1.64c, maybe with some "1.64 final", but definitely not with 1.65 (which is the current version at this moment, i believe). While i doubt SexLab would somehow interfere, i cannot rule it out, i do not know. Try to describe what you are doing and how in more details, if nothing above helped. Believe it or not, i don't remember how EXACTLY is the mod supposed to work, so anything that jump starts my memory could help. For troubleshooting this... 1.) Make a new mod profile, with minimum number of mods. Only essential QoL mods like SkyUI, base version of ASLAL (no other 3rd party plugins for it), obviously all the requirements like SKSE, Address Library, XPMSSE, JContainers, PapyrusUtil, ...bug fixes like the Mfg Fix, SSE Display Tweaks, SSE Engine Fixes, SSE Fixes, Scrambled Bugs, Papyrus Tweaks NG, PO3 Tweaks (maybe try without the last three mentioned, because i haven't been using that back then, so i do not know if it could affect things - of course it fixes things, and that is all great, but i haven't tested this mod while running it), etc. As few mods as possible, only all the requirements (obviously things like SL, DD and their requirements), essential bug fixes, and a few essential quality of life mods like ASLAL. 2.) Do not install Adjustable Gags yet. Start a new game (i recommend using ASLAL) and do whatever is needed to get all the other mods up and running (any shenanigans you may have to do to make their MCM menus show up, etc., you probably know the drill). Configure all the mods using their MCM, and when done, make a save - still in the ASLAL starting cell, there is no need to go wandering about to do basic testing for the Gags. 3.) Install Adjustable Gags. Read the description, it probably contains some info, though maybe not much. When done with the installation, start game, load the save you made in previous step, and wait for the Gags MCM to show up (or do some save/reload dance if need be, but it shouldn't be needed for this mod's MCM). Then go into the MCM and look around - it wont hurt, if you make any screenshots of the MCM and post them at Imgur and post a link here. The main controller quest may be running from start, but you may need to start it using the button in the MCM. When the main controller quest starts, or if it is running already, look at the things related to JContainers (that is still in the Gags MCM, i just forgot how i called it) to see if the "database" is initialized - the MCM should show some numbers that will serve as pointers to access data in JContainers - if those numbers are missing, you may need to use some provided functionality to refresh them (still in the Gags MCM, they may be called something like "Reload data"), but again, i forgot how i named those things ? This is why screenshots may help ...basically, spend some time in the menu looking at things, trying to understand them, to see if there is something missing or uninitialized, and if there is some way to fix/initialize that thing. And maybe, if everything looks fine, just try to open the Gag editor, use the provided in-editor means to equip a temporary gag, and see what the sliders are doing. If everything works, next step is to close the editor, find the formID of some of the supported DD gags, use console to add it to your inventory, the equip it and see if the editor works with it. IF it works, you have it working, congratz, now is the time to reflect on what you did differently this time, and try to thing about whether there is something you can do to fix the problem in your real game. In case the above didn't help, it may be useful to look at the Papyrus logs from the duration of the troubleshooting process. In fact, it won't hurt if you post your logs from your current attempts, maybe there is some error message that can point us to what is going on.
magickchris Posted October 4, 2023 Posted October 4, 2023 (edited) 12 hours ago, Roggvir said: I am surprised that the editor works (or seems to be), that is usually the part where most people had problems. If there is no actor with a gag equipped (more precisely, a gag that is supported by the system), then there is nothing to track, so it is normal that this would be empty. I do not remember exactly, but it is possible that for the sliders in editor to work (any sliders, not only gag morphs sliders, but phonemes/expressions too), i believe you need to have some gag equipped (a temporary in-editor-only gag, or a real DD gag that you equip before opening the editor). btw. the temporary gag that you can equip inside the editor doesn't count for the "actor tracking" - those are fake gags to use in-editor only, and are not supposed to be tracked by the system. You can equip a real (and supported) DD gag outside of the editor, and then use the editor to tweak morphs for that type of gag (the editor should lock you out from being able to change the gag, to prevent breaking any possible 3rd party scripts/quests that may need the gag be on). Or you can just open the editor without wearing any gag, and use the menu to select one of the temporary in-editor gags and tweak morphs for that type. ...well, that is, if the mod works correctly. Look around in the MCM for the gags, there should be some button that is used to start the main controller quest - if the quest is not running, it may need to be started manually (or maybe something broke and it needs to be restarted - but only do that if everything fails and this remains the last hope). Have a look at the description page, make sure you are using one of the gags that is supported (not all of them are). It is very likely that it may not be compatible anymore with some newer versions of mods like SL, DD, what have you. - Face mod from CBBE If you mean the "Face Pack" option when installing CBBE, then that only installs some textures, so that is fine. - SexLab I don't know what might have changed in the latest version of SL. I *think* i tested this mod only with SL 1.64c, maybe with some "1.64 final", but definitely not with 1.65 (which is the current version at this moment, i believe). While i doubt SexLab would somehow interfere, i cannot rule it out, i do not know. Try to describe what you are doing and how in more details, if nothing above helped. Believe it or not, i don't remember how EXACTLY is the mod supposed to work, so anything that jump starts my memory could help. For troubleshooting this... 1.) Make a new mod profile, with minimum number of mods. Only essential QoL mods like SkyUI, base version of ASLAL (no other 3rd party plugins for it), obviously all the requirements like SKSE, Address Library, XPMSSE, JContainers, PapyrusUtil, ...bug fixes like the Mfg Fix, SSE Display Tweaks, SSE Engine Fixes, SSE Fixes, Scrambled Bugs, Papyrus Tweaks NG, PO3 Tweaks (maybe try without the last three mentioned, because i haven't been using that back then, so i do not know if it could affect things - of course it fixes things, and that is all great, but i haven't tested this mod while running it), etc. As few mods as possible, only all the requirements (obviously things like SL, DD and their requirements), essential bug fixes, and a few essential quality of life mods like ASLAL. 2.) Do not install Adjustable Gags yet. Start a new game (i recommend using ASLAL) and do whatever is needed to get all the other mods up and running (any shenanigans you may have to do to make their MCM menus show up, etc., you probably know the drill). Configure all the mods using their MCM, and when done, make a save - still in the ASLAL starting cell, there is no need to go wandering about to do basic testing for the Gags. 3.) Install Adjustable Gags. Read the description, it probably contains some info, though maybe not much. When done with the installation, start game, load the save you made in previous step, and wait for the Gags MCM to show up (or do some save/reload dance if need be, but it shouldn't be needed for this mod's MCM). Then go into the MCM and look around - it wont hurt, if you make any screenshots of the MCM and post them at Imgur and post a link here. The main controller quest may be running from start, but you may need to start it using the button in the MCM. When the main controller quest starts, or if it is running already, look at the things related to JContainers (that is still in the Gags MCM, i just forgot how i called it) to see if the "database" is initialized - the MCM should show some numbers that will serve as pointers to access data in JContainers - if those numbers are missing, you may need to use some provided functionality to refresh them (still in the Gags MCM, they may be called something like "Reload data"), but again, i forgot how i named those things ? This is why screenshots may help ...basically, spend some time in the menu looking at things, trying to understand them, to see if there is something missing or uninitialized, and if there is some way to fix/initialize that thing. And maybe, if everything looks fine, just try to open the Gag editor, use the provided in-editor means to equip a temporary gag, and see what the sliders are doing. If everything works, next step is to close the editor, find the formID of some of the supported DD gags, use console to add it to your inventory, the equip it and see if the editor works with it. IF it works, you have it working, congratz, now is the time to reflect on what you did differently this time, and try to thing about whether there is something you can do to fix the problem in your real game. In case the above didn't help, it may be useful to look at the Papyrus logs from the duration of the troubleshooting process. In fact, it won't hurt if you post your logs from your current attempts, maybe there is some error message that can point us to what is going on. My save is fairly clean and here is my mcm settings, everything looks good and i've been running it since I started this save. Edited October 4, 2023 by magickchris
Roggvir Posted October 4, 2023 Author Posted October 4, 2023 1 hour ago, magickchris said: My save is fairly clean and here is my mcm settings, everything looks good and i've been running it since I started this save. That looks as it should. I see there are 3 actors being tracked, which indicates that the system should be really running, and that those actors did use some of the supported gags (otherwise they wouldn't end up being tracked). You said the sliders in editor doesn't do anything... well, i have no idea why it wouldn't work (assuming you have all the right dependencies installed). But what about the morphing that should occur when you/npc equips some of the gags - can you tell if at least that works? btw. you can edit the JSON files manually, but it is super tedious and after every change you need to go into the MCM to reload the preset data. Incredibly annoying, but may be better than nothing.
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