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Creatures stuck in Idle animation during sex


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Posted

Hello,

 

My problem is that all the creatures (animals etc) Won't use their animations and stay in their Idle animation during sex. I tried everything (i think) I re-installed mods and installed animations packs but nothing works.

 

Human on human works just fine but creatures just won't collaborate.

 

Pls help. I don't know what to do anymore.

 

I'll put here a report of my FNIS if it helps.

Quote

 

FNIS Behavior V7.6   15/08/2022 16:54:39
Skyrim SE 64bit: 1.6.353.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "SKELETON Arm Fix"  

Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanDD V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading Billyy_HumanFurnitureInvis V1.0 ...
Reading Billyy_HumanFuta V1.0 ...
Reading Billyy_HumanLesbian V1.0 ...
Reading DD V4.0.0 ...
Reading DD2 V4.0.0 ...
Reading DD3 V4.1.0 ...
Reading DDC V1.2 ...
Reading DDSL V4.0.0 ...
Reading Defeat V5 ...
Reading EstrusChaurus V4.35 ...
Reading FNISBase V7.6 ...
Reading FunnyBizCB V1.0 ...
Reading K4Anims V1.0 ...
Reading milkypack V1.8 ...
Reading MoreNastyCritters V1.0 ...
Reading NibblesAnims_Creature V1.0 ...
Reading NibblesAnims_Creature_Object V1.0 ...
Reading NibblesAnims_Human V1.0 ...
Reading NibblesAnims_Object V1.0 ...
Reading SexLab V1.64 ...
Reading SexLabAP V1.64 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.64 ...
Reading XPMSE V7.2 ...
Reading ZaZAnimationPack V7.00 ...
Reading znarokspack V1.0 ...
Reading zzEstrus V2.50 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 5 sets: 45 total groups: 202 added file slots: 1551 alternate files: 1245

Create Creature Behaviors ...

 8439 animations for 40 mods successfully included (character)

 

 

Posted

As far as I know there's a bug in SL SSE where some animations do not start properly. I can never get the first stage fixed in these cases, but to get the rest of the animation working, move to stage 2, hit the Home key and this should now fix the creature. If the alignment is bad, you'll have to go to stage 3, and then back to stage 2 to fix that. If you go back to stage 1 the creature will go back to being broken again, so that is not an option.

Posted (edited)

The way it was explained to me way back was as follows:

 

1) check for LE animation sequences. These can sometimes allow the game to still run but break SL somewhat "silently"

 

2) Some creature animations (and some human too) have  a problem with stage 1. Try advancing the stage

 

3) Some change was made to the installed animation lists or MNC or both, and the animation registry got scrambled. (or for what it's worth, the animation registry just got scrambled, for whatever reason). Clear, then reassign and re-register your animation sequence list, doing maintenance in both SLAL and SL. You can also run a re-registration call in MNC afaik, although tbh.  I often run into CTD issues when I try to fiddle with MNC s reset processes (something happens while it's check the sequence listings, about 2/3-3/4 of the way through the list...), so I'd leave that for a last-ditch effort if the others don't work, after the mundane.

 

I've run into this third one every time I've updated an animation pack, (or as followup for a wrongly chosen - LE - animation pack after uninstalling it), and learned to do the clear registration re register thing from reading one of the animation pack author's faq (sorry can't think of exactly who right now.... but it basically goes like I said, in brief, clear your animation registry, do the mumbo jumbo save exit game reload load save, then repick and reregister all your animations)

 

Edited by anjenthedog
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Posted

Thank you all for your help.

 

My error was to have skyrim in the program 86 folder where the animations couldn't be clearly installed.

 

Once again I thank you all for your immesurable help.

 

Thanks.?

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