Fredas Posted August 7, 2022 Posted August 7, 2022 Forno & Fredas' Sexy Vault Girl Interface - Alternative Release - View File This is the original Forno FNV mod, updated from its alpha state, packed to the gills with features and a strong emphasis on quality. Includes everything Forno released and some things he didn't. 2022-09-04: The mod's title has been changed, upon suggestion from Forno, to achieve parity of nomenclature, for professional reasons. This remains the only Forno mod to offer maximum resolution, multiple UI support, and special features aimed at ensuring all of Forno's artwork can be viewed in-game without compromise. 2022-08-22: Forno presented two new perk icon sets—the special unarmed perks, and Dead Money. These have now been fully integrated. Systems are in place to guarantee that all of the new artwork can be viewed in-game. More details below. 2022-08-19: Support added for DarNified UI, with one caveat. Read below. 2022-08-17: With the advent of lStewieAl's High Resolution Screens mod, it is now possible to present the full quality of max-resolution icons even in the Pip-Boy. As it happens, 900x900 is perfectly idealized for Pip-Boy use in 4K—lower means wasted resolution; higher could mean sluggish menus for no discernible gain. Now you can enjoy this mod's full potential at all times. The stats menu avatar has also been thoroughly revamped to take full advantage of the new possibilities. This is the original Forno FNV mod, updated from its alpha state, packed to the gills with features and a strong emphasis on quality. Includes everything Forno released and some things he didn't. Forno and I were deeply involved in the development of this mod—he produced his wonderful artwork; I provided feedback, recommendations, observations, corrections, and, of course, the New Vegas guts that would support it. I supplied the original alpha build of this mod to him in September 2021. It was decided at the time that the official release would wait for a deeper fleshing out of the artwork package. It was not well-established at that time that Forno would get significantly drawn away from this project by financial obligations. At some point during the wait, I was forced to abandon everything, including gaming and a social life, and focus on personal matters. Nevertheless, I spent months bringing this mod to its current state, and that work is not going to go to waste. I am aware of the existing mod posting. There's nothing for it: There are certain things I require out of a mod featuring Forno's artwork, and since I'm the only person I know who will supply all of those things, this mod exists. I also owe it to Forno to ensure his artwork is presented in the highest possible standard, in honor of our lengthy collaboration. So I brought the mod up to a releasable state. This release includes all the new artwork released in the last year, and a number of additional artwork pieces that Forno provided only to me. In Detail The chief focus of this undertaking was to produce a result which would be unassailable in as many respects as possible, in order to do proper justice to the finest Pip-Boy avatar ever developed for Fallout New Vegas. To this end, considerable effort was expended in these areas: Providing the maximum detail the game theoretically supports, to ensure that Forno's artwork is allowed to shine. The target resolution for all provided assets is 4K, and a special function was implemented to ensure that detail is maximized both in the Pip-Boy and in the level-up menus. Icons in the Pip-Boy are the "sweet spot" resolution of 512x512, and in other scenarios such as the level up menu, they are 900x900—the latter being a 1:1 match for icon resolution at 4K in those menus. Cleaning up the source artwork. The results of Forno's drawing technique speak for themselves, clearly. But it's also true that each new piece of vault girl art evinces leftover anomalies, off-color specks, subtle drawing outlines, compositing or scaling artifacts, etc. These have been painstakingly sniped out of existence one by one where possible, prior to processing the art for use in this mod. In some instances, after consulting with Forno, extraneous elements were removed; in others, missing elements were carefully re-implemented. No stone was left unturned. All of the above, and plenty more, were diligently corrected. A dedication to the original, unexpurgated artwork—effort was lavished to ensure that the full artwork of each icon was preserved as Forno intended. To this end, for example, the absolute limits of available Pip-Boy screen real estate were occasionally fully tapped. No arbitrary changes were made, and any tweaks that were implemented were discussed with Forno beforehand. No cop-outs on perfection. As a vivid example, getting the avatars in the stats menu and HUD to behave is a notoriously finicky process. But the necessary time and patience was applied, and the result is that if you choose to use the "naked" avatar, rest assured that it will appear seamless in both the Pip-Boy and the HUD. Consistency of shade across the entire artwork package. Furthermore, 100% accurate duplication of the brightness and glow standards established by ItsMeJesusHChrist, the author of the indispensable Consistent Pip-Boy Icons, Clean Vanilla HUD and Pop-Up Message Icons. If you're using his mods—and you should be—the beautiful 4K detail AND gray levels of the artwork in this mod will be a perfect match. Devotion to the icon rules established by the vanilla icons and shared by Consistent Pip-Boy Icons, which is to say: A very strong focus was placed on sensibly keeping Forno's vault girl the same physical size and position across the vast majority of the icon package, making exceptions primarily only in close-up cases. Furthermore, icons were centered not on the middle of their image files but rather the middle of their Pip-Boy stage, which is what matters. All in keeping with the standards of the vanilla icons. Options. Especially when it comes to the all-important stats menu avatar, there are many options to choose from, since there's no other piece of art the player will find themselves looking at more over the course of a given playthrough. Extra features. A configuration file is included with this mod which enables one to change things like the layout of the stats menu avatar, or whether the crippled limb indicator is allowed to show a facial expression when it appears. One may also enable a feature which causes the torso to fake being crippled even if one has a perk which normally prevents this. Q: You said options? Like what? A: Apart from the obvious point of providing all of the "alternative" artwork Forno specifically iterated for a dozen or so perks, or the choice of using either a naked avatar or one wearing the vault suit, many additional options were thrown in: Several of the contextual HUD faces (the ones which appear with "You lost Karma!", etc.) have multiple variations to choose from. You can choose to install the entire package with a target resolution of either 4K or 1080p. When Forno drew the stats menu avatar, he drew "neck muscles" on some of the images, but forgot them on others. Because of the inconsistency, and because these neck muscles do not appear on any of the other artwork, I've provided the choice to either keep or do without them. (Incidentally, the "dimples" in the tips of the nipples, which are visible in all of the perk icon artworks, are another item that Forno partially forgot to include in some of the stats menu avatar images, and I've fixed that as well.) The nipples on the stats menu avatar can be optionally shaded, and there are multiple different shading levels available. The file "interfaceshared0.dds", which is normally an important part of packages like this, is no longer necessary to include. But the option to include it remains open. If you are using DarNified UI, this is something you need regardless. The layout of the stats menu is multiple choice: You can choose to have the avatar fill the Pip-Boy screen, or make room for the other elements. The player character's name can also be situated in any of several different spots. See the screenshots above the mod description. A special "Author's Config" is provided, with which you may bypass the installation process and just go with what I like. 2022-08-22: A few of the perks in Forno's latest art packages normally never appear in the player character's Pip-Boy, for a variety of reasons. This mod forces these perks to appear. Specifics: In My Footsteps—A companion-provided perk. This normally uses the same art as the Light Step perk. Elijah's Last Words—A perk used by a certain companion, as opposed to the player character. As long as the companion has this perk, it will now appear in the Pip-Boy. Ravenous Hunger—A companion-provided perk which normally does not appear in the Pip-Boy. Now it does. This one perk requires the use of an .esp plugin. Details in the installation package. This necessity may change in the future. This perk no longer requires the use of a plugin. Q: So icons display at 512x512 in the Pip-Boy, and 900x900 everywhere else? Why not just use 900x900 for both, and avoid the hassle? A: Nope. The crux of the issue is that the Pip-Boy's scaling algorithm is very bad. If icon resolution is too low, the graphics are blurry, as you'd expect. But if the resolution is too high, things look worse, because all you're doing is sharpening the Pip-Boy's aliasing artifacts. Observe: Curved edges in particular have a tendency of revealing this harsh aliasing. Look at the bottom of the plate in the image. The 512x512 version, counter-intuitively, is objectively way better-looking. What it boils down to is that the only way to achieve the best possible look in both the Pip-Boy and the other menus is to ensure one of them is displaying 512x512 icons and the other is displaying 900x900 icons. In both cases: no more and no less. This is the first and only New Vegas mod which does this. Forno's artwork is worth it. 2022-08-17: Of course, with the advent of lStewieAl's High Resolution Screens mod, all of the above is now entirely moot, since everything in the Pip-Boy can now display with unrestricted resolution. Q: Why did you have to put your life on hold, exactly? Spoiler A: Let's just say when you've had cancer once and it comes back, you pay attention. I hope it doesn't happen to you. Requirements: Although this mod was designed around Axonis's Vanilla UI Plus (VUI+), I owe it to my other acquaintance, RoyBatterian, to support his equally great UI as well. I also owe this to Forno, in order to ensure access to his artwork is maximized. And so, even though I do not personally use DarNified UI, I have added what support I can for it with my limited time. If you are using Vanilla UI Plus, you will need to update to v9.07+. For DarNified UI, the one to use seems to be the "Unofficial DarNified UI Update". Other than that, be sure your JIP-LN, JohnnyGuitarNVSE, SUP NVSE, ShowOff NVSE, etc. are up to date—some things would definitely break without them. And place this mod below VUI+ and anything that fiddles with icon graphics. Caveat specific to DarNified UI: 1. The crippled limb HUD element will not display properly. Simply put, getting this to work, while obviously not impossible, would require more fiddling than I have time for. Never mind. I couldn't leave well enough alone, so the HUD avatar now displays properly. 2. If you choose the "Naked" stats menu avatar, there will be visible seams. Once again, this could probably be treated, but I can't afford more timesinks. Submitter Fredas Submitted 08/07/2022 Category Models & Textures Requires Vanilla UI Plus v9.06+ or Darnified UI, JIP-LN NVSE, Johnny Guitar NVSE, SUP NVSE, ShowOff NVSE 5
iceta Posted August 7, 2022 Posted August 7, 2022 great work! ps: cancer's a bitch hope things are better
NotAnakinSkywalker Posted August 11, 2022 Posted August 11, 2022 Nice, glad theres some artwork for the challenges now. I'm still having some issues with not being able to select the head or arms individually in the stats menu and the player name overlapping with the right leg and not too sure how to go about fixing the issue. thanks in advance and hope you got your life problem sorted for the better
Fredas Posted August 11, 2022 Author Posted August 11, 2022 (edited) 1 hour ago, NotAnakinSkywalker said: I'm still having some issues with not being able to select the head or arms individually in the stats menu That definitely shouldn't be the case. Not something I can replicate, either with control pad or mouse. It's possible you may get it sorted out with the fix below. 1 hour ago, NotAnakinSkywalker said: and the player name overlapping with the right leg and not too sure how to go about fixing the issue This is my bad. Kind of. You need to also install ShowOffNVSE, which I neglected to mention specifically by name, though it's just one of the several NVSE add-ons that one is best off keeping up to date. (If that's not the issue, then it's probably something else outdated—JohnnyGuitarNVSE or JIP-LN NVSE. I didn't put any verification in.) Edited August 11, 2022 by Fredas
hyaka Posted August 12, 2022 Posted August 12, 2022 thanks for this great mod. you've lost karma don't work for me, any fix?
Fredas Posted August 12, 2022 Author Posted August 12, 2022 2 hours ago, hyaka said: thanks for this great mod. you've lost karma don't work for me, any fix? Thank you. Corrected filepaths in v0.2c.
ray.-. Posted August 12, 2022 Posted August 12, 2022 would it be possible for these to be imported to fo4? I would love to use these but I don't play fnv
Fredas Posted August 12, 2022 Author Posted August 12, 2022 3 hours ago, ray.-. said: would it be possible for these to be imported to fo4? I would love to use these but I don't play fnv This is just my personal take, granted, but FO4's fully animated presentation, not to mention the vast differences in perk assortment between it and FNV, deeply preclude this ever happening. That would be something like 5 to 10x the workload for poor Forno and whoever shouldered the task of converting it all to a mod. Not trying to rain on any parades.
ray.-. Posted August 14, 2022 Posted August 14, 2022 (edited) On 8/12/2022 at 5:11 PM, Fredas said: This is just my personal take, granted, but FO4's fully animated presentation, not to mention the vast differences in perk assortment between it and FNV, deeply preclude this ever happening. That would be something like 5 to 10x the workload for poor Forno and whoever shouldered the task of converting it all to a mod. Not trying to rain on any parades. I understand the work load, I'm not asking them to be entirely animated or even replace certain perks, all I would like in all honesty would be the perks converted to .swf so I could replace whatever fo4 perk I wanted with one of them, static images are sometimes way better looking than the ones they give you for icons in fo4. Granted it is a lot of work to convert all of them but its entirely up to Forno, I was just putting an idea out cause their art is really nice (that and I have Loverslab stuff for fo4 that include quests with no icons and I kinda want to add something thats appropriate for the quests and these work really nicely). Edited August 14, 2022 by ray.-.
NotAnakinSkywalker Posted August 14, 2022 Posted August 14, 2022 On 8/10/2022 at 9:15 PM, Fredas said: That definitely shouldn't be the case. Not something I can replicate, either with control pad or mouse. It's possible you may get it sorted out with the fix below. This is my bad. Kind of. You need to also install ShowOffNVSE, which I neglected to mention specifically by name, though it's just one of the several NVSE add-ons that one is best off keeping up to date. (If that's not the issue, then it's probably something else outdated—JohnnyGuitarNVSE or JIP-LN NVSE. I didn't put any verification in.) Thanks, that actually fixed both of my issues. Cant wait for more in the future
Fredas Posted August 20, 2022 Author Posted August 20, 2022 Support for DarNified UI is now essentially done. The "Naked" version of the menu/HUD avatar has seams. This takes a while to sort out, and since I'm not even sure there's anyone who will use that specific combination (DarN UI + Naked avatar), I'm in no hurry to attend to it. Other than that, everything works fine. I believe Vanilla UI Plus and DarNified UI are the de facto duo of UIs used in FNV, with anything else taking a distant third. That should mean this mod has essentially all the bases covered now. 2
Fredas Posted August 21, 2022 Author Posted August 21, 2022 V0.3d: DarNified patch. Sorts out the slightly misplaced "crippled" indicators in the stats menu. Plus a couple of other fixes for everyone else. 1
Fredas Posted August 22, 2022 Author Posted August 22, 2022 V0.4: Surprise. Forno released more artwork. It is now fully integrated into the mod, including the special cases where perks are normally not visible or otherwise inaccessible. And, it goes without saying, each of the new artwork images were meticulously cleaned up and carefully positioned before integration, same as all the rest. Enjoy the 4K.
Fredas Posted August 23, 2022 Author Posted August 23, 2022 V0.4b: Removed the need for a plugin in order to see one of Forno's new perk icons, fixed a filename issue I was informed of, and gave the option to choose between either of the "Elijah's" perk icons for both Elijah's Last Words and Elijah's Ramblings, since it's not possible to have both at the same time and people have their preferences. Does anyone use the game's vanilla UI? Not VUI+, but the actual vanilla UI? I have been mulling over support for that, but I have to imagine there's actually very little need for such a thing.
aqup Posted August 23, 2022 Posted August 23, 2022 Whenever I use this mod my compass is zoomed in. I can confirm that it's this mod I loaded the game vanilla with this mod. Here is an image of it. https://ibb.co/JQCgKLy
Fredas Posted August 23, 2022 Author Posted August 23, 2022 36 minutes ago, aqup said: Whenever I use this mod my compass is zoomed in. Delete the textures\interface\interfaceshared0.dds installed by the mod and avoid choosing to install it during future installation processes. That's the easy solution. More difficult would be pinning down which mod is manipulating the HUD and seeing if they have any compatibility patches. The interfaceshared0.dds provided by this mod fits the vanilla-slash-Clean Vanilla Hud specifications. There's also a chance, given the zoomed nature of the element, you could sidestep the issue by installing one of the lower resolution versions of interfaceshared0. 2K instead of 4K for example. The disadvantage of not installing the interfaceshared0.dds provided by this mod, as noted in the installation package, is that some of the script-extended functions may occasionally use messages which bypass VUI+'s attempt to shift all of those to custom icons, meaning that you would, rarely, see the occasional normal Vault Boy icon alongside a message here and there. It's not really a dealbreaker.
aqup Posted August 23, 2022 Posted August 23, 2022 2 hours ago, Fredas said: Delete the textures\interface\interfaceshared0.dds installed by the mod and avoid choosing to install it during future installation processes. That's the easy solution. More difficult would be pinning down which mod is manipulating the HUD and seeing if they have any compatibility patches. The interfaceshared0.dds provided by this mod fits the vanilla-slash-Clean Vanilla Hud specifications. There's also a chance, given the zoomed nature of the element, you could sidestep the issue by installing one of the lower resolution versions of interfaceshared0. 2K instead of 4K for example. The disadvantage of not installing the interfaceshared0.dds provided by this mod, as noted in the installation package, is that some of the script-extended functions may occasionally use messages which bypass VUI+'s attempt to shift all of those to custom icons, meaning that you would, rarely, see the occasional normal Vault Boy icon alongside a message here and there. It's not really a dealbreaker. I have resolved the problem what ended up fixing it is instead of loading interfaceshared0 at 1080p loading it as (sub)1080p fixed it. I also was using a slightly older version of Vanilla UI+ I'm now using the newest version.
Fatzupo Posted August 23, 2022 Posted August 23, 2022 Did I install it wrong or is the vault boy inside the inventory menu for karma supposed to be vault boy? Is there no vault girl sprite for it?
Fredas Posted August 23, 2022 Author Posted August 23, 2022 (edited) 1 hour ago, Fatzupo said: Did I install it wrong or is the vault boy inside the inventory menu for karma supposed to be vault boy? Is there no vault girl sprite for it? Correct. Not all visual assets have been covered just yet, and there's no guarantee they all will be. This doesn't take away from the fact that Forno has already drawn enough material to make this the most thorough "vault boy" replacer by far. The major focus has been on the various perk icons. If I were to hazard a guess, what we'll see next is the rest of the perks added by DLC. Edit: Let me add that those particular visual assets were covered by an earlier replacer known simply as "vault girl", the best iteration of which can be spotted on Nexus by the name of "Vault Girl Interface - HD". You could always mix and match—install that first, and install Forno's Vault Girl over it. Edited August 23, 2022 by Fredas 1
RonAIronMan Posted August 24, 2022 Posted August 24, 2022 22 hours ago, Fredas said: V0.4b: Removed the need for a plugin in order to see one of Forno's new perk icons, fixed a filename issue I was informed of, and gave the option to choose between either of the "Elijah's" perk icons for both Elijah's Last Words and Elijah's Ramblings, since it's not possible to have both at the same time and people have their preferences. Does anyone use the game's vanilla UI? Not VUI+, but the actual vanilla UI? I have been mulling over support for that, but I have to imagine there's actually very little need for such a thing. Me lol. Is what i woulda said a few days ago, its bc of this mod that i learned of vanilla ui plus and now i cant go back to the chunky old vanilla
Fredas Posted August 25, 2022 Author Posted August 25, 2022 V0.4c: Added support for the lStewieAl's Tweaks configurable popup icons feature and fixed a small error related to the Ravenous Hunger icon.
blibby Posted August 25, 2022 Posted August 25, 2022 This is very cool. Thank you. Does anybody know of any body mods for FO3/NV that make the wasteland busty and thicc like this mod implies? Bustier the better. thx
Fredas Posted August 25, 2022 Author Posted August 25, 2022 (edited) 54 minutes ago, blibby said: This is very cool. Thank you. Does anybody know of any body mods for FO3/NV that make the wasteland busty and thicc like this mod implies? Bustier the better. I can think of three, though the first one doesn't really count. There used to be a mod on Nexus called "Cass and Veronica Unique", which changed both of their bodies into very exaggerated but also highly detailed "thicc" variants. Veronica used a unique body I've never seen anywhere else, with a UV map that made it utterly incompatible with every other body mod or texture out there. My best clue as to the origin of this body is that Veronica's "scribe outfit" in this mod was actually just the Oasis outfit from Fallout 3, albeit reconfigured for the thicc body. The second one is much more straightforward: The good old Bouncing Natural Breasts mod. This is the mod which introduced the only breast "physics" New Vegas has seen (if you don't count a now very old and hard to find Youtube video demonstrating a first stab at true physics). But what BNB actually is is a body replacer, and the tastes of its author lean decidedly into exaggerated proportions. Not quite on the level of the deliberately cartoony style Forno employs in his artwork, but probably your best option. The last thing I can think of is the port of CBBE to NV. I believe it's still basically an alpha effort, and most of the vanilla outfits haven't been converted yet, but the idea behind it is that you can set up whatever proportions you want and then bake those into the base body and outfits for use. Edited August 25, 2022 by Fredas 1
cummoner657 Posted August 25, 2022 Posted August 25, 2022 sorry if i bother you, but idk why this happens when i try to download the 0.4 version of the mod. Is there a way to resolve this thing? ScreenShot12.bmp ScreenShot10.bmp ScreenShot11.bmp
Fredas Posted August 26, 2022 Author Posted August 26, 2022 9 hours ago, cummoner657 said: sorry if i bother you, but idk why this happens when i try to download the 0.4 version of the mod. Is there a way to resolve this thing? This mod depends on being up to date with JIP-LN, JohnnyGuitarNVSE, ShowOffNVSE and, since you're obviously using it, VUI+. A convenient way of knowing for the first three is to grab the SUPDate Checker mod from Nexus. If you're up to date on all of those, then I'm not sure, but it could be worthwhile to try a lower resolution installation. The resolution of Pip-Boy icons in-game follow this descending order: 4K + "High Resolution Screens" support; 4K without "High Resolution Screens" support; 1080p + "High Resolution Screens" support; and finally 1080p without.
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