dzhamal Posted April 30 Posted April 30 is there any way to change the color of the tattoo in the new version?
Murphiee Posted May 1 Author Posted May 1 10 hours ago, dzhamal said: is there any way to change the color of the tattoo in the new version? Not natively, the code is still there, but nothing is implemented to interface with it. what you can do is create a small mod to send a modevent to change the color.
Celestia 666 Posted May 1 Posted May 1 On 4/30/2026 at 3:27 PM, isaactevess1 said: I tried both 1.11 and 1.12. They both behave the same. 1.12 doesn't even register the stones, even through the debug menu. On 4/30/2026 at 8:51 PM, Murphiee said: Then it is most likely an install error, or a conflicting mod. trying with a minimal load order is your best bet. I've got the same issue, but i know mine is a mod conflict cause it was working fine until i installed MME, milk addict & BAC, after which all the sliders lost their names and morphs stopped showing, so it would have to be either one or all of them causing the issue by overwriting SGO4, probbably MME, given it has a very out-dated compat file for the original SGO4, which doesn't seem to work well with SGO-IF node scaling (makes belly inflation look like an odd rectangle) if your using any of those try disabling them in a fresh save and see if helps maybe?
Murphiee Posted May 2 Author Posted May 2 On 5/1/2026 at 4:37 PM, Celestia 666 said: I've got the same issue, but i know mine is a mod conflict cause it was working fine until i installed MME, milk addict & BAC, after which all the sliders lost their names and morphs stopped showing, so it would have to be either one or all of them causing the issue by overwriting SGO4, probbably MME, given it has a very out-dated compat file for the original SGO4, which doesn't seem to work well with SGO-IF node scaling (makes belly inflation look like an odd rectangle) if your using any of those try disabling them in a fresh save and see if helps maybe? If you have an outdated compat file and it changes SGO4IF scripts, then that would probably cause a lot of issues.
KemoSahbee Posted May 4 Posted May 4 Got it working on a UBE body by changing the slider names, but that stops it from working on NPC's. Would be nice if both 3BA/UBE would work with the lactation feature included if that is even possible. Could be another mod conflicting but I'm getting no more milk dropping on the floor or in inventory as of the merged version 1.12
darklycan1304 Posted May 4 Posted May 4 Anyway to change the amount of semen an entity generates, as a baseline? I want to increase the mimics amount, or perhaps make it give nutrient/weight instead
Murphiee Posted May 5 Author Posted May 5 16 hours ago, darklycan1304 said: Anyway to change the amount of semen an entity generates, as a baseline? I want to increase the mimics amount, or perhaps make it give nutrient/weight instead Mimics aren't supported by Bakafactory yet so mimics won't even work. but you can change baseline in the outputs folder. 18 hours ago, KemoSahbee said: Got it working on a UBE body by changing the slider names, but that stops it from working on NPC's. Would be nice if both 3BA/UBE would work with the lactation feature included if that is even possible. Could be another mod conflicting but I'm getting no more milk dropping on the floor or in inventory as of the merged version 1.12 in theory you could just add 3ba and ube morphs at the same time, this might decrease performance tough. There is a half finished "alternate morph" system that i added, if you know coding you could finish that and add ube morphs/lactation offsets that way. milk drops work on my end.
KemoSahbee Posted May 5 Posted May 5 4 hours ago, Murphiee said: in theory you could just add 3ba and ube morphs at the same time, this might decrease performance tough. There is a half finished "alternate morph" system that i added, if you know coding you could finish that and add ube morphs/lactation offsets that way. milk drops work on my end. Thanks for your reply, I bumped into another issue where the slider names are getting wiped and stop working for some reason. I'll look into your alternate morph system if I can find it. First I have to figure out why milk drops stopped working on my end.
CitriParadisi Posted May 5 Posted May 5 (edited) Hello ! I read the mod description and went thought a few pages of the forum, but I still struggle to understand which mods are compatibles and what do I need to modify and /or remove... So does someone knows if this mod is compatible with : Ostim (Standalone) and/ or FM + (with tweaks and fixes) ? Thank you ! Edited May 5 by CitriParadisi mispelling
darklycan1304 Posted May 5 Posted May 5 8 hours ago, Murphiee said: Mimics aren't supported by Bakafactory yet so mimics won't even work. but you can change baseline in the outputs folder. Ah fair enough. I found a config for them so assumed they were working. Thank you for the reply and info about the file for the baseline
Watson152 Posted May 5 Posted May 5 SO dunno if anyone has this same issue but i didnt seem it in the last 5 pages or so, im running 1.11 and i can get the essence stones as loot, but giving them to npcs with the administer potions ect mod doesnt trigger their effects. I have to go into the debug and manually apply the effects. anyone have a rough idea what might cause this?
pleasetryme Posted May 6 Posted May 6 how to get better gems i and my follower she is at gem level 190 still birthing petty gems how to fix this
Public_Swan Posted May 7 Posted May 7 I'm experiencing a crash on savegame with P+ while being a futa PC. This happens with both the merge and the 1.11.1
Murphiee Posted May 8 Author Posted May 8 15 hours ago, Public_Swan said: I'm experiencing a crash on savegame with P+ while being a futa PC. This happens with both the merge and the 1.11.1 going to need more information, are you sure its from this mod? can you replicate it? can you replicate it with a minimal load order?
Public_Swan Posted May 8 Posted May 8 2 hours ago, Murphiee said: going to need more information, are you sure its from this mod? can you replicate it? can you replicate it with a minimal load order? Still working on it. So far I think that it might have to do with body morphing since the same thing happened when I ran only P+ and SL hormones. Sadly it's a freeze so I get no crashlog. I'll get back to you as soon as I have useful info. 1
Murphiee Posted May 9 Author Posted May 9 On 5/6/2026 at 10:58 AM, pleasetryme said: how to get better gems i and my follower she is at gem level 190 still birthing petty gems how to fix this knock em up from higher level enemies, daedra and such. or edit outputs. 1
Tiptopbunman Posted May 11 Posted May 11 Just curious to ask - I know you have previously mentioned that you have removed multiple soulgems as a feature due to system changes. What prevents it from being added back in?
Murphiee Posted May 11 Author Posted May 11 51 minutes ago, Tiptopbunman said: Just curious to ask - I know you have previously mentioned that you have removed multiple soulgems as a feature due to system changes. What prevents it from being added back in? Previously pregnancies were stored as a float array, scaling from 0 to 5 or something. back then you could just add a new float to the array and a new incubation would work, very simple. Currently pregnancies need to store and update a more information due to actor specific pregnancies, this lead to me reworking the system into a ID based system. as i couldn't get it to work with the old system, and i didn't feel the need to allow multiple pregnancies at once. In theory it is possible to add it back, but it is a lot of work for a feature i don't like, You would have to readd the floatarray system, and add a priority system to incubation effects, or make them appear at the same time, while also reworking the birthing system to birth only specific pregnancies. 1
Tiptopbunman Posted May 11 Posted May 11 19 minutes ago, Murphiee said: Previously pregnancies were stored as a float array, scaling from 0 to 5 or something. back then you could just add a new float to the array and a new incubation would work, very simple. Currently pregnancies need to store and update a more information due to actor specific pregnancies, this lead to me reworking the system into a ID based system. as i couldn't get it to work with the old system, and i didn't feel the need to allow multiple pregnancies at once. In theory it is possible to add it back, but it is a lot of work for a feature i don't like, You would have to readd the floatarray system, and add a priority system to incubation effects, or make them appear at the same time, while also reworking the birthing system to birth only specific pregnancies. Hypothetically, could you use jcontainers to store each actor's id and specific pregnancy info in a json, and parse it through a function that is called whenever the primary update scripts tick over? Though that's a lot of read and write for a specific feature. I can see why you'd cut it out. Which is the better execution, popping out all soulgems in one called function or getting all technical and making a buncha arrays to determine whether a soulgem is 'ready'. Tbh feels like it's probably overthinkin things, I'd just go with the former option and let the player just put the 'undercooked' ones back in. Maybe I've missed some nuances though, I haven't had much interaction with many mods on here for years
Tiptopbunman Posted May 11 Posted May 11 (edited) Additionally, is QuestControllerMain the only script referencing Sexlab's libraries? Nvm, it's referenced a handful of times. It seems like it might actually be fairly straightforward to decouple sexlab calls from the SGO scripts entirely. (I say only having read up to 400 lines) In which case potentially could look into making the functions self contained and opening up options for patching for mods like ostim Edited May 11 by Tiptopbunman
Murphiee Posted May 11 Author Posted May 11 39 minutes ago, Tiptopbunman said: Hypothetically, could you use jcontainers to store each actor's id and specific pregnancy info in a json, and parse it through a function that is called whenever the primary update scripts tick over? Though that's a lot of read and write for a specific feature. I can see why you'd cut it out. Which is the better execution, popping out all soulgems in one called function or getting all technical and making a buncha arrays to determine whether a soulgem is 'ready'. Tbh feels like it's probably overthinkin things, I'd just go with the former option and let the player just put the 'undercooked' ones back in. Maybe I've missed some nuances though, I haven't had much interaction with many mods on here for years In theory yes, but storageutil which i already use could also work, and then you won't need external saving. 31 minutes ago, Tiptopbunman said: Additionally, is QuestControllerMain the only script referencing Sexlab's libraries? Nvm, it's referenced a handful of times. It seems like it might actually be fairly straightforward to decouple sexlab calls from the SGO scripts entirely. (I say only having read up to 400 lines) In which case potentially could look into making the functions self contained and opening up options for patching for mods like ostim If you just want to remove sexlab compat and simply use the mod insertion only, then it would be pretty easy, Just rip and tear and hope for the best. If what you want is to make a OStim patch, then you would have to rework the HandleEjaculationEffects function, specifically line 787, where it looks for a sexlab animation thread. Should be fairly straight forward. Just fill the proper [Actor Oven] Property from the proper partner. 1
buttonpop Posted May 11 Posted May 11 okay, ive found the stallion essence and made my futanari PC start producing semen. however, no matter how much sex my character has or how much semen she produces, the stats in the main menu power never go up. they're stuck at 0. as a matter of fact, most options/elements in the main menu are stuck. i cant disable changes or individual stuff like gem/milk/semen production.
Murphiee Posted May 12 Author Posted May 12 13 hours ago, buttonpop said: okay, ive found the stallion essence and made my futanari PC start producing semen. however, no matter how much sex my character has or how much semen she produces, the stats in the main menu power never go up. they're stuck at 0. as a matter of fact, most options/elements in the main menu are stuck. i cant disable changes or individual stuff like gem/milk/semen production. what specific stats are "stuck"?
TouneC Posted May 15 Posted May 15 I am new here to this topic. (I used to play with soulgem oven 3 on le long time ago but this's so much different. ) First, I only install ver 1.12 and that's it right? (There are so many version and options to download.) There are a lot of thing on MCM setting. Any recommand on MCM. Setting is on any where I can check on? To get start (after install), I will have to go to any falmer den to get corruption potions? first and dirnk it? There should be any order to drink? something like coruption soulgem oven first to get pregnant then milk corruption later?
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