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SoulGem Oven 4: Integration Fork


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Posted
On 4/19/2026 at 12:58 PM, MissMinus said:

quick question, how does one fix the camera "Jumping" during milking/birthing?

 

Never had this issue, Check FAQ for potential solutions.

On 4/20/2026 at 1:06 PM, sourox said:

Previously, everything was working, but now gem birth takes about 10 min [animation is not even multistage], and milking animation plays, but I get no milk in inventory or as a drop. 

Sounds like something is causing dropped animationevents. Check FAQ for potential solutions.

17 hours ago, sju09767 said:

Trying to recompile the files and getting this error. Anyone know how to resolve?

 

SGO4_QuestUtil_Main.psc

\Data\Source\Scripts\SGO4_QuestUtil_Main.psc(553,27): GetSex is not a function or does not exist
\Data\Source\Scripts\SGO4_QuestUtil_Main.psc(553,2): type mismatch while assigning to a int (cast missing or types unrelated)

 

I can see the GetSex function in sexlab pplus, can't figure out why it's saying it doesn't exist

Made sure that scripts are in the appropriate folders? Source/scripts and not Scripts/Source.

6 hours ago, Dan Heartnet said:

Anyone know if the Ostim patch still works for 1.12?

It will not work if it edits SGO4IF files, if its an external mod then it might work.

Posted
4 hours ago, Murphiee said:

Never had this issue, Check FAQ for potential solutions.

Sounds like something is causing dropped animationevents. Check FAQ for potential solutions.

Made sure that scripts are in the appropriate folders? Source/scripts and not Scripts/Source.

It will not work if it edits SGO4IF files, if its an external mod then it might work.

The FAQ doesn't have any points about what you said, or is it in the Discord FAQ?

Posted

Anyone got the drop feature working with version 1.11.1 of this mod? I havent seen a single drop, from enemies or merchants, and i just spent 2 hours searching specifially. without the items i cant start using the mod
i have all of the reqs and their reqs set in the right order, but no drops appear. If someone is using 1.11.1 and has drops working via skypatcher it means its something to do with the mod collection im using (neferam), which i have no idea how to even go about fixing

Posted
16 minutes ago, darklycan1304 said:

Anyone got the drop feature working with version 1.11.1 of this mod? I havent seen a single drop, from enemies or merchants, and i just spent 2 hours searching specifially. without the items i cant start using the mod
i have all of the reqs and their reqs set in the right order, but no drops appear. If someone is using 1.11.1 and has drops working via skypatcher it means its something to do with the mod collection im using (neferam), which i have no idea how to even go about fixing

 

Drops are working for me, but they are pretty rare for me, in 4 or so hours of play I have only found 2 potions. You do have the mod enabled in the MCM yes?

Posted
19 minutes ago, DarkForce_256 said:

 

Drops are working for me, but they are pretty rare for me, in 4 or so hours of play I have only found 2 potions. You do have the mod enabled in the MCM yes?

I do yes. I've played on my current save for about 10 hours and not seen a single one, either shop or drop. Either my luck is just that terrible or its not working. What version of skypatcher do you use?

Posted
1 hour ago, darklycan1304 said:

I do yes. I've played on my current save for about 10 hours and not seen a single one, either shop or drop. Either my luck is just that terrible or its not working. What version of skypatcher do you use?

 

6.3.2

Posted (edited)
19 hours ago, DarkForce_256 said:

 

6.3.2

just to confirm, you are also using SGO4IF 1.11.1?  

 

EDIT: Managed to find lesser lactaid  and nutrients at riverwood trader, so the skypatcher does seem to work, they are just that rare. im going to attempt to add the philters to those lists too, as well as the khajit caravans if i can

Edited by darklycan1304
Posted
1 hour ago, Public_Swan said:

Is there still gem growth per absorbed semen? I can't find that in any config.

No, Absorbed semen now increases weight, and while you have weight your gem growth rate is increased.

Posted

 

Hi, I'm having a problem with the MCM and radial menus. They don't show up even when I save again. I've reinstalled several times. Everything worked fine on version 1.11, but after updating, I still have the same problem even on 1.11.

Posted (edited)

Hi Myrphiee. Great job for finally undertake the much needed merger between the original SGO4 and your Fork. I believe that it will all come to fruition, as now you have the whole process in your hands, which should make it more manageable.

I'm still on 1.11 atm and should report what I believe is a bug. T1 nutrients seem to work as expected, however T2 don't add any weight (I'm talking about NPCs here, to be precise). I haven't tested T3 as I don't have the required level yet. I went through the eps and psc files, but found no explanation for this behaviour. If anything, a text scanning of dse_sgo_Ingestables_AIO.pex returned this:

 

T1Nutrient.T1NutrientInc ActorWeightInc
T2Nutrient.T2NutrientInc
T3Nutrient.T3NutrientInc
 
And for Lactacid, which I haven't tested, this:
T1Lactaciddse_sgo_Corruption_MilkMaidHasSpellAddSpellConfigGetFloat.T1LactacidIncDataActorLactacidInc
T2Lactacid.T2LactacidInc
T3Lactacid.T3LactacidInc
P.S. the above makes no difference for lactacid: I've tested T2 and it works as intended
 
I don't know if the above is relevant or not, if you can reproduce it or not, , and if in version 12 it is solved or not, but I thought it was worth to report it.
Regards
 
Edited by Rbox
Posted
On 4/22/2026 at 6:07 PM, sourox said:

The FAQ doesn't have any points about what you said, or is it in the Discord FAQ?

I mean the more general "fixes" new savegame, minimal load order and whatnot. 

7 hours ago, Helleass said:

 

Hi, I'm having a problem with the MCM and radial menus. They don't show up even when I save again. I've reinstalled several times. Everything worked fine on version 1.11, but after updating, I still have the same problem even on 1.11.

Most (not all) scripts are baked into a save, if you updated mid save you need to do a proper script clean first.

5 hours ago, Rbox said:

T1 nutrients seem to work as expected, however T2 don't add any weight.

Found issue, T2 nutrients had the "What" string set to T2Nutrients instead of T2Nutrient, that extra s broke things.

also noticed T4 nutrients using T2 nutrients effects, Fixed in next version.

You can manually fix these without requiring a new save if you know how to edit using TES5Edit, simply change the SGO4: Ingest: Nutrient magic effects "What" property and remove the extra "s"

Posted (edited)

Whilst it would be a big project to get MME (Milk Mod Economy) fully compatible with this mod, how hard would it be to patch the milk pump furniture items to use SGO Lactaid instead? I did try myself, to no avail, but pretty much all of my modding skills are CK building locations and problem finding. 

Also as to my last comment about the skypatcher issues, it wasnt this mod or skypatcher, another mod was causing issues as after i nuked my modlist back to neferam base, the drops now works fine

EDIT: Also, going forward is the merged version the only one or will you still do a seperate one?

Edited by darklycan1304
Posted
21 minutes ago, darklycan1304 said:

Whilst it would be a big project to get MME (Milk Mod Economy) fully compatible with this mod, how hard would it be to patch the milk pump furniture items to use SGO Lactaid instead? I did try myself, to no avail, but pretty much all of my modding skills are CK building locations and problem finding. 

Also as to my last comment about the skypatcher issues, it wasnt this mod or skypatcher, another mod was causing issues as after i nuked my modlist back to neferam base, the drops now works fine

EDIT: Also, going forward is the merged version the only one or will you still do a seperate one?

If you want them to use SGO4IF lactacid, then that would require some involved scripting editing MME, but if you just want stationary milkers, then its not too hard at all, from what i have heard, the stationary milkers from MME are originally from Zaz animation pack, and Zaz is pretty much free to use from my understanding.

 

What you want to do is add the SGO4_FactionInMilkingFurniture or SGO4_FactionInMilkCollectorFurniture faction to an actor when they enter a stationary milking device, and remove it when they leave.

 

While in the SGO4_FactionInMilkingFurniture faction, actors will behave as if they have a portable milker equipped, Breasts will be emptied and milk bottled, this respects configuration options and will require bottles in actor's inventory if said setting is enabled.

SGO4_FactionInMilkCollectorFurniture simply bottles any milk produces while already at maximum cap, keeping breasts large.

 

Do note that these factions will NOT enable constant production, actor needs to be topped up on lactacid or impregnated from time to time for this to work.

 

The merged version will be the only supported version from now on, unless some game breaking issue with the merge is uncovered.

 

 

Posted
1 hour ago, Murphiee said:

Found issue, T2 nutrients had the "What" string set to T2Nutrients instead of T2Nutrient, that extra s broke things.

also noticed T4 nutrients using T2 nutrients effects, Fixed in next version.

You can manually fix these without requiring a new save if you know how to edit using TES5Edit, simply change the SGO4: Ingest: Nutrient magic effects "What" property and remove the extra "s"

Nice and super quick. It now works as intended.

Thanks!

Posted
1 hour ago, Murphiee said:

I mean the more general "fixes" new savegame, minimal load order and whatnot. 

Hmmm, I guess, but that would be very risky, as I'm playing a modlist with over 4000 mods. Thanks anyway

Posted
3 hours ago, Murphiee said:

If you want them to use SGO4IF lactacid, then that would require some involved scripting editing MME, but if you just want stationary milkers, then its not too hard at all, from what i have heard, the stationary milkers from MME are originally from Zaz animation pack, and Zaz is pretty much free to use from my understanding.

 

What you want to do is add the SGO4_FactionInMilkingFurniture or SGO4_FactionInMilkCollectorFurniture faction to an actor when they enter a stationary milking device, and remove it when they leave.

 

While in the SGO4_FactionInMilkingFurniture faction, actors will behave as if they have a portable milker equipped, Breasts will be emptied and milk bottled, this respects configuration options and will require bottles in actor's inventory if said setting is enabled.

SGO4_FactionInMilkCollectorFurniture simply bottles any milk produces while already at maximum cap, keeping breasts large.

 

Do note that these factions will NOT enable constant production, actor needs to be topped up on lactacid or impregnated from time to time for this to work.

 

The merged version will be the only supported version from now on, unless some game breaking issue with the merge is uncovered.

 

 

I have no idea how to go about adding and removing a faction while using furniture, but if i figure it out, thank you for the information on what faction i need to add

Posted
10 minutes ago, isaactevess1 said:

Hi

 

Does the mod conflict with FILL HER UP?

Doesn't conflict, but this mod already has an inflation system, so you will have double inflations.

Posted

Another problem has appeared, this time in the morphs tab.

There are simply no morphs. The number is displayed, but the morph name itself is missing. And even with inflation, gems, and milk, none of the body sliders change.

I don't recall having this problem in older versions.

 

Posted
3 hours ago, isaactevess1 said:

Another problem has appeared, this time in the morphs tab.

There are simply no morphs. The number is displayed, but the morph name itself is missing. And even with inflation, gems, and milk, none of the body sliders change.

I don't recall having this problem in older versions.

 

Which version, and have you tried the simpler solutions in the FAQ?

Posted
On 4/27/2026 at 9:32 PM, Murphiee said:

Which version, and have you tried the simpler solutions in the FAQ?

Of course. I even recorded another PregnancyBelly morph just for fun. In the end, nothing changed. No changes during pregnancy with the Soul Gems.

Posted
5 hours ago, isaactevess1 said:

Of course. I even recorded another PregnancyBelly morph just for fun. In the end, nothing changed. No changes during pregnancy with the Soul Gems.

Which version of the mod are you using?

Posted
10 hours ago, Murphiee said:

Which version of the mod are you using?

 

I tried both 1.11 and 1.12. They both behave the same. 1.12 doesn't even register the stones, even through the debug menu.

Posted
5 hours ago, isaactevess1 said:

 

I tried both 1.11 and 1.12. They both behave the same. 1.12 doesn't even register the stones, even through the debug menu.

Then it is most likely an install error, or a conflicting mod. trying with a minimal load order is your best bet.

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