Murphiee Posted February 16 Author Posted February 16 (edited) On 2/15/2026 at 7:51 PM, leakim said:  Out of curiosity, do you have any clue as to why this happens? Is it simply using StorageUtil from PapyrusUtil too much? You clearly have had some suspicions about something like this, based on the comments you've put in the example config:     "CacheOnScan": true,           Should mod cache id's and outputmaps for newly scanned actors (speeds things up, but no idea if skyrim can keep up with everything cached)  Absolutely no idea, mod doesn't cache a lot of settings tough, so i don't think that is the issue, if there is an issue with this mod, then its more likely that it has something to do with too many tracked actors trying to update at once, i have added an option to only update 3dloaded actors in the next update, should in theory help your problems, (downside being actors will not load updated) 18 hours ago, Aycelist said:  Am I correct to assume that for the second option to work, we also need fertility mode installed? (As there's no way to install dw's Pregnant Normals Maps itself). Unless DW changed the installer, you "should" be able to tick a FM+ box when installing, this mod uses the same filepaths. Edited February 16 by Murphiee
Discordance Posted February 17 Posted February 17 Any chance you are able to work on VR? Currently having an issue where player animations get player stuck, and no items are produced by anyone
Murphiee Posted February 17 Author Posted February 17 4 hours ago, Discordance said: Any chance you are able to work on VR? Currently having an issue where player animations get player stuck, and no items are produced by anyone I don't have a vr headset, so no. if you have a game log that throw SGO4 issues i can take a look tough.
Dumuzi Posted February 19 Posted February 19 On 1/22/2026 at 3:59 AM, Murphiee said: Old versions aren't supported, Why not use the updated versions? Â I can't speak for the person you were replying to, but I can tell you why I don't use updated versions. I don't use P+. I know it says under requirements "Technically the only thing that "might" break on non P+ is auto detection of creatures.", but I have not found that to be the only thing that breaks. From my understanding, animations themselves are done differently under P+ as opposed to regular Sexlab. So with the newer versions trying to play birthing animations under that system, that means that birthing animations simply don't play for me, using regular Sexlab. Perhaps I've missed a step, but I don't think that's the case. As such, I've had a copy of 1.8 backed up since that change was made.
Murphiee Posted February 19 Author Posted February 19 12 hours ago, Dumuzi said: Â I can't speak for the person you were replying to, but I can tell you why I don't use updated versions. I don't use P+. I know it says under requirements "Technically the only thing that "might" break on non P+ is auto detection of creatures.", but I have not found that to be the only thing that breaks. From my understanding, animations themselves are done differently under P+ as opposed to regular Sexlab. So with the newer versions trying to play birthing animations under that system, that means that birthing animations simply don't play for me, using regular Sexlab. Perhaps I've missed a step, but I don't think that's the case. As such, I've had a copy of 1.8 backed up since that change was made. SGO4 animations aren't handled by sexlab. Guessing something else broke in your case.
Dumuzi Posted February 19 Posted February 19 51 minutes ago, Murphiee said: SGO4 animations aren't handled by sexlab. Guessing something else broke in your case. Â Quite possibly. All I know is that every time I try to use a version higher than 1.8, 3 or 4 times now, on completely separate game installs and modlist builds on most of those, the animations fail to function. So then I go back to 1.8 and it all works (mostly) fine again. No blame is intended, just my experience on why someone might not be using the latest version.
Thespirou54 Posted February 20 Posted February 20 Hello again I saw the update changelog and wantd to ask: Can someone tell me, if it's possible to do on my end, how to add back the corruption items to skypatcher ? Cause I saw the little "do not update mid-save or you will break everything" note. And I don't want to nuke my save :X Thank you in advance
LatencyRemix Posted February 21 Posted February 21 Not sure if this has been asked and answerd, sorry if it has been.  I just updated to the new version + hotfix and started a new game, MCM seems to be in working order but i cant open the shout window
McLovin3 Posted February 22 Posted February 22 (edited) I've been unable to impregnate non-unique females in 1.11 (No idea if adding the Hotfix mid-save had anything to do with it) I can impregnate unique females just fine. Â I used to have other odd issues prior to 1.11 like non-lesbian scenes involving 2 women (with one using a strapon) were causing pregnancies and another rare issue where pregnancies were "locked" to a specific woman. As in a male or creature to female scene can happen not involving the "locked" woman would happen and said locked woman would always be the one being impregnated from other sex scenes. But so far I haven't run into these in 1.11 Â Hope to see the Corruption stuff more easily accessible in some way in the future. I miss using the Glow Womb Tats on my breeding slave farm. Â update: Maybe it stopped from adding new females to the list all together, just got a few unique slaves and I can't impregnate them either, previous impregnated uniques I can still impregnate after they give birth Edited February 22 by McLovin3
Murphiee Posted February 23 Author Posted February 23 On 2/22/2026 at 5:51 AM, McLovin3 said: I've been unable to impregnate non-unique females in 1.11 (No idea if adding the Hotfix mid-save had anything to do with it) I can impregnate unique females just fine.  I used to have other odd issues prior to 1.11 like non-lesbian scenes involving 2 women (with one using a strapon) were causing pregnancies and another rare issue where pregnancies were "locked" to a specific woman. As in a male or creature to female scene can happen not involving the "locked" woman would happen and said locked woman would always be the one being impregnated from other sex scenes. But so far I haven't run into these in 1.11  Hope to see the Corruption stuff more easily accessible in some way in the future. I miss using the Glow Womb Tats on my breeding slave farm.  update: Maybe it stopped from adding new females to the list all together, just got a few unique slaves and I can't impregnate them either, previous impregnated uniques I can still impregnate after they give birth The hotfix changed auto enabling to off, meaning new actors will not be enabled.  Are you using regular sexlab or sexlab P+?  You could add them to vendors or more enemies through skypatcher, check the lactacid skypatcher files for how to add hijack the generic potion vendor recipe. and the corruption skypatcher files for how to add it to more leveledlists.  On 2/20/2026 at 6:07 PM, Thespirou54 said: Hello again I saw the update changelog and wantd to ask: Can someone tell me, if it's possible to do on my end, how to add back the corruption items to skypatcher ? Cause I saw the little "do not update mid-save or you will break everything" note. And I don't want to nuke my save :X Thank you in advance you could try just copying over the skypatcher files.  On 2/21/2026 at 10:33 PM, LatencyRemix said: Not sure if this has been asked and answerd, sorry if it has been.  I just updated to the new version + hotfix and started a new game, MCM seems to be in working order but i cant open the shout window Works on my end, double check you have requirements installed and the esp files in order. (you also need BOTH 1.11 and 1.11 hotfix, The hotfix is not entire mod) 2
aitorr0º Posted February 24 Posted February 24 How i can disable veins tatto? Or at least remove the color so it's not visible, please.
McLovin3 Posted February 24 Posted February 24 (edited) 18 hours ago, Murphiee said: The hotfix changed auto enabling to off, meaning new actors will not be enabled.  Are you using regular sexlab or sexlab P+?  You could add them to vendors or more enemies through skypatcher, check the lactacid skypatcher files for how to add hijack the generic potion vendor recipe. and the corruption skypatcher files for how to add it to more leveledlists.  That was the issue thank you. I am using regular sexlab with skypatcher  I can see the point of the auto enabling. Would not surprise me if too much active pregnancies going off were the cause of those pre 1.11 issues I mentioned.  Would Auto Semen Production stop all non-creature males from impregnating others, or is the male player its own thing or are even creatures affected by this? (Is Player Orgasm Wildcard related to it?) Maybe I'll disable all semen production but give my character endless munitions. Guess it's going to take some time and some brain power to alter my setup till I'm pleased with it.  I'll have to look at the skypatcher stuff when I got some free time.  I guess the other thing i miss was orgasm milking. Edited February 24 by McLovin3
Murphiee Posted February 24 Author Posted February 24 (edited) 2 hours ago, McLovin3 said:  That was the issue thank you. I am using regular sexlab with skypatcher  I can see the point of the auto enabling. Would not surprise me if too much active pregnancies going off were the cause of those pre 1.11 issues I mentioned.  Would Auto Semen Production stop all non-creature males from impregnating others, or is the male player its own thing or are even creatures affected by this? (Is Player Orgasm Wildcard related to it?) Maybe I'll disable all semen production but give my character endless munitions. Guess it's going to take some time and some brain power to alter my setup till I'm pleased with it.  I'll have to look at the skypatcher stuff when I got some free time.  I guess the other thing i miss was orgasm milking. Mod is built on P+, there might be some jank if you use other sexlab versions, guessing that is where you female on female impregnation issue is coming from.  If you disable auto semen production, that only means playable race actors will not be tracked by this mod (meaning they will be stuck with the load size set in outputs.json), they will still be able to inseminate female tracked actors, as will creatures.  Wildcard only means that female actors impregnated by player character will use their own outputs.json instead of the players.  Orgasm milking should still be a thing.    7 hours ago, aitorr0º said: How i can disable veins tatto? Or at least remove the color so it's not visible, please. MCM, set "per level" to 0.0, and cap to 0.0 Edited February 24 by Murphiee
LatencyRemix Posted February 24 Posted February 24 On 2/23/2026 at 10:46 PM, Murphiee said: Works on my end, double check you have requirements installed and the esp files in order. (you also need BOTH 1.11 and 1.11 hotfix, The hotfix is not entire mod) Thanks. I did work out the why. I had a cycelic rules that was messing with load ordering, also needed the MADP potiong mod thingy.Â
Faithful Fox Posted February 27 Posted February 27 After updating to Hotfix 3, I had this problem. What could be the cause? 1
MMn3e Posted February 27 Posted February 27 7 hours ago, Faithful Fox said: After updating to Hotfix 3, I had this problem. What could be the cause? having same issue
KaPi41 Posted February 27 Posted February 27 7 hours ago, Faithful Fox said: After updating to Hotfix 3, I had this problem. What could be the cause? Updated mid-save? Or is it on a new save?
Murphiee Posted February 27 Author Posted February 27 7 hours ago, Faithful Fox said: After updating to Hotfix 3, I had this problem. What could be the cause? Forgot to include translation files. hotfix 3.1 out now, if already using hotfix 3, you do not need a new save. 1
Faithful Fox Posted February 27 Posted February 27 1 hour ago, KaPi41 said: Updated mid-save? Or is it on a new save? New save  1 hour ago, Murphiee said: Forgot to include translation files. hotfix 3.1 out now, if already using hotfix 3, you do not need a new save. Thanks for the fast hotfix
Asshole691 Posted February 27 Posted February 27 (edited) Hi, I've been a longtime user of pre-1.9 update because I wasn't a big fan of the stuff removed but I decided to check out the updated versions recently. I heard there were corruption items and the likes? I looked through additemmenu and all I can find are: enchanted rings, lactacid/nutrients, milk, and bottles. I can add the corruptions through MCM but I was curious if I could get them "immersively" Â I'm on latest patch + hotfix of the mod and non-p+ sexlab + 1.5.97 if that matters. Â Edit: nvm, I found a philtre of corruption on a draugr while just playing the game normally. I guess they don't show up as "normal" items that additemmenu and the likes can find. Edited February 28 by Asshole691
Murphiee Posted February 28 Author Posted February 28 13 hours ago, Asshole691 said: Hi, I've been a longtime user of pre-1.9 update because I wasn't a big fan of the stuff removed but I decided to check out the updated versions recently. I heard there were corruption items and the likes? I looked through additemmenu and all I can find are: enchanted rings, lactacid/nutrients, milk, and bottles. I can add the corruptions through MCM but I was curious if I could get them "immersively" Â I'm on latest patch + hotfix of the mod and non-p+ sexlab + 1.5.97 if that matters. Â Edit: nvm, I found a philtre of corruption on a draugr while just playing the game normally. I guess they don't show up as "normal" items that additemmenu and the likes can find. they do show up as normal items, they are literally reskinned potions.
Asshole691 Posted February 28 Posted February 28 1 hour ago, Murphiee said: they do show up as normal items, they are literally reskinned potions. Yes they work as intended, I was just confused if they even existed cause apparently AddItemMenu couldn't find them. Modex can find them just find though strangely. No bug or anything just a weird mod interaction and confusion on my part. 1
Wastelanddom Posted February 28 Posted February 28 Does this mod have any suport for the zaz milk pump furniture?
Murphiee Posted February 28 Author Posted February 28 3 hours ago, Wastelanddom said: Does this mod have any suport for the zaz milk pump furniture? Not currently, if someone wants to add support it should be fairly easy tough. All you need to do is add the "FactionInMilkingFurniture" faction to an actor whenever they enter a milk pump furniture, and remove it when they exit, this will make them behave as if they have a portable milker equipped. 3 hours ago, zergface said: Do this works for ostim at the same time as sexlab? It won't break if you have Ostim installed, but neither will you get impregnations from ostim. 1
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