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SoulGem Oven 4: Integration Fork


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Posted
19 hours ago, XarisZ said:

Ty for making a non DD patch!! ?

edit:

um did u upload the patch or did LL scuff it?

 

22 hours ago, rhylo said:

Dito

 

On 6/11/2023 at 4:08 PM, Scareg said:

i cannot see the new patch, is it not uploaded yet or did you remove it?

Patch recreated and uploaded.

Posted (edited)
On 6/11/2023 at 1:43 PM, Hel the Goddess said:

Found out about the old pregnancy normal map swapper mod being super broken, which stinks.
Since I don't see a reference to it on the file description anymore, I wanna ask if the SLIF integration scripts makes this mod's normal map swapper work based on SLIF data, or if it still only calculates which normal map to use based on gem growth/progress.

ty ty

That mod works, but you should remove the SPID distribution file and manually add it to actors you care about to prevent it from going overboard.  Also make sure to delete the entry in the .json file if you save your character preset in racemenu with it active.  I haven't had any real issues with it otherwise and it works as advertised.

 

RE: AutoBirth

I haven't updated to the current version, so I have a question about this.  Does it add to the actor's inventory, or does it still get thrown on the ground?  It would be nice if this would automatically add it to NPC's inventory so I don't have to manually trigger birth and then pick the gems up.

 

RE: Womb Tattoos

Is it possible to split the enable toggle into player and other actors?  I have other mod(s) modifying lewd crests on the player so I would like SGO to only add it to non-player actors.

Edited by Xarius
Posted

something is definitely wrong with morph sliders, they have no effect and return themselves to defaults somehow.

 

and the defaults are decimal? a 0.05 change isn't going to show up on character.

Posted
3 hours ago, sekuzeku said:

something is definitely wrong with morph sliders, they have no effect and return themselves to defaults somehow.

 

and the defaults are decimal? a 0.05 change isn't going to show up on character.

Adding sliders through mcm is kind of broken. you should manually add in default.json

 

Defaults are defaults, Scaling set to 1. If you level up your milk capacity said scaling can easily go over 5-10. effectively being a multiplier.

 

14 hours ago, Xarius said:

That mod works, but you should remove the SPID distribution file and manually add it to actors you care about to prevent it from going overboard.  Also make sure to delete the entry in the .json file if you save your character preset in racemenu with it active.  I haven't had any real issues with it otherwise and it works as advertised.

 

RE: AutoBirth

I haven't updated to the current version, so I have a question about this.  Does it add to the actor's inventory, or does it still get thrown on the ground?  It would be nice if this would automatically add it to NPC's inventory so I don't have to manually trigger birth and then pick the gems up.

 

RE: Womb Tattoos

Is it possible to split the enable toggle into player and other actors?  I have other mod(s) modifying lewd crests on the player so I would like SGO to only add it to non-player actors.

I have added a DirectToInventory option in this latest release, does exactly what you want. Enable it and extracted items go into the actors inventory instead of on the ground.

 

Might add player/npc separation for wombtattoos in the future, but nothing planned for now.

Posted (edited)

oh i have milk leveling turned off. 

is this a situation like the gem leveling a few versions back where disabling it can break things?

 

i'll play some more with it on.

 

question: using the decimals, does 1.00=100% slider? and 0.3=30%

Edited by sekuzeku
Posted
On 6/10/2023 at 3:03 PM, 4nchorage Pingas said:

add milk bottle to followers inventory? hope it is the case

ah i'm so silly,you're right bro,thanks a lot

Posted

Hi, Really good expansion on the SGO4. 

However, I dont get any inflation to work for this mod, works for other mods.
Under Slider settings in MCM i got a few slider but they are all empty. One under pregnancy, 12 under weight and 1 under milk. 
I use body CBBE 3BA - Improved Body and Feet.

I take this as I have to add the sliders myself in MCM and I have tried but i don't really know what i should write.
I've tried "Breasts", "BreastsNewSH", "PregnancyBelly" etc, as they are named in my CBBE 3BA.XML but that doesn't work.

Allso I can't figure how to delete sliders.

Any Ideas what I can try?

Posted

I've experimented some more but no luck. 
I Use MO2 and I've tried to modify default.json in mod folder and custom.json in override (both added to topic). No luck.
The sliders names wont appear in MCM see pics) and inflation doesn't work.
I use the Debug to set gem, weight and milk levels to max. I've tried waiting in game. No change on body.
 

An as I said in earlier post morphs work for other mods, just not SGO4 Integration Fork. Allso, when reverting to SG=4 without the fork i still don't get morphing.

I'm at an end of what I can try to solve this. Any suggestions? Pleas.

preg.jpg

Weight.jpg

Custom-overwrite.json Default-mod.json

Posted (edited)

Have you guys thought about making a patch for slif usage? Unless that got added sometime ago. Just wondering. Also what's the difference between morph and bone sliders?

Edited by terrorofmorrowind
Posted
On 6/19/2023 at 8:17 AM, Helloworldofdeath said:

some how the weight slider option when ever I click it, it cause extreme lag for few minute to my system

and the slider new or delete never save, it just back to the default

Never had this issue, did you double check requirements and reinstall? Also try deleting any SGO4 Generated files.

 

8 hours ago, Leodriz said:

 

An as I said in earlier post morphs work for other mods, just not SGO4 Integration Fork. Allso, when reverting to SG=4 without the fork i still don't get morphing

Sounds like missing requirements, your configs are fine at a glance, just seems like the game doesn't read them.

 

2 hours ago, terrorofmorrowind said:

Have you guys thought about making a patch for slif usage? Unless that got added sometime ago. Just wondering. Also what's the difference between morph and bone sliders?

Not officially, Both normal map swapping and OLactis offset repositioning relies on internal sgo4 values, once you mix those up with another mods morphs things get weird.

 

A morph is what you find in bodyslide, breastsmall1, breastsmall2, and so on. Morph scaling simply uses racemenu morphs.

Bone scaling simple scales the weight painted bone (looks bad, not recommend)

Posted
5 hours ago, Murphiee said:

Sounds like missing requirements, your configs are fine at a glance, just seems like the game doesn't read them.

 

Yeah, I've dubble and tripple checked, the required mods are all there, though I'm using "ConsoleUtilSSE NG" since I'm on AE.

 

And the MCM are reading the json, the values changes if I make changes in jason. It's just the names that are missing.
 

The slider  values for Weight , Gems and Semen are all in the MCM but for  Milk there are only one slider, set to -0,5 witch corresponds to first row under milk in json, BreastsSmall.

I might allso ad that i've tried strting new game but no change.

Posted

Ive encountered a problem that I could use some help with. The MCM just isn't there. I started a new game with SGO in and active, but the MCM just wont show up. I know its working because i can find all of the stuff from it from an ESP Item giver, but the MCM just isn't there at all.

Posted

@Murphiee You should recommend people to download MenuMaid2 or SkyUI Resort, they allow for unlimited MCM Supports and organizing MCMs, I use MM2 now since it's much more stable and it has extra features such as refreshing MCM so new MCMs can load in.

 

Also, what's the progress on the OLactis Intergration? Are you able to change it so the meshes that get attached can be built in BodySlide so you can have them match your body and if it's possible, SMP Compatibility via a universal VirtualBody that has the required bones + an .xml config in the meshes folder. That way we can just build the lactation meshes and then build a VB for SMP.

Posted (edited)

hi , is there any solution on ctd when opening weight slider tab on the SGO4 MCM menu?

i try to run SGO beta 8 without SGO4 Integration Fork but the Weight Slider Tab isnt there , so i assume it comes from this mod

 

edit: i remove the SGO4 Interaction Fork SLIF Patches and now it works , another question do we dont need the SGO4 Interaction Fork SLIF Patches anymore? i saw the last one only for the 1.7.5.1 version only

Edited by Fafat
Posted
13 hours ago, Fafat said:

hi , is there any solution on ctd when opening weight slider tab on the SGO4 MCM menu?

i try to run SGO beta 8 without SGO4 Integration Fork but the Weight Slider Tab isnt there , so i assume it comes from this mod

 

edit: i remove the SGO4 Interaction Fork SLIF Patches and now it works , another question do we dont need the SGO4 Interaction Fork SLIF Patches anymore? i saw the last one only for the 1.7.5.1 version only

the patches only work for the specific version they were made for, as stated by the guy who made them

Posted
On 6/22/2023 at 6:52 PM, InsertRandomName420 said:

@Murphiee You should recommend people to download MenuMaid2 or SkyUI Resort, they allow for unlimited MCM Supports and organizing MCMs, I use MM2 now since it's much more stable and it has extra features such as refreshing MCM so new MCMs can load in.

 

Also, what's the progress on the OLactis Intergration? Are you able to change it so the meshes that get attached can be built in BodySlide so you can have them match your body and if it's possible, SMP Compatibility via a universal VirtualBody that has the required bones + an .xml config in the meshes folder. That way we can just build the lactation meshes and then build a VB for SMP.

All ive done is created automatic offset repositioning for OLactis. Instead of going into the mcm to change, the mod dynamically changes the offsets based on configured sgo4 values.

 

Bodyslide support sounds like witchcraft, is there anyone who has managed to create a similar system? if you can point me to a working example of particles being bodyslideable i will take a look and see if i can implement it.

Posted (edited)

I've found an interesting issue with custom OLactis. When animation starts, it unequips slot 59 for some reason and doesn't restore it. The issue can be easily replicated with assigning a hotkey to animation and equipping something in slot 59. Any strip settings have this behaviour.

Edited by cleola.delgiudice
Posted
10 hours ago, cleola.delgiudice said:

I've found an interesting issue with custom OLactis. When animation starts, it unequips slot 59 for some reason and doesn't restore it. The issue can be easily replicated with assigning a hotkey to animation and equipping something in slot 59. Any strip settings have this behaviour.

i haven't changed how OLactis handles equipping of lactating armor, guessing its to make room for lactating armor, does this cause any functional issue?

Posted
14 hours ago, Murphiee said:

All ive done is created automatic offset repositioning for OLactis. Instead of going into the mcm to change, the mod dynamically changes the offsets based on configured sgo4 values.

 

Bodyslide support sounds like witchcraft, is there anyone who has managed to create a similar system? if you can point me to a working example of particles being bodyslideable i will take a look and see if i can implement it.

My bad, I thought that since they equip via armour slots, and automatically concluded it was somewhat possible. I just checked in OS and you're right, the mod will need a complete redesign to work

Posted (edited)
12 hours ago, Murphiee said:

i haven't changed how OLactis handles equipping of lactating armor, guessing its to make room for lactating armor, does this cause any functional issue?

Ah, I see. I didn't figure out, that lactation effect is armor. Well, slot 59 is used by miscellaneous mods, however the end user can override the slot by changing it in 3 places (Armor, AA with SSEEdit, and nif with OS or NifScope). So, probably leave it as is, you can't guess the 'right slot' - everything in used in one mod or another.

Edited by cleola.delgiudice
Posted
On 6/25/2023 at 4:33 AM, Murphiee said:

i haven't changed how OLactis handles equipping of lactating armor, guessing its to make room for lactating armor, does this cause any functional issue?

 

related to scripting, how did you manage to access the OninusLactis functions?

 

i tried with 

 

OninusLactis Property OL Auto

 

it only returns a none object and i couldnt use its functions

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