cleola.delgiudice Posted June 3, 2023 Posted June 3, 2023 (edited) 1 hour ago, Murphiee said: So, some issue with custom.json not looking for the correct Name/name, together with it inheriting slider amount from default.json. Sounds like a headache, il see what i can do when i get the time. Meanwhile just add sliders in default.json MCM editor produces output with "name" entries, so probably, everything inside looks for a "name". As for array size, you can supply a pile of slides with 0.0 amount to cover any custom configuration. So, maybe, fixing doesn't worth it. Edited June 3, 2023 by cleola.delgiudice
PINGERton Agent Posted June 4, 2023 Posted June 4, 2023 12 hours ago, Murphiee said: Flavor text works on my end. You can toggle them on/off in mcm if you want. 1.7.6 adds: Empty Milk Bottle, Craft with 2 glass and 1 firefood at a forge. (now required in inventory to receive milk bottles). just found the milk bottle. sorry bout false alarm
NexusRefugee Posted June 4, 2023 Posted June 4, 2023 On 6/2/2023 at 4:36 AM, Korpis said: Hey there! I am not using DD, but I am using Toys & Love, I was wondering whether there is going to be a version integrated using that instead? It's fine tho if not, I will probably stick with the last non-DD version for now. Arguably better too, but the best is just no dependency just an option to toggle. I use neither any more because of the strain dd and toys puts on my saves. Id probably go about it setting a tag for dd related variables, that hook into dd then something like the following. on Skyrim load Initialize SGO startup tasks check DD SgogameplayTags if DD is found True - Initialize SgogameplayTaged features False - Check if SgogameplayTagged features is enabled Disable - SgogameplayTagged features if enabled. (redundancy check) Do not load SgogameplayTagged Features ya gonna stick with old version too. I'm too lazy to install vscode + joel's extension or/and creation kit lol.
Murphiee Posted June 5, 2023 Author Posted June 5, 2023 On 6/4/2023 at 5:20 AM, MuchW0W said: Arguably better too, but the best is just no dependency just an option to toggle. I use neither any more because of the strain dd and toys puts on my saves. Id probably go about it setting a tag for dd related variables, that hook into dd then something like the following. on Skyrim load Initialize SGO startup tasks check DD SgogameplayTags if DD is found True - Initialize SgogameplayTaged features False - Check if SgogameplayTagged features is enabled Disable - SgogameplayTagged features if enabled. (redundancy check) Do not load SgogameplayTagged Features ya gonna stick with old version too. I'm too lazy to install vscode + joel's extension or/and creation kit lol. How would you go about making script linked properties (in this case DD keywords) toggleable? If you have an idea that works id be happy to implement it.
NexusRefugee Posted June 6, 2023 Posted June 6, 2023 not sure how babo dialog handles it but they have ddi integration and it will toggle on / off if the mod is installed but its automatic no toggle. probably just need to run onLoad checks just set keywords for your mod features that use devices devices and if mod is found installed the bool is set to true mod runs all features normally. and if its false anything with a tagged dd keyword from your mod is simply not run and if the user attempts to install dd later then on next load it does the same check. I don't l know how complex of integrations you have currently or are planning but if its simple when x item is equipped dd events can play then I don't see it being to crazy to compensate for but if you plan on doing heavy integrations then not worth to do all the extra work. 1
Dacastrai Posted June 8, 2023 Posted June 8, 2023 Both SGO beta 8 by itself and with fork 1.7.6 load in the mcm, but as soon as I load with the olactis modified file SGO MCM no longer loads in, anyone else having this issue?
sekuzeku Posted June 9, 2023 Posted June 9, 2023 most stuff seems to be working. milk leak doesn't seem to stop once it starts for me, i need to use the hotkey to stop it.
Murphiee Posted June 9, 2023 Author Posted June 9, 2023 8 hours ago, sekuzeku said: most stuff seems to be working. milk leak doesn't seem to stop once it starts for me, i need to use the hotkey to stop it. Hmm, i forgot to change LeakDuration to LeakDurationMult in default.json. Either manually change name of this setting, or wait for an update. 1
d3ar111 Posted June 9, 2023 Posted June 9, 2023 do i reallye need dd to update bruh that mod so trashy it breaks other armour mods
Murphiee Posted June 10, 2023 Author Posted June 10, 2023 5 hours ago, d3ar111 said: do i reallye need dd to update bruh that mod so trashy it breaks other armour mods For now yes, i intend to add a toggle and optional .esp files later on that do not have this requirement. 3
exocytosis Posted June 10, 2023 Posted June 10, 2023 On 6/4/2023 at 11:07 AM, 4nchorage Pingas said: just found the milk bottle. sorry bout false alarm wanna know how to collect followers' milk, any idea,dud
PINGERton Agent Posted June 10, 2023 Posted June 10, 2023 Just now, exocytosis said: wanna know how to collect followers' milk, any idea,dud add milk bottle to followers inventory? hope it is the case 1
XarisZ Posted June 10, 2023 Posted June 10, 2023 (edited) Hey can u make a version that doesnt require DD? Edited June 10, 2023 by XarisZ
ebbluminous Posted June 10, 2023 Posted June 10, 2023 22 minutes ago, XarisZ said: Hey can u make a version that doesnt require DD? Did you bother to read the mod author's comment on the previous page?
XarisZ Posted June 10, 2023 Posted June 10, 2023 9 minutes ago, ebbluminous said: Did you bother to read the mod author's comment on the previous page? No sorry if its not posted on the OP i cant go through all the pages just to find an answer
ebbluminous Posted June 10, 2023 Posted June 10, 2023 6 minutes ago, XarisZ said: No sorry if its not posted on the OP i cant go through all the pages just to find an answer As I said, it was one page, that's a doable thing to see if there was a recent comment. That's basic effort. I do have some good news, your lack of effort is not my responsibility
joesly27 Posted June 10, 2023 Posted June 10, 2023 hi I having trouble with the body sliders when I start a new game too many times almost all the body sliders disappear when I enter them manually they don't work how to get the default ones back
Scareg Posted June 10, 2023 Posted June 10, 2023 1 hour ago, joesly27 said: hi I having trouble with the body sliders when I start a new game too many times almost all the body sliders disappear when I enter them manually they don't work how to get the default ones back reinstall the mod and/or delete the custom.json found in \configs\dse-soulgem-oven\settings\ 1
Scareg Posted June 11, 2023 Posted June 11, 2023 i cannot see the new patch, is it not uploaded yet or did you remove it?
rhylo Posted June 11, 2023 Posted June 11, 2023 2 hours ago, Scareg said: i cannot see the new patch, is it not uploaded yet or did you remove it? Dito
Omniscientbeing Posted June 11, 2023 Posted June 11, 2023 Are there multiple birthing animations? If so, my mod seems to only be playing one.
XarisZ Posted June 11, 2023 Posted June 11, 2023 (edited) Ty for making a non DD patch!! ? edit: um did u upload the patch or did LL scuff it? Edited June 11, 2023 by XarisZ
Murphiee Posted June 12, 2023 Author Posted June 12, 2023 18 hours ago, Scareg said: i cannot see the new patch, is it not uploaded yet or did you remove it? 16 hours ago, rhylo said: Dito 12 hours ago, XarisZ said: Ty for making a non DD patch!! ? edit: um did u upload the patch or did LL scuff it? uuuh... upload didn't go through (or i forgot) and i deleted local backup. I will recreate the patch shortly. 14 hours ago, Omniscientbeing said: Are there multiple birthing animations? If so, my mod seems to only be playing one. there is only one. 11 hours ago, Hel the Goddess said: Found out about the old pregnancy normal map swapper mod being super broken, which stinks. Since I don't see a reference to it on the file description anymore, I wanna ask if the SLIF integration scripts makes this mod's normal map swapper work based on SLIF data, or if it still only calculates which normal map to use based on gem growth/progress. ty ty This mod never used the normal map swapper mod. SGO4's normal map swapping can be turned off if that is what you are asking.
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