Jump to content

SoulGem Oven 4: Integration Fork


Recommended Posts

Posted (edited)
1 hour ago, Murphiee said:

So, some issue with custom.json not looking for the correct Name/name, together with it inheriting slider amount from default.json.

Sounds like a headache, il see what i can do when i get the time. Meanwhile just add sliders in default.json

 

MCM editor produces output with "name" entries, so probably, everything inside looks for a "name". As for array size, you can supply a pile of slides with 0.0 amount to cover any custom configuration. So, maybe, fixing doesn't worth it.

Edited by cleola.delgiudice
Posted
12 hours ago, Murphiee said:

Flavor text works on my end. You can toggle them on/off in mcm if you want.

1.7.6 adds: Empty Milk Bottle, Craft with 2 glass and 1 firefood at a forge. (now required in inventory to receive milk bottles).

 

just found the milk bottle. sorry bout false alarm

Posted
On 6/2/2023 at 4:36 AM, Korpis said:

Hey there!
I am not using DD, but I am using Toys & Love, I was wondering whether there is going to be a version integrated using that instead?
It's fine tho if not, I will probably stick with the last non-DD version for now.


Arguably better too, but the best is just no dependency just an option to toggle.
I use neither any more because of the strain dd and toys puts on my saves. 

Id probably go about it setting a tag for dd related variables, that hook into dd then something like the following.

on Skyrim load
Initialize SGO startup tasks
check DD SgogameplayTags
if  DD is found 
True - Initialize SgogameplayTaged features 
False - Check if SgogameplayTagged features is enabled 
Disable - SgogameplayTagged features if enabled. (redundancy check) 
Do not load SgogameplayTagged Features 


ya gonna stick with old version too.
I'm too lazy to install vscode + joel's extension or/and creation kit lol.

Posted
On 6/4/2023 at 5:20 AM, MuchW0W said:


Arguably better too, but the best is just no dependency just an option to toggle.
I use neither any more because of the strain dd and toys puts on my saves. 

Id probably go about it setting a tag for dd related variables, that hook into dd then something like the following.

on Skyrim load
Initialize SGO startup tasks
check DD SgogameplayTags
if  DD is found 
True - Initialize SgogameplayTaged features 
False - Check if SgogameplayTagged features is enabled 
Disable - SgogameplayTagged features if enabled. (redundancy check) 
Do not load SgogameplayTagged Features 


ya gonna stick with old version too.
I'm too lazy to install vscode + joel's extension or/and creation kit lol.

How would you go about making script linked properties (in this case DD keywords) toggleable?

If you have an idea that works id be happy to implement it.

Posted

not sure how babo dialog handles it but they have ddi integration and it will toggle on / off if the mod is installed but its automatic no toggle. 

probably just need to run onLoad checks 
just set keywords for your mod features that use devices devices and if mod is found installed the bool is set to true mod runs all features normally.
and if its false anything with a tagged dd keyword from your mod is simply not run and if the user attempts to install dd later then on next load it does the same check. 

I don't l know how complex of integrations you have currently or are planning but if its simple when x item is equipped dd events can play then I don't see it being to crazy to compensate for but if you plan on doing heavy integrations then not worth to do all the extra work.  


 

Posted

Both SGO beta 8 by itself and with fork 1.7.6 load in the mcm, but as soon as I load with the olactis modified file SGO MCM no longer loads in, anyone else having this issue?
 

Posted
8 hours ago, sekuzeku said:

most stuff seems to be working.

 

milk leak doesn't seem to stop once it starts for me, i need to use the hotkey to stop it.

Hmm, i forgot to change LeakDuration to LeakDurationMult in default.json. Either manually change name of this setting, or wait for an update.

Posted
5 hours ago, d3ar111 said:

do i reallye need dd to update bruh that mod so trashy it breaks other armour mods

 

For now yes, i intend to add a toggle and optional .esp files later on that do not have this requirement.

Posted
On 6/4/2023 at 11:07 AM, 4nchorage Pingas said:

just found the milk bottle. sorry bout false alarm

wanna know how to collect followers' milk,
any idea,dud

Posted
9 minutes ago, ebbluminous said:

Did you bother to read the mod author's comment on the previous page?

No sorry if its not posted on the OP i cant go through all the pages just to find an answer

Posted
6 minutes ago, XarisZ said:

No sorry if its not posted on the OP i cant go through all the pages just to find an answer

As I said, it was one page, that's a doable thing to see if there was a recent comment. That's basic effort.

 

I do have some good news, your lack of effort is not my responsibility ;)

Posted

hi I having trouble with the body sliders when I start a new game too many times almost all the body sliders disappear when I enter them manually they don't work how to get the default ones back

Posted
1 hour ago, joesly27 said:

hi I having trouble with the body sliders when I start a new game too many times almost all the body sliders disappear when I enter them manually they don't work how to get the default ones back

reinstall the mod and/or delete the custom.json found in \configs\dse-soulgem-oven\settings\

Posted (edited)

Ty for making a non DD patch!! ?

edit:

um did u upload the patch or did LL scuff it?

Edited by XarisZ
Posted
18 hours ago, Scareg said:

i cannot see the new patch, is it not uploaded yet or did you remove it?

 

16 hours ago, rhylo said:

Dito

 

12 hours ago, XarisZ said:

Ty for making a non DD patch!! ?

edit:

um did u upload the patch or did LL scuff it?

uuuh... upload didn't go through (or i forgot) and i deleted local backup.

I will recreate the patch shortly.

 

14 hours ago, Omniscientbeing said:

Are there multiple birthing animations? If so, my mod seems to only be playing one.

there is only one.

11 hours ago, Hel the Goddess said:

Found out about the old pregnancy normal map swapper mod being super broken, which stinks.
Since I don't see a reference to it on the file description anymore, I wanna ask if the SLIF integration scripts makes this mod's normal map swapper work based on SLIF data, or if it still only calculates which normal map to use based on gem growth/progress.

ty ty

This mod never used the normal map swapper mod.

SGO4's normal map swapping can be turned off if that is what you are asking.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...