Bane Master Posted Tuesday at 01:04 PM Author Posted Tuesday at 01:04 PM (edited) 17 hours ago, dopem said: does it work with the latest version of the game? ❤️ FSM has no DLL so yes - it should work as long as all the dependencies on the OP are updated and working in the latest version of the game Edited Tuesday at 01:05 PM by Bane Master
dopem Posted yesterday at 07:56 PM Posted yesterday at 07:56 PM On 9/29/2026 at 4:04 PM, Bane Master said: FSM has no DLL so yes - it should work as long as all the dependencies on the OP are updated and working in the latest version of the game thanks a lot! ❤️
phobos33 Posted 6 hours ago Posted 6 hours ago @Bane Master I have a suggestion for a feature to a possible update for this mod. How about adding a feature that enables the aggressor to chase the victim when the 'Flee' option is enabled in your version of Sexlab Defeat and triggered right after violation scene ends? This could work in two ways: 1) Easy way: We would know the victim npc will 100% be enslaved the moment the aggressor begins to run after her. When enslavement is definitely about to happen, the aggressor begins chasing the victim and ultimately enslaves her. 2)Normal way: The aggressor BY DEFAULT will definitely chase the victim regardless of the enslavement happening for at least half the time set in Defeat NPC-NPC settings for Flee timer. For Example, if the timer is set for 60 seconds, then the aggressor will follower the victim for 30 seconds before resetting if the log didn't hit the enslavement chance.
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