D_ManXX2 Posted July 19, 2013 Posted July 19, 2013 The only thing i need to know is how to properly import skeleton attached with meshes, and setup the dope sheet to export again. The only reason for this i have been trying getting a simple animation going in 3dmax and anything i try i only get 0kb exported file. So that tells me that one step is not going the way it should. When i import my animation i made from blender and export it again it works fine just newly made one within 3dmax never seem to export correctly. The step made for blender where pretty clear but not for 3dmax. I don't need guide to animate since i already can do that fine. How do you make text file correctly under 3dmax ?? in blender before exporting i need to set txt file: 1/start 30/end so that blender knows the animations is start at frame 1 and ends at frame 30 etc.. I am using 3dmax 2010.
TDA Posted July 19, 2013 Posted July 19, 2013 Dope Sheet end ...more For different animations (already existing)differently imported skeleton (probably something with the hierarchy). Therefore, one animation can not be superimposed on the skeleton (pose), formed by another animation (save/load animation OP).
D_ManXX2 Posted July 20, 2013 Author Posted July 20, 2013 Thanks TDA, but can you explain the dopesheet in more extend ?? how do i add start and end etc.. Right now in blender you need to go to txt editor and create your own anims and in there you place 1/start 30/end But how and where is anims created in dopesheet ?? your picture only show start end but not how did you edit it in dopesheet so it is visible ?? take a look at www.nightasy.com How is this helping me ??? i am not going to pay for membership.
TDA Posted July 20, 2013 Posted July 20, 2013 Thanks TDA, but can you explain the dopesheet in more extend ?? how do i add start and end etc.. Right now in blender you need to go to txt editor and create your own anims and in there you place 1/start 30/end But how and where is anims created in dopesheet ?? your picture only show start end but not how did you edit it in dopesheet so it is visible ?? The main thing - do not do an animation from zero
Khiropter Posted July 21, 2013 Posted July 21, 2013 Nightasy should have some free tuts for animations as well
Zquad1 Posted July 21, 2013 Posted July 21, 2013 IMO you won't be able to find a better tutorial online then Nightasy's tutorials.
D_ManXX2 Posted July 21, 2013 Author Posted July 21, 2013 · Hidden by DoctaSax, July 21, 2013 - refers to a deleted post; best to just remove the trace of drama Hidden by DoctaSax, July 21, 2013 - refers to a deleted post; best to just remove the trace of drama before anyone thinks this was directed at them it was to speednl who seem to quickly deleted his post. please keep your grubby comments to yourself. i have already several membership payments going on on several blender sites. So this has nothing to do with being a cheap skate.. I was only asking if there where tutorials out there, if you can't post a normal reply you do have the right to look the other way.
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