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I am looking for a step by step tutorial 3dmax (skyrim)


D_ManXX2

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Posted

The only thing i need to know is how to properly import skeleton attached with meshes, and setup the dope sheet to export again.

 

The only reason for this i have been trying getting a simple animation going in 3dmax and anything i try i only get 0kb exported file. So that tells me that one step is not going the way it should.

 

 

When i import my animation i made from blender and export it again it works fine just newly made one within 3dmax never seem to export correctly.

 

 

The step made for blender where pretty clear but not for 3dmax.

 

I don't need guide to animate since i already can do that fine.

 

 

How do you make text file correctly under 3dmax ?? in blender before exporting i need to set txt file:

1/start

30/end

 so that blender knows the animations is start at frame 1 and ends at frame 30 etc..

 

I am using 3dmax 2010.

Posted

43a87d186fcf1d11e35f660bf75923a8.jpg

 

Dope Sheet

4e12943b77bb0543a450234be464b4b2.jpg end

 

...more 

For different animations (already existing)
differently imported skeleton (probably something with the hierarchy).

Therefore, one animation can not be superimposed on the skeleton (pose), formed by another animation (save/load animation OP).

Posted

Thanks TDA, but can you explain the dopesheet in more extend ?? how do i add start and end etc.. Right now in blender you need to go to txt editor and create your own anims and in there you place

 

1/start

30/end

 

But how and where is anims created in dopesheet ?? your picture only show start end but not how did you edit it in dopesheet so it is visible ??

 

 

 

take a look at www.nightasy.com

 

How is this helping me ??? i am not going to pay for membership.

Posted

Thanks TDA, but can you explain the dopesheet in more extend ?? how do i add start and end etc.. Right now in blender you need to go to txt editor and create your own anims and in there you place

1/start

30/end

But how and where is anims created in dopesheet ?? your picture only show start end but not how did you edit it in dopesheet so it is visible ??

The main thing - do not do an animation from zero

 

Posted · Hidden by DoctaSax, July 21, 2013 - refers to a deleted post; best to just remove the trace of drama
Hidden by DoctaSax, July 21, 2013 - refers to a deleted post; best to just remove the trace of drama

 

 

before anyone thinks this was directed at them it was to speednl who seem to quickly deleted his post.

 

please keep your grubby comments to yourself. i have already several membership payments going on on several blender sites. So this has nothing to do with being a cheap skate..

 

I was only asking if there where tutorials out there, if you can't post a normal reply you do have the right to look the other way.

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