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Akawaiitent's Bodychange Re-Release


Flavor Focus Poll  

138 members have voted

  1. 1. If I focus on flavor what should the focus be on?

    • Quest to unlock the cryopod.
      53
    • Making the consumable item unlockable/craftable.
      25
    • Fleshing out the messages to be more immersive
      51

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Posted
11 hours ago, AKawaiiTent said:

I should have asked this when u first sent this. But do you mind sending a screenshot of what things look like at SPECIAL 10 to you? Because what you were suggesting is more or less how the mod works for me, curious what things look like on your end.

 

(When i first set up scaling values i litterly made a bodyslide for each SPECIAL 10, then combined them all into one singular bodyslide preset, and that's what my max default values were based on.)

 

You are using Fusion Girl, I've used that, and made morphs for it, and it's completely different. Both in the Sliders and Looks, I make different morphs and settings for Rad Morphing Redux, FO4 NudeBasics, and Assimilate.

  I was just saying a softer shaped form, instead of muscle bound, as a CBBE second alternative morphs. More like the picture I posted.

 

 

I use CBBE Curvy, she had at 10 SPECIAL big, square, arm muscles. same with legs,Six Pack Stomach muscles.

With only 1 of the sliders at 5 or 10, the morphs get a bit crazy. Huge Ass, extreme weird morphing.

 

To recreate this...

Body Type... CBBE Curvy

SPECIAL 1 ... Base weak character

SPECIAL 10 ... Extremely Muscle Bound. .................... Prefer softer alternate version, like picture.

 

 

Using only a single slider, all others at 1, or max 5.

 

Strength 10 only ... 

Perception 10 only ... 

Endurance 10 only ...

Charisma 10 only ... 

Intelligence 10 only ... 

Agility 10 only ... 

Luck 10 only ... 

 

 

11 hours ago, AKawaiiTent said:

As for compiling errors without changing anything, do you mind sending me the actual error you get when u compile? The most likely cause is missing the loose source scripts from either F04 itself or 1 of the mods.

The game will work fine without all the loose scripts and sources, but the compiler needs them to recognize external scripts.

 

For example. BodyGen.SetValue "ect ect" would give an error if you don't have the BodyGen.psc in Scripts/Source/User because that function was created by that script not mine.

 

IIRC I had to use BAE to unpack the looksmenu Ba2 file to get the BodyGen.psc and .pex files

 

I can't Script, I can make a few tweaks to the numbers and recompile them. But that is as far as my knowledge goes, missing loose files you say. I'll have to check it out...

 

Currently working on a couple of my own mods, as well as playing Skyrim.

Posted

Suggestion: connect this mod to RMR, which at this point is really just a multi-mod morph compatibility mod. This way we can use multiple morph-adjusting mods at once, without the issues coming from this (since the mods pass their morph changes through RMR, meaning RMR is the mod actually making the changes). I don't know if this is possible with how you've set up your mod, and I do realize there is already an RMR mod that does SPECIAL changes, but... Ugh. If only LooksMenu had the same morph addition/multiplier capability that RaceMenu for Skyrim has.

Posted

So the option that says" "turns sleeping changing ur shape off" default option being "off" means that this mod is enabled by default, correct? I didn't quite understand the language

 

Also, would it be possible for the body changes from getting buffs be only temporary?

Posted (edited)
On 10/17/2023 at 6:20 AM, Robert T said:

So the option that says" "turns sleeping changing ur shape off" default option being "off" means that this mod is enabled by default, correct? I didn't quite understand the language

 

Also, would it be possible for the body changes from getting buffs be only temporary?

 

The morphing will work by default yes. The wording is weird because the idea is if there's an error with the MCM variable, morphing will still happen since the logic of the script will default to working if it can't find the variable or if it's set to "off"

 

E.G.

off-switch A, turns off morphing

if switch A is on :

 nothing happens

else:

 morphing happens

 

Edit: It might be easiest to think of it as a big red off-button for the morphing like you would find on a machine to stop it. As long as the button is flipped, nothing happens.

 

As for buffs being temporary morphs,, that was/is the longterm plan for them, thats why they're listed as experimental. Atm I'm still not quite sure why it doesn't work with the test drug I made, which should be updating bodyshapes when the buff wears off, but it doesn't, still need to play around with it more.

Edited by AKawaiiTent
clarification
Posted (edited)

I'm using FG, several specials are at 10... but it doesn't seem to be doing anything?

 

EDIT: I'm also using Rad Morphing Redux, Wasteland Eggspansion, and Assimilation, which all alter morphs. Are any of these compatible with your mod?

Edited by MysticDaedra
Posted (edited)
19 hours ago, MysticDaedra said:

I'm using FG, several specials are at 10... but it doesn't seem to be doing anything?

 

EDIT: I'm also using Rad Morphing Redux, Wasteland Eggspansion, and Assimilation, which all alter morphs. Are any of these compatible with your mod?

 

They should be, i didn't have issues using other mods that changed bodyshapes like familyplanning, but i havn't personally tested any of the 3 u mentioned.

 

It shouldn't be hard to test though, just turn off those 3 mods and see if mine works, if it doesn't then something else is the issue.

 

Edit: if it still doesn't work, make sure all the switchs in the MCM are set to off, make sure u have the fusiongirl ingame-sliders in looksmenu and that they work, and make sure all the MCM scaling values are set to 1.

Edited by AKawaiiTent
Posted (edited)
3 hours ago, AKawaiiTent said:

 

They should be, i didn't have issues using other mods that changed bodyshapes like familyplanning, but i havn't personally tested any of the 3 u mentioned.

 

It shouldn't be hard to test though, just turn off those 3 mods and see if mine works, if it doesn't then something else is the issue.

 

Edit: if it still doesn't work, make sure all the switchs in the MCM are set to off, make sure u have the fusiongirl ingame-sliders in looksmenu and that they work, and make sure all the MCM scaling values are set to 1.

And so I understand... morph changes are instant now, or happen after sleeping? Or is there still some sort of gradual change when sleeping implemented? I have Agility and Perception at 10, but I don't really see any extreme differences... maybe I just need to up those sliders a bit. I'll boot up the game and try that.

 

EDIT: Also, what are the defaults? I see that S=1, E=2, A=0.5, L=0, and C=0.7... I didn't change these, so I assume these are the defaults?

Edited by MysticDaedra
Posted
5 hours ago, MysticDaedra said:

And so I understand... morph changes are instant now, or happen after sleeping? Or is there still some sort of gradual change when sleeping implemented? I have Agility and Perception at 10, but I don't really see any extreme differences... maybe I just need to up those sliders a bit. I'll boot up the game and try that.

 

EDIT: Also, what are the defaults? I see that S=1, E=2, A=0.5, L=0, and C=0.7... I didn't change these, so I assume these are the defaults?

weird, the defaults should all be 1.0 (maybe i accidently uploaded settings from when i was testing them idk). as for changes, perception changes nothing atm, and agility is the smallest amount of changes, (thigh size and slight muscle toning)

Morphs happen after sleeping, currently there's no gradual changes, but the changes are small at lower special and more noticable at higher levels, (the size increase from 8-9 is bigger than 4-5, ect. I did this to stop level one characters with only 3-4 in stats having noticeably buff arms and muscles, and instead size/shape is closer to default cbbe, assuming u start from zero'd sliders)

  • 2 weeks later...
Posted

so which slider control's butt size...got like a half planet going, the rest is perfect tho and ya all my stats are at 20-25 thnx to the naked perks mod lol

Posted
3 hours ago, RandomKhajiit said:

so which slider control's butt size...got like a half planet going, the rest is perfect tho and ya all my stats are at 20-25 thnx to the naked perks mod lol

Endurance, and Cha does a little bit. ( Cha's impact is bigger with TWB than FG)

  • 2 weeks later...
Posted

perfect morph's mod imo, preset is fusion girl zero sliders and it becomes this with everything at 10/20image.jpeg.c1432c5ae0046c92819915bd17821abe.jpeg

  • 6 months later...
Posted

I`ve tried your mod at the begining, but it was not working so well with cbbe. But now, it works very well.

Maybe you could install an option for a breast push up when wearing tops, jackets...?

 

  • 2 weeks later...
Posted (edited)
On 5/16/2024 at 10:32 AM, Alexthemenace said:

I`ve tried your mod at the begining, but it was not working so well with cbbe. But now, it works very well.

Maybe you could install an option for a breast push up when wearing tops, jackets...?

 

 

I made another post about the same concept with push up effects attached to the clothes themselves, it works great but requires manually attaching a script file to the clothes.

It could be written as a script that checks for items being equipped in certain slots, in order to make it work with any clothing mod that uses the jacket/bra slots. But there's one major problem with that, and its something I try very very hard to avoid when doing scripting for Bethesda games, and that is having scripts that run constantly.  Constantly running scripts (like one that would be frequently checking to see if a bra is equipped), have a tendency to cause crashes in my personal experience.

 

 

Edited by AKawaiiTent
  • 2 weeks later...
Posted
On 5/30/2024 at 2:50 AM, AKawaiiTent said:

 

I made another post about the same concept with push up effects attached to the clothes themselves, it works great but requires manually attaching a script file to the clothes.

It could be written as a script that checks for items being equipped in certain slots, in order to make it work with any clothing mod that uses the jacket/bra slots. But there's one major problem with that, and its something I try very very hard to avoid when doing scripting for Bethesda games, and that is having scripts that run constantly.  Constantly running scripts (like one that would be frequently checking to see if a bra is equipped), have a tendency to cause crashes in my personal experience.

 

 

Yeah, that might be a problem.

If you do a script for cbbe, I would try. But if not, I can live without... ;)

  • 4 months later...
Posted

I'm gonna assume you might not be updating this mod anytime soon, but there is a small issue, not sure if anyone else pointed it out, but on the more extreme slides, it causes wrist gaps as the sliders dont seem to affect the hands. thanks.

Posted
15 hours ago, butthead6868 said:

I'm gonna assume you might not be updating this mod anytime soon, but there is a small issue, not sure if anyone else pointed it out, but on the more extreme slides, it causes wrist gaps as the sliders dont seem to affect the hands. thanks.

Hands are a different .nif entirely than the body, nothing in bodyslide changes the hands. Never personally had issues like that but it could be you have the wrong hands for w/e body you're using. Either way even if it's not caused by that it's not something caused by my mod, its just a part of bodyslide itself.

  • 2 weeks later...
Posted
On 10/10/2024 at 4:33 PM, AKawaiiTent said:

Hands are a different .nif entirely than the body, nothing in bodyslide changes the hands. Never personally had issues like that but it could be you have the wrong hands for w/e body you're using. Either way even if it's not caused by that it's not something caused by my mod, its just a part of bodyslide itself.

That doesn't really make any sense considering I'm using cbbe and twb. nothing else. no other bodies, only the two that are meant to both work with eachother.

Posted
18 hours ago, butthead6868 said:

what it looks like is the sliders that this mod affects inflates the forearms enough to create a gap.

Bodyslide/gen sliders don't change the wrists, unless there's a weird 1 in TWB that does for some reason.(something i can't even test cuz i havn't used twb in years), it sounds more like there's something changing your hand mesh, which in personal anecdotal experience is the cause of hand seems 100% of the time.

Posted
2 hours ago, AKawaiiTent said:

Bodyslide/gen sliders don't change the wrists, unless there's a weird 1 in TWB that does for some reason.(something i can't even test cuz i havn't used twb in years), it sounds more like there's something changing your hand mesh, which in personal anecdotal experience is the cause of hand seems 100% of the time.

I'll investigate it, as far as im aware i really shouldn't, and im not using a unique player body mod since that would only create more problems, but I'll figure it out. its likely that twb does have a slider thats affecting the thickness of the wrist. 

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