Doramatsurugi Posted July 4, 2022 Posted July 4, 2022 Hello, The radius of my body in game look bigger than it is (I use BHUNP latest version) for example if i use hdt hair like yundao, my hair will be blocked by the radius of my body, but without actually touching it so it look like they are floating same for DAR animation, for example, one of my idle animation : my character touching her chest, but my boobs start moving like crazy, while my character does not physically touch them yet again, because the radius of my body is bigger than my body Any idea how to fix it kind sir of the internet (thanks for any reply)
Just Don't Posted July 4, 2022 Posted July 4, 2022 1 hour ago, Doramatsurugi said: for example if i use hdt hair like yundao, my hair will be blocked by the radius of my body, but without actually touching it so it look like they are floating Hair with physics should come with invisible body sets to be build in BodySlide, that way the collision of the hair with the body should be accurate. So check if the hair mod you're using has anything like that in its files or mentions any instructions in the description. 1 hour ago, Doramatsurugi said: same for DAR animation, for example, one of my idle animation : my character touching her chest, but my boobs start moving like crazy, while my character does not physically touch them yet again, because the radius of my body is bigger than my body In the case of animations you'd expect to see misalignments if there is a difference between the body used as a reference by the author of the animations and the actual body you use in game. There is little you can do unless you know how to tweak and edit animations.
27X Posted July 5, 2022 Posted July 5, 2022 crap xml or crap proxy object. Or both. Most patreon is both.
anjenthedog Posted July 5, 2022 Posted July 5, 2022 Afaik, the BHUNP installation includes collision bodies too., so make sure to build your collision models. This should help with things like hair, I think. TBH, I'm not exactly sure how to "tune" these Bodyslide models, but they do exist, and that is their purpose. Also, as far as skin collisions, (like hand on breast) you have to edit the collision spheres in the XML files in the /SKSE/Plugins/ folder or in the SMP folders. There are some discussions around here at LL on how to deal with collisions, maybe some "documentation" too... can't recall. try a widenet search on "skyrim (or skyrim special edition) cbpc smp hdt collisions lover's lab"
Recommended Posts
Archived
This topic is now archived and is closed to further replies.