D_ManXX2 Posted July 24, 2013 Posted July 24, 2013 Not sure about some critics, there is a different between criticize and utterly trash someone work, and last i saw there where site rules on bashing someone work. Saying you don't like it etc.. is fine but calling somebody hard work utterly trash that is called trolling last i noticed.
Retreat Posted July 25, 2013 Posted July 25, 2013 There is going to be one more mod, developed by russian team, even more huge and complex. Here is a trailer (Russian) don't forget to turn on captions
foreveraloneguy Posted July 25, 2013 Posted July 25, 2013 That Andoran thing looks interesting, but no updates since April. I'm guessing it quietly fell apart.
Khlas Posted July 26, 2013 Posted July 26, 2013 There is going to be one more mod, developed by russian team, even more huge and complex. Here is a trailer (Russian) don't forget to turn on captions it's not Skyrim but Oblivion here.
Blow Posted July 27, 2013 Posted July 27, 2013 That ending was utter shit. And here I was thinking Alduin was the most underwhelming boss possible for Skyrim... I was expecting this to go Morrowind with the Heart of the Gods; that the mustache twirling bad guy would get it, do a Dagoth Ur with respawning even when killed and you'd have to destroy it. But no, instead you get a piss poor easy "duel" with him, and when you win he goes up, tries to grab it, then a dragon just appears from nowhere and stops him, thus making the whole fucking chase and build up useless... because he never would have won in the first place. SO MUCH FUCKING WASTED POTENTIAL. IT PISSES ME OFF. Also, that unskippable credits thing was stupid and not needed at fucking all. Especially when it went on for nearly 10 goddamned minutes. I hope this guy doesn't get a job at Bethesda, because we DON'T need this sort of thing in future TES games. Here's something for you. How about you make your own land without wasted potential. Otherwise, I will agree on you being the troll here. There's a difference between opinion and bashing, and you have far crossed that line into bashing.
foreveraloneguy Posted July 30, 2013 Posted July 30, 2013 There is going to be one more mod, developed by russian team, even more huge and complex. Here is a trailer (Russian) don't forget to turn on captions it's not Skyrim but Oblivion here. Read their page. They were in the process of converting their artwork/models to the Skyrim engine. That's about where it seems to have died. Also seems like nothing was ever released, and no updates since April.
LLCNC Posted July 31, 2013 Posted July 31, 2013 Look, I appreciate how hard the guy worked, I know modding is not an easy process by a long shot, but the argument of "can you do better?" is just dumb. Imagine if movie-makers started telling those who made negative reviews of theirs movies "Oh yeah? I'd like to see YOU try." And don't say it's about money. It's not. Money changes nothing, other than pissing people off more if they had to pay for it. Honestly, this mod was a let-down. Which really wouldn't be all that bad, except for the HUGE hubbub that was made, and the guy's name everywhere about trying to get in to bethesda, blah blah blah... It's just so....well, almost arrogant. And the mod itself does absolutely nothing to back up all the "acclaim" and previously mentioned semi-arrogance. It was a good try, but he should take a second go at it if he isn't burned out, and this time, let the mod create the acclaim AFTER it's released, and base it on whether it's actually good or not. Just my two cents.
Adam Jensen Posted August 1, 2013 Posted August 1, 2013 Look, I appreciate how hard the guy worked, I know modding is not an easy process by a long shot, but the argument of "can you do better?" is just dumb. Imagine if movie-makers started telling those who made negative reviews of theirs movies "Oh yeah? I'd like to see YOU try." And don't say it's about money. It's not. Money changes nothing, other than pissing people off more if they had to pay for it. Honestly, this mod was a let-down. Which really wouldn't be all that bad, except for the HUGE hubbub that was made, and the guy's name everywhere about trying to get in to bethesda, blah blah blah... It's just so....well, almost arrogant. And the mod itself does absolutely nothing to back up all the "acclaim" and previously mentioned semi-arrogance. It was a good try, but he should take a second go at it if he isn't burned out, and this time, let the mod create the acclaim AFTER it's released, and base it on whether it's actually good or not. Just my two cents. With all due respect, this seems to me like you are reviewing the guy more than the mod itself.
Blow Posted August 2, 2013 Posted August 2, 2013 Look, I appreciate how hard the guy worked, I know modding is not an easy process by a long shot, but the argument of "can you do better?" is just dumb. Imagine if movie-makers started telling those who made negative reviews of theirs movies "Oh yeah? I'd like to see YOU try." And don't say it's about money. It's not. Money changes nothing, other than pissing people off more if they had to pay for it. Honestly, this mod was a let-down. Which really wouldn't be all that bad, except for the HUGE hubbub that was made, and the guy's name everywhere about trying to get in to bethesda, blah blah blah... It's just so....well, almost arrogant. And the mod itself does absolutely nothing to back up all the "acclaim" and previously mentioned semi-arrogance. It was a good try, but he should take a second go at it if he isn't burned out, and this time, let the mod create the acclaim AFTER it's released, and base it on whether it's actually good or not. Just my two cents. And if this was some skimpy mod it wouldn't be a letdown for you right? People put hard work into DLC level content for free and people still bash them. I don't get you people.
Adam Jensen Posted August 2, 2013 Posted August 2, 2013 Look, I appreciate how hard the guy worked, I know modding is not an easy process by a long shot, but the argument of "can you do better?" is just dumb. Imagine if movie-makers started telling those who made negative reviews of theirs movies "Oh yeah? I'd like to see YOU try." And don't say it's about money. It's not. Money changes nothing, other than pissing people off more if they had to pay for it. Honestly, this mod was a let-down. Which really wouldn't be all that bad, except for the HUGE hubbub that was made, and the guy's name everywhere about trying to get in to bethesda, blah blah blah... It's just so....well, almost arrogant. And the mod itself does absolutely nothing to back up all the "acclaim" and previously mentioned semi-arrogance. It was a good try, but he should take a second go at it if he isn't burned out, and this time, let the mod create the acclaim AFTER it's released, and base it on whether it's actually good or not. Just my two cents. And if this was some skimpy mod it wouldn't be a letdown for you right? People put hard work into DLC level content for free and people still bash them. I don't get you people. And I would like to point out how all this talk about arrogance and hyping it up has been done by the community, not the author. While yes, he did in fact said this was dlc sized (and he wasn't wrong) and he said that he wants to work for Bethesda, he didn't come off as arrogant.
Trykz Posted August 2, 2013 Posted August 2, 2013 Underwhelming or not, I'd say it was a solid effort. Creating new world space is quite a feat, given the CK's problems with this. I've only just begun playing in this, so I can't speak too much on it's content. The amount of additional world space alone is worth checking it out (at least for me). Given it was released as an ESM, it should be pretty easy to add new stuff and improve on it. Assuming the author is okay with that. Running SkyMoMod with it works pretty well too. TONS of stuff to fight as you move through quest objectives. I'm getting all sorts of neat ideas just playing through it. I'm thinking something LAL style for some of my races to start in after leaving the prison cell I'll have to get a look at it in the CK, but it seems to have LOTS of potential for modders if it can be used as a resource. Trykz
Rayblue Posted August 5, 2013 Posted August 5, 2013 Okay, so I finished the main quest and I'll try to be fair and concise. I don't mind that the worldspace/island wasn't shaped well (perhaps due to the limitations of CK and knowledge on topography), that there's an insane amount of open space, that some parts of the mod are unfinished, but what really disappointed me was the quest system. In both Helgen Reborn and Wyrmstooth, quests waypoints were done right and straightforward, no bullshit or some attempts at making a cinematic cutscene, so I was able to finish their main quests. Not this one, especially as far as the endgame was concerned, we have to wait (up to 12 hours) for the main NPCs to arrive at the waypoint because instead of running, they're walking. Or that at some point the quest appears to have stalled until at least type in a TCL and go to the next quest stage. ------------ TBH, Alex wanted to get a job in a not-so-typical fashion by trying to show concrete technical skills than whatever is written on paper, but given today's job market in game development (and of the industry at large, which is nearly fucked up unlike during the boom days), it's not a good time to seek work as some development firms close down, or lay off half the workforce, or that they're restricting the number of new applicants. The luckier ones are those programmers who can code software, but even then they have to possess knowledge on several programming languages, operating systems and APIs, and have to constantly update themselves on new and emerging technologies on a daily basis without getting a splitting headache.
ambria Posted August 7, 2013 Posted August 7, 2013 Just finished the main story line. It is a huge mod, which is impressive, and I really appreciate all the work put in to it, especially as I just spent a whole day learning how to script ONE quest. Still feels like there is plenty of exploring to do too even after the main story which is another plus. Things I think could be improved, First there is , in my opinion, too much long winded and forced story and dialogue, that bit where you are forced to sit around the table for the meeting *yawn* it actually bugged out for me and I was stuck sitting there with no one speaking, so I had to go through the whole thing twice. There was plenty of other instances too where you lose control of your character and have to sit through some chatter before you are allowed to move again. I am very much against this, Skyrim is sandbox, if you want to wonder off and kill a bunny while some guy is talking, you should be able to do it, restrictions are not cool. That brings me to my other point, lack of options, why can't I side with the bad guy? etc With less restrictions, forced story momentum and a little more creativity falskaar could be truly amazing
Rayblue Posted August 7, 2013 Posted August 7, 2013 It's like that because what Falskaar really does is a demonstration of what he could do as a potential level designer, which is why the main quest is largely on rails.
amy Posted August 8, 2013 Posted August 8, 2013 It's an amazing mod, and I'd highly recomend it to anyone. The team spent so much time on it and the quality really shows.
sagebeat Posted August 10, 2013 Posted August 10, 2013 After going through it, I would have to say that I would not recommend it to anyone looking to add new content to their Skyrim install.
DDproductions83 Posted August 10, 2013 Posted August 10, 2013 Just finished the main story line. It is a huge mod, which is impressive, and I really appreciate all the work put in to it, especially as I just spent a whole day learning how to script ONE quest. Still feels like there is plenty of exploring to do too even after the main story which is another plus. Things I think could be improved, First there is , in my opinion, too much long winded and forced story and dialogue, that bit where you are forced to sit around the table for the meeting *yawn* it actually bugged out for me and I was stuck sitting there with no one speaking, so I had to go through the whole thing twice. There was plenty of other instances too where you lose control of your character and have to sit through some chatter before you are allowed to move again. I am very much against this, Skyrim is sandbox, if you want to wonder off and kill a bunny while some guy is talking, you should be able to do it, restrictions are not cool. That brings me to my other point, lack of options, why can't I side with the bad guy? etc With less restrictions, forced story momentum and a little more creativity falskaar could be truly amazing Lol, I have yet to try Falskaar and I wont for a while probably due to making my own mods, But there are plenty of points in skyrim where you are forced to wait through things. One of the mods I am working on is a story on rails as well and I make no bones about taking control of the Dohvakiin to setup cutscenes etc. That being said none of mine are buggy rofl, there should be almost no excuse for that. Scripts allow a great control over the NPC's and minus the SEQ bug for descent, I dont think a single scene bugs out and I did that mod in one month. Other wise from vids I've seen and having to deal with landscape over the past day or so, Kudos tot this guy for giving it a balls out effort Go try to kill a bunny while the Jarl in whiterun is first talking to you Go kill a bunny when dealing with the diplomacy shit up in the mountains Go kill a bunny when you are in the haunted house in Markarth Etc.. etc.. Don't hate on someone cause they wanted you to see their story, hate when it bugs out by all means
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