Dlinny_Lag Posted February 23, 2023 Posted February 23, 2023 4 hours ago, Heinrich126 said: Is it possible to use/change the added sliders ingame through LooksMenu? 2 hours ago, spicydoritos said: Edited to add: There's a neat little utility mod called FPAMorphs that will open the orifices based on Sex Attributes wear. Aside from its main functionality, you could also use it to force open the sliders by setting wear values. Same feature is available for Living is Pain as LiP Morph
N.Gamma Posted July 10, 2023 Posted July 10, 2023 I have created a replacer for the Fusinskern plug for Burning Fusion Core. Could you do me a favor and please adapt it so that it works with Potc Morph? Plugs of the Commonwealth - Burning Fusion Core replacer.7z 1
spicydoritos Posted July 10, 2023 Author Posted July 10, 2023 1 hour ago, N.Gamma said: I have created a replacer for the Fusinskern plug for Burning Fusion Core. Could you do me a favor and please adapt it so that it works with Potc Morph? Plugs of the Commonwealth - Burning Fusion Core replacer.7z 72.63 kB · 0 downloads The morph scripts will still work even if you replace the mesh. Those scripts are attached to the armor item in the plugin. All your work needs to be done in Outfit Studio. I can offer a few thoughts but you'll have to do the gruntwork yourself. ? Your new mesh needs to have its position and rotation set to match the anal opening on a FusionGirl reference body. After that's done, paint the whole thing with the Pelvis_rear_skin bone weight. Unselect all sliders except "Hips Forward" and "Groin Back", then Conform Selected sliders. Save it as a new project. Close OS, then open Bodyslide and conform the plug to your usual preset just like any other outfit. Or skip that step and delete the fcore.tri file from PotC M+ if you prefer. If your new core mesh has a much different diameter than the original fusion core, you may need to change the value of the PCMP_SliderValueFusionCore global in the PotC_FGMP plugin. That global (and similar ones for other plugs) control the size of the anal opening. 3
N.Gamma Posted July 11, 2023 Posted July 11, 2023 I followed your instructions and created a bodyslide and it seems to work. For all who have usage for a PotC Morph Plus Burning Fusion Core replacer, here you go: PotC Morph Plus (Slot 57) - Burning Fusion Core replacer - FG Bodyslide.7z 3
poblivion Posted July 11, 2023 Posted July 11, 2023 (edited) I also "created" one plug (in two variants), if anyone is interested. You can use it as a replacer if you change the name, or edit the plugin and add it as a new plug. cooking oil bottom.nif cooking oil top.nif PS:And I have a lot of other ideas Edited July 11, 2023 by poblivion 2
timothyk1 Posted August 9, 2023 Posted August 9, 2023 (edited) On 7/10/2023 at 11:22 PM, N.Gamma said: I followed your instructions and created a bodyslide and it seems to work. For all who have usage for a PotC Morph Plus Burning Fusion Core replacer, here you go: PotC Morph Plus (Slot 57) - Burning Fusion Core replacer - FG Bodyslide.7z 2.49 MB · 3 downloads i noticed u included the ref body was that intentional? Edited August 9, 2023 by timothyk1
N.Gamma Posted August 9, 2023 Posted August 9, 2023 10 hours ago, timothyk1 said: i noticed u included the ref body was that intentional? Yes that was intended, but it was the wrong ref body, I should have actually integrated the PotC morph ref body. For myself I have already fixed that. I also made the mesh of the plugs static, so that they no longer deform when using the hip forward and groin back slider, but move completely.
timothyk1 Posted August 10, 2023 Posted August 10, 2023 13 hours ago, N.Gamma said: Yes that was intended, but it was the wrong ref body, I should have actually integrated the PotC morph ref body. For myself I have already fixed that. I also made the mesh of the plugs static, so that they no longer deform when using the hip forward and groin back slider, but move completely. any chance ull provide the updated bodyslide?
N.Gamma Posted August 10, 2023 Posted August 10, 2023 10 minutes ago, timothyk1 said: any chance ull provide the updated bodyslide? PotC Morph Plus - Burning Fusion Core replacer - FG Bodyslide.7z Here you go 1
timothyk1 Posted August 11, 2023 Posted August 11, 2023 20 hours ago, N.Gamma said: PotC Morph Plus - Burning Fusion Core replacer - FG Bodyslide.7z 402.55 kB · 5 downloads Here you go Thank you
obamus1234556 Posted December 22, 2023 Posted December 22, 2023 I don't know how to make this work. I built the morph in bodyslide with all the penetration sliders at 0 and I built all the plugs but when I go in game it doesn't work. Do I have to change the penetration sliders for the plugs? Do need to build them without morphs? Do I have to build the test body?
spicydoritos Posted December 22, 2023 Author Posted December 22, 2023 4 hours ago, obamus1234556 said: I don't know how to make this work. I built the morph in bodyslide with all the penetration sliders at 0 and I built all the plugs but when I go in game it doesn't work. Do I have to change the penetration sliders for the plugs? Do need to build them without morphs? Do I have to build the test body? First thing to check is that you're using the correct body for this mod. Only FusionGirl and Atomic Muscle are supported. If that's true, be sure you're testing on a naked body. Some clothing (usually shoes) includes a built-in body that will take precedence over the nude morph+ body. Once the plugs are confirmed working, you can add clothes back on. If you've installed this mod on an existing save, try making a new plug. Plugs that were already in your game won't have the scripts attached to work correctly. The plugs only need to be built if you're using a preset other than "zero sliders". All penetration sliders should be at zero regardless of your body preset. Morph checkbox should always be checked. The test body doesn't need to be built, only the "FusionGirl Morph+" body.
obamus1234556 Posted December 22, 2023 Posted December 22, 2023 6 hours ago, spicydoritos said: First thing to check is that you're using the correct body for this mod. Only FusionGirl and Atomic Muscle are supported. If that's true, be sure you're testing on a naked body. Some clothing (usually shoes) includes a built-in body that will take precedence over the nude morph+ body. Once the plugs are confirmed working, you can add clothes back on. If you've installed this mod on an existing save, try making a new plug. Plugs that were already in your game won't have the scripts attached to work correctly. The plugs only need to be built if you're using a preset other than "zero sliders". All penetration sliders should be at zero regardless of your body preset. Morph checkbox should always be checked. The test body doesn't need to be built, only the "FusionGirl Morph+" body. I'm using fusion girl and tried using new plugs, and being naked. I use the josie body preset and have all penetration sliders at 0 with morphs. Could pip pad be the issue?
poblivion Posted December 22, 2023 Posted December 22, 2023 2 hours ago, obamus1234556 said: I'm using fusion girl and tried using new plugs, and being naked. I use the josie body preset and have all penetration sliders at 0 with morphs. Could pip pad be the issue? Try to gradually all plugs. Some time ago I solved a similar problem. In my case, only some plugs worked. To date, I do not know what it caused, but over time all began to work. Try to see if only some plugs have problem or don't work all of them. You can also try to start a new game and try if the problem persists.
spicydoritos Posted December 22, 2023 Author Posted December 22, 2023 3 hours ago, obamus1234556 said: I'm using fusion girl and tried using new plugs, and being naked. I use the josie body preset and have all penetration sliders at 0 with morphs. Could pip pad be the issue? I don't think pippad could interfere in any way. But poblivion's suggestion is a good one: test the plugs in a new game. Preferably with as few other mods as possible. At least then you'll know if this mod is set up and working correctly. Another thing to check: do you have anything patching PotC (other than this mod)? There's at least one patch that makes plugs behave like Devious Devices, needing a key to unlock and such. Other patches may not exist too.
Nightlistic Posted January 26, 2024 Posted January 26, 2024 I know its because I'm not smart enough to figure this out, but I just could not get this mod to work in game. It downloaded fine, had the bodysliders for the Morphe + and all the plugs show up. But I just couldn't figure out how to get them to work in game. I batch built them with my preset SvBase body with insertion adjustments and all it did was just change the location slightly of the plugs. None of the insertion adjustments would show up at all. To be honest the direction on how to get this to work aren't really clear. Like with the the Fusion Girl Morph +, is that a new body to replace the Fusion Girl Nude? Am I supposed to create a new preset using the Fusion Girl Morph + to use with the plugs? Is there supposed to be a body that shows up with trying to adjust sliders for the plugs? This wasn't exactly clear in the instruction.
spicydoritos Posted January 27, 2024 Author Posted January 27, 2024 6 hours ago, Nightlistic said: Like with the the Fusion Girl Morph +, is that a new body to replace the Fusion Girl Nude? Yes, that's exactly what it is. You build it the same way you would Fusion Girl Nude, with your favorite preset and morphs enabled. You also need to build the FGPotC plugs with your preset and morphs enabled. Sounds like you might have done that already. Once you're in the game, be sure to craft new plugs before testing. Any plugs that existed prior to installing this mod will be missing the scripts that make your orifices morph. You don't have to do anything special in game after that. Just insert the plug and the scripts do the rest. Also, be sure to test without clothes on. Some clothing, especially shoes, include a reference body as part of the item. That body will still use the regular FG Nude mesh unless you replace it yourself in Outfit Studio. 2
Nightlistic Posted January 27, 2024 Posted January 27, 2024 5 hours ago, spicydoritos said: Yes, that's exactly what it is. You build it the same way you would Fusion Girl Nude, with your favorite preset and morphs enabled. You also need to build the FGPotC plugs with your preset and morphs enabled. Sounds like you might have done that already. Once you're in the game, be sure to craft new plugs before testing. Any plugs that existed prior to installing this mod will be missing the scripts that make your orifices morph. You don't have to do anything special in game after that. Just insert the plug and the scripts do the rest. Also, be sure to test without clothes on. Some clothing, especially shoes, include a reference body as part of the item. That body will still use the regular FG Nude mesh unless you replace it yourself in Outfit Studio. Thank you for the response. I will give it another try.
MrNicoras Posted April 5, 2024 Posted April 5, 2024 Kind of fishing here, but I've been getting skeleton crashes using this mod (I have no idea if the crashes are related to this mod or if its something else). I'm just wondering if anyone else has seen this problem and/or knows of a fix: Crash logs all show the same warning: And Outfit Studio shows the same or similar message when I click the option to check for bad bones. The screenshot is from Vtaw Wardrobe 9, which I just installed last night and haven't touched in any way, so the issue doesn't seem to be from any meddling on my part. Has anyone else seen this? Anyone know of a way to resolve this problem for literally hundreds of outfit meshes without applying the "Update skin" fix from Outfit studio on said meshes?
Karna5 Posted April 5, 2024 Posted April 5, 2024 7 minutes ago, MrNicoras said: Kind of fishing here, but I've been getting skeleton crashes using this mod Considering more than 4000 people have used this mod without that issue, it's something in your mod setup. That's not counting the zillions of people who used ZEX skeleton in the last many years. As for Buffout 4, I don't use that. It crashes my game. But no, ZEX skeleton does not cause game crashes if you install it correctly and use it correctly with all bodies and clothing pointing to the correct skeleton and bones.
spicydoritos Posted April 5, 2024 Author Posted April 5, 2024 2 hours ago, MrNicoras said: Kind of fishing here, but I've been getting skeleton crashes using this mod (I have no idea if the crashes are related to this mod or if its something else). I'm just wondering if anyone else has seen this problem and/or knows of a fix: Crash logs all show the same warning: And Outfit Studio shows the same or similar message when I click the option to check for bad bones. The screenshot is from Vtaw Wardrobe 9, which I just installed last night and haven't touched in any way, so the issue doesn't seem to be from any meddling on my part. Has anyone else seen this? Anyone know of a way to resolve this problem for literally hundreds of outfit meshes without applying the "Update skin" fix from Outfit studio on said meshes? Haven't seen that one before. Neither this mod nor FG Morph+ overwrite the skeleton.nif. As a general thing to check, are you using the correct skeleton? FusionGirl needs the ZeX skeleton.
MrNicoras Posted April 6, 2024 Posted April 6, 2024 9 hours ago, spicydoritos said: As a general thing to check, are you using the correct skeleton? FusionGirl needs the ZeX skeleton. Yeah, I didn't think it would be this mod, but it's the only outlier from Official Fusion Girl I can think of. As for your question: I've built the body in bodyslide using the Morph+ Body. I use the Morph+ reference when making tweaks in Outfit Studio. I haven't used CBBE since 2019 and I've completely nuked my install and reverified absolutely everything besides the vanilla .ba2 files at least a half dozen times, including this current load order. Setting aside @Karna5's snarky tone, they make a decent point that it could be my setup, but I can't for the life of me think what I would have done wrong. I've got the correct skeleton for FG, I've got FG installed using Vortex, I've got the body built in Bodyslide (Zero Sliders). I've batch built all the outfits using the Morph+ reference. I've got OCBPC installed to load before Fusion Girl, and MTM Physics Installed to load after FG (per direction received on the AAF Discord server years ago). And yet every time I load an outfit in Outfit studio, it registers broken bones and gives me the update skin recommendation as a fix. I've got a query out on the Bodyslide Discord server, but I haven't seen anyone respond to it yet. I'm really stumped over this one. I've made a ton of tweaks to the outfit meshes to get them how I want them, removing clipping of underwear from being visible over clothing, making jackets fit shirts, shirts fit bras, garterbelts and corsets fit skirts and tops, heels working with stockings, Fixing "conversions" that didn't work right or were for outdated versions... it goes on and on. I really don't want to have to undo all of that effort if I don't have to. But I also don't want to deal with random crashes at random times for no real reason other than the skeleton decides it wants to be a pain in the ass at that particular moment....
lee3310 Posted April 6, 2024 Posted April 6, 2024 30 minutes ago, MrNicoras said: Yeah, I didn't think it would be this mod, but it's the only outlier from Official Fusion Girl I can think of. As for your question: I've built the body in bodyslide using the Morph+ Body. I use the Morph+ reference when making tweaks in Outfit Studio. I haven't used CBBE since 2019 and I've completely nuked my install and reverified absolutely everything besides the vanilla .ba2 files at least a half dozen times, including this current load order. Setting aside @Karna5's snarky tone, they make a decent point that it could be my setup, but I can't for the life of me think what I would have done wrong. I've got the correct skeleton for FG, I've got FG installed using Vortex, I've got the body built in Bodyslide (Zero Sliders). I've batch built all the outfits using the Morph+ reference. I've got OCBPC installed to load before Fusion Girl, and MTM Physics Installed to load after FG (per direction received on the AAF Discord server years ago). And yet every time I load an outfit in Outfit studio, it registers broken bones and gives me the update skin recommendation as a fix. I've got a query out on the Bodyslide Discord server, but I haven't seen anyone respond to it yet. I'm really stumped over this one. I've made a ton of tweaks to the outfit meshes to get them how I want them, removing clipping of underwear from being visible over clothing, making jackets fit shirts, shirts fit bras, garterbelts and corsets fit skirts and tops, heels working with stockings, Fixing "conversions" that didn't work right or were for outdated versions... it goes on and on. I really don't want to have to undo all of that effort if I don't have to. But I also don't want to deal with random crashes at random times for no real reason other than the skeleton decides it wants to be a pain in the ass at that particular moment.... Don't be so easily offended. Karna was just stating facts. As for your problem, check the skeleton path in Outfit studio and make sure it's pointing at the correct zex one. The one i'm using, i got it from Maxie (SAM) but you can use the default zex skeleton. 1
MrNicoras Posted April 6, 2024 Posted April 6, 2024 Interesting. I just reinstalled Bodyslide and rebuilt everything. Pulled up a random pair of shoes from Easy Girl, and when I checked for bad bones, this popped up... now it's giving different options, and I'm not at all sure which to pick.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now