Hakuna_Matata Posted March 22, 2025 Posted March 22, 2025 On 3/20/2025 at 11:24 PM, phalancks said: @Hakuna_Matata As discussed on Discord, this was due to increasing your level above 100. 5.1.5 should fix it. Indeed, 5.1.5 does fix it. Thank you!
phalancks Posted March 22, 2025 Author Posted March 22, 2025 11 hours ago, NewtoMods96 said: I am having a similar issue. I have a working Sexlab Setup and the drain function doesn't work. I also have Flower Girls and the draining worked just fine with that. I read on a reddit post that it's possible that the Sexlab Framework is searching for the word child as well as similar words in the files and refusing to work with those mods. Here is the post. If that were the case this mod wouldn't function with Sexlab at all. Upload a papyrus log.
NewtoMods96 Posted March 22, 2025 Posted March 22, 2025 My apologies for forgetting it the first time. Here are the Papyrus logs and the sexlab debug logs. Thank you for your patience. Papyrus.0.log SexLabDebug.0.log
phalancks Posted March 23, 2025 Author Posted March 23, 2025 6 hours ago, NewtoMods96 said: My apologies for forgetting it the first time. Here are the Papyrus logs and the sexlab debug logs. Thank you for your patience. Papyrus.0.log 1.5 MB · 1 download SexLabDebug.0.log 67.32 kB · 1 download I don't see anything obvious in there, but you also didn't enable Debug Logging in CoL's MCM. I did test with sexlab, slso, and col and draining worked how I expected it to. Keep in mind that the victim needs to orgasm in order to be drained. Other than that, the only things I saw that might be related was whorecraft accessing an invalid array, which may or may not cause issues Spoiler [03/21/2025 - 10:17:39PM] ERROR: Array index 2 is out of range (0-1) stack: [WhorecraftInit (9800AA02)].whorecraft_achievunique.OnAnimationStart() - "WhoreCraft_AchievUnique.psc" Line 105 [03/21/2025 - 10:17:39PM] ERROR: Array index 3 is out of range (0-1) stack: [WhorecraftInit (9800AA02)].whorecraft_achievunique.OnAnimationStart() - "WhoreCraft_AchievUnique.psc" Line 106 [03/21/2025 - 10:17:39PM] ERROR: Array index 4 is out of range (0-1) stack: [WhorecraftInit (9800AA02)].whorecraft_achievunique.OnAnimationStart() - "WhoreCraft_AchievUnique.psc" Line 107 [03/21/2025 - 10:17:39PM] ERROR: Array index 2 is out of range (0-1) stack: [WhorecraftInit (9800AA02)].whorecraft_achievunique.OnAnimationStart() - "WhoreCraft_AchievUnique.psc" Line 111 [03/21/2025 - 10:17:39PM] ERROR: Array index 3 is out of range (0-1) stack: [WhorecraftInit (9800AA02)].whorecraft_achievunique.OnAnimationStart() - "WhoreCraft_AchievUnique.psc" Line 112 [03/21/2025 - 10:17:39PM] ERROR: Array index 4 is out of range (0-1) stack: [WhorecraftInit (9800AA02)].whorecraft_achievunique.OnAnimationStart() - "WhoreCraft_AchievUnique.psc" Line 113 zad calling an unbound native function, which might indicate a missing requirement Spoiler [03/21/2025 - 10:18:30PM] error: Unbound native function "FormHasKeywordString" called [03/21/2025 - 10:18:30PM] WARNING: Assigning None to a non-object variable named "::temp7" stack: [alias PlayerRef on quest zadDevicesUnderneathQuest (16041472)].zadDevicesUnderneathPlayerScript.Logic() - "zadDevicesUnderneathPlayerScript.psc" Line 17 [alias PlayerRef on quest zadDevicesUnderneathQuest (16041472)].zadDevicesUnderneathPlayerScript.OnObjectUnequipped() - "zadDevicesUnderneathPlayerScript.psc" Line 66 and this SexStage message which I don't know where it's coming from Spoiler [03/21/2025 - 10:18:52PM] SEXLAB - Thread[0] Event Hook - StageStart [03/21/2025 - 10:18:52PM] SexStage with stage = 3 [03/21/2025 - 10:18:52PM] SEXLAB - NOTICE: DW OnSexLabStageChange()
NewtoMods96 Posted March 23, 2025 Posted March 23, 2025 My apologies. That should have been obvious. I'll send a new one with the debug logging on. I appreciate your patience.
NewtoMods96 Posted March 23, 2025 Posted March 23, 2025 Here is the one with the CoL debugging. I'll try to figure out the other two conflictions in the meantime. Thanks for your patience. Papyrus.0.log
NewtoMods96 Posted March 23, 2025 Posted March 23, 2025 Sorry but I figured it out. When I updated to the newest SL Framework I forgot to tell SL to use SLSO. Everything is now working as intended. Sorry for the goose chase and thanks for your patience. 1
DiffSquared Posted March 23, 2025 Posted March 23, 2025 I seem to have run into a small quirk of the HUD. The energy bar when I tried out the mod a day or two ago drained right to left, and now somehow during the process of putting my mod list together it now drains to the middle like the vanilla health bar. No idea why it changed, but is there possibly a way to change it back, be it either a setting change or another mod that can tweak bars added by mods? Not a big deal since it's just a visual thing, but I liked the idea of having it on the left side of the screen by the Magicka bar, so would look nicer if it ticked down in the same direction as it.
XDragonDMX Posted March 23, 2025 Posted March 23, 2025 On 3/13/2025 at 11:03 AM, atehu said: I converted perks to older CSF, but im too lazy to test it properly CustomSkill.CoL_Succubus.config.txt 9.36 kB · 36 downloads Where should I place this file?
phalancks Posted March 23, 2025 Author Posted March 23, 2025 2 hours ago, DiffSquared said: I seem to have run into a small quirk of the HUD. The energy bar when I tried out the mod a day or two ago drained right to left, and now somehow during the process of putting my mod list together it now drains to the middle like the vanilla health bar. No idea why it changed, but is there possibly a way to change it back, be it either a setting change or another mod that can tweak bars added by mods? Not a big deal since it's just a visual thing, but I liked the idea of having it on the left side of the screen by the Magicka bar, so would look nicer if it ticked down in the same direction as it. I'll make that configurable in the next version. As it is now, you'd have to recompile the script to change it. 38 minutes ago, VergilDMX said: Where should I place this file? Data/NetScriptFramework/Plugins/CustomSkill.CoL_Succubus.config.txt I believe.
XDragonDMX Posted March 23, 2025 Posted March 23, 2025 (edited) 2 hours ago, phalancks said: I'll make that configurable in the next version. As it is now, you'd have to recompile the script to change it. Data/NetScriptFramework/Plugins/CustomSkill.CoL_Succubus.config.txt I believe. Now I can see the perk tree with CSF 2.0, but there is an issue. Every time when I unlock a perk directly from the tree and I close it, the perks are not saved at all in the perk tree view, and I see it without any perk points spent. Edited March 23, 2025 by VergilDMX
XDragonDMX Posted March 24, 2025 Posted March 24, 2025 I realized what the issue is (not sure if this is intended or not), but I realized that the first 2 General perks don't have a checkbox in the MCM, they only change their value from 0 to 1, whereas the others have these checkbox and I can only see those reflected on the perk tree
phalancks Posted March 24, 2025 Author Posted March 24, 2025 5 hours ago, VergilDMX said: I realized what the issue is (not sure if this is intended or not), but I realized that the first 2 General perks don't have a checkbox in the MCM, they only change their value from 0 to 1, whereas the others have these checkbox and I can only see those reflected on the perk tree Yes that is intentional. You can buy them and the transformation perks an unlimited number of times, which is not really compatible with how CSF does perks. So you won't see them in the tree.
XDragonDMX Posted March 24, 2025 Posted March 24, 2025 4 hours ago, phalancks said: Yes that is intentional. You can buy them and the transformation perks an unlimited number of times, which is not really compatible with how CSF does perks. So you won't see them in the tree. Oh I see. Thanks for the clarification!
InJune94 Posted March 25, 2025 Posted March 25, 2025 Hello! Loving the mod so far but when I purchase "No Escape" perk it applies to my "mortal form" and not the transformed form. Is that intended? The wording sounds like it should be when I am succubus form? I've tried purchasing it while in mortal and succubus form, tried manually changing speedmult, it also doesn't get refunded when I use "Reset Perks".
phalancks Posted March 26, 2025 Author Posted March 26, 2025 8 hours ago, InJune94 said: Hello! Loving the mod so far but when I purchase "No Escape" perk it applies to my "mortal form" and not the transformed form. Is that intended? The wording sounds like it should be when I am succubus form? I've tried purchasing it while in mortal and succubus form, tried manually changing speedmult, it also doesn't get refunded when I use "Reset Perks". No that's not how it's intended to work. I'll have to check it.
cartanamanga Posted March 31, 2025 Posted March 31, 2025 (edited) Maybe I'm being too ambitious, I did a quick search but didn't find anything similar to what I'm looking for: does anyone know of any mod that changes the texture of the Dragonborn's skin in game? I'm currently using "Animated Wings Ultimate" to add the wings (after the transformation I press the shortcut to add or remove), I was wondering if there was a mod that changes the character's texture through a shortcut, so I can use different textures for human and succubus form. Thanks. Update: I was able to use two different textures using a custom race that has its own texture. In this case I'm using 3BA (mortal form) and UBE (succubus form). Edited March 31, 2025 by cartanamanga
phalancks Posted March 31, 2025 Author Posted March 31, 2025 5 hours ago, cartanamanga said: Maybe I'm being too ambitious, I did a quick search but didn't find anything similar to what I'm looking for: does anyone know of any mod that changes the texture of the Dragonborn's skin in game? I'm currently using "Animated Wings Ultimate" to add the wings (after the transformation I press the shortcut to add or remove), I was wondering if there was a mod that changes the character's texture through a shortcut, so I can use different textures for human and succubus form. Thanks. Update: I was able to use two different textures using a custom race that has its own texture. In this case I'm using 3BA (mortal form) and UBE (succubus form). Is UBE working for you? I had someone on Nexus say that it wasn't using the correct UBE races when transforming, and was going back to the vanilla race.
cartanamanga Posted March 31, 2025 Posted March 31, 2025 2 hours ago, phalancks said: Is UBE working for you? I had someone on Nexus say that it wasn't using the correct UBE races when transforming, and was going back to the vanilla race. I played for about 5 hours with UBE (mortal and succubus form) and had no problems. Both forms had the same race (Breton UBE) and the same preset, I just changed the skin color and the eye type to the succubus form. Today I decided to use two races so I could use different textures, now the mortal form is Vanilla 3BA Breton and the succubus form is Breton UBE, the preset for each form is different. I tested for a while and CoL is loading the races correctly between transformations. The only detail I noticed is that sometimes when transform from the succubus form to the mortal form there is a small change in the colors (you can see a slight neck seam), but just opening and closing the Racemenu (or transforming and transforming back) fixes it. This happens randomly, so I don't know how to look for the cause. The transformation between races is also a bit different, there is some T-posing, changes in scale and the body may disappear briefly during the transformation, but it ends well and it's not a problem for me.. Here is a demonstration of the transformation between UBE to UBE: https://streamable.com/7m2szz (I wanted to use this succubus skin, but keep the mortal form with a human skin). Here is a demonstration of how it's working with both races now: https://streamable.com/5s5obm I am very happy with the result, thank you very much. 1
Straze Posted April 2, 2025 Posted April 2, 2025 Good afternoon, During my testing, I ran into a character related problem. After troubleshooting, I found out that it is YPS and Children of Lilith. I thought they were compatible but it seems there is a problem updating the hair colour. The issue: when becoming a ‘succubus’ and saving a Mortal and Succubus form, YPS hair colour changes (through Hair makeover NPC or mods that require YPS) don’t get updated correctly. CoL seems to revert colour changes back to the Mortal form hair colour. Is there a fix or aren’t they supposed to be used together?
phalancks Posted April 2, 2025 Author Posted April 2, 2025 41 minutes ago, Straze said: Good afternoon, During my testing, I ran into a character related problem. After troubleshooting, I found out that it is YPS and Children of Lilith. I thought they were compatible but it seems there is a problem updating the hair colour. The issue: when becoming a ‘succubus’ and saving a Mortal and Succubus form, YPS hair colour changes (through Hair makeover NPC or mods that require YPS) don’t get updated correctly. CoL seems to revert colour changes back to the Mortal form hair colour. Is there a fix or aren’t they supposed to be used together? I don't know what YPS is. If it dynamically changes something about your appearance, then it will be overwritten when you transform with whatever you have saved.
Straze Posted April 2, 2025 Posted April 2, 2025 2 hours ago, phalancks said: I don't know what YPS is. If it dynamically changes something about your appearance, then it will be overwritten when you transform with whatever you have saved. Yeah YPS changes mortal form look by applying make-up, piercing's and hair dye + hair growth progression. Everything was working fine but seems hair dye is conflicting without transforming between Mortal & Succubus form. Shame, but I will have to change my modlist.
phalancks Posted April 2, 2025 Author Posted April 2, 2025 (edited) 1 hour ago, Straze said: Yeah YPS changes mortal form look by applying make-up, piercing's and hair dye + hair growth progression. Everything was working fine but seems hair dye is conflicting without transforming between Mortal & Succubus form. Shame, but I will have to change my modlist. If it's just the hair color changes that are a problem then I might be able to do something about it, but that mod seems really extensive. A lot of it seems to work with equipment, slavetats, and nioverrides, which are all already accounted for, but I'd need to reapply the hair change effects. But they've also got like 100 different settings, so I'll probably end up missing something and it would add additional overhead to the transformation. Also it would probably only be visual. Any gameplay effects would probably persist in both forms regardless of the looks. Edited April 2, 2025 by phalancks
Straze Posted April 2, 2025 Posted April 2, 2025 (edited) 1 hour ago, phalancks said: If it's just the hair color changes that are a problem then I might be able to do something about it, but that mod seems really extensive. A lot of it seems to work with equipment, slavetats, and nioverrides, which are all already accounted for, but I'd need to reapply the hair change effects. But they've also got like 100 different settings, so I'll probably end up missing something and it would add additional overhead to the transformation. Also it would probably only be visual. Any gameplay effects would probably persist in both forms regardless of the looks. I tested my new modlist for a good 30hrs and I think only the hair dye is an issue between the two mods. Normally YPS changes are refreshed upon transforming to or from Succubus form, but when YPS applies the hair colour - CoL seems to remove that change after a few seconds. I’m not sure, but does CoL check for changes without transforming? As the main issue for hair is that without transforming (in mortal form), the hair colour is being changed back. So both mods keep canceling out each other’s hair colour changes in mortal form. Anyhow, I am loving the mod. I wonder, is it possible to drain sleeping NPC’s (interacting with sleeping NPCs to start s*x scene)? so far I didn’t see a skill to enable that (path of sanguine if I recall correctly). Edited April 2, 2025 by Straze
phalancks Posted April 2, 2025 Author Posted April 2, 2025 52 minutes ago, Straze said: I’m not sure, but does CoL check for changes without transforming? As the main issue for hair is that without transforming (in mortal form), the hair colour is being changed back. So both mods keep canceling out each other’s hair colour changes in mortal form. No, it doesn't, but it does perform a transform when you load a game. If it's switching back without transforming, then I'm not sure if it's CoL that's the problem. 53 minutes ago, Straze said: Anyhow, I am loving the mod. I wonder, is it possible to drain sleeping NPC’s (interacting with sleeping NPCs to start s*x scene)? so far I didn’t see a skill to enable that (path of sanguine if I recall correctly). Not with this mod, you'd need another mod to do that. I believe that Sexlab Defeat adds that function, but I'm not sure if there's anything else that does. The only path that's currently implemented is Molag Bal.
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