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Children of Lilith - Succubus of Skyrim


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Posted (edited)
12 hours ago, phalancks said:

but it does perform a transform when you load a game.

Interesting. Does that include changing cells? For example: When I change cell, the YPS hair dye is applied, but after a few seconds the hair colour updates to what the Mortal form was saved with.

p.s. using: Skyrim SE 1.5.97.

Anyhow, might save this mod for future playthrough without YPS. Currently I use multiple mods that rely on YPS for events to happen.

Edited by Straze
Posted (edited)

At first, I was skeptical about this mod and stubbornly tried to force PSQ to work with SexLab P+. But when I installed it just to see how things work, I was surprised by how easy it is to create your own form. If the mod supports RaceMenu, it’s very user-friendly and makes character creation a pleasant experience. Additionally, the system remembers which items the character has equipped, so you can, for example, equip wings.
Everything works smoothly, and you can even fly—so that's a huge plus.

My ideas:

  • The ability to Rape or have sex with any victim if you sneak up behind them. (This could be tied to a passive ability that muffles their voice, preventing them from calling for help.)
  • Integration with Animated Wings Ultimate – for example, a passive ability linked to a transformation form that increases jump height.
  • Since Animated Wings Ultimate includes a flying mechanic, perhaps flying could consume energy as part of the integration?
  • The ability to approach dead male bodies and drain their sperm using a spell (restoring a small amount of energy, perhaps?). The body could then disappear (with a burning effect or something similar).
  • Sexlab P+ Matchmaker has spells for orgies (Sexlab Matchmaker Orgy Self and Target). A high-level succubus should have the ability-spell to trigger an orgy.
  • The ability to strip a target in combat (including their weapons).

I’m just starting to play with this mod, so I’ll provide more feedback in the future.

Edited by Anon1341
Posted
43 minutes ago, Anon1341 said:

At first, I was skeptical about this mod and stubbornly tried to force PSQ to work with SexLab P+. But when I installed it just to see how things work, I was surprised by how easy it is to create your own form. If the mod supports RaceMenu, it’s very user-friendly and makes character creation a pleasant experience. Additionally, the system remembers which items the character has equipped, so you can, for example, equip wings.
Everything works smoothly, and you can even fly—so that's a huge plus.

My ideas:

  • The ability to Rape or have sex with any victim if you sneak up behind them. (This could be tied to a passive ability that muffles their voice, preventing them from calling for help.)
  • Integration with Animated Wings Ultimate – for example, a passive ability linked to a transformation form that increases jump height.
  • Since Animated Wings Ultimate includes a flying mechanic, perhaps flying could consume energy as part of the integration?
  • The ability to approach dead male bodies and drain their sperm using a spell (restoring a small amount of energy, perhaps?). The body could then disappear (with a burning effect or something similar).
  • Sexlab P+ Matchmaker has spells for orgies (Sexlab Matchmaker Orgy Self and Target). A high-level succubus should have the ability-spell to trigger an orgy.
  • The ability to strip a target in combat (including their weapons).

I’m just starting to play with this mod, so I’ll provide more feedback in the future.

Do you have to start a new game?

Posted (edited)
44 minutes ago, clubnickamal said:

Do you have to start a new game?

I always start a new game whenever I change mods, update FNIS/NEMESIS, or even just change the load order. It gives me almost a 100% guarantee that I won’t get CTDs (crashes to desktop). So before actually playing, I always do a quick check to see how the mod works and what it does. Only after everything’s ready do I start a proper playthrough. If I didn’t do that, I’d just constantly get pissed off at all the crashes. Sadly, that’s just how the game works, and I don’t think there’s really any other way to avoid CTDs.

Edited by Anon1341
Posted
4 hours ago, Anon1341 said:
  • The ability to Rape or have sex with any victim if you sneak up behind them. (This could be tied to a passive ability that muffles their voice, preventing them from calling for help.)
  • The ability to approach dead male bodies and drain their sperm using a spell (restoring a small amount of energy, perhaps?). The body could then disappear (with a burning effect or something similar).

You'll probably need to use a different mod for that. The molag perks are likely the closest I'll come to something like this.

4 hours ago, Anon1341 said:
  • Integration with Animated Wings Ultimate – for example, a passive ability linked to a transformation form that increases jump height.
  • Since Animated Wings Ultimate includes a flying mechanic, perhaps flying could consume energy as part of the integration?

Integration with AWU has been on my list for a while, but since the equipment versions work fine it isn't a priority. I'll probably get to it eventually.

4 hours ago, Anon1341 said:
  • Sexlab P+ Matchmaker has spells for orgies (Sexlab Matchmaker Orgy Self and Target). A high-level succubus should have the ability-spell to trigger an orgy.

I will likely add something like this as part of the Vaermina/Corruption tree. It's the least well defined right now, and I've been pondering how to fit the theme of corruption better. This kind of ability was one idea I had for it.

 

4 hours ago, clubnickamal said:

Do you have to start a new game?

As Anon said, it's never really safe to add a mod mid game, but it should work if you do.

Posted
38 minutes ago, kupa11 said:

Will there be some sort of patch so this mod would be compatible with smp mouth?

What makes it incompatible?

Posted
32 minutes ago, phalancks said:

What makes it incompatible?

After becoming succubus and saving transformation presets character's head smp stops working, and loses cheeks resulting in very i mean VERY visible teeth.

Posted

Is it possible to add so sort of survival mode compatibility? Mainly something along the lines of draining sustaining hunger or fatigue ? Thanks for taking the time to read this and also want to say COL has become one of my favorite mods since i found it and cant wait to see how the other skill trees turn out; I have been having a lot of fun with the domination tree beefing up the transformation and such.

Posted
On 4/9/2025 at 11:59 AM, kupa11 said:

After becoming succubus and saving transformation presets character's head smp stops working, and loses cheeks resulting in very i mean VERY visible teeth.

Then it's probably not possible. It sounds like the smp mouth isn't being saved into the preset so there's not much I can do about it.

 

9 hours ago, DungeonD922 said:

Is it possible to add so sort of survival mode compatibility? Mainly something along the lines of draining sustaining hunger or fatigue ?

It's been on my list of things to do, but I haven't seen much interest in it so it hasn't been prioritized. Also iNeed, Sunhelm, Last Seed, and...Simon's survival mod that I'm forgetting the name of right now.

Posted
On 4/10/2025 at 10:06 PM, phalancks said:

Then it's probably not possible. It sounds like the smp mouth isn't being saved into the preset so there's not much I can do about it.

 

It's been on my list of things to do, but I haven't seen much interest in it so it hasn't been prioritized. Also iNeed, Sunhelm, Last Seed, and...Simon's survival mod that I'm forgetting the name of right now.

After few attempts it works now. I changed my hair to ones without smp for both transformations, tried few times to edit it, saved preset in new game and it works now.

Posted (edited)
On 10/20/2024 at 8:09 PM, phalancks said:

I've gotten an influx of crash reports like this the past month. I don't know what could've changed to cause this. Please upload a crash log and papyrus log of it happening. One said it was the Ordinator patch on 640 so please also include your game version and whether you are using the ordinator patch.

I'm using Skyrim Special Edition version 1.6.640.0
I'm not using the Ordinator patch.
I've attached a papyrus log and the crash log of it happening.

Sorry for the delay in response, life gets in the way and all that. I'm using your most updated version of the mod and the same issue persists. The papyrus log says something about a Vaermina statue, but I have no idea if that's in relation to my other mods, because the game runs fine if Children of Lilith is the only mod disabled in my mod list.

2025-04-12-23-30-56.log Papyrus.1.log

Edited by Tyvark
  • 2 weeks later...
Posted

I'm sorry if this has been asked but I have a question: How do you get the regular drain to work? I can use the deadly drain just fine with a hot key and turn it on and off during sex but the regular drain never shows a message that its on or working...

Posted
18 hours ago, CyberQueen said:

I'm sorry if this has been asked but I have a question: How do you get the regular drain to work? I can use the deadly drain just fine with a hot key and turn it on and off during sex but the regular drain never shows a message that its on or working...

You have to turn the deadly drain off, and then turn on the normal drain. If your energy bar is white, drain is off. Pink is normal drain, and red is deadly drain. Deadly drain being on takes precedence over normal drain being on so it will hide it if it's on.

  • 3 weeks later...
Posted

I have an issue when I check nioverride, the changes are kept between the two forms which is fine however my mortal form, while remaining at the same height, get much bigger breasts and asses (even bigger than my succubus form) when I revert to it

the only way for me to fix this is to turn off nioverride

 

don't know if there is a way to work around this bug

Posted
On 3/23/2025 at 4:51 PM, VergilDMX said:

 

Now I can see the perk tree with CSF 2.0, but there is an issue. Every time when I unlock a perk directly from the tree and I close it, the perks are not saved at all in the perk tree view, and I see it without any perk points spent.

May I ask how you got it to work? I placed the file in Data/NetScriptFramework/Plugins but I cannot get the perk tree to open using either the hotkey or the power.

Posted
On 3/25/2025 at 4:32 PM, InJune94 said:

Hello! Loving the mod so far but when I purchase "No Escape" perk it applies to my "mortal form" and not the transformed form. Is that intended? The wording sounds like it should be when I am succubus form? I've tried purchasing it while in mortal and succubus form, tried manually changing speedmult, it also doesn't get refunded when I use "Reset Perks".

Hey, sorry it took so long for me to get around to this, but I can't replicate the issue. The refund is definitely broken and needs to be fixed, but it is applying correctly to the succubus form for me. If you have a log or something where it's happening that might help but it might just be an incompatibility with something.

Posted

@phalancks I also have the hair color conflict with yps and would like to resolve it as I like both mods and would hate to remove this one due to something minor like hair color. I was looking at the transform_body_script and noticed that part of the transform is recording both the mortal and succubus hair color, what would happen if it just didn't record that? If say there was an option for yps players to disable recording just the hair color, would that mess up anything?

Posted (edited)
49 minutes ago, Særtr said:

@phalancks I also have the hair color conflict with yps and would like to resolve it as I like both mods and would hate to remove this one due to something minor like hair color. I was looking at the transform_body_script and noticed that part of the transform is recording both the mortal and succubus hair color, what would happen if it just didn't record that? If say there was an option for yps players to disable recording just the hair color, would that mess up anything?

I just tested it. I'm not 100% sure why I added it, but I'm sure it was to fix a bug of some kind. A quick test with changing races and not changing races seems okay, but I'm not sure if there's something else. It's also possible I added it thinking it was necessary and it actually never was.

 

The main problem is that that means that the hair color does get saved in the preset. So I think what I would need to do instead is offer an option to save the hair color before transforming. Basically the same idea as the NiOverride. I'm not sure how wigs would effect it, but I'll at least test adding the option for the next version.

EDIT: This didn't work, so I'll probably need to add Po3 Extender to make it work. I'll have to test with that.

Edited by phalancks
Posted (edited)

Ok, I appreciate you looking into this. Let me know if there is anything I can do to help!

 

 

EDIT: On another note, I noticed an issue with the energy casting power. I toggled it on and could cast spells for free without draining magicka or energy, it seems that it was setting my spell cost to 0 (like its supposed to) and then figuring out the relevant energy cost, which ends up being 0. The MCM option has it at 1, so should be a direct 1 to 1 magicka to energy cost. This is hardly something I personally am concerned about as I can just work around that and not use the energy casting power (don't really use it anyway), but was curious if it is something encountered before and a conflict I can fix.

Edited by Særtr
Posted
4 hours ago, Særtr said:

EDIT: On another note, I noticed an issue with the energy casting power. I toggled it on and could cast spells for free without draining magicka or energy, it seems that it was setting my spell cost to 0 (like its supposed to) and then figuring out the relevant energy cost, which ends up being 0. The MCM option has it at 1, so should be a direct 1 to 1 magicka to energy cost. This is hardly something I personally am concerned about as I can just work around that and not use the energy casting power (don't really use it anyway), but was curious if it is something encountered before and a conflict I can fix.

This is probably a known compatibility issue with Papyrus Tweaks NG. Using the bSpeedUpNativeCalls = true option breaks Energy Casting. 

Adding Spell to the sScriptClassesToExclude list fixes this, but also means that any benefit gained from bSpeedUpNativeCalls will not apply to Spells.

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