darkangel2041 Posted July 11, 2025 Posted July 11, 2025 Hi phalancks, First, thanks for your work and your mod. I realy love it (especialy the transformation method and the way we can customize it to adjust balance). Great work ! I cannot play without this mod 🙂 I still have a borring issue with the cum textures not reapllied when transforming. I use SCOE and I read some of your comments in this thread. Obviously, my biggest hope is you will be able to find a solution to make COF and SCOE compatible (fingers crossed). In the meantime, I was considering moving back from SCOE to SLACS. But when reading the description again of SLACS, I saw that it use "Effectshaders" instead of "Race menu Overlays". So, if I remember well it is not compatible with dirt mods like Keep it clean or bathing in skyrim renewed ? (So it is probably why I moved to SCOE). Can you tell me witch "cum textures mod" is compatible with COF ? Have a nice day.
phalancks Posted July 13, 2025 Author Posted July 13, 2025 On 7/11/2025 at 3:17 AM, darkangel2041 said: Can you tell me witch "cum textures mod" is compatible with COF ? Anything that uses effect shaders should be compatible. Anything that uses racemenu overlays will get overwritten. Â I don't plan on integrating with SCOE as the author has left the modding scene. It was rolled into PPlus and I will be looking into integrating with it through that.
darkangel2041 Posted July 13, 2025 Posted July 13, 2025 1 hour ago, phalancks said: Anything that uses effect shaders should be compatible. Anything that uses racemenu overlays will get overwritten. Â I don't plan on integrating with SCOE as the author has left the modding scene. It was rolled into PPlus and I will be looking into integrating with it through that. Thanks for your answer. I will give a try to SLACS then... and wait for the integration through PPlus.
RThent Posted July 15, 2025 Posted July 15, 2025 does anyone have an issue with getting the perks to work inside Custom Skills Menu? I'm currently testing mods and I can get the menu to open through the MCM given power (so the mod is working) Â but Custom Skills Menu (currently using the most recent Denji version but also tested with it off ) seems to not recognize json files inside the SKSE folder. A patch located a few post back seems to solve the issue by adding a config file to the NetScriptFramework folder (the older method of adding skills I think). Â but I was wondering if anyone else ran across this issue and maybe found a way to tweak the more recent perk menus to work. or if it's possible that it's a issue with Custom Skills Menu?
phalancks Posted July 15, 2025 Author Posted July 15, 2025 8 hours ago, RThent said: does anyone have an issue with getting the perks to work inside Custom Skills Menu? I'm currently testing mods and I can get the menu to open through the MCM given power (so the mod is working) Â but Custom Skills Menu (currently using the most recent Denji version but also tested with it off ) seems to not recognize json files inside the SKSE folder. A patch located a few post back seems to solve the issue by adding a config file to the NetScriptFramework folder (the older method of adding skills I think). Â but I was wondering if anyone else ran across this issue and maybe found a way to tweak the more recent perk menus to work. or if it's possible that it's a issue with Custom Skills Menu? Â I've had several reports of it not working with Custom Skills Menu. I believe this is because they do not use the correct path for v3 configurations (Data/SKSE/Plugins/CustomSkills). This path changed between v2 and v3. It's also possible they don't support json refs, which I use and is explicitly supported by CSF. Â I do not know of a tweak you can do to CSM to fix it. It would need to be fixed by the authors of those mods. You might be able to try replacing the refs with the actual json structure if that is the issue. Â 1
RThent Posted July 16, 2025 Posted July 16, 2025 6 hours ago, phalancks said: Â I've had several reports of it not working with Custom Skills Menu. I believe this is because they do not use the correct path for v3 configurations (Data/SKSE/Plugins/CustomSkills). This path changed between v2 and v3. It's also possible they don't support json refs, which I use and is explicitly supported by CSF. Â I do not know of a tweak you can do to CSM to fix it. It would need to be fixed by the authors of those mods. You might be able to try replacing the refs with the actual json structure if that is the issue. Â Â Thanks for the quick reply. I tried out replacing the refs and that did work so I guess the refs are unsupported. probably going to stick with the previously posted patch unless an update adds more perks since that one groups all the perks into a single tree. (and I could not get the text in the Denji menu to properly show up) Â but it's good to know that the system is convenient enough to handle temp fixes like that.
Fadilahputra Posted July 16, 2025 Posted July 16, 2025 the mods cannot be ticked active on mods lists. even though on vortex plugins is already enabled did you know any ideas? my skyrim version is 1.5.97
Miauzi Posted July 16, 2025 Posted July 16, 2025 Vor 15 Minuten sagte Fadilahputra: Die Mods können in den Modlisten nicht als aktiv markiert werden. Obwohl die Vortex-Plugins bereits aktiviert sind, haben Sie irgendwelche Ideen? Meine Skyrim-Version ist 1.5.97  I also had problems with my 1.5.97 ... have a look at the linked post to see if the suggested solution helps you Â
Fadilahputra Posted July 16, 2025 Posted July 16, 2025 6 minutes ago, Miauzi said:  I also had problems with my 1.5.97 ... have a look at the linked post to see if the suggested solution helps you  thanks for the answers i appreciate this.
Fadilahputra Posted July 16, 2025 Posted July 16, 2025 16 minutes ago, Miauzi said:  I also had problems with my 1.5.97 ... have a look at the linked post to see if the suggested solution helps you  Vielen dank my friend! It worked like charm!
Fadilahputra Posted July 17, 2025 Posted July 17, 2025 Â 22 hours ago, Fadilahputra said: Vielen dank my friend! It worked like charm! Updates: the drains cloudn't work the energy gauge didn't increase even though i already activate the drains to death and modify the energy drain value to max. is there any idea why?
phalancks Posted July 17, 2025 Author Posted July 17, 2025 10 hours ago, Fadilahputra said: Â Updates: the drains cloudn't work the energy gauge didn't increase even though i already activate the drains to death and modify the energy drain value to max. is there any idea why? Assuming that drain is enabled, the most common issue is that the victim needs to orgasm to be drained. Does the drain effect play?
Fadilahputra Posted July 20, 2025 Posted July 20, 2025 On 7/18/2025 at 1:51 AM, phalancks said: Assuming that drain is enabled, the most common issue is that the victim needs to orgasm to be drained. Does the drain effect play? yeah the drain effect played but the energy doesn't increase after the animation.
phalancks Posted July 20, 2025 Author Posted July 20, 2025 1 hour ago, Fadilahputra said: yeah the drain effect played but the energy doesn't increase after the animation. Then I'll need a papyrus log to troubleshoot.
tektakkkk Posted July 31, 2025 Posted July 31, 2025 I love your mod brother, i think it's nearly perfect the only thing it's missing to my taste is the kissing drain feature from PSQ!!! God i wish you implemented it somehow
phalancks Posted August 4, 2025 Author Posted August 4, 2025 On 7/31/2025 at 3:34 PM, tektakkkk said: I love your mod brother, i think it's nearly perfect the only thing it's missing to my taste is the kissing drain feature from PSQ!!! God i wish you implemented it somehow If you install A Skyrim Kiss, you can drain with the kiss in that. Though I haven't tested that integration in a while.
Miauzi Posted November 1, 2025 Posted November 1, 2025 (edited) Well, there are some things you thought would never happen again. I switched to Advanced Eraser (1170) over six months ago and I'm installing my mods with MO2 instead of Vortex.  Everything's going great... until I try to install this mod. Yes, the mod is installed, and I can access it in-game using the item spawner... but a familiar problem occurs: the mod doesn't appear in the MCM. Even the `setstage` command (to force a reload of the MCM) has no effect.  On Skyrim SE (1.5.97), all of this worked thanks to "bees"—now I'm looking at Advanced Eraser...  I have CoL way down in my loadout list.  Addendum: I created a new character and activated the Papyrus Log. It lists a number of problems with various mods – there are also entries related to CoL. Quote [11/11/2025 - 12:48:08AM] Error: Script nl_mcm cannot be bound to CoL_MCM_Quest (8809E1AE) because the script does not exist or is not currently loaded [11/11/2025 - 12:48:08AM] Error: Script CoL_MCM_Transform_Page cannot be bound to CoL_MCM_Quest (8809E1AE) because the script does not exist or is not currently loaded [11/11/2025 - 12:48:08AM] Error: Unable to bind script CoL_MCM_Status_Page (CoL_MCM_Status_Page->nl_mcm_module) to CoL_MCM_Quest (8809E1AE) because their base types do not match [11/11/2025 - 12:48:08AM] Error: Unable to bind script CoL_MCM_Widgets_Page (CoL_MCM_Widgets_Page->nl_mcm_module) to CoL_MCM_Quest (8809E1AE) because their base types do not match [11/11/2025 - 12:48:08AM] Error: Unable to bind script CoL_MCM_Advancements_Page (CoL_MCM_Advancements_Page->nl_mcm_module) to CoL_MCM_Quest (8809E1AE) because their base types do not match [11/11/2025 - 12:48:08AM] Error: Unable to bind script CoL_MCM_Powers_Page (CoL_MCM_Powers_Page->nl_mcm_module) to CoL_MCM_Quest (8809E1AE) because their base types do not match [11/11/2025 - 12:48:08AM] Error: Unable to bind script CoL_MCM_Compatibilities_Page (CoL_MCM_Compatibilities_Page->nl_mcm_module) to CoL_MCM_Quest (8809E1AE) because their base types do not match [11/11/2025 - 12:48:08AM] Error: Unable to bind script CoL_MCM_Settings_Page (CoL_MCM_Settings_Page->nl_mcm_module) to CoL_MCM_Quest (8809E1AE) because their base types do not match [11/11/2025 - 12:48:08AM] Error: Unable to bind script CoL_MCM_Hotkeys_Page (CoL_MCM_Hotkeys_Page->nl_mcm_module) to CoL_MCM_Quest (8809E1AE) because their base types do not match  Here is the complete log Papyrus.0.log  Addendum 2: The problem has been solved – I had downloaded one of the required prerequisites but hadn't installed it (so the problem was me!).  https://www.nexusmods.com/skyrimspecialedition/mods/49127?tab=description  Edited November 11, 2025 by Miauzi
Wiwilotta Posted December 9, 2025 Posted December 9, 2025 I made all by the book and mod worjed fine untill I killed some bandits and opened racemenu This happens. No matter the save or game reboot, every time. Any Idea how to fix? https://jumpshare.com/s/PEJUFpkuK68VtqBsb2qw
Miauzi Posted December 10, 2025 Posted December 10, 2025 Vor 16 Stunden sagte Wiwilotta: Ich habe alles nach Anleitung gemacht und die Mod funktionierte einwandfrei, bis ich ein paar Banditen getötet und das Rennmenü geöffnet habe. Das passiert. Egal ob Spielstand oder Spielneustart, jedes Mal. Irgendeine Idee, wie man das beheben kann? https://jumpshare.com/s/PEJUFpkuK68VtqBsb2qw  Why do you open the "Race Menu"?  What is done only once? -> To customize the Succubus's "demonic" form.  You return and save.  The transformation is triggered with the key assigned in the MCM itself - re-entering the Race Menu is not necessary!  It's best to set all of this at the start of the game, for example, in the LAL dungeon cell.  If you want to assign a different outfit for the "mortal" or "demonic" form, this is done via the MCM... you can also change this later in the game as you wish... but always via the MCM.
Wiwilotta Posted December 11, 2025 Posted December 11, 2025 12 hours ago, Miauzi said:  Why do you open the "Race Menu"?  What is done only once? -> To customize the Succubus's "demonic" form.  You return and save.  The transformation is triggered with the key assigned in the MCM itself - re-entering the Race Menu is not necessary!  It's best to set all of this at the start of the game, for example, in the LAL dungeon cell.  If you want to assign a different outfit for the "mortal" or "demonic" form, this is done via the MCM... you can also change this later in the game as you wish... but always via the MCM. I play RFAB with all the lewd stuff on top I was re-entering racemenu bc at one moment I decided to add smp tail, claws, and some body-paints to succubus form, and it was after I killed some bandits  Anyway, original problem with PC head replacement with random killed bandit head upon entering racemenu fixed itself when I travelled from Helgen to Whiterun and then to Riften 🤔  Actually I had character who already was at Lvl16 with ton of story behind, and I decided to download Children of Lilith bc when I suddenly got Curse from SL Hormones it was so cool, but no customization of succubus form and lack of exclusive abilities left me underwhelmed. Damn IWant Widgets requirement forced to start new game, but beside that all cool now.Â
Dieseldude88 Posted December 13, 2025 Posted December 13, 2025 not getting any exp when I drain, I even removed deadly drainers just to make sure ( I had it because I was coming over from PSQ ) I get the notification draining is on, I get energy, I am in suc form. idk
nuclearstorm Posted December 22, 2025 Posted December 22, 2025 (edited) Would it be possible to apply the visual effects from the "Frozen Electrocuted Combustion" mod (Life drain spells) on NPCs who get drained to death? It would add more visual feedback with the corpses getting visually aged or turned into a Draugr like state. I believe just adding a single tick of the vanilla life drain spell on the drained victim after the kill command could do the trick.   Edited December 22, 2025 by nuclearstorm
Zenarah Posted December 24, 2025 Posted December 24, 2025 Have used some succubus mods over the years and i really love this one. Hassle free set up on making human form and succubus form! Was curious on progression with the three trees though if maybe future planned stuff. I know there is that combat power that allows you to have your way with someone, Though most defeat mods have some kind of feature that just down NPC and you get options to do multiple things with them. Some questions was wondering were Will there be a like sneak feed ability you unluck through like one of the other paths maybe, Like how vampire has sneak feed though for succubus would be something similar or sleep/dream related. That being it don't alarm anyone as long as they dont have line of sight or vision of Player. More spells like maybe some kind of conjured minions. Like after you have drained so many souls can summon a familiar. I have tried a few other mod spells that can start stuff on sleeping targets how ever soon as the act is done even when no one can actually see them usually ends up alerting everyone near by and or gaining a huge bounty.
nicolasL33 Posted February 13 Posted February 13 Hello, I have a small problem and I hope someone has a solution. My problem is that when I play, every time I die, my character's face changes and becomes ugly... however, if I restart the game, my character's face returns to normal. I mainly use this mod for the transformation. Has this ever happened to anyone else? Is it an incompatible mod that isn't listed?
estheman123 Posted March 29 Posted March 29 Hey! This is a really cool mod and I wanted to add it to my mod list is there anyway you could get OBody NG to work even if its a patch? Id really appreciate that thank you!
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