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Sexy mods for total war warhammer 3


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Posted

Well, share some new pictures of my mod. It is progressing, please be anticipating?I have to say the Warhammer III has a fantastic art team, there are so many excellent resources can be used in original version.

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Posted (edited)
4 hours ago, AstroCat00 said:

Thanks, now we just need someone to upload LIG's Khalida. I assume someone must have saved it local before it was taken down.


I have a copy that survived the purge. I've been holding off in the hops LIG would upload it to the nexus or here, but I'll drop it here to tide people over.
[LIG]Khalida.pack

Edited by Guncher
Posted (edited)

Did a very minor bit of research and found out that there are some people doing custom animations already in game. 


So this got me thinking. Would it be possible to do lewd combat animations?

I can see problems with this. For one, most of the combat animations tend to be pretty short, finishing on average in 4-5 seconds. So.. a mod that would add in lewd combat animations would definitely disrupt the flow of combat, as most animations would probably have to reach at least 20-30 seconds. This basically means if an entity engages in an animation, they're locked into that animation until its done, right? Now one can say "Well you can just lock their health stats and what not (Which is what usually happens) while they're performing the animation." Trouble is, what if you need that unit somewhere else?

Well, I thought of a work around that's pretty easy. Basically, the animation trigger should boil down to one thing. 1. The entity being aggressed is basically going to die, so essentially a 'kill' animation. Now in regards to it being a kill animation, the next part makes this workaround so much easier. Basically if the unit performing the animation is told to move, they will cancel the lewd animation and the aggressed entity would ragdoll as normal. While in combat, enemies of the aggressor should ignore them (As to not waste precious vigor/ammo on attacking an entity that can't be harmed. (Perhaps a special effect could be placed on individual entities when engaging in the animation?

(Could even make it where all unit kills have to be animated kills unless ranged [For obvious reasons])

Either way, I think this would be a simple way to incorporate combat sex into the game. There's already a way to make custom kill animations, there should be ways to do everything else with relative ease I'd think.

Let me know what you all think! (I do not have the skills or talent to make a mod encompassing this idea, but I figure modders here might?)

 

 

Edited by Screws
Posted (edited)
12 hours ago, zeta0080 said:

Well, share some new pictures of my mod. It is progressing, please be anticipating?I have to say the Warhammer III has a fantastic art team, there are so many excellent resources can be used in original version.

31.png

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35.png

37.png

Will it updated soon?Can‘t wait to play with it.

Edited by SirenMig
Posted
8 hours ago, Guncher said:


I have a copy that survived the purge. I've been holding off in the hops LIG would upload it to the nexus or here, but I'll drop it here to tide people over.
[LIG]Khalida.pack

 

Was this for WH3 or 2?

 

Also LIG said he's not going to upload anywhere else as he doesn't want to make CA mad after his mods got purged. I wouldn't be surprised if future mods are toned down too to be safe.

Posted
35 minutes ago, Pickle86 said:

 

Was this for WH3 or 2?

 

Also LIG said he's not going to upload anywhere else as he doesn't want to make CA mad after his mods got purged. I wouldn't be surprised if future mods are toned down too to be safe.

That is very sad... Such a shame. But I kinda expected it to be fair. If you work hard on something and it gets banned, repeatedly, it would put you off.

Posted
7 hours ago, Pickle86 said:

 

Was this for WH3 or 2?

 

Also LIG said he's not going to upload anywhere else as he doesn't want to make CA mad after his mods got purged. I wouldn't be surprised if future mods are toned down too to be safe.

It's the WH3 copy.

Posted

I have updated my mods in Nexus. But now I only upload the resources pack and two factions. Other factions will be uplaoded one by one in the future if I have time.

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Posted (edited)
15 hours ago, Screws said:

@LazyIcarus As an experienced modder, what is your take on this? (Sorry for ping, just curious)

I've known about the matched combat animations mod for a couple of months now, and it's quite exciting. The matched animations aren't restricted to only kill animations. So for sufficiently motivated animators, they can for sure create synced sex animations between units or lords. Something I looked into a while back is triggering animations on skill usage (Miao stage 6 has a Get Bred ability where she locks down an enemy unit), but that involves the CSC (composite scene) system that hasn't been decoded yet.

 

Actually this might be possible even without the CSC system by adding in an additional slot to Miao's spell casting animations, and using it as a wind-down animation. For example, her transform to and from dragon form uses the rebirth windup stance, which calls the REBIRTH and REVIVE slots in the animation set.

image.png.65730d410ccdcaa44ee0e04b62baf114.png

image.png.f88885883f487ce3b0a14d38bb18dd72.png

These stance enums are not modifiable, but it could be possible for example to use some unused stances like `taunt` or `raise_weapon` to create the appropriate wind-down stance. Would have to dive deeper into what animation slots that stance corresponds to, but this seems doable.

image.png.7ecab8a21d834591680f15ee51c346ac.png

 

Actually considering this problem now with more experience, I'm going to take another look at it...

Edited by LazyIcarus
Posted (edited)
1 hour ago, LazyIcarus said:

I've known about the matched combat animations mod for a couple of months now, and it's quite exciting. The matched animations aren't restricted to only kill animations. So for sufficiently motivated animators, they can for sure create synced sex animations between units or lords. Something I looked into a while back is triggering animations on skill usage (Miao stage 6 has a Get Bred ability where she locks down an enemy unit), but that involves the CSC (composite scene) system that hasn't been decoded yet.

 

Actually this might be possible even without the CSC system by adding in an additional slot to Miao's spell casting animations, and using it as a wind-down animation. For example, her transform to and from dragon form uses the rebirth windup stance, which calls the REBIRTH and REVIVE slots in the animation set.

image.png.65730d410ccdcaa44ee0e04b62baf114.png

image.png.f88885883f487ce3b0a14d38bb18dd72.png

These stance enums are not modifiable, but it could be possible for example to use some unused stances like `taunt` or `raise_weapon` to create the appropriate wind-down stance. Would have to dive deeper into what animation slots that stance corresponds to, but this seems doable.

image.png.7ecab8a21d834591680f15ee51c346ac.png

 

Actually considering this problem now with more experience, I'm going to take another look at it...

I'mma be honest, I'm too dumb to remotely understand any of that and you're clearly speaking the language of the gods XD

I'm guessing the composite system is something to do with animations involving multiple units?

However, it's still neat that things are way more possible!

Edited by Screws
Posted
2 hours ago, theendofrim said:

Added a new unit to the Beastmen mod - Corrupted Elves
 

151721148_TotalWarWarhammerIIIScreenshot2022_10.05-19_22_22.06(2).thumb.jpg.046a14c29b1079fd69054e99fb8363ef.jpg

In that same vein, do you fancy making some female minotaur's? Either a full unit, or just a few mixed in with the regular taurs?

 

https://rule34.xxx/index.php?page=post&s=view&id=4434706

 

Some thing like this, or this:

 

https://rule34.xxx/index.php?page=post&s=view&id=4938336

 

Or a mid point between the two. Just coz I think that would fit in just nicely. 

Posted
23 hours ago, Screws said:

Did a very minor bit of research and found out that there are some people doing custom animations already in game. 


So this got me thinking. Would it be possible to do lewd combat animations?

I can see problems with this. For one, most of the combat animations tend to be pretty short, finishing on average in 4-5 seconds. So.. a mod that would add in lewd combat animations would definitely disrupt the flow of combat, as most animations would probably have to reach at least 20-30 seconds. This basically means if an entity engages in an animation, they're locked into that animation until its done, right? Now one can say "Well you can just lock their health stats and what not (Which is what usually happens) while they're performing the animation." Trouble is, what if you need that unit somewhere else?

Well, I thought of a work around that's pretty easy. Basically, the animation trigger should boil down to one thing. 1. The entity being aggressed is basically going to die, so essentially a 'kill' animation. Now in regards to it being a kill animation, the next part makes this workaround so much easier. Basically if the unit performing the animation is told to move, they will cancel the lewd animation and the aggressed entity would ragdoll as normal. While in combat, enemies of the aggressor should ignore them (As to not waste precious vigor/ammo on attacking an entity that can't be harmed. (Perhaps a special effect could be placed on individual entities when engaging in the animation?

(Could even make it where all unit kills have to be animated kills unless ranged [For obvious reasons])

Either way, I think this would be a simple way to incorporate combat sex into the game. There's already a way to make custom kill animations, there should be ways to do everything else with relative ease I'd think.

Let me know what you all think! (I do not have the skills or talent to make a mod encompassing this idea, but I figure modders here might?)

 

 

I would love to see something like this as more sexy models are modded into the game, although those would have to be added before any animation stuff could be made, otherwise you'd have a bunch of armored models going at each other looking quite funny.

 

Then there's also the question of models like the centigors with elves strapped beneath them - they wouldn't be able to have a mating animation, but would the game be able to tell the difference and limit animations to certain types of models within a unit?

Posted
13 hours ago, zeta0080 said:

I have updated my mods in Nexus. But now I only upload the resources pack and two factions. Other factions will be uplaoded one by one in the future if I have time.

3.png

7.png

45.png

52.png

 

Thank you for the hard work here, it's really massive what you did so far. :D

I tried to port a few of your works to Total War Warhammer 2 with a few modifications to your pack files but it seems you're using different textures for a lot of these models so it's not fully compatible. I managed to make the Empire work with the units, vampire coast as well.

Posted
42 minutes ago, Maragash said:

 

Thank you for the hard work here, it's really massive what you did so far. :D

I tried to port a few of your works to Total War Warhammer 2 with a few modifications to your pack files but it seems you're using different textures for a lot of these models so it's not fully compatible. I managed to make the Empire work with the units, vampire coast as well.

Warhammer III used the different materitals with WHII. That's the reason why some models look not good in previous version as I made them with WHII resoureces. The new updates will be using Warhammer III resources, and they will also be something wrong in WHII.

Posted (edited)
1 hour ago, zeta0080 said:

Warhammer III used the different materitals with WHII. That's the reason why some models look not good in previous version as I made them with WHII resoureces. The new updates will be using Warhammer III resources, and they will also be something wrong in WHII.

i love your work bro, there is a bug with alarielle tho. The skin in the campaign map is bugged idk. Thanks anyway, amazing mod

Edit: also, with the update, khalida have base skin and repanse is invisible.. sad, but maybe its only me-me

Edited by Asunama8
missed some informations
Posted
12 hours ago, theendofrim said:

Added a new unit to the Beastmen mod - Corrupted Elves
 

151721148_TotalWarWarhammerIIIScreenshot2022_10.05-19_22_22.06(2).thumb.jpg.046a14c29b1079fd69054e99fb8363ef.jpg

Really not bad! If you do the same thing with the wood elves, I'm interested in replacing the male archers with women as with the mode already present with the wardancers.

Posted
53 minutes ago, Asunama8 said:

i love your work bro, there is a bug with alarielle tho. The skin in the campaign map is bugged idk. Thanks anyway, amazing mod

Edit: also, with the update, khalida have base skin and repanse is invisible.. sad, but maybe its only me-me

It may be mods conflict with other reskin mods. To add blood effect, I need to let both lords and units share the same skin color, or everyone's skin will be very pale. Anyway, I'm reworking the mod, some bugs will be fixed in the future.

Posted
6 hours ago, theendofrim said:

The sheer scope of creating sync'd sex animations for a wide variety of units while being unable to hit mainstream due to obvious reasons makes it hard to believe this would ever be taken on.

 

But who knows, some people here are very talented. 

While that is true, NEVER under estimate the power of BOOBS!

Posted (edited)

Are all these modes done with Asset editor or is there another program you use for reskins? if so I would like to know them, after seeing all that I want to get started too. My only experience in this and Skyrim SE.

Edited by riheyedi

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