Jump to content

Setav modav or forceav for magicka points?


Recommended Posts

Posted

Everyone saying something diffrent my God. Can someone explain wich to use if i want to give my pc 1000 magicka from a new game? 

 

So i want to start after leaving Helgen with 1000 magicka instead of 100. 

Some say setav will reset, the other say it will break you character (how, idk)

Others say to use modav wich simply add extra points permanently. While another says to use force. 

 

I don't want locked debuffs or this won't happen or no regeneration. I just want to simply add another 900 points to magicka as if it was vanilla itself. 

 

Thanks 

Posted

...

 1) if You want You can just edit race... just give it 1000 starting magicka...

all NPCs will have 1000 magicka too... but they are cheating anywaa so whats the difference?

 

 2) You can make Ability... this will make You magicka green color text in skill tree view... but u will have perm +1000 magicka or whatever You want...

 

 3) You can just use SetAV ?... 

Actor Values are saved in Save Game... so once u set it its set...

 

 

I don't know for what u need that... but there...

 it took me like 10 minutes to make Mod... here it comes... Special mod made just for you...

 

 "Cap Setter"

This mod allows You to set Health, Stamina, Magicka to anything You like... ( unless u want more than 10.000 points or less than 1 xDD )

 

Req:

 - Skyrim

 - SKSE

 - SkyUI

 

[Tobi] CapSetter.rar

 

Screenshots:

Spoiler

20220404222030_1.jpg.3e7a2d61af477a6038649c3a0a2134d5.jpg

Spoiler

20220404222037_1.jpg.24855235d25c008e9d7cd4d237c6f645.jpg

Spoiler

image.png.2c60d8785fe1453b1a9d822c7c4c85f0.png

 

Posted

Thanks, but no mods no alternatives. I want an answer.

 

Your answers is setav. without explaining anything. There are people having issues with that command saying the stats resets after loading a save.

Others say it will permanently lock it at that number.

Other ls say debuff and buffs stopped working.

And you say it's saved on save game (i assume after saving the game) 

 

Posted
1 minute ago, KoolHndLuke said:

Just set it as an enchantment on a ring or something. All kinds of fun to be had with those. :D

 

I have a ring with unlimited magicka. Only i have some modded spells that has the higher magicka the higher the damage. 

With 100 magicka that spell is useless and i don't want to put points into magicka ?

Posted
33 minutes ago, Back2friday said:

Thanks, but no mods no alternatives. I want an answer.

 

Your answers is setav. without explaining anything. There are people having issues with that command saying the stats resets after loading a save.

Others say it will permanently lock it at that number.

Other ls say debuff and buffs stopped working.

And you say it's saved on save game (i assume after saving the game) 

 

 

...

 

Changes to the below actor values, if modified with SetActorValue - Actor for instance, will not persist in consecutive saves.
Aggression
Assistance
BowSpeedBonus
BrainCondition
CarryWeight
Confidence
CritChance
DamageResist
EnduranceCondition
EquippedItemCharge
EquippedStaffCharge
HealRate
InventoryWeight
LeftAttackCondition
LeftMobilityCondition
MagickaRate
Mass
MeleeDamage
Mood
Morality
NormalWeaponsResist
PerceptionCondition
RightAttackCondition
RightMobilityCondition
SpeedMult
StaminaRate
UnarmedDamage
VoiceRate

 

Changes to below values are permament with SetAv 

Attributes

Health

Magicka

Stamina

Skills

OneHanded

TwoHanded

Marksman (Archery)

Block

Smithing

HeavyArmor

LightArmor

Pickpocket

Lockpicking

Sneak

Alchemy

Speechcraft (Speech)

Alteration

Conjuration

Destruction

Illusion

Restoration

Enchanting

AI Data

Aggression

Confidence

Energy

Morality

Mood

Assistance

WaitingForPlayer

Other Statistics

HealRate

MagickaRate

StaminaRate

attackDamageMult (try 5 for good ex.)

SpeedMult

ShoutRecoveryMult (Handles the shout cooldowns)

WeaponSpeedMult (values of 1 to 5 work well, 0 to reset)

InventoryWeight

CarryWeight

CritChance

MeleeDamage

UnarmedDamage

Mass

VoicePoints

VoiceRate

DamageResist

DiseaseResist

PoisonResist

FireResist

ElectricResist

FrostResist

MagicResist

Paralysis

Invisibility

NightEye

DetectLifeRange

WaterBreathing

WaterWalking

JumpingBonus

WardPower

WardDeflection

EquippedItemCharge

EquippedStaffCharge

ArmorPerks

ShieldPerks

BowSpeedBonus

DragonSouls

User-Defined Actor Values

Variable01-Variable10

Obsolete/Unused

CombatHealthRegenMultMod

CombatHealthRegenMultPowerMod

PerceptionCondition

EnduranceCondition

LeftAttackCondition

RightAttackCondition

LeftMobilityCondition

RightMobilityCondition

BrainCondition

IgnoreCrippledLimbs

Fame

Infamy

FavorActive

FavorPointsBonus

FavorsPerDay

FavorsPerDayTimer

BypassVendorStolenCheck

BypassVendorKeywordCheck

LastBribedIntimidated

LastFlattered

Posted

This is exactly what im talking about. Now we have 2 answers. 

Setav and forceav.. 

 

So wich one should i use? 

Favor goes to forceav because ive read too many complaints about setav 

Posted

player.setav magicka N will set the value to N.

-  I had problems with my values dropping back to the before values on subsequent save loads when I first started using it. Not sure if I did something wrong or what, (it was aong time ago) but after a few of those, I stopped using it and used modav instead. 

 

player.modav magicka N *adds* N to your present value.

- I've experienced no problems using modav.

 

you can find out more about each command at these skyrimcommands.com links: setav and modav 

Posted
18 hours ago, anjenthedog said:

player.setav magicka N will set the value to N.

-  I had problems with my values dropping back to the before values on subsequent save loads when I first started using it. Not sure if I did something wrong or what, (it was aong time ago) but after a few of those, I stopped using it and used modav instead. 

 

player.modav magicka N *adds* N to your present value.

- I've experienced no problems using modav.

 

you can find out more about each command at these skyrimcommands.com links: setav and modav 

 

Alright so you actually use it on SE. Thank you. I will try modav and forceav when ready. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...