MilsPils Posted October 16, 2022 Posted October 16, 2022 Just want to reiterate the SBCS322 active script spam, looks like this for the latest version. Should I uninstall immediately or is this harmless?
Blackbird Wanderer Posted October 17, 2022 Author Posted October 17, 2022 1 hour ago, MilsPils said: Just want to reiterate the SBCS322 active script spam, looks like this for the latest version. Should I uninstall immediately or is this harmless? Harmless, but also can (possibly) be cleaned using a utility program on an existing save. As described in a previous post, the remedy to the source of this issue will be available in the next version.
Leela2076 Posted October 19, 2022 Posted October 19, 2022 On 10/5/2022 at 11:20 AM, Blackbird Wanderer said: Examined the conditions and your Speechcraft ability is only one of them. There's also a degree of trust at stake and if you've behaved in any way such that the Captive does not believe you have her best interests in mind, she'll listen to your proposition but never really consider doing as you suggest with your silver tongued entreaty. She already has a plan, and this dialogue determines if you are able to talk her out of that plan. That's a different proposition than suggesting something to someone who has no plan. Thanks for clarifying the mechanics of the persuasion there. Knowing how it's supposed to work, it's working as expected.
Naps-On-Dirt Posted October 22, 2022 Posted October 22, 2022 (edited) I haven't added or removed any mods since my last playthrough, but just started another run yesterday and I finally got to Giraud today, he sent me to find some kitties, but Ri'saad doesn't have any dialogue for this quest. I'm on .98g patch 4 LE. Unsure what could be interfering. The other leaders are on the road so I haven't found them yet, was just fast travelling to their spots to look for them. I'll go find them and see if they have it. Ohh, I just did an sqv and SBCSV is missing its References. Crap, guess the quest didn't initialize properly, I hope I have a save before talking to Giraud that isn't too far before that. Edited October 22, 2022 by Naps-On-Dirt
Naps-On-Dirt Posted October 23, 2022 Posted October 23, 2022 It happened again, this time on the quest to go back to Taarie to pick up the item. None of SBCSV's references are set, and reloading before the timer is up hasn't fixed it. Is there a setstage or something I can do to force the references to be reapplied?
Blackbird Wanderer Posted October 24, 2022 Author Posted October 24, 2022 17 hours ago, Naps-On-Dirt said: Is there a setstage or something I can do to force the references to be reapplied? Don't think so . . . and there's backup processes that are failing too that detect when those aren't filled and force fill them. No idea why that's happening and the error has not been ever replicated in the test environment AFAIK.
Naps-On-Dirt Posted October 24, 2022 Posted October 24, 2022 (edited) 2 hours ago, Blackbird Wanderer said: Don't think so . . . and there's backup processes that are failing too that detect when those aren't filled and force fill them. No idea why that's happening and the error has not been ever replicated in the test environment AFAIK. Yay I broke it in a new way! But it doesn't seem like I can recover from this if I don't have a far enough back save. Ok well I did something. I was gonna try to use SSQ to force values back into the quest variables, but I can't remember the 'set' command to do it. Looking in help, I see the SetQuestAliases command, so I tried running that on SBCSV and most of the aliases got filled, including the one for Taarie! I was shocked and amazed. But sadly she still doesn't have the dialogue to pick up the item. Edited October 24, 2022 by Naps-On-Dirt
Naps-On-Dirt Posted October 24, 2022 Posted October 24, 2022 I think I can fix it, using SSQ and ForceRefIntoAlias, but I need to know which alias is the target of stage 30. SQT shows the target as blank, which is why I assume Taarie doesn't have the dialogue. SetQuestAliases filled in most of them but a few were left blank, Ne, H04, SO, Co, and p.
Blackbird Wanderer Posted October 25, 2022 Author Posted October 25, 2022 14 hours ago, Naps-On-Dirt said: SetQuestAliases filled in most of them but a few were left blank, Ne, H04, SO, Co, and p Some of those are filled as the Quest progresses; i.e., they don't fill on Quest initialization.
GamerLat Posted November 2, 2022 Posted November 2, 2022 Hi BlackBird, I'm on LE after ask for Captives to Jarls or BarTenders in Markat and Winterhold I get 3 Quest and rescue the captives in Reach Cliff Camp, Frostdrake Dragon, Uttering Hills Cave, But looks like the stages quest doesn't was updated, because still asking to explore and liberate captives, even there is NO new CAPTIVES inside So Whats Going On? Why I can't any more quest even asking others jarls and bartenders? Thanks for your help ...
Billy1969 Posted November 3, 2022 Posted November 3, 2022 (edited) Using Skyrim SE 1.5.97, latest patch from this thread, I released the first captive a while ago (plus 2 ingame weeks at least) and not a single steward has new information, I also cleaned a bunch of bandit camps, some with empty cages and never saw a second captive, something might be stuck, I could continue to the guy with the weird accent in Winterhold Mages Guild and he told me Neyna and the vampire mage in Solitude could release captives from their bounds also but as I wrote I have yet to find another captive... Edited November 3, 2022 by Billy1969
pxd2050 Posted November 4, 2022 Posted November 4, 2022 (edited) Where can I download the script source ? Want to translate MCM menu. In addition, after installing TDF, a messagebox will appear at the beginning of the game, as shown below,I want to delete it. Edited November 4, 2022 by pxd2050
jb136 Posted November 9, 2022 Posted November 9, 2022 Hey, First off, I want to say thanks so much for all your hard work in making this mod. It is great. My question is simple, but I hope its not rude. Is this mod safely playable in its current form? I remember the older version of this mod and loved the concept. Unfortunately, it often broke my game. And it had a lot of problems, too. I love the concept of the mod, it's something I think skyrim has been sorely lacking. What's the point of bandits if they don't kidnap women? Isn't that what bandits do? I hope my question isn't rude, but I've been holding off playing this mod because it is listed as WIP. Sometimes, WIP means you intend to keep updating it. Sometimes it means its in more of an alpha stage. (I'm grateful for all the beta and alpha testers out there, unfortunately that's not something that I have the talent to do) 1
Blackbird Wanderer Posted November 9, 2022 Author Posted November 9, 2022 Sorry for the delayed response. Just returned from traveling. On 11/2/2022 at 7:32 PM, GamerLat said: So Whats Going On? Why I can't any more quest even asking others jarls and bartenders? Unsure. See if "StartQuest SBCRecovery " clears your journal. On 11/3/2022 at 2:00 PM, Billy1969 said: I could continue to the guy with the weird accent in Winterhold Mages Guild and he told me Neyna and the vampire mage in Solitude could release captives from their bounds also but as I wrote I have yet to find another captive... You have to pursue the quest to translate the transcription of the Mazken conversation. No new Captives generate until it's complete. On 11/4/2022 at 3:07 PM, pxd2050 said: Where can I download the script source ? Sorry, source code will not be released due to the previous behavior of some bad actors. On 11/4/2022 at 3:07 PM, pxd2050 said: In addition, after installing TDF, a messagebox will appear at the beginning of the game, as shown below,I want to delete it. Not sure why TDF would affect this. SBC is tested regularly with TDF installed. There's a use agreement messagebox with SBC, but it has an "Agree" / "Disagree", not an Ok. It's possible this messagebox isn't from SBC at all. The one from SBC looks like this, though it may vary depending on LE/SE/AE or font mods: " ******* Sexy Bandit Captives ******* ***** Kept on Lover's Lab only!!! ***** New Game / First Time Installation: No permission is given to alter, adapt, copy, modify, convert to other games/versions, redistribute, or upload any part of this mod without the author's direct written consent. " On 11/4/2022 at 3:07 PM, pxd2050 said: Want to translate MCM menu. Which would be a violation of the use agreement.
Blackbird Wanderer Posted November 9, 2022 Author Posted November 9, 2022 8 hours ago, jb136 said: Is this mod safely playable in its current form? No reports of game destruction have been reported - YMMV. Unknown and seemingly random CTDs are known to happen, but that's a game engine and mod load issue. The WIP tag just means the mod is still in development. However, the current content developed thus far is playable and some users have reported making it through all 90 captives. Many fixes have already been applied in response to user reported issues, as well as some workarounds developed. Make sure you have the most current version, and the most recent patch applied. (v0.98e / Patch 4)
dependent_flamingo Posted November 13, 2022 Posted November 13, 2022 Hi, Haven't been able to start the mod despite getting the license agreement and the "proceed, adventurer" popup messages - I've been checking up and down all four note locations (even using spells to highlight book/note type objects) and there is nothing to be found. MCM works fine. Tried various combinations of generally gutting my load order and starting new games for the express purpose of figuring out what the issue was, but still can't get the notes to appear. Obviously, cheating every book-type item from the mod into my inventory didn't do anything either. I do have the latest version, I have KSHairdos, I ran FNIS, I don't really see any other issues besides the notes failing to exist. Playing on LE. I can't find any fixes for anything similar in the thread so far, but that might just be my reading comprehension failing me. As far as I know, I removed anything that could have possibly modified any of those four locations. Am I just going insane?
dependent_flamingo Posted November 13, 2022 Posted November 13, 2022 Update: pop-up message boxes are no longer showing, but MCM is still registered. I think I may have fucked up something permanently because in a fit of frustration at starting yet another new game I decided to click "Disagree" on the first menu just to see what it would do. (I... may be stupid. I am so, so sorry.) Unsure if that's permanently screwed over my ability to run the mod despite an attempt at reinstalling.
dependent_flamingo Posted November 16, 2022 Posted November 16, 2022 Update to the update: Am getting dialogue options with stewards about what I believe are radiant captive locations, but they don’t actually give me any quests or markers. Still cannot find any notes. Help!
Blackbird Wanderer Posted November 16, 2022 Author Posted November 16, 2022 4 minutes ago, dependent_flamingo said: Update to the update: Am getting dialogue options with stewards about what I believe are radiant captive locations, but they don’t actually give me any quests or markers. Still cannot find any notes. Help! Have you selected the Quest in the Journal so it shows the markers?
dependent_flamingo Posted November 16, 2022 Posted November 16, 2022 18 hours ago, Blackbird Wanderer said: Have you selected the Quest in the Journal so it shows the markers? It doesn’t add any quest to the journal to begin with I don’t have anything relating to SBC showing up in there.
GamerLat Posted November 16, 2022 Posted November 16, 2022 On 11/9/2022 at 4:11 PM, Blackbird Wanderer said: No reports of game destruction have been reported - YMMV. Unknown and seemingly random CTDs are known to happen, but that's a game engine and mod load issue. The WIP tag just means the mod is still in development. However, the current content developed thus far is playable and some users have reported making it through all 90 captives. Many fixes have already been applied in response to user reported issues, as well as some workarounds developed. Make sure you have the most current version, and the most recent patch applied. (v0.98e / Patch 4) Could there be a Conflict with the Buxom Yuriana Mod LE? many times they coincide in Location, my last mission to rescue captives in Mzinchaleft Ruin's, everything was going well until the quest Mark suddenly disappeared, I never found the captives and since there I have not flown to receive more missions I hope this helps
Blackbird Wanderer Posted November 17, 2022 Author Posted November 17, 2022 On 11/13/2022 at 5:23 AM, dependent_flamingo said: Haven't been able to start the mod despite getting the license agreement and the "proceed, adventurer" popup messages - I've been checking up and down all four note locations (even using spells to highlight book/note type objects) and there is nothing to be found. MCM works fine. Tried various combinations of generally gutting my load order and starting new games for the express purpose of figuring out what the issue was, but still can't get the notes to appear. Obviously, cheating every book-type item from the mod into my inventory didn't do anything either. You may have missed something in this approach. Try spawning the note in the cell it's supposed to be found. Each of the four notes are unique to their location. Try adding the note for Lucan Valerius while inside the Riverwood Trader. Once it's in your inventory, drop it. Then pick it up and read it. No idea why the notes fail to spawn for some people. It works fine for most and the mod in its test environment has never failed to spawn them.
Blackbird Wanderer Posted November 17, 2022 Author Posted November 17, 2022 23 hours ago, GamerLat said: Could there be a Conflict with the Buxom Yuriana Mod LE? many times they coincide in Location, my last mission to rescue captives in Mzinchaleft Ruin's, everything was going well until the quest Mark suddenly disappeared, I never found the captives and since there I have not flown to receive more missions No idea. It's never been tested alongside that mod, but there shouldn't be a conflict just because there are edits to the same site. SBC changes very little and just adds invisible markers for the most part.
tinkerbelle Posted November 18, 2022 Posted November 18, 2022 18 hours ago, Blackbird Wanderer said: No idea. It's never been tested alongside that mod, but there shouldn't be a conflict just because there are edits to the same site. SBC changes very little and just adds invisible markers for the most part. When I tested SBC in Skyrim LE just before release, I had Buxom Wench Yuriana loaded in my mod list. However, I hadn't done any Yuriana quests.
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