TDA Posted March 19, 2022 Posted March 19, 2022 (edited) Replacing the statue with an animated static (real futanari actor). Here, I just tested the rip render and also studied skinning and modeling. The sound is registered in the animation, but I'm too lazy to systematize it, so it's not there ... https://disk.yandex.ru/d/OBhYYwSx1jupUA There is this version for Skyrim and others, but I don't know where to put it... So. Edited March 19, 2022 by TDA 3
LongDukDong Posted March 20, 2022 Posted March 20, 2022 Renzod's Mannequins does this. Though I never found a decent HGEC-type skin for it until I found a 'marble' race of sorts.
TDA Posted March 20, 2022 Author Posted March 20, 2022 (edited) 12 hours ago, LongDukDong said: Renzod's Mannequins does this. Though I never found a decent HGEC-type skin for it until I found a 'marble' race of sorts. I saw, he has npc mannequins. For me, an element of architecture with animation and not an actor, the essence of this work is analysis of the structure of animation in meshes for Skyrim Edited March 20, 2022 by TDA
fejeena Posted March 20, 2022 Posted March 20, 2022 (edited) The statue is just awakening. Not fully transformed yet. Spoiler Yes a few changes: new horns, no earrings, vanilla pedestal.... EDIT: there are three toenails in the nif, I deleted 2. Edited March 20, 2022 by fejeena 2
mma75online Posted January 13, 2024 Posted January 13, 2024 Just wonder how to make such a nif like this from lets say full body with skeleton nif attached with any lovers animation.
TDA5 Posted January 13, 2024 Posted January 13, 2024 (edited) 2 hours ago, mma75online said: Just wonder how to make such a nif like this from lets say full body with skeleton nif attached with any lovers animation. So it's a body with a skeleton (Queen, I think). A face (emotion) is captured by a 3D ripper. - In 3dsMax, I removed all the seams, exported with a skeleton (no controllers for the doll) - In Nifscope, attached animation * All meshes must be on the original node (not belong to the skeleton with the animation) b https://www.nexusmods.com/oblivion/mods/52611 Edited January 13, 2024 by TDA5 1
mma75online Posted January 14, 2024 Posted January 14, 2024 thank U for info, I fast try those with normal body with lovers skeleton + lovers animation, The result in nifskope looks fine But in Game Body take the pose but no animation .... I'll try more later. BTW the file in your nexus link not work for me if I try in game give CTD.
TDA5 Posted January 14, 2024 Posted January 14, 2024 (edited) 3 hours ago, mma75online said: thank U for info, I fast try those with normal body with lovers skeleton + lovers animation, The result in nifskope looks fine But in Game Body take the pose but no animation .... I'll try more later. BTW the file in your nexus link not work for me if I try in game give CTD. - If takes a pose. you probably didn't loop the animation clamp->loop - СTD??? Hmm. I'll check. ================================= Everything works almost on a clean game ist22.mp4.ef72d2bd49333991ae57188bfd6e5177.mp4 Oblivion.esm Lovers with PK.esm Lovers with PK.esp LoversIdleAnimsPriority.esp FryAnim.esp LoversAdultPlayPlus.esp Witches1SA.esp MARAbyEVILBAKA.esp DaedricSAQ.esp Church of Knighthood.esp tPPPquest.esp OBWG.esp this_guy02DanceSPell.esp Edited January 14, 2024 by TDA5
mma75online Posted January 14, 2024 Posted January 14, 2024 9 hours ago, TDA5 said: Everything works almost on Not this one ... the dancing one. anyway I try again several time & no result in game ( body take pose but no animation ), maybe I miss something in nifskope don't Know. So I'll give up this.
TDA5 Posted January 14, 2024 Posted January 14, 2024 (edited) 4 hours ago, mma75online said: Not this one ... the dancing one. anyway I try again several time & no result in game ( body take pose but no animation ), maybe I miss something in nifskope don't Know. So I'll give up this. istT1.mp4 Maybe I forgot some texture... But it seems to work... ============= Upload yours. I'll see Edited January 14, 2024 by TDA5
mma75online Posted January 14, 2024 Posted January 14, 2024 2 hours ago, TDA5 said: Upload yours. I'll see thank U for this but I'm already delete all the files I was test on them. For few time I was thinking if I can do this, I can turn a lot of boring statics in game to some hot animated stuff, but since it's not go easy I kick out this idea & delete everything.
TDA5 Posted January 15, 2024 Posted January 15, 2024 (edited) 3 hours ago, mma75online said: thank U for this but I'm already delete all the files I was test on them. For few time I was thinking if I can do this, I can turn a lot of boring statics in game to some hot animated stuff, but since it's not go easy I kick out this idea & delete everything. In general, I installed the game on my wifi server, a clean game (DVD-GOLD) , just added a dancing version. Everything worked fine. Probably, you were one step away from the result ))) ============ tests DVD Gold edition -Widows 7 64 main OK -Winsiws XP3 32 - server OK *DirectX 2010 Edited January 15, 2024 by TDA5
kukenmellantuttarna Posted January 28, 2024 Posted January 28, 2024 On 1/14/2024 at 5:43 AM, TDA5 said: - If takes a pose. you probably didn't loop the animation clamp->loop - СTD??? Hmm. I'll check. ================================= Everything works almost on a clean game ist22.mp4.ef72d2bd49333991ae57188bfd6e5177.mp4 1.24 MB · 0 downloads Oblivion.esm Lovers with PK.esm Lovers with PK.esp LoversIdleAnimsPriority.esp FryAnim.esp LoversAdultPlayPlus.esp Witches1SA.esp MARAbyEVILBAKA.esp DaedricSAQ.esp Church of Knighthood.esp tPPPquest.esp OBWG.esp this_guy02DanceSPell.esp Wow this is amazing. It would be so cool with a mental state mod (for lack of a better term) where statues in dungeons changes depending on if the player has been raped, or is horny, or has entered an imaginary state were statues look like faeries, or a nightmare state where they look evil etc. Or/and a dungeon or a castle/house could be cursed, and such a place has animated statues and..other things that could be animated. The quest is to expel the curse. Mage or priest quests. 1
tolerance Posted February 15, 2024 Posted February 15, 2024 StatueImperial03.NIF tried doing it myself got a ctd on my mesh, best guess is your 3ds exporting of the skeleton cleaned it of whatever isn't necessary
fejeena Posted February 16, 2024 Posted February 16, 2024 (edited) A lot of bones the animation use are not in NiMultiTargetTransformController and the NiDefaultAVObjectPalette Your NiControllerSequence specialidle Controlled Blocks are 94 In NiMultiTargetTransformController and NiDefaultAVObjectPalette are only 88 So you have 6 missing blocks. I used your nif with another ani . Vanilla clap ani with 73 blocks. ( all used 77 blocks/bones are in the 88 ) No crash in game. Your nif with clap ani StatueImperial03works.NIF I cleaned the skeleton part to reduce the file size. I think if you add the 6 missing blocks/bones your nif will work. ( I'm too lazy to test it) EDIT The 6 missing bones are: Bip01 Wing 01 R Bip01 Wing 02 R Bip01 Wing 03 R Bip01 Wing 01 L Bip01 Wing 02 L Bip01 Wing 03 L Edited February 16, 2024 by fejeena 1
TDA5 Posted February 16, 2024 Posted February 16, 2024 21 hours ago, tolerance said: StatueImperial03.NIF 797.17 kB · 5 downloads tried doing it myself got a ctd on my mesh, best guess is your 3ds exporting of the skeleton cleaned it of whatever isn't necessary bandicam.mp4 corr.nif 2
fejeena Posted February 16, 2024 Posted February 16, 2024 Oh yes, you can delete the wings in the animation instead of adding them in NiMultiTargetTransformController and NiDefaultAVObjectPalette. Yes, it's easier. 1
mma75online Posted March 5, 2024 Posted March 5, 2024 just some questions, how to add facial emotion to nif ? ... I try to add any of the Actors In Emotions mod but head + skeleton nif not change in both of nifskope or blender, Second where is lovers face emotion ? .... I look into LAPF but didn't find it, OR is it embedded in sex kf there ??
fejeena Posted March 5, 2024 Posted March 5, 2024 In the kf in the NiTextKeyExtraData are the emotions. some kf only have two keys : start and stop Others have more keys with emotions or sound. Yes your statue can play sound (moaning or singing)
mma75online Posted March 7, 2024 Posted March 7, 2024 On 3/6/2024 at 1:18 AM, fejeena said: In the kf in the NiTextKeyExtraData are the emotions. some kf only have two keys : start and stop Others have more keys with emotions or sound. Yes your statue can play sound (moaning or singing) Thanks But Not really answer my first Question, I was hopping for simple way to add face emotion to nif ( Like use nifskope Attach animation ) .... I think I'll try go hard way by using FaceGen to create obj & tri files to head with emotion. I found Alternative way to create animated stuff using blender & I'm create animated Breast milking, sperm milking & beer Device to My version of bravil underground, it will be perfect if I could add face emotion. 1
fejeena Posted March 7, 2024 Posted March 7, 2024 (edited) I thought by emotion you meant. Sad, Fear, Anger, Blink, Ah and Oh mounth, . . . That's all in the kf. And you can set the times when the emotion takes place. All the Lovers emotions during sex are kf files. And you can't see it in NifSkope Edited March 7, 2024 by fejeena
TDA5 Posted March 7, 2024 Posted March 7, 2024 5 hours ago, mma75online said: Thanks But Not really answer my first Question, I was hopping for simple way to add face emotion to nif ( Like use nifskope Attach animation ) .... I think I'll try go hard way by using FaceGen to create obj & tri files to head with emotion. I found Alternative way to create animated stuff using blender & I'm create animated Breast milking, sperm milking & beer Device to My version of bravil underground, it will be perfect if I could add face emotion. It seems you can load head morphs into the blender. I once loaded a head with emotions a long time ago (there is a whole set of morphs at once, an .egm file or something like that, it was a regular old blender) But I don’t remember anything. Search - blender load head morphs.. ------- Or do you want to animate the head during the animation process (not some specific facial expression)??? Then there is no point in this, it is easier to take two live actors.
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