Jump to content

Recommended Posts

Posted
2 hours ago, DOOMbunny666 said:

so I already had a lot of the required mods, and helped myself to a lot of the suggested mods listed, but seem to be having an issue. I don't think I've broken anything, because on my existing save, my sims all have pretty active autonomy, but when loading the mrrakkon save, the household, existing or new, all seem to have zero autonomy. Is this intended? I'm assuming this is an MCCC tweak I can adjust?

 

also want to add that the cities look dope just seeing the lots that are available and having tried to navigate a few of them in my initial playthrough attempts with this save.


Go into the settings and turn on autonomy. I forgot to turn it back on.

Posted
21 hours ago, bloodrequest said:

How do I update this without resetting everything. Do I just add the new household?

something I'm going to consider doing is taking my currently played sim household and lot and saving them to the gallery so I can insert them into the new save. if you're playing a whole bunch of households that could be tedious though.

Posted
10 hours ago, DOOMbunny666 said:

something I'm going to consider doing is taking my currently played sim household and lot and saving them to the gallery so I can insert them into the new save. if you're playing a whole bunch of households that could be tedious though.

Yea that's what I did. Going use them when Rebuild 0.2 comes out.

Posted

Thank you both, TriggerBlade and mrrakkonn for the response about making sims feel more alive, it has done much in regards to my own creations fitting in better, sorry for the late response, life kicked my ass for a bit. My sims are no longer generic AF. 

Will the new update (rebuild 0.2) have any content from the greenhouse or basement kits? 

Also i recall households with NPC in their name have to be in world, but am i able to move them into a different lot? made a nice apartment block style lot i want to move the delivery household into. 

Posted
7 hours ago, darklycan1304 said:

Will the new update (rebuild 0.2) have any content from the greenhouse or basement kits? 

While they are probably the two kits I like the most, MrRakkon and I don't really buy kits since all of them had CC focused on them long before they even became a thing.

Posted
23 hours ago, darklycan1304 said:

Also i recall households with NPC in their name have to be in world, but am i able to move them into a different lot? made a nice apartment block style lot i want to move the delivery household into. 

Also to respond to this. If you play them they will be replaced with a randomly generated sim in most cases.

Some won't but they're acting as NPCs. Such as in the up and coming release, the Streeties, Arties, Nerdies, and Richies.

Posted

is it possible to start the save game without having all content packs installed (snowy escape, growing together, strangerville, parenthood, outdoor retreat, jungle adventure, realm of magic, batuu, high school years, wedding stories missing)?

 

also i havent installed

Trait Tracker Injector

Injection Tools

which were listed as requirements as they seemed to be pretty outdated.

 

when i start the game loading the save my game crashes - sometimes even in main menu. Any idea why?

 

Thanks :)

Posted
1 hour ago, inteligencj4 said:

when i start the game loading the save my game crashes - sometimes even in main menu. Any idea why?

Because the save was built with dozens of mods and packs that are suddenly missing.

Everything but Batuu, Werewolves, Realm of Magic, and kits are extensively used.

Posted
27 minutes ago, TriggerBlade said:

Because the save was built with dozens of mods and packs that are suddenly missing.

Everything but Batuu, Werewolves, Realm of Magic, and kits are extensively used.

 

speaking of mods upon mods, any chance that more Ksuihuh mods like Sugar Life or Red Apple Net might be folded in? Or even Nisa's Wicked Perversions? I'll play using these mods regardless, but it'd be awesome if they were integrated into the save as well.

Posted
32 minutes ago, DOOMbunny666 said:

Sugar Life

Already supported.

 

32 minutes ago, DOOMbunny666 said:

Red Apple Net

Takes up a lot, so unlikely.

 

33 minutes ago, DOOMbunny666 said:

Nisa's Wicked Perversions

Used to be in the save before the rebuild. I manually went through every character's virginity just to accommodate. No way in hell was I doing that for the 200+ active sims in the save a second time.

Though the prostitution feature was really the only thing I was actively using. 

Posted
1 hour ago, TriggerBlade said:

Already supported.

 

Takes up a lot, so unlikely.

 

Used to be in the save before the rebuild. I manually went through every character's virginity just to accommodate. No way in hell was I doing that for the 200+ active sims in the save a second time.

Though the prostitution feature was really the only thing I was actively using. 

 

oh snap didn't know Sugar Life was already supported, must have overlooked that, or just plain forgot. awesome.

 

well if I really get the urge to use the Red Apple Net venue I'll just put in the grunt work and tweak one of the office spaces I thought I saw.

 

lol damn yeah 200+ a 2nd round does sound tedious. tbh, I really only use that mod for the prostitution feature as well. I doubt I'll ever try some of the occults/ pseudo occults included outside of maybe the succubus, but I really like including prostitutes in my save.

 

totally appreciate the work that goes into these saves regardless

Posted

They checked their game for broken mods, right?

I had to figure out which ones were broken and take them out. Testing them is a lot of work.

Be sure to stay up to date on which mods are broken and which ones are not.

Posted
8 hours ago, darklycan1304 said:

something i noticed is that the starlets house in de sol doesn't have a bin, neither an inside or outside one so they cant clean up after the cat

I'll fix that.

Posted

Is it possible to get the cc uploaded to mega, or gofile. i tried using qbittorrent for the first time ive never used a torrent before and i got a tracker with a very disturbing domain name. 

Posted
2 hours ago, puhpaluhp said:

Is it possible to get the cc uploaded to mega, or gofile. i tried using qbittorrent for the first time ive never used a torrent before and i got a tracker with a very disturbing domain name. 

or can i just download all the cc on this and the save will work? 

 

Posted
10 hours ago, puhpaluhp said:

Is it possible to get the cc uploaded to mega, or gofile. i tried using qbittorrent for the first time ive never used a torrent before and i got a tracker with a very disturbing domain name. 

We've tried other hosting sites but they've all either wanted money, or in Google's case, stopped working due to too many downloads from you guys.

 

Maybe try a different torrent program? I know sometimes it can be false flagged. Ghost, who is in charge of the torrent, sent me a folder that reported a tracker but we went over each CC file individually with like 3 different security checking programs and nothing was picked up... Until it was packed into a rar file. Something about the compression was flagging it. Which to my knowledge shouldn't be happening ?

 

7 hours ago, puhpaluhp said:

or can i just download all the cc on this and the save will work? 

 


Very much NO. mrrakkon's shared CC file and our CC file are two different things and dozens of characters will be missing things. Some characters are also altered for a variety of reasons and there are dozens of sims in the save not even posted on his download page.

Posted

Very nice concept, i love mrrakkon and santana reds sims so i'm very interested

I suppose it represent a lot of work so tha,k you for doing it

 

I hope the new version will be online soon

Posted
On 5/9/2023 at 7:06 PM, TriggerBlade said:

Also to respond to this. If you play them they will be replaced with a randomly generated sim in most cases.

Some won't but they're acting as NPCs. Such as in the up and coming release, the Streeties, Arties, Nerdies, and Richies.

If im not playing them, merely moving them to a new lot on the world map, by using the move household options (as i want the plot they are in), will it break? 

Posted
12 hours ago, darklycan1304 said:

If im not playing them, merely moving them to a new lot on the world map, by using the move household options (as i want the plot they are in), will it break? 

 

I don't believe so but I don't know why you'd want to move them into a house.

 

5 hours ago, Misakiller said:

Spoilers, you need wedding stories and the original has broken mods. I think it could use an update.

 

Sorry

 

I'm working on the update. Also yeah, pretty much every expansion is needed to play the save without issues.

Posted
8 hours ago, TriggerBlade said:

 

I don't believe so but I don't know why you'd want to move them into a house.

 

 

I'm working on the update. Also yeah, pretty much every expansion is needed to play the save without issues.

 

Better Exceptions helps with that a lot and it would also be nice to have a version which doesn't have wedding stories needed.

The save is nice, but it's also great you're working on an update.

Posted (edited)
7 hours ago, Misakiller said:

Better Exceptions helps with that a lot and it would also be nice to have a version which doesn't have wedding stories needed.

Well it depends on the pack I guess. mrrakkon doesn't have Werewolves, Realm of Magic, or Batuu and while Ghost and I have done make overs of those characters, we kept them restricted to their respective worlds.

He uses sims and lots in the save for his videos and screenshots and hasn't reported a crash to me so I guess it depends on the pack?

Though even if Wedding Stories isn't used for... well weddings, it has a good world. Especially since we have the Italian mob with The Altos.

Edit: mrrakkon has clarified to me that The Altos' story in the save have them being Italian-American. Not the old country Italian Mafia.

Edited by TriggerBlade
Posted (edited)

The only problem I ran into with My Wedding Stories is the Soto family being in the "Not in World" state, so they are homeless Townies even if Tartosa doesn't exist for that player. I don't know if that was fixed with the rebuild because I now have MWS.

 

I also don't know about Mrrakkon's lore, but the name "Alto" was a play on "Soprano" when EA chose it, so the Italian American mob from NJ would be what EA based it on.

Edited by Jughandle
additional info

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...