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Estrus chaurus and life, the invasion begins


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Estrus chaurus and life, the invasion begins

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I would like to thank 

Bane Master - creator of Estrus Chaurus +
Seijin8 - Creator of Chaurus Life

Deepbluefrog- purveyor of awesome

 

and all the others out there involved in making sexing chaurus a thing people do in skyrim. 


The requirements for this mod 

Spoiler

+Dragonborn
+Estrus Charus+
+Chaurus Life (port or find a port to SSE on loverslab)
+all mods required by the above.


----------
Now, for the main event.  I can not script to save my life. However, I can screw around in xedit (Tessedit) to make stuff.  This mod attempts to make some simple edits in xedit, to kind of be a super, duper basic alpha to the concepts expressed here:

https://www.loverslab.com/blogs/entry/13182-malas-insights-chaurus-egg-studies-a-treatsie/
 

and

https://www.loverslab.com/topic/169850-mod-idearequest-chaurus-takeover-of-skyrim-mainland/

-----


This mod, works like this - I have tested it on my setup and it appears to work. This mod adds a few things in bold:
This mod does not change any scripts. Was made entirely in xedit.
 

Spoiler

1)
Player gets preggo via Estrus Chaurus.
Player gives birth to a clutch of Chaurus Eggs via EC+
Some Eggs hatch via EC+
WHAT hatches, (changed some keyword type stuff) is the Chaurus Nymph from CL.  the Nymph is the "baby" in CL.
CL then picks up the nymph - and you can watch your pack grow.


TLDR:

1) Fuck a bug, birth an egg. Grow a hive, and take their deposits to make new hives

2) adds a staff - called Chaurus queen staff.


Version 1.5: youll just have to summon it in via console..   help queen 4 would probably find it.
Version 2 only:
      + This staff is buildible.  check your crafting stations.  The queens staff requires a staff frame and chaurus eggs.   The staff frame requires  chaurus chittin and chaurus molt from CL mod.
      + the staff is rechargeable by taking the staff to the crafting station, and combining it with more eggs.

So essentially, this staff- comes at a cost.  It comes at a cost of dead chaurus, at the cost of potentially viable eggs.
  



-------------------------------------------------------------------------------------------------

warnings:

Spoiler

1) this mod does not change or add scripts.
2) use ESP explorer at your own risk.  I don't know why there would be problems, but whatever..
3) I made the staff using 100% Skyrim assets, therefore, I have no copyright stake.
4) LOAD order - probably place this mod AFTER everything that this mod requires..
5) I want to know if my modifications work, but I will not ever likely add anything else, anytime soon..  so kind of a one and done.  Unless I didnt use xedit correctly with overwrite stuff for the mod.

LEt me know if it works.

Bear in mind, this simply bridges EC+ to CL.  So, verify settings for EC+ and CL are set correctly, and you have read those mod pages about how there mods work..
I have, and on my setup, I now have a Hive tyrant from CL, that started out as a egg birthed by EC+, and I was impregnated by the Chaurus from my staff.

If you want to do something with this- as far as i am concerned- have at it i guess, or get permissions from EC/CL / something..



Install:
Install everything else first, install this after everything else.

Version Control:
Version 1 is the early version:  Requires untamed. I will be pulling this version soon. 

 

Version 1.5 is same as version 1, but no longer requires untamed.

 

Version 2: In Progress- Complete Tested everything on my end and seems to work as intended.

Version 3:  TBD
                                  


  • Submitter
  • Submitted
    03/03/2022
  • Category
  • Requirements
    reading the description
  • Regular Edition Compatible
    No

 

Posted (edited)

Here are some ideas on how to play. Spoilers predominately include setting suggestions and rationale.

+EC+ handles the pregnancy, so be careful with having other pregnancy mods - especially ones that allow creatures...

 

+Sexlab stories by bluefrog - chaurus queen is a fun mod, and I think would generally float well with these mods..

+If you made a port of darkconsoles untamed, one might be able to edit the spells in tessedit, so that the  "mating call/// summon pack" and maybe other spells, only worked with the final form of LC mod...  I havent tried this, and please note- no port of untamed works fully (they can be summoned, but wont follow) and author does not support any sse port.  


+Id love to find a way where pregnancy via EC, requires you to eat....  and then a potential tie in with a mod like devourment refractor or ineed and a cannibal mod..

+ I might add in some crafting requirement or something to the staff.. like maybe you craft it with chaurus parts, or something..  because admittedly, chaurus are pretty strong creatures, so if your just starting a new game in riverwood,  it might be a bit overpowered...  Here, it  migth be best to just use self restraint instead of requiring mods to impose it... (and i struggle with this greatly).

+ With mods like EC+ and SL parasites, If you were using a slavery mod, you might be able to capture some breeders.........

------------
Updates:

Untamed:

Spoiler

I was able to get this to work as i had hoped.    However, there will be some settings I would highly recommend adjusting int he MCM.. Namely, do NOT turn on pregnancy and birthing...   Also, some functionality of untamed LE, DOES NOT, WILL NOT, CAN NEVER work in any known SE port.  AS such, NO support is available.

Easy read version of what changes I made to Untamed:
   + IN the spells section.  I went to the Spells-->Mating call, and moved that over into my mod with overwrite.
   + In my mod, i went to spells --> Mating call, and modified one of the conditions, so that instead of creature keyword, it looks for a custom made keyword that is only applied to tyrants.

since all of the other spells in untamed, require that an animal be in your pack, there is no need to change any other ones that i know of, as the only way to get a animal in your pack is for them to hear the mating call and sex..



 


Estrus Chaurus +
 

Spoiler

As I am not 100% sure on how accurate the percentages are, meaning if there is a 25% chance of hatching, does that mean exactly 25% of 100 will hatch- say +/- 2% margin of error?  

It seems my experience that If I have:
Shortbirth: Off

I consistently get double the % i set it at in hatches... so If i set hatch chance at 25%, i typically get about 50%.  I

So, my recommendation is:

Shortbirths:  Off or ON
Chance:  3-6%,   which in my experience equates to 6-12%

After birth, they do kind of travel...  I put them over closer to the fort, and they eventually worked themselves towards whiterun this time..  Partly because they might attack some random npc that then runs furter towards whiterun, and they give chase,.

The thought behind having a low birth rate is basically-  they are the apex predator...  get 3-4 of them together, and they will do some massive damage..  I am not sure how to tone down the "power fantasy" just yet.. baring changing health and level of all chaurus, etc...  

 


CHaurus Life:
 

Spoiler

Essentially here, i would keep most the settings kind of default..  Maybe click the "chaurus Ally" so your hatchlings dont try to kill you but..

 

 

Notes on version 2:
Parasitic Chaurus Eggs are required, to build.  I couldnt figure out why i couldnt get regular chaurus eggs to be required correct.. some weird thing
 

Edited by Sillius_Maximus
Posted
16 minutes ago, Celedhring said:

I don't use AFT as it has issues with certain mods..is it possible to play CL without it? 

 

Same question, but for iAFT, which I use and like ?

 

And where is there an SE version of CL?  I have done searches on the LE thread, and on files etc, and can't find a port anywhere

Posted
2 hours ago, DonQuiWho said:

 

Same question, but for iAFT, which I use and like ?

 

And where is there an SE version of CL?  I have done searches on the LE thread, and on files etc, and can't find a port anywhere

 

2 hours ago, Celedhring said:

I don't use AFT as it has issues with certain mods..is it possible to play CL without it? 



you might be able to run it without AFT.      All that is really changed anywhere is like the name of a spell, or the requirements to cast a spell..  No scripts or anything, so this should be light enough as to not cause issues.

IN regards to CL and SSE  I forget if i googled Chuarus life sse or self ported

 

 

Posted
34 minutes ago, Sillius_Maximus said:

 



you might be able to run it without AFT.      All that is really changed anywhere is like the name of a spell, or the requirements to cast a spell..  No scripts or anything, so this should be light enough as to not cause issues.

IN regards to CL and SSE  I forget if i googled Chuarus life sse or self ported

 

 

 

Google brought me to this.  If it's what you have, you might want to add a link to it on your mod page

 

 

Posted
3 hours ago, DonQuiWho said:

 

Google brought me to this.  If it's what you have, you might want to add a link to it on your mod page

 

 


Since I am fairly sure any basic Cathedral asset based port will work, I may make sure its my port and host the port here.

  • 4 weeks later...
Posted (edited)

Version 1 is up.

Principal changes are, removal of AFT, addition of Untamed port.  to find port, read and look for this section on download page:   :)

Untamed port No longer available.

Since I still think it provides a vital function, I am not inclined to change my patch at this time.  I would encourage you to make your own port, and should you need help there are plenty of great guides on "how to port",   One run through cathedral asset optimizer should provide a port that matches exactly what i sought to accomplish with my port..   friendly reminder, ports are unofficial and have no support here or on authors page. Some parts of the port will not work, regardless of what you do.   The parts that well, in particular the part im intrested in was "summon pack" and "mating call"

Edited by Sillius_Maximus
Posted

Hello and thankyou for the mod, almost everything worked for me, but I got a full size chaurus instantly when the egg hatched... no nymph. Have I cocked up[ the load order? The untamed stuff worked well.

  • 2 months later...
Posted
On 4/8/2022 at 4:47 PM, southpawrc said:

Hello and thankyou for the mod, almost everything worked for me, but I got a full size chaurus instantly when the egg hatched... no nymph. Have I cocked up[ the load order? The untamed stuff worked well.

 

How I think EC+ works, without any modifications of my own..  

   Once eggs hatch, the little tiny chaurus run around, but they never actually grow in size from there.  so they will always be smaller than a sweetroll.

 

Since CL adds the lifecycle aspect,    once the eggs hatch, you get a nymph. the nymph is essentially full grown in size.

 

CL then picks up that nymph, and does its own thing....

 

---

unfortunately, im not sure how to get from "critter smaller than a sweetroll" to "regular sized chaurus"

  • 2 years later...
Posted
On 6/19/2022 at 2:32 PM, Sillius_Maximus said:

 

How I think EC+ works, without any modifications of my own..  

   Once eggs hatch, the little tiny chaurus run around, but they never actually grow in size from there.  so they will always be smaller than a sweetroll.

 

Since CL adds the lifecycle aspect,    once the eggs hatch, you get a nymph. the nymph is essentially full grown in size.

 

CL then picks up that nymph, and does its own thing....

 

---

unfortunately, im not sure how to get from "critter smaller than a sweetroll" to "regular sized chaurus"

when I did use that feature of CL, I left meat near the eggs, and checked on them like in a week game time and they grew, my issue is that any followers would attack them  on sight, need to move them in to the player faction, I know that parakite does this, just have not looked at it.

 

What I have been looking for is a mod that will allow the PC to build a clutch/chaurus mound

Posted
12 hours ago, tonitrulupus said:

when I did use that feature of CL, I left meat near the eggs, and checked on them like in a week game time and they grew, my issue is that any followers would attack them  on sight, need to move them in to the player faction, I know that parakite does this, just have not looked at it.

 

What I have been looking for is a mod that will allow the PC to build a clutch/chaurus mound


To be honest  i had no idea about leaving meat near eggs or anything else-  a future i did not know about..  any maybe makes some or part of my patch redundant.

How im hoping version 2 is going to work out is that..

      According to CL,   THe chaurus nymph, is not sexually active.  The worker is but is not fertile.  the reaper is the first form that is active and fertile.
  
             my hope with version 2, is that ive patched in such away that EC/sexing respects the above.   So i might not beable to make nymphs unsexable, but my hope is - only reapers and above actually cause parasite, eggs, etc...


in terms of attacking followers and so on- my 2 thoughts are

       a) i think ive seen this with other mods, i think this is more of a script thing, related to predator faction/skyrim at large.  So id be concerned that removing the faction keyword in a patch might have other consequences...
       b)  in my head canon, it kind of seems good that they attack followers...    followers are potential mates for the player charecter.... so seems kind of fitting from a "not going to share the womb with lesser creatures"  

      c) but thats not everyones playstyle,   so if i could script- id have a mcm menu where you had the choice essentially.

Posted
On 10/27/2024 at 2:14 PM, Sillius_Maximus said:


To be honest  i had no idea about leaving meat near eggs or anything else-  a future i did not know about..  any maybe makes some or part of my patch redundant.

How im hoping version 2 is going to work out is that..

      According to CL,   THe chaurus nymph, is not sexually active.  The worker is but is not fertile.  the reaper is the first form that is active and fertile.
  
             my hope with version 2, is that ive patched in such away that EC/sexing respects the above.   So i might not beable to make nymphs unsexable, but my hope is - only reapers and above actually cause parasite, eggs, etc...


in terms of attacking followers and so on- my 2 thoughts are

       a) i think ive seen this with other mods, i think this is more of a script thing, related to predator faction/skyrim at large.  So id be concerned that removing the faction keyword in a patch might have other consequences...
       b)  in my head canon, it kind of seems good that they attack followers...    followers are potential mates for the player charecter.... so seems kind of fitting from a "not going to share the womb with lesser creatures"  

      c) but thats not everyones playstyle,   so if i could script- id have a mcm menu where you had the choice essentially.

I can see that with males due to the Mating prospect but another female? that's a possible mate.  I have seen it where the pc was alone and they started to attack.

See when you run parasite and become queen of the chaurus, you can create/breed a swarm, they wont attack followers and followers wont attack them. They will start to mate attempt to with female NPC.  so you would have to contact blue bulfrog, I believe is his name, the creator of parasites and see how he did that.

I get the young ones not breeding, reg chaurus, reapers and hunters and of course, tyrants should be the only one able to breed, the way I see it is, your reapers are more like your solder ants, your chaurus are like your gatherers/workers and the tyrants are the commanders. 

As for removing factions, I wouldn't, that could be a bad thing, but adding to a faction should be ok, I believe thats more or less what happens when you become the leader of like the DB, thieves guild, etc, the PC is just added to that faction. 

 

have to remember, they are trying to keep there species thriving, the more breeding they do the stronger they become. it would be cool if you could create a specific new breed, a breeding chaurus, and that's all its job, but don't prevent the other to do it as well, that could get a little complicated to limit which can breed and which cant.

 

for me I also use a mod that checks if you have had sex with different beings/animals/creatures, once completed you get bonuses to the PC, you remove the capability of breeding with like the chaurus, the achievement wont be able to be completed, just something to think about.

 

Posted
1 hour ago, tonitrulupus said:

I can see that with males due to the Mating prospect but another female? that's a possible mate.  I have seen it where the pc was alone and they started to attack.

See when you run parasite and become queen of the chaurus, you can create/breed a swarm, they wont attack followers and followers wont attack them. They will start to mate attempt to with female NPC.  so you would have to contact blue bulfrog, I believe is his name, the creator of parasites and see how he did that.

I get the young ones not breeding, reg chaurus, reapers and hunters and of course, tyrants should be the only one able to breed, the way I see it is, your reapers are more like your solder ants, your chaurus are like your gatherers/workers and the tyrants are the commanders. 

As for removing factions, I wouldn't, that could be a bad thing, but adding to a faction should be ok, I believe thats more or less what happens when you become the leader of like the DB, thieves guild, etc, the PC is just added to that faction. 

 

have to remember, they are trying to keep there species thriving, the more breeding they do the stronger they become. it would be cool if you could create a specific new breed, a breeding chaurus, and that's all its job, but don't prevent the other to do it as well, that could get a little complicated to limit which can breed and which cant.

 

for me I also use a mod that checks if you have had sex with different beings/animals/creatures, once completed you get bonuses to the PC, you remove the capability of breeding with like the chaurus, the achievement wont be able to be completed, just something to think about.

 


So I did upload version 2 (with some notes)  some of which relate to what your mentioning.

I did get it so the Worker and Nymph in Chaurus life, can not breed  by using the forbidden actor faction from sexlab.   I cant script, and it seems that the relationship between being pregnant(bred) and churus is coded to be "any chaurus == giver of parasite/eggs"   So unless a coder steps in and wants to help with this project - this is a limit for me.

As far as i can tell, i would be relatively positive that any issue between sex and player/follower would not be a patch issue, more than likely a setting issue with other core mods, etc..(outside of nymph and workers being blocked).


Next version i upload (not sure when)  would require a port of a LE mod.   I finally got the port working yesterday.   but it includes the ability to make egg sacs appear in the dirt "anywhere"    and churus hatch from them..     but  im working on this... to see if i can tweak it in tessedit to fit the idea....   remember - i can not script.

 

 

Posted
On 10/28/2024 at 7:55 PM, Lapsio said:

1.7 is not covered by changelog.

 

the .7 is actually the file extension for the compression format.

 

could be version 1.exe

version 1.jpeg

 

etc

 

you are right, at quick glance it can be confusing

 

but its actually just the file format.

Posted (edited)
11 hours ago, Sillius_Maximus said:

you are right, at quick glance it can be confusing

 

Monumental oof. Is it safe to update to 2.0 mid-game? xD

I should have noticed something is off considering that I explicitly noticed that esp requires Untamed which was supposedly removed from newer versions.

Edited by Lapsio
Posted
1 hour ago, Lapsio said:

 

Monumental oof. Is it safe to update to 2.0 mid-game? xD

I should have noticed something is off considering that I explicitly noticed that esp requires Untamed which was supposedly removed from newer versions.

 
no worries my friend - the number of times ive had my own monumental oofs... yea...  for instance,  someone may be prone to forget to even turn sexlab ON and then proceeds to wonder - why the hell aint they sexing yet? lol..  when testing out his own patch :P

Now- to the update mid game question.

I truly dont know.    I think the patch itself is safe-   but for instance - removing untamed mid save might not be..     so 

 

uninstalling my old patch - id think safe

installing my new patch - id think probably safe

removing mods required by my old patch - probably not/not sure

 

I dont script, so there are no scripts included in my patch.
I dont modify things like textures, i dont add mountains and new things...  i simply edit keywords and so on...  so that's why i think my mod is safe to add/remove/update

Posted
1 hour ago, Sillius_Maximus said:

 
no worries my friend - the number of times ive had my own monumental oofs... yea...  for instance,  someone may be prone to forget to even turn sexlab ON and then proceeds to wonder - why the hell aint they sexing yet? lol..  when testing out his own patch :P

Now- to the update mid game question.

I truly dont know.    I think the patch itself is safe-   but for instance - removing untamed mid save might not be..     so 

 

uninstalling my old patch - id think safe

installing my new patch - id think probably safe

removing mods required by my old patch - probably not/not sure

 

I dont script, so there are no scripts included in my patch.
I dont modify things like textures, i dont add mountains and new things...  i simply edit keywords and so on...  so that's why i think my mod is safe to add/remove/update

I did once try to remove tame mid game, it didn't work out to well, I would not recommend to remove the tame mod mid game

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