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Help first time Skyrim SE/AE user.


tamai

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Posted

I am moving from skryim LE to try the latest versions of skryim ae however i do have questions if people could help I would appreciate it ^^

Questions:

1. Did skryim ini files change? Like can i just use my old ini files from the original game?

2. What are .esl files?

3. did skyrim ae break everything and is it worth using?

thats all for now thanks!

Posted
27 minutes ago, tamai said:

1. Did skryim ini files change? Like can i just use my old ini files from the original game?

Yes, there are plenty of changes. No you shouldn't use LE files for SE unless you meticulously check every single line. You can start with the default ones (generated after starting the SkyrimSE Launcher once) or premade ones from BethINI. Then you can search the Internets for recommended tweaks, or verify if edits you have on your LE files are still recommended/used on SE.

 

29 minutes ago, tamai said:

2. What are .esl files?

Plugins with an additional flag that tells the game engine to load its record in a different fashion. This way you can have hundreds of esl files and all of them count as a single plugin for the 255 plugin limit. Not every mod can be flagged as an esl, so unless you really know what you're doing (or you're using tools to automate this process) you shouldn't bother converting things manually.

 

32 minutes ago, tamai said:

3. did skyrim ae break everything and is it worth using?

Quite a few things, yes. As any other update it changed the runtime (game exe version), so the SKSE team had to release a new SKSE version for it. And SKSE plugins (mods with a DLL file) required an additional update too. So now we have people modding SE 1.6+ (the AE update) and people still using SE 1.5.97 since it was the previous game version before this AE update. When you see a mod mentioning a specific game or SKSE version, you'll know you need to get a version of that mod compatible with the game and SKSE versions you have.

 

 

 

Posted
34 minutes ago, tamai said:

1. Did skryim ini files change? Like can i just use my old ini files from the original game?

The ini files should be the same

 

34 minutes ago, tamai said:

2. What are .esl files?

They're "light" plugins. Instead of having to merge many smaller mods to fit them in under the 255 plugin limit, they can be converted into .esl where they will all share the FE load order slot. You might also see "ESP-FE" or "ESL-flagged ESP", which are .esp files flagged to behave like .esl files.

 

36 minutes ago, tamai said:

3. did skyrim ae break everything and is it worth using?

Skyrim AE broke every SKSE64 mod when it dropped. Any time you want to use any mod that relies on a SKSE64 .dll, you have to check if it's been updated. 1.6 isn't really worth using unless you really care about the Creation Club DLCs - your best bet would be to roll back to 1.5.97 for now.

Posted
25 minutes ago, Just Don't said:

Yes, there are plenty of changes. No you shouldn't use LE files for SE unless you meticulously check every single line. You can start with the default ones (generated after starting the SkyrimSE Launcher once) or premade ones from BethINI. Then you can search the Internets for recommended tweaks, or verify if edits you have on your LE files are still recommended/used on SE.

 

Plugins with an additional flag that tells the game engine to load its record in a different fashion. This way you can have hundreds of esl files and all of them count as a single plugin for the 255 plugin limit. Not every mod can be flagged as an esl, so unless you really know what you're doing (or you're using tools to automate this process) you shouldn't bother converting things manually.

 

Quite a few things, yes. As any other update it changed the runtime (game exe version), so the SKSE team had to release a new SKSE version for it. And SKSE plugins (mods with a DLL file) required an additional update too. So now we have people modding SE 1.6+ (the AE update) and people still using SE 1.5.97 since it was the previous game version before this AE update. When you see a mod mentioning a specific game or SKSE version, you'll know you need to get a version of that mod compatible with the game and SKSE versions you have.

 

 

 

 

thanks for the advice! appreciate it... really does sounds like alot of work to learn all this >< but you woudl say then that downgrading is the best choice? to SE that is I just dont want to get left behind on another skryim version lol

 

also i'll just go through and one by one look for direct replacements for the ini files

Posted

1.5.97 has most of the mods, if not all of them, available. 1.6+ has some key mods missing (maybe you won't miss them if you stay on 1.6+ from the beginning). idk, your call. Both cases you'll have to keep an eye on the versions.

Posted
20 minutes ago, chaimhewast said:

The ini files should be the same

 

They're "light" plugins. Instead of having to merge many smaller mods to fit them in under the 255 plugin limit, they can be converted into .esl where they will all share the FE load order slot. You might also see "ESP-FE" or "ESL-flagged ESP", which are .esp files flagged to behave like .esl files.

 

Skyrim AE broke every SKSE64 mod when it dropped. Any time you want to use any mod that relies on a SKSE64 .dll, you have to check if it's been updated. 1.6 isn't really worth using unless you really care about the Creation Club DLCs - your best bet would be to roll back to 1.5.97 for now.

 

awesome esl files will be very helpful than :D i am seeing alot of verions supporting AE among the main mods but you're saying its not worth it really? does it really break all mods or just some? Like if they're not updated for AE they will be broken no matter what?

Posted

Some examples so you know what to expect... Just keep an eye out for these numbers.

Spoiler

SKSE plugin for 1.5.97

image.png.c27968a3b900512c373476d20abdfaf1.png

 

SKSE plugin with different downloads for 1.6+ and 1.5.97

image.png.8603808f19d781e4db00ff5316cf0068.png

 

This one has an installer with several versions

image.png.6fb72318f224afabf329b5c4f48069d3.png

 

Posted
7 minutes ago, Just Don&#x27;t said:

1.5.97 has most of the mods, if not all of them, available. 1.6+ has some key mods missing (maybe you won't miss them if you stay on 1.6+ from the beginning). idk, your call. Both cases you'll have to keep an eye on the versions.

 

its really a hard choice since im am just starting out here and if i download and get my mods ready for skryim SE then eventually SE wont be supported and the scene will move to skryim AE >< then i get left behind again lol so yea i need to think on it and see how many mods ill lose out on by switching

Posted
5 minutes ago, Just Don&#x27;t said:

Skyrim AE is not a separate thing. All you have to do is update the game and your mods. It's not a complete change of platform like LE to SE.

 

so the links to the compatibility tracking is only for SE? also last thing since i feel im asking to many questions, are most sexlab mods incompatible with AE?

Posted
11 minutes ago, Just Don&#x27;t said:

First thing you see when you open that link, if you open that link:

 

Read. And if it sounds like too much effort just stay on LE, idk.

 

i was going to but the formatting is really bad so it made it hard to read, so thats why i was asking first before i looked through it in detail. If you dont want to answer my questions nobodies forcing you btw im planning to try SE or AE my comment about it being difficult wasn't me disregarding the process; anyway have a nice day

Posted
1 minute ago, Grey Cloud said:

And post in the correct section.

image.png.1e0984675f192551508741246889242e.png

I read that and I took it as all of skyrim not skyrim LE

Posted
1 minute ago, tamai said:

I read that and I took it as all of skyrim not skyrim LE

If you had managed to go the extra inch you would have seen the link to the SE section.

Have a nice day.

Posted
Just now, Grey Cloud said:

If you had managed to go the extra inch you would have seen the link to the SE section.

Have a nice day.

 

i saw the SE section i just didnt see a technical support for skyrim SE specifically, thats why i came here I promise its not because the lack of effort so no need to be rude ;)

Posted
1 hour ago, tamai said:

does it really break all mods or just some? Like if they're not updated for AE they will be broken no matter what?

Only mods that use SKSE64 DLLs. For example, Bug Fixes SSE will not work, but USSEP will (and you have to go out of your way to get the version of USSEP that works for 1.5.97 because Arthmoor hides old versions).

 

1 hour ago, tamai said:

so the links to the compatibility tracking is only for SE? also last thing since i feel im asking to many questions, are most sexlab mods incompatible with AE?

"AE" refers to one of two things - the 1.6 update to SE and the Creation Club bundle that was released alongside it. It's much more commonly used to refer to 1.6 than the bundle, though.

Posted
6 minutes ago, chaimhewast said:

Only mods that use SKSE64 DLLs. For example, Bug Fixes SSE will not work, but USSEP will (and you have to go out of your way to get the version of USSEP that works for 1.5.97 because Arthmoor hides old versions).

 

"AE" refers to one of two things - the 1.6 update to SE and the Creation Club bundle that was released alongside it. It's much more commonly used to refer to 1.6 than the bundle, though.

 

thanks for the tip i didnt realize that usleep was for AE only, ill look for the old version then for now i guess ill just use SE over AE I just wish nexus had an easier way to define what mods are SE or AE

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