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SLAC DAR Invite Animation Packs


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Posted

I installed all of the SE animation sets, as it said in the description that you can do this, but my mod manager (Vortex) is reporting conflicts between the four different packs, saying that they'll overwrite each other's animations. Do I need to pick a single one, modify file/folder names to make a merged list, or are they just not compatible with each other any more?

Posted (edited)

Hey, another person having issues with animations not working lol. I've downloaded all four packs, DAR, the tweaks, and still only get the default crouch invite. Is this because i'm on AE? if anyone knows what's going on, any help would be appreciated. cheers

Edited by Beelzebuf0
Posted
On 1/27/2023 at 8:57 PM, meatslinger said:

I installed all of the SE animation sets, as it said in the description that you can do this, but my mod manager (Vortex) is reporting conflicts between the four different packs, saying that they'll overwrite each other's animations. Do I need to pick a single one, modify file/folder names to make a merged list, or are they just not compatible with each other any more?

You can just install all together without missing out.

The "conflicting" part is that multiple sets may contain the same animation located in the same folder with the same number, which essentially just overwrites an animation with the exact same animation. E.g. Folder #33301 contains an animation that I believe to be seductive, playful and shy AND I also just really like the animation so all 4 packs contain the same folder.

  • 1 month later...
Posted
On 1/29/2023 at 12:36 AM, Beelzebuf0 said:

Hey, another person having issues with animations not working lol. I've downloaded all four packs, DAR, the tweaks, and still only get the default crouch invite. Is this because i'm on AE? if anyone knows what's going on, any help would be appreciated. cheers

same problem

Posted

 

On 1/29/2023 at 1:36 AM, Beelzebuf0 said:

Hey, another person having issues with animations not working lol. I've downloaded all four packs, DAR, the tweaks, and still only get the default crouch invite. Is this because i'm on AE? if anyone knows what's going on, any help would be appreciated. cheers

 

Same here.

  • 4 weeks later...
Posted (edited)

I was able to get the animations to work by putting all 4 folders of this mod and the pack you linked as well into one big folder and let what overwrites overwrite. I then tweaked the random percent chances.

 

That gave me the idea to add a separate line of code for the conditions to link the animation sets to say... the amulets the game offers. E.g. Seductive animations trigger on a random basis when wearing an amulet of dibella, playful for mara, some other one for the other anim pack you linked, maybe something like talos for the choice pack, and shy when not wearing any amulet. 

 

I'll post back if I get any meaningful results. 

============

Back again, let me start by saying I am not a modder by any means, I just like what this mod offers, the concept of "personality based" animations, and wanted to fiddle with some things here and there.

I was able to finish up the edits. As it stands now, the edit do the following

Each animation pack use unique animation folders (no more duplicate anims in multiple packs due to limitations)

Each animation pack will only use their specific animations when equipped with a specific amulet and they are as follows.

1. Dibella = Seductive 
2. Julianos = Shy 
3. Akatosh = Playful
4. Talos = Choice

5. If you are wearing none of these amulets you will always play the Default animation for SLAC (but I do recommend switching it out with the individual animation I have also attached. It's similar and also from the GSPoser mod place the file in SLAC SE\Meshes\actors\character\animations\SexLab_Aroused_Creatures)

 

I use MO2 and There's an issue with using all the packs at once. The packs overwrite eachother in this edit, so I had to remove duplicate anim folders to keep the packs working with their respective amulets.

 

Additionally, if you use the EVILBAKA's RIA aim pack that the Author of this mod linked in the first page, I've posted a similar edit to that page that uses Kynareth amulet to trigger the animations of that pack for.

 

As far as recommended load order in MO2, it shouldn't matter as I believe I've removed all folders that would conflict, but my order is 

Choice > Seductive > Shy > Playful > EVILBAKA (Ria)

 

And of course, I take (or want) no credit for any of this, all props go to the animators and the real modders who made each piece of this a possibility.

SLAC_DAR_Invite_My_Choice_SE_ANONEDIT.rar SLAC_DAR_Invite_Playful_SE_ANONEDIT.rar SLAC_DAR_Invite_Seductive_SE_ANONEDIT.rar SLAC_DAR_Invite_Shy_SE_ANONEDIT.rar SRB_Invitation_F_01.hkx

Edited by Lurkermin
Posted
16 hours ago, Lurkermin said:

.

I linked to this comment on the main page.

Thank you for your contribution.

  • 4 weeks later...
  • 2 weeks later...
Posted

I wonder - what body replacer you have on the gif, above the description. Tired of seeing default СВВE, UNP, especially 7B SevenBase, BHUNP, and similar, or rather - "scary" legs on female characters. 

Posted
On 5/8/2023 at 7:04 PM, Taloren3000 said:

I wonder - what body replacer you have on the gif, above the description. Tired of seeing default СВВE, UNP, especially 7B SevenBase, BHUNP, and similar, or rather - "scary" legs on female characters. 

If you're asking what body I use: https://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/

If you're asking what UUNP body preset I use then just download the file I attached and build your UNP body with that.

It's just a slightly edited UNPB preset.

UNPB Snoipeh Edit.xml

Posted
20 hours ago, Snoipeh said:

If you're asking what body I use: https://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/

If you're asking what UUNP body preset I use then just download the file I attached and build your UNP body with that.

It's just a slightly edited UNPB preset.

UNPB Snoipeh Edit.xml 628 B · 1 download

Yes, I was asking what body is depicted in the gif. Thank you very much for your reply.

  • 2 weeks later...
Posted

I'm not sure if this is still supported, but I'm having trouble on LE getting any animations to work. Currently all that happens is the stripping animation and she just stands there. I have all of the prerequisites however I might have the wrong versions? Here's my load order

 

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
RaceCompatibility.esm
CreatureFramework.esm
Campfire.esm
ZaZAnimationPack.esm
SexLab.esm
SexLabAroused.esm
Heels Sound.esm
Schlongs of Skyrim - Core.esm
Cutting Room Floor.esp
guard dialogue overhaul.esp
SexLab Aroused Creatures.esp
Blue Vampire Eyes Standalone.esp
OdahviingFollower.esp
Relationship Dialogue Overhaul.esp
CastleVolkiharImmersive.esp
Immersive Jewelry.esp
animal_mansion.esp
fmstables.esp
ZIA_Complete Pack.esp
SexLab-AmorousAdventures.esp
MiraakFollower.esp
Hearthfire Cheat Chests.esp
SLDragons.esp
EnhancedCharacterEdit.esp
TDOC.esp
SexLab Pheromones.esp
SexLab Eager NPCs.esp
DudestiaMultiMarriages.esp
SexLab_Solutions.esp
MF_RadiantProstitution.esp
LV_Mari.esp
Apocalypse - The Spell Package.esp
KS Hairdo's.esp
CMP Miraakulous Miraak.esp
MeekoReborn.esp
HentaiCreatures.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLab More Creatures.esp
SDA RDO Patch.esp
Human Alduin.esp
SkyUI.esp
DVA - Dynamic Vampire Appearance.esp
Vampire Lord Immersive Appearance.esp
RaceCompatibilityUSKPOverride.esp
PsycheAnimationObjects.esp
Apropos2.esp
SLAL_K4Anims.esp
NibblesAnimObjects.esp
MoreNastyCritters.esp
SexLabNudeCreaturesDB.esp
SC_HorseReplacer.esp
RaceMenu.esp
RaceMenuPlugin.esp
SexLab Enchantress.esp
SexLabDangerousNights2.esp
SL_Kidnapped_Redux.esp
SexLabDefeat.esp
SLALAnimObj.esp
FMS_FemaleMakeupSuite.esp
SexLabMatchMaker.esp
FNIS.esp
UIExtensions.esp
Schlongs of Skyrim.esp
SOSRaceMenu.esp
XPMSE.esp
AddItemMenuLE.esp
COCO3BBB.esp
RaceMenuMorphsCOCO.esp
[NIND] CBBE BloodMagicArmor LE.esp
CharacterMakingExtender.esp
Expressive Facegen Morphs.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
[NIND] Bloodmage.esp
DarienFollowerBase.esp
Immersive Horses Patch.esp
Natural Lighting and Atmospherics.esp
UlfricCourier.esp
Zia_Amulet_Patch.esp
shadowcloak of nocturnal fix v0.2.esp
spooky.esp
RaceMenuMorphsCBBE.esp
Refined Volkihars.esp
Males of Skyrim.esp
Saeri_AetherialCrown.esp
SexLabTools.esp
SLAnimLoader.esp
HarkonRingsAndNecklaces.esp
SignatureEquipment.esp
Vampire_NoSunDamage_Hoods&Helmets.esp
dc-untamed-000.esp
RDO - Cutting Room Floor Patch.esp
Alternate Start - Live Another Life.esp

 

Posted
On 4/3/2023 at 6:28 PM, Lurkermin said:

I was able to get the animations to work by putting all 4 folders of this mod and the pack you linked as well into one big folder and let what overwrites overwrite. I then tweaked the random percent chances.

 

That gave me the idea to add a separate line of code for the conditions to link the animation sets to say... the amulets the game offers. E.g. Seductive animations trigger on a random basis when wearing an amulet of dibella, playful for mara, some other one for the other anim pack you linked, maybe something like talos for the choice pack, and shy when not wearing any amulet. 

 

I'll post back if I get any meaningful results. 

============

Back again, let me start by saying I am not a modder by any means, I just like what this mod offers, the concept of "personality based" animations, and wanted to fiddle with some things here and there.

I was able to finish up the edits. As it stands now, the edit do the following

Each animation pack use unique animation folders (no more duplicate anims in multiple packs due to limitations)

Each animation pack will only use their specific animations when equipped with a specific amulet and they are as follows.

1. Dibella = Seductive 
2. Julianos = Shy 
3. Akatosh = Playful
4. Talos = Choice

5. If you are wearing none of these amulets you will always play the Default animation for SLAC (but I do recommend switching it out with the individual animation I have also attached. It's similar and also from the GSPoser mod place the file in SLAC SE\Meshes\actors\character\animations\SexLab_Aroused_Creatures)

 

I use MO2 and There's an issue with using all the packs at once. The packs overwrite eachother in this edit, so I had to remove duplicate anim folders to keep the packs working with their respective amulets.

 

Additionally, if you use the EVILBAKA's RIA aim pack that the Author of this mod linked in the first page, I've posted a similar edit to that page that uses Kynareth amulet to trigger the animations of that pack for.

 

As far as recommended load order in MO2, it shouldn't matter as I believe I've removed all folders that would conflict, but my order is 

Choice > Seductive > Shy > Playful > EVILBAKA (Ria)

 

And of course, I take (or want) no credit for any of this, all props go to the animators and the real modders who made each piece of this a possibility.

SLAC_DAR_Invite_My_Choice_SE_ANONEDIT.rar 116 kB · 69 downloads SLAC_DAR_Invite_Playful_SE_ANONEDIT.rar 364.22 kB · 62 downloads SLAC_DAR_Invite_Seductive_SE_ANONEDIT.rar 985.92 kB · 79 downloads SLAC_DAR_Invite_Shy_SE_ANONEDIT.rar 591.8 kB · 70 downloads SRB_Invitation_F_01.hkx 39.34 kB · 44 downloads

Does this also work for LE?

Posted (edited)

It does.

 

Copied from the mod description:

Spoiler

Troubleshooting:

If you're using Skyrim LE and somehow can't get these animations to work then follow the instructions of this comment.

Apparently these animations only work if you use SLAC SE with OselMC's SexLab Aroused Creatures SE/LE (Tweak)

I'm on LE and I'm using SLAC SE v04.06 with OselMC's SE/LE v04.06 patch

Hope this helps

Edited by Snoipeh
Posted

So for Ae because of open animation replacer being added today the animations now work but they crash the game after about 1 second of the animation playing. if i uninstall then its fine and doesnt crash but obviously no longer custom invite. idk how to fix this.

Posted
19 hours ago, ModdedPine said:

So for Ae because of open animation replacer being added today the animations now work but they crash the game after about 1 second of the animation playing. if i uninstall then its fine and doesnt crash but obviously no longer custom invite. idk how to fix this.

Okay i managed to fix it. with OAR it will have a random loop. so animations that have randomized chances will just keep randomizing every second which for these animations causes the game to crash. going in the OAR submenu and enabling loop fix which causes the same animation to loop instead of it being random fixed the crashes and the game no longer crashes. If this mod isnt working for you using DAR switch to OAR and just make sure to turn off the randomizer loop in the submenu for it (read OAR description on random animations)

Posted

Open Animation Replacer added setting for random loop animations and it's enabled by default with recent update. So it's working fine now.

  • 1 year later...
Posted

I would like to try this mod, but when I go to the Download tab there are 3 versions of the mod with animation. Of course, I'm not interested in the Shy version. I like the version where the woman rhythmically moves her hips left and right. The only question is which version is it, Playful or maybe Seductive?

  • 1 month later...
  • 6 months later...
Posted

Installed the mod, didnt work at first - ran FNIS and new animations started to appear. However, the chance of it happening is really small, like one out of 10 attempts may use a new animation.

The animations looksed very nice, is there a way to bump up the chance? Are there any requirements for them, like overall character experience or something?

I was testing it on a fresh character with not much experience, maybe thats why the chance was so small?

Posted
On 3/13/2025 at 10:15 PM, Onomatophobia said:

Installed the mod, didnt work at first - ran FNIS and new animations started to appear. However, the chance of it happening is really small, like one out of 10 attempts may use a new animation.

The animations looksed very nice, is there a way to bump up the chance? Are there any requirements for them, like overall character experience or something?

I was testing it on a fresh character with not much experience, maybe thats why the chance was so small?

If you want to you can open up any of my files, choose the highest number folder for testing purposes and then open "_conditions.txt". Then change the value from:

"Random(0.05)" to "Random(1.00)"

Spoiler

0.05 = 5%, 1.00 = 100%

Lastly just save the file, install the edited mod and then test it out ingame.

 

The % chance is static so your character's experience doesn't matter. Hope this helps.

  • 2 months later...
Posted
On 5/18/2025 at 3:14 PM, dontfriz said:

what's the key button to start the animation?

There is none it just uses DAR/OAR to add more animations variations for SLACs single invite animation.
(https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2025-04-05/)

Make sure you enable all locations in the MCM and set the arousal value of invites to 0 to make engangements always succeed. Then bind any key to the invite function and use it on a creature you have animations for.

 

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