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Monster Hunter Rise


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3 hours ago, goddanye16828 said:

 

Can someone achieve the whole body? My tool can only extract the upper body806435065_MonsterHunterRiseScreenshot2022_02.01-19_48_20_50.png.d8de380fabaa767a885de01e2a522249.png1741239473_MonsterHunterRiseScreenshot2022_02.01-19_50_32_23.png.fb136c84846ffe1488c708a620a4d8ae.png

What tool are you using? You should be using Noesis with the updated plugin for RE engine found here. Minoto's full body is in npc_002. Hinoa is npc_102, iirc.

 

Btw, is this your mod? If so, nice work. You could probably remove the diamond at the base of her neck and try and edit the skin texture to match her, if possible.

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7 minutes ago, Galc said:

All of these mods seemingly being on the same outfit kinda makes me want to see if it's possible to put them on something else, like maybe the Kamurai layered set or the other dlc layered armors...

You can. I put the microbikini on Kamurai. You have to modify the mdf file though as without it you get weird texture bugs. The mdf basically tells the mod where to look for textures. All I did was rename the pl numbers that control what the mod goes over, then when it came to the kjkj textures I just added a 1 to the folder name so it would consider them different.

 

Speaking of textures though, does anybody know how to edit them correctly? The hairy textures I have are nice but the nips are darker. I'd like the hairy textures but with lighter nips. If anybody can do it PM me and I'll send you the textures.

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テクスチャの編集方法です。

ここから「MHR Tex Chopper」をダウンロードして下さい。

https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Tool-Collection

tex28ファイルをMHR Tex Chopperにドラッグ&ドロップします。

ddsファイルに変換されるので、paint.netやphotoshopで編集してください。

保存はBC7 sRGB、DX11+でいいと思います。

 

編集して保存したddsファイルをMHR Tex Chopperにドラッグ&ドロップします。

xxxx.texをxxxx.tex.28に変更して元の場所へ戻して下さい。

 

 

How to edit textures.

Download "MHR Tex Chopper" from here.

https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Tool-Collection

 

Drag and drop the tex28 file into the MHR Tex Chopper.

It will be converted to a dds file, so you can edit it with paint.net or photoshop.

I think BC7 sRGB and DX11+ are fine for saving.

 

Drag and drop the edited and saved dds file to MHR Tex Chopper.

Change the file name xxxx.tex to xxxx.tex.28 and put it back in its original location.

 

 

I wrote stars on nipples to test it out.

 

T_f_body_D.thumb.png.4ec50edc78435cb48282b7a893ce3c66.png

 

 

It's working fine.

2022_02_02_022231.jpg.2e57de906cea38c5280ae5d35c9cdb09.jpg

 

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1 hour ago, SonicMan1234 said:

You can. I put the microbikini on Kamurai. You have to modify the mdf file though as without it you get weird texture bugs. The mdf basically tells the mod where to look for textures. All I did was rename the pl numbers that control what the mod goes over, then when it came to the kjkj textures I just added a 1 to the folder name so it would consider them different.

 

Speaking of textures though, does anybody know how to edit them correctly? The hairy textures I have are nice but the nips are darker. I'd like the hairy textures but with lighter nips. If anybody can do it PM me and I'll send you the textures.

I would love to have the textures, and I'm fine with dark nips:)

 

 

BTW is anybody able to remove the sandals from the newly posted Micro bikini?

https://www.nexusmods.com/monsterhunterrise/mods/170

i was able to remove them from the other mod just fine, but with this one the sandals get removed, but then the upper part of the legs get messed up.

Edited by sullivan
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36 minutes ago, THE-JOY said:

テクスチャの編集方法です。

ここから「MHR Tex Chopper」をダウンロードして下さい。

https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Tool-Collection

tex28ファイルをMHR Tex Chopperにドラッグ&ドロップします。

ddsファイルに変換されるので、paint.netやphotoshopで編集してください。

保存はBC7 sRGB、DX11+でいいと思います。

 

編集して保存したddsファイルをMHR Tex Chopperにドラッグ&ドロップします。

xxxx.texをxxxx.tex.28に変更して元の場所へ戻して下さい。

 

 

How to edit textures.

Download "MHR Tex Chopper" from here.

https://github.com/mhvuze/MonsterHunterRiseModding/wiki/Tool-Collection

 

Drag and drop the tex28 file into the MHR Tex Chopper.

It will be converted to a dds file, so you can edit it with paint.net or photoshop.

I think BC7 sRGB and DX11+ are fine for saving.

 

Drag and drop the edited and saved dds file to MHR Tex Chopper.

Change the file name xxxx.tex to xxxx.tex.28 and put it back in its original location.

 

 

I wrote stars on nipples to test it out.

 

T_f_body_D.thumb.png.4ec50edc78435cb48282b7a893ce3c66.png

 

 

It's working fine.

2022_02_02_022231.jpg.2e57de906cea38c5280ae5d35c9cdb09.jpg

 

 

Oh. Well it worked when I used texchopper. I was using RETools's texture converter before. Probably was also saving it wrong. If anybody wants the version with the smaller tits, darker nips/hairy texture let me know if only so it can be used for NPC variation.

Screenshot_1.png

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You can export texture file with Noesis as well, and export over original with the MHR tex setting.

At least thats how I did multiple of my skin variation.

 

inmon only

Spoiler

2022_01_31_124804-1.thumb.jpg.cb60ef34fabbf9830d2b1b9f55e9a132.jpg

 

inmon + 中出OK + 正字Mark

Spoiler

2022_01_31_132958.thumb.jpg.e19afada596bcdb83b2f15815eadcb27.jpg2022_01_31_133316.thumb.jpg.cbfea3d4eca5bf2283a20f875711fb25.jpg

 

inmon + whole body slut marks

Spoiler

2022_01_31_141458.thumb.jpg.9b38869401c0f4ea7407dcfb23dcc60c.jpg2022_01_31_141559.thumb.jpg.230685b9ef6daededc8d5b89fba3e323.jpg

2022_01_31_142739.jpg

 

inmon + stickers

Spoiler

2022_02_01_111052.thumb.jpg.8b4020f4b03be791df547fee9388864b.jpg

 

 

 

Edited by YXS
wrong pic.
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10 minutes ago, YXS said:

You can export texture file with Noesis as well, and export over original with the MHR tex setting.

At least thats how I did multiple of my skin variation.

 

inmon only

  Reveal hidden contents

2022_01_31_124804-1.thumb.jpg.cb60ef34fabbf9830d2b1b9f55e9a132.jpg

 

inmon + 中出OK + 正字Mark

  Reveal hidden contents

2022_01_31_132958.thumb.jpg.e19afada596bcdb83b2f15815eadcb27.jpg2022_01_31_133316.thumb.jpg.cbfea3d4eca5bf2283a20f875711fb25.jpg

 

inmon + whole body slut marks

  Reveal hidden contents

2022_01_31_141458.thumb.jpg.9b38869401c0f4ea7407dcfb23dcc60c.jpg2022_01_31_141559.thumb.jpg.230685b9ef6daededc8d5b89fba3e323.jpg

2022_01_31_142739.jpg

 

inmon + stickers

  Reveal hidden contents

2022_02_01_111052.thumb.jpg.8b4020f4b03be791df547fee9388864b.jpg

 

 

 

 

Neat. If you feel like it you can send me those for the archive I'm working on. Also, any update on the handler mod from a few pages back?

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1 hour ago, SonicMan1234 said:

 

Oh. Well it worked when I used texchopper. I was using RETools's texture converter before. Probably was also saving it wrong. If anybody wants the version with the smaller tits, darker nips/hairy texture let me know if only so it can be used for NPC variation.

Screenshot_1.png

Really digging the look of this one. 

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13 hours ago, AjuntaPall316 said:

 

Thanks so much for the walkthrough.

 

lol.  I did the same damn thing. I also got mine working afterwards.

I'm having the same problem. This is my first attempt doing something like this. Can you tell me how you got it to work? I've re-done the entire process multiple times and it always comes out borked.

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2 hours ago, YXS said:

You can export texture file with Noesis as well, and export over original with the MHR tex setting.

At least thats how I did multiple of my skin variation.

 

inmon only

  Hide contents

2022_01_31_124804-1.thumb.jpg.cb60ef34fabbf9830d2b1b9f55e9a132.jpg

 

inmon + 中出OK + 正字Mark

  Hide contents

2022_01_31_132958.thumb.jpg.e19afada596bcdb83b2f15815eadcb27.jpg2022_01_31_133316.thumb.jpg.cbfea3d4eca5bf2283a20f875711fb25.jpg

 

inmon + whole body slut marks

  Hide contents

2022_01_31_141458.thumb.jpg.9b38869401c0f4ea7407dcfb23dcc60c.jpg2022_01_31_141559.thumb.jpg.230685b9ef6daededc8d5b89fba3e323.jpg

2022_01_31_142739.jpg

 

inmon + stickers

  Hide contents

2022_02_01_111052.thumb.jpg.8b4020f4b03be791df547fee9388864b.jpg

 

 

 

Damn I would love those, especially the one with the stickers.

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3 hours ago, likwiddynamiks said:

I'm having the same problem. This is my first attempt doing something like this. Can you tell me how you got it to work? I've re-done the entire process multiple times and it always comes out borked.

Took me a while as well since this was my first time doing something like this too sooo..... take it with a grain of salt and all that. One thing i was messing up is make sure you highlight the whole model before you export and the second thing i did that i just did messing around to make it work was checking the "use space transform" option.image.png.8a09a1247f74a5a33d4c8fc3c2944bae.png

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17 hours ago, goddanye16828 said:

 

Can someone achieve the whole body? My tool can only extract the upper body806435065_MonsterHunterRiseScreenshot2022_02.01-19_48_20_50.png.d8de380fabaa767a885de01e2a522249.png1741239473_MonsterHunterRiseScreenshot2022_02.01-19_50_32_23.png.fb136c84846ffe1488c708a620a4d8ae.png

Ofc one can achieve the entire body, not all too hard if you know what to do.

I could probably throw together a mega busty Nude mod for the NPC's in a matter of a hour or two. Not that its something i personally want or assume anyone else want given peoples responses here anytime i share anything related to that stuff.


 

 

1 hour ago, lislebob said:

 

 

Seems to be working well. The only thing that's really worth noting is that "jiggle". Might actually be a slight downgrade from MHW's physics.

 


EEEEEH hard disagreement there mate, Given i was somewhat of a minor export in MHW physics dealing with 8 breast bones at a time in some tests.
The CTC jiggle bones was extremely limited in their functions. You could only have a single header per ctc file that controls the entire files jiggle bones and worked like a mater parrent. meaning having a good boob/butt jiggle but also having decent wind simulation on cloths was borderline impossible since they used drastically different dampening, spring and gravity options.

RE engine has these entirely seperate. meaning you can have the boob jiggle be exactly as you want it without ruining the cape on the back etc.
Not to mention once you start getting the actual settings down the physics in Rise is a straight up upgrade from MHW's

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4 hours ago, Xception said:

Took me a while as well since this was my first time doing something like this too sooo..... take it with a grain of salt and all that. One thing i was messing up is make sure you highlight the whole model before you export and the second thing i did that i just did messing around to make it work was checking the "use space transform" option.image.png.8a09a1247f74a5a33d4c8fc3c2944bae.png

Awesome, that fixed it. Thanks.

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10 minutes ago, Dyster said:

Ofc one can achieve the entire body, not all too hard if you know what to do.

I could probably throw together a mega busty Nude mod for the NPC's in a matter of a hour or two. Not that its something i personally want or assume anyone else want given peoples responses here anytime i share anything related to that stuff.

 

You could just write up a guide if you have the time. It'd help everybody here get what they want considering you already have a body resource out.

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On 1/29/2022 at 4:52 PM, KunoGrunil said:

Not sure if this is allowed here but this is what I did to remove the bikini. 

 

 

 

 

I'm not too familiar with this so a lot of this is just intuition. There might be an easier way to do this but this only took me like 12-15 minutes reading the instructions on the website. Again if you want me to delete this I will do so right away as this is going against what Kjni requested. 

ブレンダーでメッシュを読み込むためのチュートリアルを有難う御座います。

マフラーとマントやスカート等を外し、装飾品の位置を微調整しただけで私が思い描いていた日本のハンターの姿にすることができました。

 

Thank you for the tutorial on how to load meshes in blender.

I removed the scarf, cloak, skirt, etc. and just tweaked the position of the ornaments to get the Japanese hunter look I had in mind.

 

20220201203429_1.jpg.b04f25ad9b3e6be0077181cfd3bfbecf.jpg20220202180447_1.jpg.64cea845df6ca5c0122a7a9246fcac52.jpg

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15 hours ago, SonicMan1234 said:

 

Oh. Well it worked when I used texchopper. I was using RETools's texture converter before. Probably was also saving it wrong. If anybody wants the version with the smaller tits, darker nips/hairy texture let me know if only so it can be used for NPC variation.

Screenshot_1.png

Can you plz give both small tits and big with pubic hair? It look so hot.

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On 1/30/2022 at 1:07 AM, Dyster said:

"3d pubes" are also a massive nightmare for computers to calculate. there is a genuine reason why pubes and shit are done by having a very select few planes textured and normal mapped. Its because the 3D effect is really dumb and only comes with a GPU oversight.

I feel like usually when people want 3D pubes, they're satisfied with the style done via a handful of mostly transparent planes intersecting the crotch mostly perpendicular with hair textures added to result in something similar to the old school style of grass patch that uses a few crisscrossing sprites (maybe with a couple few poly sections to look like hair when viewed from strait on, and a bit of hair drawn on the crotch's texture as well).  Something which shouldn't be that big of a strain on one's PC.  Actually modelling individual hairs or otherwise using hair effects is generally unnecessary and you noted likely to strain one's system for little benefit compared to the former noted method.

 

Anyway, well done on the nude model.  Not likely to use it myself (at least at the moment), as I prefer exposing outfits to full nude (generally in the sense of outfits that could pass for modest unless seen from the correct angle), so I'll probably be waiting till more armour mods get made.  I do notice though that while your mod has rather prominent nipples on the larger sizes, but they seem to be toned down to barely standing out at all on the smallest size.  While it might not be to everyone's taste, figured I'd mention it as someone who prefers smaller busts with long nipples.

6 hours ago, Dyster said:

I could probably throw together a mega busty Nude mod for the NPC's in a matter of a hour or two.

I suspect the main issue would be making sure to have proper wyverian hands and feet for Hinoa and Minoto.  Admittedly if done, that would mean assets for wyverian hands and feet, which could then hypothetically be used for the player, meaning my dream of playing as a wyverian might one day come true (even if only in mod form rather than as an official option in the game).  Though it would admittedly also need armour mods with said anatomy unless one wanted to be restricted to a very small set of equipment.

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6 hours ago, Dyster said:

Ofc one can achieve the entire body, not all too hard if you know what to do.

I could probably throw together a mega busty Nude mod for the NPC's in a matter of a hour or two. Not that its something i personally want or assume anyone else want given peoples responses here anytime i share anything related to that stuff.

 

For what it's worth, I would really love either a Hinoa or a Minoto mod ?

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1 hour ago, Otakugamer1412 said:

ok . i have pak Dyster nude mod and test in switch  the result is  texture missup . i tjink i need to swizzle the texture but i dont  how extract texture and swizzle then repack it again 

On page 5 KunoGrunil shows how to extract the textures, I don't know how to do the rest but I think the textures and meshes are the same, what changes is the container

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11 hours ago, SonicMan1234 said:

 

You could just write up a guide if you have the time. It'd help everybody here get what they want considering you already have a body resource out.

Yea, i probably can get one up later on.
Although sure i may have a resource pack out but seems everyone is more focused on using a model they are not even allowed to use by their creator. being the whole Bikini mod.

So i would essentially write a big guide on a forum where it seems 75% of people just throws shit at my models every time i even mentions them.
And writing guides takes time.

On top of that i also have been focusing on adding more resources for modders, such as being able to add physics to any armor and such.
And i also want to clean up weights on the busty and kilo sizes of my nude mod. Not to mention try and actually get a few extra size options out.
 

 

5 hours ago, NotThatGuy said:

I feel like usually when people want 3D pubes, they're satisfied with the style done via a handful of mostly transparent planes intersecting the crotch mostly perpendicular with hair textures added to result in something similar to the old school style of grass patch that uses a few crisscrossing sprites (maybe with a couple few poly sections to look like hair when viewed from strait on, and a bit of hair drawn on the crotch's texture as well).  Something which shouldn't be that big of a strain on one's PC.  Actually modelling individual hairs or otherwise using hair effects is generally unnecessary and you noted likely to strain one's system for little benefit compared to the former noted method.

 

Anyway, well done on the nude model.  Not likely to use it myself (at least at the moment), as I prefer exposing outfits to full nude (generally in the sense of outfits that could pass for modest unless seen from the correct angle), so I'll probably be waiting till more armour mods get made.  I do notice though that while your mod has rather prominent nipples on the larger sizes, but they seem to be toned down to barely standing out at all on the smallest size.  While it might not be to everyone's taste, figured I'd mention it as someone who prefers smaller busts with long nipples.

I suspect the main issue would be making sure to have proper wyverian hands and feet for Hinoa and Minoto.  Admittedly if done, that would mean assets for wyverian hands and feet, which could then hypothetically be used for the player, meaning my dream of playing as a wyverian might one day come true (even if only in mod form rather than as an official option in the game).  Though it would admittedly also need armour mods with said anatomy unless one wanted to be restricted to a very small set of equipment.


Thank you, took an insane amount of work to get done. And as someone who doesn't even use nude mods it wasnt even made for myself at all.
I already even replaced the mod used for the nudity in my own game so i cant even see it myself as i had no interest in running around nude.
Made my own Kamura outfit
2022_02_02_035030.thumb.jpg.f1f0a1b279778e7a2307cf0b714c1078.jpg

But that being said, i see personally little reason to adjust stuff like longer nipples etc since its minor changes anyone can do on their own even if they barely know what 3D is.
Just download the software, mark the nipples. Pull out. Done.

And since its resources anyone could then just straight up post them to nexus as they wanted.

 

 

5 hours ago, kamakama said:

 

For what it's worth, I would really love either a Hinoa or a Minoto mod ?


If i make one it will be clothed. As i expressed above i am personally not a fan of nudity in games. The nude mod was the exception and took me a full on 1.5 years to cave and make.
Im chill with stuff like nip slips kind off as can be seen on the kamura armor
2022_02_02_053132.thumb.jpg.e9e135a3f732cd4668808ce6ac313719.jpg

But anything past that and i tend to prefer not to do it.
 

 

3 hours ago, Otakugamer1412 said:

ok . i have pak Dyster nude mod and test in switch  the result is  texture missup . i tjink i need to swizzle the texture but i dont  how extract texture and swizzle then repack it again 


I'm sorry, that must mean that the games uses seperate texture types.

Which means in order for my Nude mod to work on switch you would have to go into the mod and convert around the textures.
I can have a look at this tbh. Since I can possibly support Switch mods on that one armor but none of the others i make will do so.

Supporting two platforms would be crazy. Whole reason i killed off busty and Kilo and small sizes was because managing several different skews is a pain in the ass and extremely time consuming.

Not to mention everyone is often ungrateful and often just asks for more "variations/optionals" etc in a demanding way without even endorsing.

 

Edited by Dyster
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