Guest Posted January 23, 2022 Posted January 23, 2022 You can be kind of a completionist, if you turn your Skyrim into a team-based RPG. That is, each player character would be a follower to the other. So you have a character to do the main quest (who would be the dragonborn), another to do the thieves guild, another for the dark brotherhood and so on, and then tie their stories together. I play that way, using my own version of the "no dragonborn" mod for the other characters, which only covers the walls. The only quest lines I did not played were the companions and dawnguard. Skyrim is not a RPG, it is a hack n' slash game, but if you know how to mod it, it is possible to have some roleplaying, although limited. I find quite sad, though, that some quest mods still calls you "the dragonborn", which is very anti-RP, in my view.Â
SkyTem Posted January 26, 2022 Posted January 26, 2022 Well in Skyrim's case the game is so bare bones without mods that it kind of needs em ?! With mods however, it's pretty good ?! Skyrim tends to get corrupted saves each time I try out new mods so I've yet to do everything ?. Other games I've tried to finish everything in such as in the Baldur's Gate series from way back, the first 2 Dragon Ages "the third one ruined it for me and was terrible imo ?", and the first three games in Mass Effect "Adromeda was also a let down over the previous 3 ?".
Antiope_Apollonia Posted January 26, 2022 Posted January 26, 2022 On 1/4/2022 at 8:50 AM, worik said: I'm playing the game as an RPG.  [...] LL mods or not make no difference. Similar for me. I've never come close to 100% completion in one playthrough, but every playthrough I do is built on the base game as a foundation, and I so some subset of the vanilla content in each playthrough. I incorporate quite a few LoversLab mods into the world, and they have a huge impact on how I spend my time in that world, but it's still more or less the same world. Â
chaimhewast Posted January 29, 2022 Posted January 29, 2022 On 1/25/2022 at 9:36 PM, Antiope_Apollonia said: I incorporate quite a few LoversLab mods into the world, and they have a huge impact on how I spend my time in that world, but it's still more or less the same world. Sounds like my experience with my current install, which was built for a weak player with the Experience mod and PermaZONES. Suddenly fetch quests and exploring are much more enticing, since they're a much safer source of XP than attempting dungeons.
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