Guest icysound Posted December 20, 2021 Posted December 20, 2021 I'll try to limit this post to only the relevant information. I know it's bad practice to add and remove mods mid save, but I considered myself seasoned enough to be able to pick out the ones that are good, and the ones that aren't. I recently added a ported version of Whiterun Mansion to my save. When first approached, it caused a CTD. When attempting to reload any of the quick/autosaves, another CTD would happen. It got to the point during testing, that the main menu would have the infinite loading bug, and removing Whiterun Mansion would fix it. Going in without it, none of my current saves worked, so I had to revert to a hard save from earlier. Couldn't have been more than 45 minutes prior to this, so not too bad. Well, when exploring through this save, all of my quick saves, autosaves, and hard saves that happen AFTER this one are broken. Quicksaving and then quickloading result in a crash 100% of the time, and I can't manually load into the quick or auto saves. I have a feeling Whiterun Mansion screwed me, because when attempting to clean the affected files, fallrim tools would fail to open any saves after the previously mentioned hard save that would work. When starting a new character, quicksaving and then loading that save would actually break my controls, rendering me unable to move, alongside CTD. Does anyone have any recommendations on how to proceed? I'm trying to cover all avenues before a restart becomes necessary.
nilead Posted December 21, 2021 Posted December 21, 2021 There was some issue before adding a mod, most likely, since it persists after removing the mod and a rollback to previous save. First thing id try is cleaning a savegame with this: https://www.nexusmods.com/skyrimspecialedition/mods/5031 If that does not help, try the following: Start a new game, console in player.kill. After it reloads, load your actual save game. Console the same. After reload try manual save. I know it sounds like woodoo, but it actually worked for me a couple of times. Lastly - quick save/load system in skyrim is notoriously problematic. Id reccomend using https://www.nexusmods.com/skyrim/mods/34842/? or for SE - https://www.nexusmods.com/skyrimspecialedition/mods/19399
donttouchmethere Posted December 21, 2021 Posted December 21, 2021 18 minutes ago, icysound said: I recently added a ported version of Whiterun Mansion to my save Ported from SE to LE or the other way around?
Guest icysound Posted December 21, 2021 Posted December 21, 2021 26 minutes ago, donttouchmethere said: Ported from SE to LE or the other way around? LE to SE. However I didn't port it. It was ported by someone in the comments, and the feedback from other SE players was that it worked.
Guest icysound Posted December 21, 2021 Posted December 21, 2021 29 minutes ago, nilead said: There was some issue before adding a mod, most likely, since it persists after removing the mod and a rollback to previous save. First thing id try is cleaning a savegame with this: https://www.nexusmods.com/skyrimspecialedition/mods/5031 If that does not help, try the following: Start a new game, console in player.kill. After it reloads, load your actual save game. Console the same. After reload try manual save. I know it sounds like woodoo, but it actually worked for me a couple of times. Lastly - quick save/load system in skyrim is notoriously problematic. Id reccomend using https://www.nexusmods.com/skyrim/mods/34842/? or for SE - https://www.nexusmods.com/skyrimspecialedition/mods/19399 Alright sweet. Also, I did try Fallrim on my own, but it wouldn't let me open any of the afflicted saves with it. Also, is SafeSave safe to install midsave if I do get my game working per chance?
nilead Posted December 21, 2021 Posted December 21, 2021 2 minutes ago, icysound said: Alright sweet. Also, I did try Fallrim on my own, but it wouldn't let me open any of the afflicted saves with it. Also, is SafeSave safe to install midsave if I do get my game working per chance? It should be safe. I havent ecountered any issues adding it mid game anyway. Adding mods, at least those that arent flawed to begin with or conflict with what you allready have is safe. Removing is where the problems begin, If fallrim tools cant open your savegame, there is a good chance that your save is screwd. To rephrase it - once it gets that bad, ive never been able so salvage a savegame. I do wish you luck, but id urge you to consider digging for root of the problem before starting a new game. If fallrim tools are unable to open your pre-whiterun mansion save - you had a save corruption going on allready and mod that you assumed to be the problem wasnt one. A bad mod can be lethal to long playthroughs, and as much as modders try their best - such cases do happen.
Guest icysound Posted December 21, 2021 Posted December 21, 2021 18 minutes ago, nilead said: It should be safe. I havent ecountered any issues adding it mid game anyway. Adding mods, at least those that arent flawed to begin with or conflict with what you allready have is safe. Removing is where the problems begin, If fallrim tools cant open your savegame, there is a good chance that your save is screwd. To rephrase it - once it gets that bad, ive never been able so salvage a savegame. I do wish you luck, but id urge you to consider digging for root of the problem before starting a new game. If fallrim tools are unable to open your pre-whiterun mansion save - you had a save corruption going on allready and mod that you assumed to be the problem wasnt one. A bad mod can be lethal to long playthroughs, and as much as modders try their best - such cases do happen. Good news, your method of killing myself in the console somehow worked. I'm frankly, astonished that it did. I was able to reload saves, and even open my most recent save in fallrim tools to clean it. I'm unsure how this solved my issue, but I thank you dearly for it.
Guest icysound Posted December 21, 2021 Posted December 21, 2021 39 minutes ago, nilead said: It should be safe. I havent ecountered any issues adding it mid game anyway. Adding mods, at least those that arent flawed to begin with or conflict with what you allready have is safe. Removing is where the problems begin, If fallrim tools cant open your savegame, there is a good chance that your save is screwd. To rephrase it - once it gets that bad, ive never been able so salvage a savegame. I do wish you luck, but id urge you to consider digging for root of the problem before starting a new game. If fallrim tools are unable to open your pre-whiterun mansion save - you had a save corruption going on allready and mod that you assumed to be the problem wasnt one. A bad mod can be lethal to long playthroughs, and as much as modders try their best - such cases do happen. Nvm, it actually started up again after about 10 minutes
nilead Posted December 21, 2021 Posted December 21, 2021 56 minutes ago, icysound said: Good news, your method of killing myself in the console somehow worked. I'm frankly, astonished that it did. I was able to reload saves, and even open my most recent save in fallrim tools to clean it. I'm unsure how this solved my issue, but I thank you dearly for it. Its not a cure, merely a workaround. Problem is still there, and will remanifest. It jsut allows to laod into the game to get some usefull info. Active effects, location, surrounding scenes. Basicly, anything that might help you understand what is going on.
Guest icysound Posted December 21, 2021 Posted December 21, 2021 40 minutes ago, nilead said: Its not a cure, merely a workaround. Problem is still there, and will remanifest. It jsut allows to laod into the game to get some usefull info. Active effects, location, surrounding scenes. Basicly, anything that might help you understand what is going on. Is there any real way to figure out whats going on with it? Not too sure what to do tbh
nilead Posted December 21, 2021 Posted December 21, 2021 6 minutes ago, icysound said: Is there any real way to figure out whats going on with it? Not too sure what to do tbh Yes, but unfortunately, it comes down to gradually rebuilding your game and testing to pinpoint the issue. There are obvious issues - like unsolved memory issue of LE, or no engine fixes for SE build. Assuming neither is the case - there is a chance of you just running inherently incompatible stuff or a mod that is inherently problematic. Beyond that - its trial and error. If you do post your load order, there is a chance that me or some other person will be able to spot a problem they know from experience. But only reliable solution is gradual rebuild.
Guest icysound Posted December 21, 2021 Posted December 21, 2021 6 minutes ago, nilead said: Yes, but unfortunately, it comes down to gradually rebuilding your game and testing to pinpoint the issue. There are obvious issues - like unsolved memory issue of LE, or no engine fixes for SE build. Assuming neither is the case - there is a chance of you just running inherently incompatible stuff or a mod that is inherently problematic. Beyond that - its trial and error. If you do post your load order, there is a chance that me or some other person will be able to spot a problem they know from experience. But only reliable solution is gradual rebuild. Of course. My load order is quite extensive, at over 500 mods. I am just laughing at the fact that it was perfectly stable until installing that whiterun mansion. My load order should be attached to this post loadorder.txt
Guest icysound Posted December 21, 2021 Posted December 21, 2021 11 minutes ago, nilead said: Yes, but unfortunately, it comes down to gradually rebuilding your game and testing to pinpoint the issue. There are obvious issues - like unsolved memory issue of LE, or no engine fixes for SE build. Assuming neither is the case - there is a chance of you just running inherently incompatible stuff or a mod that is inherently problematic. Beyond that - its trial and error. If you do post your load order, there is a chance that me or some other person will be able to spot a problem they know from experience. But only reliable solution is gradual rebuild. Also, I'm aware of the 253 plugin limiter, however through the 6 or so years I've been modding skyrim, I have never once had that be a cause of any issue when I went over it. Obviously, that could be the problem now, but I think part of me believes that it's just a myth lmao. I'm accepting all input you might have on my load order.
nilead Posted December 21, 2021 Posted December 21, 2021 20 minutes ago, icysound said: Also, I'm aware of the 253 plugin limiter, however through the 6 or so years I've been modding skyrim, I have never once had that be a cause of any issue when I went over it. Obviously, that could be the problem now, but I think part of me believes that it's just a myth lmao. I'm accepting all input you might have on my load order. I dont see anything ive had issues with in your LO. As for plugin limiter, there are plugins that dont take such a slot. ESPFE and ESLs. So plugin limit is ptobably not the issue. In fact id say its definetly not, for when i went over it, i just coult not launch TES5. Sorry, but i dont think i can be of much help beyond this point.
Guest icysound Posted December 21, 2021 Posted December 21, 2021 7 hours ago, nilead said: I dont see anything ive had issues with in your LO. As for plugin limiter, there are plugins that dont take such a slot. ESPFE and ESLs. So plugin limit is ptobably not the issue. In fact id say its definetly not, for when i went over it, i just coult not launch TES5. Sorry, but i dont think i can be of much help beyond this point. Hey that's perfectly fine, I appreciate everything you have helped me with thus far. I'm going to do what you said, and rebuild the load order. I'll move the mods out and add them back in in chunks.
Grey Cloud Posted December 21, 2021 Posted December 21, 2021 9 hours ago, icysound said: Also, I'm aware of the 253 plugin limiter, however through the 6 or so years I've been modding skyrim, I have never once had that be a cause of any issue when I went over it. Obviously, that could be the problem now, but I think part of me believes that it's just a myth lmao. I'm accepting all input you might have on my load order. Ye gods. "I considered myself seasoned enough" You should reconsider. I'm putting this in spoilers because it will make grown men weep if they see it. JK's Sleeping Giant Inn.esp JK's Angelines Aromatics.esp JK's Temple of Talos.esp JK's Candlehearth Hall.esp JK's The Ragged Flagon.esp JK's New Gnisis Cornerclub.esp JK's Bits and Pieces.esp JKs Temple of the Divines - ELFX Patch.esp JKs Winking Skeever - ELFX patch.esp JK's Arcadia's Cauldron.esp JK's Sadris Used Wares.esp JK's Temple of Kynareth.esp JKs Bee and Barb - DoS Patch.esp JKs Bannered Mare - ELFX patch.esp JKs Ragged Flagon - ELFX Patch.esp JKs The Drunken Huntsman.esp JKs Sleeping Giant Inn - ELFX Patch.esp JKs Bee and Barb - ELFX Patch.esp JKs Bee and Barb - Rigmor Patch.esp JKs Bee and Barb - 3DNPC Patch.esp JKs Winking Skeever - USSEP Patch.esp JKs Bee and Barb - Elgrims Elixirs - Brotherhood of Old Patch.esp JKs Ragged Flagon - AI Overhaul Patch.esp JKs Temple of the Divines - After the Civil War patch.esp JKs Winking Skeever - 3DNPC Patch.esp JKs Winking Skeever - AI Overhaul Patch.esp JKs Winking Skeever - ELFX Fixes Patch.esp JKs Winking Skeever - Skyrim Sewers Patch.esp JKs Temple of the Divines - Skyrim Sewers patch.esp JKs Ragged Flagon - USSEP Patch.esp JKs Candlehearth Hall - ELFX Patch.esp JKs Candlehearth Hall - 3DNPC Patch.esp JKs Candlehearth Hall - Rigmor Patch.esp JKs Bee and Barb - AI Overhaul Patch.esp JKs Haelgas Bunkhouse - ELFX Patch.esp JKs Haelgas Bunkhouse - 3DNPC Patch.esp JKs Haelgas Bunkhouse - DoS patch.esp JKs Angelines Aromatics - ELFX patch.esp JKs Angelines Aromatics - USSEP Patch.esp JKs Angelines Aromatics - AI Overhaul Patch.esp JKs Arcadias Cauldron - ELFX Patch.esp JKs Arcadias Cauldron - USSEP Patch.esp JKs Arcadias Cauldron - AI Overhaul Patch.esp JKs Arnleif and Sons - ELFX Patch.esp JKs Arnleif and Sons - AI Overhaul Patch.esp JKs Bee and Barb - Helgen Reborn Patch.esp JKs Belethors General Goods - ELFX Patch.esp JKs Belethors General Goods - AI Overhaul Patch.esp JKs Bits and Pieces - ELFX Patch.esp JKs Bits and Pieces - USSEP Patch.esp JKs Bits and Pieces - AI Overhaul Patch.esp JKs Candlehearth Hall - AI Overhaul Patch.esp JKs Candlehearth Hall - Helgen Reborn Patch.esp JKs Drunken Huntsman - ELFX Patch.esp JKs Drunken Huntsman - USSEP Patch.esp JKs Elgrims Elixirs - ELFX Patch.esp JKs Haelgas Bunkhouse - AI Overhaul patch.esp JKs Haelgas Bunkhouse - Animated Armory Patch.esp JKs Haelgas Bunkhouse - SDA Patch.esp JKs Hags Cure - ELFX Patch.esp JKs Hags Cure - AI Overhaul Patch.esp JKs New Gnisis Cornerclub - ELFX Patch.esp JKs New Gnisis Cornerclub - 3DNPC Patch.esp JKs New Gnisis Cornerclub - Rigmor Patch.esp JKs Pawned Prawn - ELFX Patch.esp JKs Radiant Raiment - ELFX Patch.esp JKs Radiant Raiment - USSEP Patch.esp JKs Radiant Raiment - 3DNPC Patch.esp JKs Radiant Raiment - Cloaks Patch.esp JKs Riverwood Trader - ELFX patch.esp JKs Riverwood Trader - Rigmor Patch.esp JKs Sadris Used Wares - ACE Patch.esp JKs Sadris Used Wares - ELFX patch.esp JKs Sadris Used Wares - 3DNPC Patch.esp JKs Silver-Blood Inn - ELFX Patch.esp JKs Silver-Blood Inn - AI Overhaul Patch.esp JKs Silver-Blood Inn - 3DNPC Patch.esp JKs Silver-Blood Inn - The Brotherhood of Old Patch.esp JKs Sleeping Giant Inn - 3DNPC Patch.esp JKs Sleeping Giant Inn - AI Overhaul SSE Patch.esp JKS Sleeping Giant Inn - ELFX Fixes Patch.esp JKs Temple of Dibella - Relighting Skyrim Patch.esp JKs Temple of Dibella - ELFX Patch.esp JKs Temple of Dibella - ACE Patch.esp JKs Temple of Dibella - AI Overhaul patch.esp JKs Temple of Kynareth - ELFX Patch.esp JKs Temple of Kynareth - 3DNPC patch.esp JKs Temple of Mara - ELFX Patch.esp JKs Temple of Mara - Rigmor Patch.esp JKs Temple of Mara - 3DNPC Patch.esp JKs Temple of Mara - AI Overhaul Patch.esp JKs Temple of Mara - TBoO Patch.esp JKs Temple of Talos - ELFX Patch.esp JKs Temple of Talos - AI Overhaul patch.esp JKs Temple of Talos - 3DNPC patch.esp JKs Temple of Talos - USSEP patch.esp JKs Temple of Talos - ACE Patch.esp JKs Temple of Talos - Cloaks of Skyrim patch.esp JKs Temple of the Divines - USSEP Patch.esp JKs Temple of the Divines - 3DNPC Patch.esp JKs Warmaidens - ELFX patch.esp JKs White Phial - ELFX Patch.esp JKs Winking Skeever - Alternate Start Mods Patch.esp JKs Winking Skeever - Brotherhood of Old Patch.esp JKs Bee and Barb - PCE Patch.esp JKs Pawned Prawn - PCE Patch.esp JKs Temple of Talos - PCE patch.esp JK's Silver-Blood Inn.esp JK's The Winking Skeever.esp JK's Elgrims Elixirs.esp JK's Bee and Barb.esp JK's The Pawned Prawn.esp JK's Riverwood Trader.esp JK's Radiant Raiment.esp JK's The Bannered Mare.esp JK's White Phial.esp JK's The Hag's Cure.esp JK's Temple of Dibella.esp JK's Haelga's Bunkhouse.esp JK's Temple of Mara.esp JK's Arnleif and Sons Trading Company.esp JK's Temple of the Divines.esp JkInteriors.esp JK's Warmaiden's.esp JK's Belethor's General Goods.esp JKs New Gnisis Cornerclub - Alternate Start patch.esp That is ~125 esps right there. You do appear to be using 3DNPC even though it is loading after the Cuyima overhaul but are you actually using: Brotherhood of Old After the Civil War Animated Armory SDA Cloaks ACE Alternate Start Mods PCE TBoO LegacyOfTheDragonborn I'd better put this in spoilers too, just in case. Holds - ELFX Patch.esp HoldsLegacyOfTheDragonbornCompatibilityPatch.esp Holds - Holidays Patch.esp Holds - USEEP Patch.esp CWIEnLFXSEPatch.esp LoS II - Weathered Road Signs patch.esp Immersive Weapons_WACCF_Patch.esp HoldsInterestingNPCsCompatibilityPatch.esp Holds - WACCF Patch.esp HoldsPrometheus_No_snow_Under_the_roofCompatibilityPatch.esp Holds - LoS II Patch.esp Holds - Interesting NPCs Patch.esp Landscape For Grass Mods - Holds The City Overhaul PATCH.esp CC_Holds_Complete_Patch.esp Holds - No Snow Under the Roof Patch.esp Holds - UniqueBorderGates-All Patch.esp EBT - IC PATCH.esp Frost Meshes Patch.esp SIC - ICH Patch.esp imp_helm_legend_WACCF_Patch.esp Hunterborn - Campfire Patch.esp Hunterborn - iNeed Patch.esp SIC HB patch.esp Holds - Frostfall Patch.esp HoldsUSLEEPCompatibilityPatch.esp LoS II - ELFX patch.esp Holds - Notice Board Patch.esp RU_CityTreesSE_DOSPatch.esp Holds - Skyrim Sewers Patch.esp Holds - Bells of Skyrim Patch.esp Holds - Helgen Reborn Patch.esp IFDWACCFPatch.esp RAO - ELFX Patch.esp Landscape For Grass mods - Helgen Reborn Patch.esp TCIY BCS Patch.esp RU_CityTreesSE_ELFXPatch.esp AI Overhaul - Relationship Dialogue Overhaul Patch.esp 3DNPC - AI Overhaul Patch.esp SDA RDO Patch.esp TBoO & SS Patch.esp IFDImmPatrolsIIPatch.esp Holds - VIGILANT Patch.esp 018InigoBanterPatch.esp TaberuAnimation_iNeed - Extended Patch.esp TaberuAnimation_iNeed Patch.esp Simplicity of Snow - Blended Roads Patch.esp Folkvangr and Origins Of Forest Grass Patch.esp LoS II - SMIM patch.esp LoS II - Skyrim Bridges patch.esp fallenbridgesSSE-Patch.esp Hunterborn_CACO-SE_Patch.esp CACO_SkyrimImmersiveCreaturesSE_Patch.esp CACO_USSEP_Patch.esp CACO_Wounds_Patch.esp ElysiumEstate_CACO_Patch.esp Inigo_CACO_Patch.esp Holds - CACO Patch.esp PCE - Live Another Life Patch.esp Holds - Alternate Start Patch.esp RAO - Alternate Start Patch.esp PCE - USSEP Patch.esp PCE - ELFX PATCH.esp PCE - Holds Patch.esp PCE - 3DNPC Patch.esp PCE - Holidays Patch.esp FDIPCEPatch.esp PCE - Skyrim Sewers Patch.esp RAO - ELE patch SSE.esp Only ~70 in that list. I couldn't be bothered trawling through but you need to ask which of the mods you have patches for are actually installed. So you have ~195 patches before you start and that does not include the 'fixes' you have. You have about 350 other mods (including 3 esls). Most of your mods wont even make it into the game. Just for good measure here are some general pointers. That LO has not seen LOOT - e.g. you have patches loading before the mod it patches. If you are happy with normal ragdolling then you don't need Realistic Ragdolls as XPMSSE skellie does ragdolling. There again, I can't see the XPMSSE skellie esp. (Maybe deactivated?) You have several cases of using multiple mods which do the same thing - e.g weather mods, lighting mods, sound mods. Generally pointless and often problematic. Related to the above, you have things saying ENB. If you are using an ENB then it will generally come with recommendations for lighting and weather mods. Use the Bijin AiO rather than the three individual esps. I can't see the RaceMenu esp for the body shape you use. I don't use SE but I do not think you should be using SOS lite. Do yourself a favour, start again and follow these: https://www.loverslab.com/topic/136543-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-319-3bbb-hdt-smp-hph/ Oh, and I almost forgot - did you update your bashed patch after installing this Whiterun mod or after uninstalling it if you did?
donttouchmethere Posted December 21, 2021 Posted December 21, 2021 43 minutes ago, Grey Cloud said: I'm putting this in spoilers because it will make grown men weep if they see it. I think I know what you mean ? Spoiler
Tlam99 Posted December 21, 2021 Posted December 21, 2021 1 hour ago, Grey Cloud said: Ye gods. You are quite busy those days, aren't you ?
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