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  • 2 weeks later...
Posted

Dudemer, quick request...if you still have it, could you post the 2.0.2 cow mesh file? 2.0.3 is causing some weirdness with knees when doing poses in SaM for me that wasn't happening with 2.0.2, primarily CBBE broken knee stuff.

Posted
57 minutes ago, UnimpressedJawa said:

Dudemer, quick request...if you still have it, could you post the 2.0.2 cow mesh file? 2.0.3 is causing some weirdness with knees when doing poses in SaM for me that wasn't happening with 2.0.2, primarily CBBE broken knee stuff.

Send me a screenshot of the problem. to fix knee bugs I use Skeletal Adjustments for CBBE - Knee Fix (https://www.nexusmods.com/fallout4/mods/39006?tab=description) and Discrete Female Skeleton (DFS) (https://www.nexusmods.com/fallout4/mods/56115)

Posted (edited)
21 hours ago, Dudemer said:

Send me a screenshot of the problem. to fix knee bugs I use Skeletal Adjustments for CBBE - Knee Fix (https://www.nexusmods.com/fallout4/mods/39006?tab=description) and Discrete Female Skeleton (DFS) (https://www.nexusmods.com/fallout4/mods/56115)

 

I'm already running CBBE knee fix Type 2 and DFS, made zero changes to load order other than rebuilding the cow mesh for 2.0.3 from 2.0.2. 

Of note, when I loaded into my previous save, Nora was sunk a good foot into the ground. I had to increase the HHS heel height from 6.7 to currently 17.4, which seems like a lot. My modified anklet mesh was also out of place, I had it around her ankle in 2.0.2 and in the 2.0.3 version it was halfway through her left calf, had to adjust pos with outfit studio again.

 

For reference under the spoiler is my old six-tit mod of 1.6.0, I swapped that mesh for the 2.0.3 one and re-loaded the same save. Nora is now hovering a good foot off the ground.

Spoiler

image.thumb.jpeg.2e8c165555865d3c057bcf78286126a8.jpeg

 

enb3487.jpg

Edited by UnimpressedJawa
Posted
On 10/5/2024 at 3:35 AM, UnimpressedJawa said:

 

I'm already running CBBE knee fix Type 2 and DFS, made zero changes to load order other than rebuilding the cow mesh for 2.0.3 from 2.0.2. 

Of note, when I loaded into my previous save, Nora was sunk a good foot into the ground. I had to increase the HHS heel height from 6.7 to currently 17.4, which seems like a lot. My modified anklet mesh was also out of place, I had it around her ankle in 2.0.2 and in the 2.0.3 version it was halfway through her left calf, had to adjust pos with outfit studio again.

 

For reference under the spoiler is my old six-tit mod of 1.6.0, I swapped that mesh for the 2.0.3 one and re-loaded the same save. Nora is now hovering a good foot off the ground.

  Reveal hidden contents

image.thumb.jpeg.2e8c165555865d3c057bcf78286126a8.jpeg

 

enb3487.jpg

Alright I've made a test Bodyslide files for the cow morph to fix the knee problem. the cow morph's base CowMorph slider and Bovine growth hormone slider caused the calves to clip into the back of the thighs, I fixed it to the best a of my ability. I'll update the mod with the new cow bodyslides soon.tm

_MSFD_v2.0.3_T_Cow.zip

Why are you trying to read this?

Beyond that I've working on a milker for the Cow Morph a better refined FSCO body and I remember I was asked for a explanation of the Morphs and on top I'll add plans for their content in the near future.

 

 

Posted (edited)

To begin with the Cow Morph.

 

To be direct to the point the Cow Morph is the first mascot of this mod and is one of its main focuses and the Idea of a transformation mod came forth from, I played with a mod known as the wasteland dairy framework for a time and when it's mod author add a mechanic of setter just being turned into Brahmin and i didn't really like that and among another things in it and its requirements.

(there is only so many times you can see a dead baby trash canS. [:(]=Up.)

So I decided to make my own mod and to make things I wanted a reality.

 

That started with my own version of a brahmin transformation and now its a cow transformation. But that's enough back story for the mod here is the Story of the mod.

 

The Cow Morph is a result of Iris the main Mad scientist of MSFD being Unable to control her raider group through her pheromones and needing a quick but not a easy fix. the cow morphs milk is a powerful genetically engineered aphrodisiac with restorative effects with a potent addictive quality as a cherry on top. Iris's plan was to make human cattle she would control through milking, sex and her power over their bodies, To control the raiders by dosing them with the cow's milk.

 

Cow morphs bodies changes go from Hooved feet to Huge tracks of land they call their breasts. But there is more to each morph then just the bodily changes there is also a change in mentality that each morph has to fight with or accept. the cow morphs mental changes start with a need to be milked and can evolve to become a growing need to eat grass, But there is only dried and long dead grass in the wasteland creating a growing sense annoyance and worry of other changes being a cow morph will bring. Other factors can cause a more pronounce response to the transformation, They can be an item like the Inducer being used by the "Good Doctor" Malice to train cows to responded Inaudible sounds to make their breasts grow more engorged with milk their nipples more tender to touch to punish misbehaving cows. Maybe Inducing entire delusions of being just another cow on the farm and a moment later realizing that you are a settler with the wrong settlement.

 

Now to items beyond the inducer I'm going to add for the cow morph. Let start with the milker it's going way of milking the cow morphs pretty simple right? Not really it will have cow morph version for this mod and Human cattle version for human cattle by Grimgrim in both CBBE and fusion girl.

(Yes I'm starting to work on a fusion girl version of the cow morph to start.)

The other items still on the old brain is a Backpack truck like the Brahmin use to haul gear around for the traders in the base game. (I imagine a Cow Morph trader Character in the near future.) These will have different versions for different cargo. one for gear, one for ammo and one huge milk tank well for milk. And of course clothing made for the cow morphs. 

If you have anything you would like from the base game or mods I'll give it a look and convert it and Make a tutorial on how to convert clothing and armor for cow morphs.

 

I am going to collect each post I make on the how and why of each morph and add them as a post on the main mod page as a spoiler with screenshots.

CowMorph_SS_01.png.a6a3fe76d81a73e8f58720d1e8bde63d.pngCowMorph_SS_02.png.0a0ee1ea71e912709eda91132c294348.pngCowMorph_SS_03.png.560bac75db10b51b3d244c6423cc1668.pngCowMorph_SS_04.png.fdf8ce763b17acafdae1b8e09134ac6b.png

Edited by Dudemer
Posted
On 10/9/2024 at 2:20 PM, Dudemer said:

Alright I've made a test Bodyslide files for the cow morph to fix the knee problem. the cow morph's base CowMorph slider and Bovine growth hormone slider caused the calves to clip into the back of the thighs, I fixed it to the best a of my ability. I'll update the mod with the new cow bodyslides soon.tm

 

Yeah, I'll call that a 100% fix. Leg alignment is solid now. Appreciate the update.

 

enb203460.jpg

  • 3 weeks later...
  • 5 weeks later...
Posted

This looks really cool. I was always hoping something like Being A Cow from Skyrim might meander over to FO4. A few (conceivably stupid) questions. Does the inducer cause the body morph overtime? If so about how long per stage? Lastly is the inducer only keyed to the cow morph?

  • 2 weeks later...
  • 1 month later...
Posted

Keen to see where this one goes as far as Mutations in real time/integration with rad morphs etc. Love the concept and the models are fantastic. Out of interest is there a specific place you found the lips for you char? Want to add them to mine for additional roleplaying capacity with the story you've written.

  • 2 weeks later...
Posted
On 2/6/2025 at 6:44 AM, darkmoon1234 said:

Keen to see where this one goes as far as Mutations in real time/integration with rad morphs etc. Love the concept and the models are fantastic. Out of interest is there a specific place you found the lips for you char? Want to add them to mine for additional roleplaying capacity with the story you've written.

I use

HiPoly Faces REDUX https://www.nexusmods.com/fallout4/mods/58950 with the patch for Oni cute asian face parts

Extended Facial Sculpting - Actually Complete Edition https://www.nexusmods.com/fallout4/mods/70230

Oni cute asian face parts https://www.nexusmods.com/fallout4/mods/9753

 

Posted

Hey kids here's my current Fusion Girl test conversion of the cow morph. I need testing and I don't use fusion girl and I'm running a different Skeleton then fusion girl Sooooo please test it for yourself and post screanshots.

FusionGirl_Cow_Morph.7z

please and Thank you.

  • 2 weeks later...
Posted (edited)
On 2/19/2025 at 8:28 PM, Dudemer said:

Hey kids here's my current Fusion Girl test conversion of the cow morph. I need testing and I don't use fusion girl and I'm running a different Skeleton then fusion girl Sooooo please test it for yourself and post screanshots.

FusionGirl_Cow_Morph.7z 3.25 MB · 22 downloads

please and Thank you.

It works.  Can't figure out how to properly upload an image in this forum.

Edited by Leowulf
Posted (edited)
On 3/4/2025 at 12:23 PM, Leowulf said:

It works.  Can't figure out how to properly upload an image in this forum.

My method is simple take the Screenshot in game then go to the games directory file where the EXE files are and find the PNG files load them in mspaint and then save them again as a PNG to a new folder anywhere on your computer will do them open them again in gimp https://www.gimp.org/downloads/, From there export them again as a PNG to where ever you want to store them. And then you can post them to Loverslab.

Edited by Dudemer
Posted
2 hours ago, Dudemer said:

Oh and to how you take Screen shots on windows is Window Key +PintScreen key>(PrtSc) on your numpad.

ScreenShot36.png.de23599d3611a219b098e8c1fb513783.png

Posted

I noticed after using the FG version of the cow morph btm in game that using power armor was messed up.  Helmet didn't equip until I manually equipped it.  The light didn't work.  I normally don't bother using power armor, but after playing Space Marine 2 for a bit, I wanted to use it this playthrough.  Is the power armor meant to be used with the btm morphs?

Posted (edited)

To Continue what I started with the last Story of the Morphs we come to the FSCO.

 

The FSCO is the result of Iris trying and failing to cure her transformation into a raider's living wet dream. To start with what she was thinking, Because of her new nature shed gained a level of control over the raiders who had entrapped her but shed also gained a body that literally Craves with a fervor the for the Abuse of their Lecherous Lascivious Molestation of her Tender Mutant Flesh.

Like with all things she had to fix she would start through a little Mad Science. Anyways Iris took a BTM and modified it to revert her body but keep the beneficial aspects of her... change. At first the FSCO or Female Sexual Characteristics Override worked swimmingly. But not for long, as time worked on the FSCO modifications altered on their own. You See Iris's mutant body has the same biological defenses as owner own Just A Little More Intense. Her body defenders fought off the invaders like any other. Until they shot up into the FSCO and turned it from the override To The OVERDRIVE. 

Before Iris know what was happening it was to late the FSCO worked overtime to Emp all her body assets and mental proclivities. By the time it was done Iris was in a soup of her own Whoremoans barely able to string together a sentence or two Like "Fuck ME" "Touch ME"" Grope ME". For the better part of a Fortnight spent all her time Bimbo Fucking Her way through Boston, None could or would deny her. It ended with her finding her way to Diamond City being taken for questioning of her attire or lack there of. Being Strewed In More Then One Way by Diamond City Finest,, Into the morning of the next day the FSCO had Hmm Discorporated it self off her neck. Finding herself in hot and sweaty pile of guardians of the City "Trust" She made self scarce in the wee hours of the morning. Outside the City in the nude shed slowly makes sense of her situation And that it was not Good.

 

To get back to the FSCO as Item it's a way for the Player to play a character like Iris. The reason why your PC charisma is boosted by it is because of the pheromones your PC is producing and the Fantastic Set Of Tits Your PC Grow as a result of Equipping this Devious Item. You'll Never change as much as Iris with this item But your PC isn't a genetically engineered Super Slut Or are They.

 

FSCO_SS_01.png.42b0411770586e4375d64aa4c65b92e3.png

FSCO_SS_02.png.c0681d3c3d1a96852a8ebd3720ca4392.pngFSCO_SS_03.png.acea0c585007a49656a3e803aa3f221f.png

Edited by Dudemer
Posted
2 hours ago, Leowulf said:

I noticed after using the FG version of the cow morph btm in game that using power armor was messed up.  Helmet didn't equip until I manually equipped it.  The light didn't work.  I normally don't bother using power armor, but after playing Space Marine 2 for a bit, I wanted to use it this playthrough.  Is the power armor meant to be used with the btm morphs?

The power armor helmet must be using the same armor slot as the BTM and the game runs a script to equip the helmet on getting into the power power. So what I think happened is that on putting on the power armor made the BTM Devious Device Equip Script and the Power armor helmet Script to Fight and the Devious Device Equip Script Won. Your Technically wearing both the BTM and the Power Armor Helmet at the same time. I would suggest loading a earlier save before equipping the BTM and if don't have a save without it. 

Here open the console and Type "Help MSFD 4 armor" and find the render Item for the cow morph's BTM and then use the command player.Unequipitem their ID. While you have the console open look for the items with the BO in their names these are version of each Morph without the BTM equipped to get them find the Inventory items the use Player.additem their ID If your going to use power armor use these instead.

Posted (edited)
10 hours ago, Dudemer said:

The power armor helmet must be using the same armor slot as the BTM and the game runs a script to equip the helmet on getting into the power power. So what I think happened is that on putting on the power armor made the BTM Devious Device Equip Script and the Power armor helmet Script to Fight and the Devious Device Equip Script Won. Your Technically wearing both the BTM and the Power Armor Helmet at the same time. I would suggest loading a earlier save before equipping the BTM and if don't have a save without it. 

Here open the console and Type "Help MSFD 4 armor" and find the render Item for the cow morph's BTM and then use the command player.Unequipitem their ID. While you have the console open look for the items with the BO in their names these are version of each Morph without the BTM equipped to get them find the Inventory items the use Player.additem their ID If your going to use power armor use these instead.

That solved the helmet problem at least.  Lickers from FallEvil are still one shotting me in power armor for some reason.  I'm thinking that a power armor playthrough isn't as cool as I thought it would be.  Have you started making any other fusion girl conversions yet?  Just wondering.

Edited by Leowulf

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