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Mad Science For Dummies


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Posted

The FusionGirl Version works, i have change it to double tits. It's a shame that in Human Cattle, you can't tell him to use this model. Also, there doesn't seem to be a subtle transformation; you're instantly in this form.

Screenshot 2025-03-31 074842.png

Posted (edited)

Hi I'm using the FG version, the inducer and BTM suits don't seem to change my Stats or AP, just the visual models. I'm also able to escape the break off suits, idk if that's intentional based off its ig description. There is some minor clipping on the tattered suit for me, I would post a picture but idk how on these forums. This mod looks great, and thanks for making a FG conversion! p.s does this mod change your characters face at all or do you have to manually customize them to get a similar appearance to the ones in the preview?

Edited by Riot445
Posted
2 hours ago, Riot445 said:

Hi I'm using the FG version, the inducer and BTM suits don't seem to change my Stats or AP, just the visual models. I'm also able to escape the break off suits, idk if that's intentional based off its ig description. There is some minor clipping on the tattered suit for me, I would post a picture but idk how on these forums. This mod looks great, and thanks for making a FG conversion! p.s does this mod change your characters face at all or do you have to manually customize them to get a similar appearance to the ones in the preview?

Most status effects are hidden by the nature of them being devious devices, But the effects should be working.

 

The descriptions of the Broken off versions are hints to what they'll be use for in the future. I thought of breaking them by removing their Device ID keywords, That would make the game think their unequipped when they are. But the cost of that, Is most mods with scripted armor/clothing unequip scenes would remove them as they would be seen as just armor.

 

that's my character Preset Eclare_TIOT. I might post my presets as a separate mod file soon, Your not the only one to have asked at this point.

 

I probably going to work on the Dog morph today and post its progress, And fix the Deathclaw's morphs suit.

Posted

Honestly, seeing the screen shot from UnimpressedJawa, I switched to 3BBB from FG, but I don't have physics on the cow body or the milker.  Is there a way to get physics with titosis?

Posted
18 minutes ago, Leowulf said:

Honestly, seeing the screen shot from UnimpressedJawa, I switched to 3BBB from FG, but I don't have physics on the cow body or the milker.  Is there a way to get physics with titosis?

I don't use 3bbb as it tends to CTD with anything that use The vanilla physics system. I could make a version that does use 3bbb weighting. I tried it and like it for a time, That is until I converted a Coat from Vtaw wardrobe 8 to 3bbb and CTD on every load with it on.

Posted
32 minutes ago, Leowulf said:

Honestly, seeing the screen shot from UnimpressedJawa, I switched to 3BBB from FG, but I don't have physics on the cow body or the milker.  Is there a way to get physics with titosis?

 

Basic OG CBP Physics (not CBPC) will do it. I usually have it turned off because the butt bounce causes clipping with all the re-meshed pantsu I did for NoraCow, but it will absolutely do bounce with titosis.

Posted
1 hour ago, UnimpressedJawa said:

 

Basic OG CBP Physics (not CBPC) will do it. I usually have it turned off because the butt bounce causes clipping with all the re-meshed pantsu I did for NoraCow, but it will absolutely do bounce with titosis.

I must be missing a step.  I installed CBP and set it to load before OCBP.  Nothing happened in game.

Posted
3 minutes ago, Dudemer said:

I've Fixed The Deathclaws Morph's and Dog Morph's Vault Suits and just need to Package it into the Zips

 

Spoiler

ScreenShot53.png.a7faa75ed2312c7395c3147cdc5b3d36.png

 

Fixing Clipping is the Bain of my existence.

Posted

Hey, I installed this mod alongside with Human Cattle, but I think it's working for me? On the human cattle requirements page it says that there is a patch from this mod. It's not this (_AHID) file no? Am I missing something?

Posted (edited)
35 minutes ago, masterofgamespl said:

Hey, I installed this mod alongside with Human Cattle, but I think it's working for me? On the human cattle requirements page it says that there is a patch from this mod. It's not this (_AHID) file no? Am I missing something?

There is no need for a patch as the Cow morph/hucow BTM versions are compatible with Human Cattle. In the past the Cow Morph's body legs were short to make space for the hooves but made Human Cattles shackles clip through the legs, I then lengthen them back to normal and started using FO4HHS.

Edited by Dudemer
Posted (edited)
1 hour ago, Leowulf said:

Do we need the AHID or resource pack files for the installation?  I haven't been using them.

 

it's for modders to use my assets for their own mods at their own discretion. it is not for end users. the old version (_AHID)_Mad_Science_For_Dummies.v1.6.0 is just there as a way of showing the mod progress. You can download it and use it just doesn't have any of the new items,, And it requires old mods I don't use anymore.

 

You should only be using the current version of MSFD (_Mad_Science_For_Dummies.v.?.?.?.Zip) if you intend to play with the assets as I've implemented them.

Edited by Dudemer
Posted (edited)

Alright I to do my best to explain but I need to be on the same page. Are you using Vortex, Nexus mod manager or Mod Organizer.

 

If your using Vortex Stop reading and Stop using Vortex. It's Trash and wont let you do anything but What it Allows you to do. You can still use Vortex it just .... Making things Harder.

 

Nexus mod manager community version is good but a bit slow on larger mod lists. best used for base mods (engine fixed, Bug fixes, Performance, Armor/Clothing mods and weapon mods)

 

Mod Organizer great as a all in one package. But do to its nature as a instance based injector rather then a direct install to the data folder it takes up more space then you think.

 

To get the best of both tools I use Nexus mod manager for my base mods and 

Mod Organizer for AAF mods an for testing new mods that I reinstall through NMM(Nexus mod manager) or Direct manual install if I like them.

 

Beyond all that for your case you'll need to have these three thing to get Physics to work with MSFD models.

 

One a Skeleton My Prefer is Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB https://www.nexusmods.com/fallout4/mods/39006 for CBBE not 3BBB. 

If you want to use AAF then you'll need a male Skeleton (ZeX) as well you need to use the mod Discrete Female Skeleton https://www.nexusmods.com/fallout4/mods/56115 as well patches for any mods you use for AAF to work.

two a Physics extension mod such as (The one I use) OCBPC or OCBP or (not recommend) CBP. 

And Finally a preset for that Physic extension of your choose (there are many to choose from but you can only use one) like MTM 3BBB CBP OCBP OCBPC Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More https://www.nexusmods.com/fallout4/mods/39195.

 

The MSFD models only use CBBE's physics Bones sadly.

Edited by Dudemer
Posted

I ended up switching back to Fusion Girl.  With outfit studio, I managed to make a working cow morph body with both physics and titosis and the other sliders also working.  Making the milker just didn't go right, so I quit after 5 attempts.  Any chance we can get the rest of the things in a fusion girl version?

Posted
1 hour ago, Leowulf said:

I ended up switching back to Fusion Girl.  With outfit studio, I managed to make a working cow morph body with both physics and titosis and the other sliders also working.  Making the milker just didn't go right, so I quit after 5 attempts.  Any chance we can get the rest of the things in a fusion girl version?

I make a detailed explainer for conversion of tomorrow and I'll use a fusion girl conversion of the cow morphs milker as a example. 

Posted (edited)

Gonna have to try this a few times.  I used the convert functionality in outfit studio for the cow morph body.  Using it on the milker is where I got stuck because it left the valves and suction cups on the ground, gave me a warning about a basically everything but the tubes not having a weight, and then reliably crashed the game when I loaded a save.

 

The steps I used were literally:

  1. Load the (MSFD)_CowMorphBody project in outfit studio
  2. File -> Convert / Replace Reference
  3. Set Conversion Body Reference to 'Convert: CBBE to FusionGirl' and New Body Reference to 'Fusion Girl Nude'.  Leave all of the boxes checked except for 'Delete reference after completion'.
  4. Hit Next.
  5. Prepend to project name set to:  FG -
  6. Click Finish.
  7. Delete reference shape (BBR turned into FusionGirlBody).
  8. Delete the other body shape.
  9. Save.

Milker.jpg.5f2d686ca0ff1a84ef134b3b0d32b2e0.jpg

 

Edited by Leowulf
Posted
23 minutes ago, Leowulf said:

Gonna have to try this a few times.  I used the convert functionality in outfit studio for the cow morph body.  Using it on the milker is where I got stuck because it left the valves and suction cups on the ground, gave me a warning about a basically everything but the tubes not having a weight, and then reliably crashed the game when I loaded a save.

 

The steps I used were literally:

  1. Load the (MSFD)_CowMorphBody project in outfit studio
  2. File -> Convert / Replace Reference
  3. Set Conversion Body Reference to 'Convert: CBBE to FusionGirl' and New Body Reference to 'Fusion Girl Nude'.  Leave all of the boxes checked except for 'Delete reference after completion'.
  4. Hit Next.
  5. Prepend to project name set to:  FG -
  6. Click Finish.
  7. Delete reference shape (BBR turned into FusionGirlBody).
  8. Delete the other body shape.
  9. Save.

Milker.jpg.5f2d686ca0ff1a84ef134b3b0d32b2e0.jpg

 

What in The Fuck Is that?

 

Alright start again, Start fresh Because that's Cooked my guy.

Posted
17 minutes ago, Dudemer said:

What in The Fuck Is that?

 

Alright start again, Start fresh Because that's Cooked my guy.

You speak the truth, friend.  Even equipping the milker item in a save where my character was not wearing it before led to an instant crash.  I tried moving the bolts and valves in outfit studio, but something was terribly wrong with the model that caused the game to kill itself.

Posted
7 minutes ago, Leowulf said:

You speak the truth, friend.  Even equipping the milker item in a save where my character was not wearing it before led to an instant crash.  I tried moving the bolts and valves in outfit studio, but something was terribly wrong with the model that caused the game to kill itself.

 

1 hour ago, Dudemer said:

Screenshot(151).png.ba30aee1ccb490a9c166f517ec2121fe.pngScreenshot(152).png.95124229a6f5df9ee87875426477f556.pngScreenshot(155).png.9a42df574bb95398dee770791f36825d.pngScreenshot(156).png.bbdba6853d8e90aba7e2b8c7347ce50b.pngScreenshot(157).png.f3d2629e6181b86a72d61a42cbc3f172.png

Retry my guy Load this file (_AHID)_FusionGirl-CowMorph go to the file tab at the top of outfitstudio and import the mesh/nif file at data\tool\Bodyslide\shapedata\(MSFD)_Milker_Human_Cattle_F_FusionGirl to the render window and do as I instructed above. 

It takes time to get good at anything, Most of what I can do comes from doing this again and again.

 

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