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[mod] SE - Restyled - Plus Plus


Arcess

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Posted
On 9/21/2022 at 7:10 AM, Arcess said:

You should make your own patch mod and put it here for everyone to enjoy. 

sure i will make it when i have time

  • 1 month later...
  • 3 weeks later...
Posted
16 hours ago, Moondoggy1 said:

For some reason I cant get the mod to show up in the launcher. 

Idk about the paradox launcher, but make sure that the layout looks like this:

 

your mod folder

  other_mods1

  other_mods2

  ...

  se_restyled_plus_plus

    gfx

      portraits

        portraits

          se_restyled_portraits.txt

    descriptor.mod

 

 

also, is it just me or does this not work on the first four species?

Posted

All this mod does is set the phenotypes to use naughty clothing selectors. The vast bulk of the work is done by the main mod and other submods to change settings (this being one of them).

Posted (edited)

Does that mean I am missing one of the base mods or that those species don't have exposed options yet in the base mods?

 

I am using the following SE mods in this order

SE - Asset Repackage

Portrait Trigger Pack - Core

Portrait Trigger Pack - Ethics and Civics Classic

SE - Restyled (with an exclamation mark added in front of the !se_restyled_species_classes.txt filename due to Vanilla Framework compatibility)

SE - Restyled - Extra Bodies

SE - Restyled - Plus Plus

 

and the species circled in red do not have an exposed option while the ones in purple do:

useand_dont_use_plus_plus.thumb.png.9ca42f2da60d5a74a02a17cc24c14d48.png

 

EDIT: Nvm, as it turns out, those are the 'old' SE portraits, not the restyled ones. But since there are open plus-plus-like versions included in the asset repackage of restyled, is there any chance we could get a patch for that? The latest patch on this site sadly doesnt work anymore.

Edited by MingCR
Posted

So... most options for those portraits are pretty much lost?

Too bad, since most mods that add fixed empires try looking for humanoid_nn portraits and don't have restyled patches (the Aeternites in Gigas for example, I was hoping that this could be applied to species like that).

Posted

Portrait groups in SE - Restyled were renamed (with "se_" prepended) to improve compatibility with other mods that may overwrite the originals.

 

If you really want you can create your own patch mod to undo the rename. You just have to modify the species class and portrait group files to remove the added prefix.

  • 4 weeks later...
Posted

Someone asked about a NSFW only version.

 

Introducing:

 

SE - Restyled - Sharp

 

Just like Plus Plus but NSFW only where possible.

 

Added link in first post.

 

Make sure you pick up an update to the main mod from Steam to grab the new asset selectors the submod will look for.

Posted (edited)

Hello. I use Irony to wrangle my 60+ mods, with SE included. I think I screwed up the conflict resolution, because all of my SE humanoids are now bald, with no options for Attachments or Color Variations. Can you tell me which files/variables I should redo to get them working again?

 

Also, just curious, is there any part of your SE suite that is better used exclusive or 'pick only one'? Because I've got all of your SE mods installed and I'm not sure if you intended for everything to be added all at once. 

 

Load Order:

Spoiler

(50 other mods, including LV)

Asset Repackage

Humanoid Machines

Humanoid Machines - Restyled

Humanoid Machines - Restyled - Large

Restyled

Restyled - Bodies at Large

Restyled - Extra Bodies

Restyled - Plus

Restyled - Plus Plus

(6 other mods, three are homebrews that don't do anything with portraits)

 

Edited by Zorlond
Posted

See the mod load order discussion page on Steam, the various submods are grouped by what they replace so you only choose at most one out of a group or else they overwrite each other.

 

Baldness means you have an old version of a mod and should update.

Posted

Thank you. After banging away at it for another hour, I realized Irony hadn't reset it's copy of gfx/portraits/portraits  se_restyled_portraits.txt, and was running an older version of the code that wasn't even in the modlist anymore. :P I'm glad I found that, the alternative was to reset the whole thing, then run through the 6000+ conflicts from scratch, including all the buildings and districts that require piecemeal code-surgery to insure three or more mods all have their effects properly applied.

 

*sigh* Sometimes I think just getting a modded setup for a game like Stellaris working properly is a full-time job. I come back to the game after months away, and it's taken me two full days just to get to this point. :(

  • 2 weeks later...
Posted

Checked all 238 clothes but can't found any NSFW clothes. Download SE - Asset Repackage, Portrait Trigger Pack - Core, SE - Restyled and that Plus Plus.

Posted
On 12/22/2022 at 4:09 PM, Arcess said:

Someone asked about a NSFW only version.

 

Introducing:

 

SE - Restyled - Sharp

 

Just like Plus Plus but NSFW only where possible.

 

Added link in first post.

 

Make sure you pick up an update to the main mod from Steam to grab the new asset selectors the submod will look for.

 

Are there any triggers for LV jobs or will all LV jobs default to the same clothing? I would be interested in writing some triggers for them if it's not something you're looking to do yourself. 

Posted

Turns out Leadaire found me in Discord...then figured out the problem themselves. Odd that paths got changed, I provide .mod files with relative paths.

 

4 hours ago, SohCahToa said:

 

Are there any triggers for LV jobs or will all LV jobs default to the same clothing? I would be interested in writing some triggers for them if it's not something you're looking to do yourself. 

 

What you want to do is write a new Trigger pack submod for LV.

 

If you look in the Trigger Pack Core, you'll see triggers for the broad categories for jobs/civics. You can also take apart submods for other mods to see how they're written.

 

Write your triggers and send me the names (hopefully the naming scheme makes sense e.g. is_ptp_job_category_priest_LV for LV jobs that go in the priest category) and I'll hook them into the core.

 

Do let me know if you want to create new categories and tell me how they should be handled.

Posted
12 minutes ago, Arcess said:

Turns out Leadaire found me in Discord...then figured out the problem themselves. Odd that paths got changed, I provide .mod files with relative paths.

 

 

What you want to do is write a new Trigger pack submod for LV.

 

If you look in the Trigger Pack Core, you'll see triggers for the broad categories for jobs/civics. You can also take apart submods for other mods to see how they're written.

 

Write your triggers and send me the names (hopefully the naming scheme makes sense e.g. is_ptp_job_category_priest_LV for LV jobs that go in the priest category) and I'll hook them into the core.

 

Do let me know if you want to create new categories and tell me how they should be handled.


It would be cool to be able to switch between plus plus and sharp conditional on if the species has the nudist trait. I can’t think right now exactly how that could be done. But I’m getting ahead of myself… I need to download

one of the submods and get ahold of the basics first. I haven’t had a chance to really look at how you’ve set it all up quite yet. Once I’ve at least done that I should have a better idea.

Posted

The clothing submods filter the clothing assigned to a category, the trigger packs do the checking for assigning the category itself.

 

A nudist category is doable, the Ethics and Civics mods are responsible for the existence of many of the categories in the trigger packs outside of vanilla. Given the intended effects, maybe it needs to be checked before everything else.

  • 3 weeks later...
Posted

Does someone have a trigger package? Not seeing nude options from the initial select screen when using plus plus, so I assume I need to update the portrait trigger mod manually?

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