Jump to content

Recommended Posts

  • 3 weeks later...

I just did a fresh install of the latest nvse, nvse extender, Sexout (stable), tryouts (beta from Oct 15) and zaz. Everything worked perfectly at first on thr ncr, casino, kings and legion sides (did not install fiends or khans, and I did not play the powder gangers quests). Animations, approaches, etc did not give any errors. However after about 6h of play time, after getting the USO girl perk plus a lot of legion experiences, things started to go wonky.

Approaches started to malfunction, like teleporting into Cottonwood Cove and none of the NPCs would even detect me (no messages in console about failure or success rates). I was starting to get CTDs a lot more frequently. Generally the whole tryouts install was degrading.

Is this something that could happen? If yes, what could be the cause?

Link to comment

I would definitely love to see more stuff like the Legion slaves or the Captured NCR soldier  in Cook Cook's camp.

Speaking of which, that needs to be fixed.  Namely, AI Needs to be set so they don't help the fiends when cook cook is attacked. 
Plus she needs an option to free her.

 

 

Here's an idea that you could employ for the feinds, legion, and powder gangers (and generic raiders. Which could be ported over to TTW's Radiers as well.)

 

Okay, remember the Super Mutant victims you occasionally found and could free for good karma and some minor reward?  Basically, You could randomly find a few of those sorts of things in various Legion and Feind camps (mostly NCR soldiers but maybe some civies too.) And ordinary victims in regular raider camps too. Only instead of the regular "bend over tied up" anim they could be using the zaz anims for extra effect?

Anyway, you can either free these people (which gives you negative rep with the faction holding them but gives you positive karma and faction rep with the captives faction (or FOTA if they're unaffilitated,) kill them (ditto but with no pos karma and no faction rep gain with NCR/FOTA), or rape them (minor karma hit).

And occasionally people in said faction will use them.

 

okay not real original I know, but how about this:


Occasionally near such outposts but some ways away you'll see a tied up captive, just sitting there all on their own.  Gagged Blindfolded and bound (and possibly in a pillory.) Seemingly unprotected.

However, the moment you approach raiders/legion slavers/fiends/Powder gangers come and start combat.  With the latter 3 however they won't start combat if you're friendly with the Legion/Fiends/Powder gangers. Instead they'll just sort of angrily yell at you for ruining their ambush. THey explain that they had the idea of capturing new slaves/luring in dopy do-gooders by putting some random naked chick right out in the middle of nowhere like bait. Then when they come to investigate, they go out and spring the trap. Killing the males and looting them (in the powder ganger's/fiends case) or capturing them as slaves (Legion's case) and any females they catch they repeat the process.

After killing them (or if they're friendly you can convince them to just let you have your way with the captive) You can either free the slave (doing so will turn the captors hostile if they aren't already), have your way with her, kill her (which will cause neg rep but not hostility,) etc.

Link to comment
  • 2 weeks later...

Hi i downloaded the mods a few days ago and it's running pretty smoothly except for a few things. When I make Marissa angry she uses the strapon Wrath to have sex with my character.But the strapon disappears after a couple of seconds and there's no collar on my character either. And also I can fast travel to anywhere after I supposedly get enslaved. Is this supposed to happen? Here's my load order:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
SexoutStore.esm
NSkies URWLified.esm
Sexout.esm
SexoutCommonResources.esm
SexoutLegion.esm
SexoutSlavery.esm
SexoutFiends.esp
SexoutKings.esp
SexoutKhans.esp
SexoutNCR.esp
SexoutWorkingGirl.esp
SexoutPowderGangers.esp
Readius_NV.esp
The Mod Configuration Menu.esp
Lucky38Suite_Reloaded.esp
T6M Old World Blues Replace.esp
T6M Dead Money Armor.esp
T6M Female Power Armor NV.esp
Improved Sound FX.esp
Improved Sound FX - Weapon Sharing Fix.esp
Improved Sound FX - DM.esp
Improved Sound FX - HH.esp
Improved Sound FX - HH Sharing Fix.esp
Improved Sound FX - OWB Sharing Fix.esp
Improved Sound FX - LR Sharing Fix.esp
Improved Sound FX - GRA.esp
NV Fatal Headshots.esp
T6M Combat Uniform NV.esp
R.A.C.E. Station.esp
AWMRifle.esp
M14.esp
Uzi.esp
MoreDeathSlowMo (1).esp
Continue After End V1.7.esp
PowderGirls.esp
NekhCFinderFix.esp
ghostbodysuitcamo.esp
T6M CH Raider Armor.esp
HDTshop.esp
NWghostbodysuit.esp
RCSS.esp
PancorJH.esp
M37Ithaca.esp
TGsArmorCollectionVegas.esp
AubrieRadio1.esp
noautoaim.esp
Improved VATS and Autoaim fix with Better Binoculars.esp
dD - Enhanced Blood Main NV.esp
Vurt's WFO.esp
SmallerTalk.esp
NSkies URWLifiedHH.esp
NSkies URWLifiedOWB.esp
NSkies URWLifiedDM.esp
BetterGamePerformanceV3.esp
SexoutZAZ.esp
T6M Competition Swimsuit NV.esp
BloodyMessTerminal.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
1nivVSLArmors Cheat.esp
Type 6.esp
 
 
Total active plugins: 74
Total plugins: 169
 
Link to comment

Hi just a little question.. i have help powdergangers and drive sunny to eddie but even i respond to him i'm enslaved.
It's fun 5 minuts i would like to play the game but i have the collar and a sub clothe.

He told me to release me in a while it's now 3-4 days in game i wait to sleep and get fuck sometimes. I have no more water now.
What's wrong with that? How many times i'll be slave?

I have no quest about sexout after the reward for bring sunny to eddie.
Hopefully i have a save before i takl to eddie but tell me i can wait a little more or just ignore the mods and continue to play.
How many time is "release in a while" ? ..
thank you.

Link to comment

It's based on how many times the PG take advantage of you, I forget the #, not how long you've been there. If you're not playing with a mod that adds population, it can take a while unless you run around all the areas repeatedly.

 

The PG, you mean the guy rape me?

Ok i think i understand so thank i walk around and hope to be... gang many times before they let me go ^^

Thank you!

Link to comment
 

Once the fiends are friendly, special sexual encounters are unlocked with Cook-Cook, Driver Nephi and Violet. Fiends will remain friendly after this point even if you attack them, but an MCM option exists to alter this behavior.

 

 

 

 

Is this currently disabled, by any chance?    I did the first part with Moto a while back, and it all went smooth, and the Fiends have been friendly ever since.    Went to find Cook Cook tonight, and could not get any special encounter from him.   When I came here to see if I could search and see if it was enabled, read this, and realized I have talked to Violet several times, and have never seen a special encounter for her either.

 

If not disabled, is there anything else that should/should not be done?    When I walked in the vault to sell some psycho to Moto, one of the fiends said something about he couldn't believe I was on good terms with the NCR.   Would good NCR faction mess up the encounters with Cook Cook etc.?

Link to comment

Violet is hilarious, I had to go through her dialogue more than once,  Cook Cook would only start his interaction in that destroyed building next to where Queenie is.   I had to get him .back there as he was already dead and had to be respawned (Victor killed Cook Cook after he chased me all the way to Vault 19 early in the game- I had been driving one of the xre cars up to the ZAZ shop in west side to pick up the disabled (as I discovered sadly), Epstein quest and Cook Cook locked on to me somewhere on the way back when passing through fiend territory- talk about determination.  My NCR relation at the time was liked.  I am keeping nuetral karma with the console as I really hate the way you lose/aquire regular karma and the some of the consequences are just dumb.

 

played around with it last night, and realized that I actually can get Violets encounter, I just forgot it.    But nothing I did would cause anything diffferent with Cook Cook.    What should I be looking for, what is the initial choice/line I would see for him, if I may ask?  I'm not even sure what I'm looking for.

 

And oddly, when I tried disabling tryouts, to do a clean save and re-enable it, all my weapons and apparel disappear, and only thing I have is a slave corset.    Not sure if the stuff would re appear in Moto's locker, or in the Legion area, or anywhere.  I just got tired and went to bed.  

 

(running whatever the latest stable version is, 1015 or something like that)

Link to comment

The safe way for me to get this to work was to go to Vault 3 and visit MotoRunner first. Go through him. Afterwards I can then travel to Violet and Cook Cook and Nefi Driver and not get attacked. If I didn't it or interacted with them before they might not be friendly later. AS far as for CookCook If memory serves me correctly there is an conversation option that states that you are with MotoRunner. Then you have to do some of the things that he demands with the prisoner then you can leave safely. I don't remember anything special for Violet or Nefi.

Link to comment

I've done the first part, with Motorunner.     I had never had any interaction with Cook Cook, didn't even know where he was, until the other night.    When I discovered that he wasn't offering any tryout encounters I tried going back to Motorunner, and selling him some drugs just to see if I could kick start it, or make sure I was still friendly.(thanks for the heads up on what to look for to start it)     But after doing that part, when I go outside of vault 3, the fiends suddenly turn unfriendly.   I read that you need to wait a bit, for a script to run or something, but I've tried waiting 5-10 minutes, and still, soon as I poke my head out, they turn red and start shooting.

 

I"m just wondering if it has something to do with the fact that I have the bounty quest active for the three.   Maybe their NCR spies heard about that and it pissed them off!

Link to comment

The fiends outside of the vault has been unfriendly before for me even after MotoRunner was done. It was I guess the fact that I nearly killed all of them to get into the vault in the first place. When I left the vault area and was outside of the complex the rest of the fiends were friendly. I however never had the Bounty quest active before when I tired it.

 

Did you go through the "entire" scene with MotoRunner including the dogs where he gives you the key to the locker? Sometimes when that complex script gets messed up it caused me problems before.

 

In the end it might just be something that is wrong with this version of Tryouts. It was being re-worked before because of issues and possibly something was changed or missed when reworking the mod. Vault 19 I hear isn't even available anymore.

Oh there also use to be an setting for friendly Fiends in the MCM check that out. I don't know what you were suppose to do with it if it needs to be clicked on or off but it does affect the fiends (provided it is still there) It has been a very long time since I played with that mod.

Link to comment

 

 

Did you go through the "entire" scene with MotoRunner including the dogs where he gives you the key to the locker? Sometimes when that complex script gets messed up it caused me problems before.

 

 

yeah, the whole thing ran.   got the stuff out of the locker.   Right now, all fiends are friendly, they only turn unfriendly if I go back into the vault, and stay that way.

 

and that was my first thought, is there anything currently disabled in this version with Cook Cook, like there is with Epstein.   If so, no reason for me to continue trying to figure it out.

Link to comment

Is the NCRCF infiltration mission "Let's go to prison!" from McGee (gain trust with Eddie) part of this mod? If not, disregard.

 

I did pick up the mission in Primm only after I delivered Sunny to Eddie (using the console turning me female and staying that way), but before doing Eddie's missions as a slave.

 

McGee's infiltration mission progressed after completing Eddie's merchant mission (2nd mission) when he sends me to Primm to get information from the locals (3rd mission).

 

I need to report back to McGee now, however the sergeant doesn't acknowledge the completion of the mission, there is no dialogue option.

 

thx

Link to comment

New version in OP

 

Legion

- Fixed a bug in the fiends plugin that stopped Fort slavery from triggering correctly. Some non-vanilla companions may need to have their clothing removed in order to put on their slave rags.

 

- Changed some Legion dialog to reflect the fact you're not given a collar.

 

Powder Gangers

- Fixed various bugs pertaining to taking Sunny to NCRCF. You need the Improved Sunny Smiles companion from Nexus and then install Tryouts over top of it if you don't have the Nexus version of her already.

- Added more powder gangers to the NCRCF yard.

- Vault 19 isn't fixed yet. Don't ask.

 

Khans

- You no longer have to turn approach rate to 0 to complete Golden Whored.

 

Working Girl

- Prostitution Level is now tracked through a challenge-based system. Each prostitution is it's own challenge and it'll show you how far along you are if you check it in your PiPBoy.

- Once you've reached Prostitution Level 5, there is a repeatable "Working Girl" challenge that awards 25 XP for every 25 tricks turned.

- The new system is far more reliable than the old purely script-based system and allows for future expansion.

- THIS UPDATE REQUIRES A CLEAN SAVE OF SEXOUTWORKINGGIRL.ESP TO WORK.

 

Thanks Loogie!

Link to comment

Err... well, the perks in SexoutLegion.esm (Prison Bitch etc.) don't seem to have pipboy icons, so here's the ones I've made for my own personal use...

 

attachicon.gifSexout Tryout Perk Icons - 20131015R2.7z

 

The ESM is for Tryout version 20131015R2. Extract into your Fallout NV data folder, or your mod folder if you use Mod Organizer.

 

Could anyone please update this for the new version? or even better yet they could be included in the main file, if its okay with bjornk of course.

Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use