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Lovers Creatures 2.5+


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Posted

Thanks, I've sorted the mod order,

 

Active Plugins:


00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm  [Version 1.4a]
02  Lovers with PK.esm  [Version 1.4.1]
03  TamagoClub.esm  [Version 1.20]
04  HiyokoClub.esm  [Version 1.17]
05  LoversCreature.esm
06  Unofficial Oblivion Patch.esp  [Version 2]
07  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
++  Oblivion Citadel Door Fix.esp
08  DLCShiveringIsles.esp
09  Unofficial Shivering Isles Patch.esp  [Version 270]
0A  DLCHorseArmor.esp
0B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
0C  DLCOrrery.esp
0D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.8]
0E  DLCVileLair.esp
0F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
10  DLCMehrunesRazor.esp
11  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.9]
12  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
**  EVE_StockEquipmentReplacer.esp
**  HGEC_special_armor_repl.esp
++  MaleBodyReplacerV5.esp  [Version 5]
13  VipCxj_HighHeels.esp
14  Growlfs Hot Clothes.esp  [Version 5.0]
15  Qazz High Elf Female Swimsuit 01 - DMRA-GUTS.esp
16  RingofMaraBed.esp
17  RGMsRealFlails.esp  [Version 1.1]
18  SetOutfit.esp
19  DLCThievesDen.esp
1A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.16]
1B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.14]
1C  Secret Sanctuary v1.esp
1D  Apachii_Goddess_Store.esp  [Version 1.7]
1E  DLCBattlehornCastle.esp
1F  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
20  DLCFrostcrag.esp
21  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.11]
22  Kira.esp
23  Knights.esp
24  Knights - Unofficial Patch.esp  [Version 1.1.10]
**  EVE_KnightsoftheNine.esp
25  HUD Status Bars.esp  [Version 5.3.2]
26  EVE_ShiveringIslesEasterEggs.esp
27  TamagoNews.esp  [Version 1.04d]
28  TamagoTopic.esp  [Version 2.5]
29  TamagoConfide.esp  [Version 2.2]
2A  TamagoDischarge.esp  [Version 1.01]
2B  TamagoGuide.esp
2C  LoversTamagoClub.esp  [Version 1.09]
2D  LoversEncounter.esp  [Version 1.30]
2E  HiyokoGenetics.esp  [Version 1.01]
2F  HiyokoGenerator.esp  [Version 1.04]
30  HiyokoUtilitySpells.esp  [Version 1.03]
31  HiyokoGrow.esp
32  TamagoFertilityClinic.esp  [Version 2.75]
33  LoversClubCats.esp  [Version 01.02a]
34  LoversHiyokoShooter.esp  [Version 1.02]
35  LoversAdultPlayPlusforSSP.esp  [Version 1.11]
36  LoversVoiceSSPplus.esp
37  LoversRaperS.esp  [Version 1.80]
38  LoversBed.esp
39  HiyokoFutureDream.esp  [Version 1.04]
3A  LoversHiyokoClub.esp  [Version 1.01]
3B  LoversHorseRider2.esp
3C  LoversImmoralGuards.esp  [Version 3.0]
3D  LoversImmoralSisters.esp  [Version 01.04g]
3E  LoversPayBandit.esp
3F  Lovers with PK.esp  [Version 96v5]
40  LoversBitch.esp  [Version 1.51bb]
41  LoversCreature.esp
42  Lovers with PK Extender.esp  [Version 96v5]
43  LoversCrowningIsle.esp  [Version 1.03.06J]
44  CrowningTamago.esp
45  LoversBackup2.esp
46  LoversLight.esp
47  LoversSlaveTrader.esp  [Version 1.0]
48  LoversRapeSlave.esp
49  LHS LST Patch.esp
4A  LVSSP_Creatures.esp
4B  LSTBravilUnderground.esp  [Version 0.9.6]
4C  DarkBloodline.esp  [Version 3.0b-en01]
4D  BudongsNarcolepsySpell.esp  [Version 1.0]
4E  All+5AttributeModifiers.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp  [Version 1.3b]
++  Beautiful People 2ch-Ed Sheogorath Eye.esp  [Version 1.3a]
++  Beautiful People 2ch-Ed Vanilla Race.esp  [Version 1.4a]
++  Beautiful People 2ch-Ed Merged Hair Modules.esp  [Version 1.3a]
++  Beautiful People 2ch-Ed Merged Eye Modules.esp  [Version 1.3a]
4F  Beautiful People 2ch-Ed MS Elves - NoSc.esp  [Version 1.4a]
++  Carry Weight Modifier x100.esp
++  LHS PK Extended Patch.esp
++  LHS Immoral Rape Patch.esp
50  Oblivion_Character_Overhaul.esp  [Version 2.0]
51  Muscle Girl Race.esp
52  Bashed Patch, 0.esp
53  LoversMB2.esp
54  Lovers3dorgasmMB2.esp
55  LoversIdleAnimsPriority.esp
56  Lovers3dorgasm.esp
57  Maskar's Oblivion Overhaul.esp  [Version 5.0.5]
58  LoversAnimObjectsPriority.esp

------------------------------

sorry for the typo,

 

TamagoClub + LoversCreatures 2 - No crashes game run no problems

TamagoClub + LoversCreatures 2.5 - game crashes constantly

 

------------------------------

 

The skeleton issue got fixed. I did a reinstall for the original LAPF meshes and replaced them with your LAPF BBB with skeletons Floating weapons again and it got fixed.

Everything's working now.

 

--------------------------

 

Thank you so much for all the help.

cheers

 

 

  • 6 months later...
Posted

Is it possible to somehow PLEASE bring back the old summoning spell from version 2? What's the point of having a spell if it doesn't help with testing: I no longer have an interaction menu, and all the animals either run away or attack

Posted
7 hours ago, sweetroll666 said:

Is it possible to somehow PLEASE bring back the old summoning spell from version 2? What's the point of having a spell if it doesn't help with testing: I no longer have an interaction menu, and all the animals either run away or attack

You have the spell?  Lovers Creatures Summon  ( if not use console ; player.addspell xx0060EA   replace the xx with the load oder ID from of the LoversCreatures esp (not esm) )

 

The spell works like LoversCreatures2. 

Deer flee, most other creatures attack. They use the same spell and script like in LoverCreatures 2.

And same as in LoversCretures 2 sometimes they attack "normally" (weapon, Claws, teeth,...  ) without the spell. Usually when you're too close.  Keep some distance, and they will use the spell.

And deer never worked for me in LCreatures2 either, because they always run away. (confidence is 0, like vanilla deer . You can change it in the LC.esm)

 

 The only difference is the OblivionMagicExtender entries in the spells, But that should not alter the spell, and cannot alter the behavior of the creatures. regardless of whether you use OMagicExtender or not.

 

And what is a "Interaction menu" ?  You have the summon spell, you choose the creature and cast the spell.  The creatures have no menu, they attack or flee. (at least in Lovers Creatures 2.  And I still play version 2  not 2.5)

Posted
20 hours ago, fejeena said:

У вас есть заклинание? Призыв Влюблённых Существ (если нет, используйте консоль: player.addspell xx0060EA, замените xx на ID загрузочного ордера из файла esp (не esm) Заклинания Влюблённых Существ)

 

Заклинание работает аналогично заклинанию LoversCreatures2. 

Олени убегают, большинство других существ нападают. Они используют то же заклинание и скрипт, что и в LoverCreatures 2.

Как и в LoversCretures 2, иногда они  атакуют «обычным» способом (оружием, когтями, зубами и т. д.) без заклинания. Обычно это происходит, когда вы находитесь слишком близко. Держитесь на некотором расстоянии, и они применят заклинание.

И олени в LCreatures2 у меня тоже никогда не работали, потому что они всегда убегают. (Уверенность равна 0, как у стандартных оленей. Это можно изменить в файле LC.esm)

 

 Единственное отличие заключается в наличии записей OblivionMagicExtender в описаниях заклинаний, но это не должно влиять на действие заклинания и не может изменить поведение существ, независимо от того, используете вы OMagicExtender или нет.

 

А что такое  «меню взаимодействия»? У вас есть заклинание призыва, вы  выбираете существо и применяете заклинание. У существ нет меню, они атакуют или убегают. (По крайней мере, в Lovers Creatures 2. И я до сих пор играю во вторую версию, а не в 2.5).

This is very strange... I had the version from the Russian site, and there are obvious differences. Firstly, animals never run away or attack; they behave like companions. Secondly, pressing the spacebar brings up a menu that includes options like "stay here, follow me, fuck me, and for some - fuck your creature." But that version turned out to be incompatible with the modern animal replacer (unlike 2.5). The Russian website only has a translation of the plugin, definitely no additions or any information. Maybe it was some kind of intermediate, very old version? I would continue using it, but with the creature replacer, I have no heads.
https://aml.name/files/file/169-lovers-creatures-20-rus/
You can check it out yourself if you're curious.

Posted

Have you checked if you have the heads?

See the creatures in the LoversCreatures esm,

example original version 2.0 ; Boar  meshes

Creatures\Boar\Skeleton.NIF ;  boararmor.nif,   boarhead.nif,    backhair.nif

The boararmor.nif is the Lovers creatures body replacer.   The boarhead.nif and  backhair.nif are vanilla, so you can not have missing heads. Only missing body if you have not installed the Lovers Creatures meshes.

 

Maybe in the  Russian  version are  own head nif/meshes ? 

 

And you can not use the LoversCreatures 2.5 creatures meshes.  LC2.5 use vanilla creatures bodies and only add a penis during sex with a script.

Installing the LC 2.5 penis meshes does absolutely nothing, because the russion version don't have the script to add the penis.

2.5 use vanilla body ( example boar: vanilla  boar.nif,   boarhead.nif,    backhair.nif and  the LoversCreatures penis file boarbody_Lcp.nif , only a penis that is used ruring sex )

 

With the russion version you can maybe use my Lovers Creatures with dicks Mod.  ( It is for LC2, does not work with LC2,5 )

https://www.loverslab.com/files/file/276-creatures-replacers-with-dicks/

Then the summon and all vanilla creatures have penis.   (maybe still missing head)

 

I don't want to create an account to download the russion Mod,  If you have problems to check the meshes you need you can upload the esm and esp and I check it. Tell me a creature with missing head.

 

  • 3 weeks later...
Posted (edited)

I'm getting a weird situation were female creatures suddenly have a penis no matter if they initiate the scene (with casting "rape me" spell on them from LoversRaperS) or the other way round. 

 

For a female Minotaur Lord, for example, who can only rape or be raped with the submissive animation, while the animation lasts she has an erect cock anchored in front of her vagina.

 

I removed it from all 2 factions and placed it in the imperial legion faction, will this affect things? 

 

EDIT 1: it did not 

 

Another quirk I noticed is that a horse identified by "Is Female" spell as female still uses the dominant animation  when "Rape Me" is casted upon it. Is there any plan for this to be fixed?

Edited by CuriousMf
Posted

Creature with cock :  During Sex when the creature  fucks you it can have a penis,  male and female creatures.

In the xLoversCreature.ini you have settings for no female in game,  How many percent are female.  can they use a penis= (Futa setting) ...  (I don't know all the settings since I don't use LC2.5 )

 

What does the question refer to?   "  I removed it from all 2 factions and placed it in the imperial legion faction, will this affect things?  "

A minotaus is only in the CreatureFaction.  Except for a few quest Minotaurs. (Hircine shrine, Arena) 

 

Horses only have dominance/male animations. You can not fuck a horse. And with the rape me spell it fucks you . With the rape spell you would fuck the horse it had female animations. But not all creatures in LC2.5 have female animations.

 

Posted (edited)
4 hours ago, fejeena said:

With the rape spell you would fuck the horse it had female animations. But not all creatures in LC2.5 have female animations. 

 

I mean, it happens for the horse. In the submissive animation it is just stationary and the pc humps from behind.

 

Additionally, I've noticed female mountain lion submissive animations follow the same pattern as horses, but it doesn't work due to them being much sorter so they kinda spawn in the middle of the player mesh and stay immobile (as does the player). 

 

Plus female creatures that "Rape Me" is cast upon most of the time force on the male player character the submissive animation they would use if "Rape" was cast upon them. Imps, Ogres, wolves, deer (doe variant) and Minotaurs in particular 

 

4 hours ago, fejeena said:

What does the question refer to?    "I removed it from all 2 factions and placed it in the imperial legion faction, will this affect things?"

A minotaus is only in the CreatureFaction.   Except for a few quest Minotaurs. ( Hircine shrine, Arena)

 I resurrected one from the Arena and had it follow me with Advanced Follower Framework. Apparently, it didn't affect the animation. 

 

Also, I just checked the code line:

 

; bEnableFuta: int = -1

; If negative at init time, automatically set to follow 

; Lovers With PK.esm :: GLOB.GxLoversPkrFutanari.

set xLoversCreatureQuest.bEnableFuta to -1

 

I am totally unsure how to interpret this. 

Edited by CuriousMf
Posted (edited)

You can see in the ini and the creatures folders if you can fuck a creature

If in a creature ani2 folder are only OFF files the creature only have male/offence animations.   e.g.  MountainLion    226_OffMotionx0.kf

If you can fuck the creature the creature must have DEF files,  female/defensive animations.   e.g. Scamp   3550_DefMotionx2.kf

 

Or in the ini

MountainLion

set xLoversCreatureQuest.weighted_pos to sv_Construct "mountainlion:226=100"

Only one male/OFF animation.

 

Scamp

set xLoversCreatureQuest.weighted_pos to sv_Construct "scamp:231=100,3501=100,3502=100,3550=100d,3551=100d"

3 male/OFF animations  2 female/DEF animations with a d

 

If you try to fuck a creatures without DEF animations, and the animation even starts, you'll get animation errors ( e.g. the creatures standing motionless)

-----------------

 

set xLoversCreatureQuest.bEnableFuta to -1

not shure. Maybe set it to  

set xLoversCreatureQuest.bEnableFuta to 0

to disable Futa

Edited by fejeena
Posted (edited)

Thanks. On the topic of futa creatures disabled, given the lines I have provided above, how am I to modify the phenomenon out? I'm not sure how to open an .esp file, if that's what I need to do. 

 

A cleaner option would be to be able to disable futa features with DEF animations, I guess 

 

Also, 

5 hours ago, fejeena said:

xLoversCreature .ini

are modifications to this file safe?

Edited by CuriousMf
Posted

Why change the esp?  It must be a setting problem.

( a esp you change with the constructionSet  but started with OBSE or you can not save scripts with OBSE commands. And many Lovers scripts have OBSE commands )

 

The  xLoversCreature.ini. create a copy/backup. If you do something wrong you can check the copy, or delete the xLoversCreature.ini and  rename the copy to xLoversCreature.ini

Posted (edited)
1 hour ago, fejeena said:

Why change the esp?  It must be a setting problem.

( a esp you change with the constructionSet  but started with OBSE or you can not save scripts with OBSE commands. And many Lovers scripts have OBSE commands )

Well, I tried removing the option (setting it to 0) for female attackers to grow a boner, and reduced the % chance of females being futa to 0, both in-game and from the corresponding .ini files. It still didn't work. Am I missing a step, or some LAPF setting that completely erases futa content? 

 

Or is it a thing to do with the lines I posted above? 

 

EDIT Nevermind, just saw your edit on your second to last reply, lemme try it 

Yup, that was it

Edited by CuriousMf
Posted (edited)

On a completely different topic, there's a setting in LoversRaperS that kinda converts the rape spells into PDA spells by disabling the script that makes everyone hostile. Could the same be done for the "Creature Rape" spell? Maybe with some file tweaking or something, cause I have yet to find a relevant .ini setting?

Edited by CuriousMf
Posted

"Creature Rape" spell?   Where? Which one?

The summon creature spell from LoversCreatures? The creatures must attack to cast the sex spell.

Lovers rapers:  human an creatures use the same spell.   In the settings you can set rape to not-hostile, then the rape spell is set to hostile. 

If you cast a hostile spell, the target naturally becomes angry, and guards react; animal companions (horses or those from companion mods) also naturally turn hostile because they are being attacked.

 

And the most ceatures in game are always aggressive. The aggression seting is above 50  up to 100 and confidence is very high 90-100).  A creature with low confidence will flee ( a dear with aggression 100 and confidence 0  will always flee )

If you  use the not-hostile rsape spell on a Goblin (aggression 100, confidence 70) will attack you after the sex. But there is a setting for a "cool down" time after rape ( in Lovers Rapers or Lovers with PK settings ) When a creature has fucked me, I retreat to the back (out of its line of sight), and it pays no attention to me. (Sometimes in stealth mode)

This setting affects all rapes from other mods. e.g. Joburg.   So the creatures often simply walk away satisfied.

The  "cool down" time  is a setting in a in-game setting spell, not  in the ini file.

------------------

Many Lovers Mods have a ini file and some settings you can only do in the ini. Some ini files are only a backup of the default settings of the in-game spells.

 

Posted
On 2/13/2026 at 3:44 PM, mpkio2 said:

Thank you!!! You are a lifesaver!! This "blinking* issue was driving me up the wall! LoversCreatures v2.5+ was the only mod in my load order that affected creatures in some way so I knew something screwing was happening with it and knew it had to be some kind of conflict somewhere but going through testing 200+ mods seemed like a daunting task for me. Once I removed "LoversEncounter" from my loadorder, the "blinking" creatures problem disappeared! Well, it's early days and I'm still testing but it seems to have gone for now. So thank you!

Wait, THATS what's been causing the constant model reloading? I've had that problem for ages and I had no idea why it was happening or how to fix it. Actually, how DOES Encounters manage to mess up Creatures and causing the perpetu-load?

Posted

LoversEncounter checks which NPCs meet, whether they have sex, get pregnant, and have children. So, ongoing script work. Across the whole game, even when the player isn't close by.

 

And if you have installed LoversCreatures and enabled creature sex, all creatures will be checked as well.
However, I don’t know why all creatures are checked and "blinking"—and not just friendly creatures like horses, sheep, and NPC dogs. You fight wild animals, or hunters kill deer... but apparently, people do other things with animals, too. And why don't all NPCs "blink" ? They are all being checked, too.
So you can get a LoversEncounter message "Rena had a baby with Bailey."
But in LoversEncounter - The Dukky Version, it says that it is for LoversCreatures and LoversCreatures2.5


But I don't use LoversEncounter. A mod I'm not interested in... Just like the gossip columns in newspapers; who got pregnant by whom, had a baby, or had a miscarriage.

 

Posted

Yeah I didn't realize at first that Encounters was just "these NPCs had sex but you only see it in text form", I thought it added ways for NPCs to have sex on their own, and you could walk in on them or something. 

Btw, do any of the female creatures have aggressive poses that aren't just the male anims with the female models and a dick slapped on? It's kind of hard to define it without going through all the animations in-game

Posted (edited)

Creatures:  the off kf files / aggressive animations  are used by male AND females. Creature fucks you/NPC

 the DEF kf  files/ animations are used by female when you fuck the animal

 

No special animations when female fucks you.

 

And what should such an animation look like?  How is a sheep or a deer supposed to rape the player?

Okay, a female brown bear could knock a player to the ground, sit on him, and ride him cowgirl-style.   :classic_biggrin:

 

-------------------

Encounters: not sure if you can watch the sex  or whether it's just a calculation running in the background to check if the NPCs are having sex?

I never used the Mod.

 

With Lovers Joburg and Lovers Bed you can see the NPCs having sex. With Joburg also Creatures fucks NPCs.

 

Edited by fejeena

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