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Posted

An amazing project! I love it and look forward to future releases! May I take the liberty to ask when the new version and new missions will be released? I can not wait anymore

Posted (edited)

Hi, this mod is so imaginative and fun to play. So thanks for all the love that went into this. I'm having what may be a mod conflict issue. I am on version1.2.6. After making a sacrifice and with MCM debuffs set to extra I do not lose SPECIAL points.  I have unlimited special  (https://www.nexusmods.com/fallout4/mods/31462) and levelupmenuex so this may be the issue. Perhaps the SPECIAL points allocated by unlimited special are not called by TWOA's scripts. Does anyone else have this experience or know some workarounds? I've checked both under the SPECIAL tab on the pipboy as well as levelupmenuex. I love the idea of the succubus / Atom / Eldritch terror, whatever it is, sucking the lifeforce out of my character. ?

Edited by EliXm
Posted (edited)

is it save if i uninstalled the mod? does it corrupt my save file? My main quest 's bug - Dangerous Mind! After leave Kellogg 's memory lounger, door icon 's under doctor Amari's office, she didn't talk to me and always said she's busy, i'm sure i did nothing wrong, not first time i do this quest.. load a save not fix it.. I've tried all solutions i can find but the bug always happen...  Some people said some mods add quest into the game can cause the bug, so i wanna try to uninstall this mod and see if the bug goes away ?

Edited by Triggs
Posted
Vor 34 Minuten sagte Triggs:

Ist es sicher, wenn ich den Mod deinstalliere? Beschädigt es meine gespeicherte Datei? Der Fehler meiner Hauptquest – Dangerous Mind! Nachdem ich Kelloggs Erinnerungsliege verlassen hatte, ist das Türsymbol unter Doktor Amaris Büro, sie hat nicht mit mir gesprochen und immer gesagt, sie ist beschäftigt, ich bin mir sicher, dass ich nichts falsch gemacht habe, nicht das erste Mal, dass ich diese Quest mache.. lade a Speichern, nicht beheben. Ich habe alle Lösungen ausprobiert, die ich finden kann, aber der Fehler tritt immer auf ... Einige Leute sagten, dass einige Mods, die dem Spiel Quests hinzufügen, den Fehler verursachen können, also möchte ich versuchen, diesen Mod zu deinstallieren und sehen, ob die Fehler geht weg ?

 

There is NO security with "Bugdesta" products that the de-installation of a mod will not lead to damaged games and thus the saves...
..perhaps this also works for mods for weapons or armour/clothing - but with complex quest mods you can put that completely out of your head!


Ergo, only the NEW start with a newly created character remains the only SAFE solution

Posted

I think I finished all available content. Just met with Atom in the bunker. When I booted up the mod it said to get the latest version but I downloaded from this thread. Is there a newer version elsewhere?  Love the storyline, and lack of bugs in a sex story mod is impressive!

 

(The one issue I did have was not able to progress to Anastasia talking to me after talking to Atom. You get around this by making sure your load order is right, CoA at the bottom of the load order. And you can make your character visible by hitting home and ending the animation)

  • 2 weeks later...
Posted

Hello there; kinda new to this whole "posts" thing. It's been a while since I've done this.

Anyways, would you mind if I put together a Fusion Girl conversion for the two armors in this mod (the active and inactive variants of the Projection of Lust armor)? I don't mean to intrude, just went in and followed a pretty standard guide to converting CBBE to FG. Kinda want to put it up for other people to use, just to see if anyone else might benefit from it. 

Thank you again for the wonderful mod! :)

 

  • 2 weeks later...
Posted
On 1/13/2023 at 9:10 PM, Zeratul631 said:

Hello there; kinda new to this whole "posts" thing. It's been a while since I've done this.

Anyways, would you mind if I put together a Fusion Girl conversion for the two armors in this mod (the active and inactive variants of the Projection of Lust armor)? I don't mean to intrude, just went in and followed a pretty standard guide to converting CBBE to FG. Kinda want to put it up for other people to use, just to see if anyone else might benefit from it. 

Thank you again for the wonderful mod! :)

 

 

Yes, you can post the conversion. Apologies for the delay in response, I haven't checked this thread in some time.

Posted

Awesome; and thank you again! 

 

I'll freely admit I'm still not entirely sure what I'm doing. But anyways; here's a version of TWOA with Fusion Girl Bodyslide files already in there! The outfits themselves have the same name and outwardly nothing has changed but the files should work with Fusion Girl. 

 

For those of you who don't want to redownload the mod; I've included a zipped folder with the Bodyslide files in it. You will need to replace your existing TWOA outfits in Bodyslide for these to work. The file tree should be something like (for Steam users) common>Fallout 4>Data>Tools>BodySlide>SliderSets (Put the new files in here). 

 

Let me know if you have any problems, and I'll attempt to troubleshoot - but please keep that first sentence of this message in mind. 

The Will of Atom FG_V1.2.6.7.zip The Will of Atom FG Bodyslide Files.zip

Posted (edited)

Hello! I can't seem to make the Enlightenment part work. No waypoint after reinstalling it or trying to place it as the last mod in the load order. It doesn't conflict with any other mods either afaik.

here is the load order if it's needed. 

# Automatically generated by Vortex
*ArmorKeywords.esm
*TortureDevices.esm
*HiPolyFacesCompanionPlugin.esl
*IceStormsPlatformAnkleBoots.esl
*IceStormsBladeThighBoots.esl
*IceStormsStilettoHighHeelBoots.esl
*IceStormsPlatformPumps.esl
*AAF.esm
*AAFThemes.esl
*Devious Devices.esm
*SavageCabbage_Animations.esp
*Atomic Lust.esp
*HiPolyFaces.esp
*CBBE.esp
*Obi's Bunny Girl.esp
*3dscopes.esp
*Obi's Kinky Collection.esp
*EasyHacking.esp
*SCAR-L.esp
*Idiot Slut.esp
*Louis Vuitton Platform Boots V4.esp
*RichMerchants.esp
*CheatTerminal.esp
*LooksMirror.esp
*FO4HHS_AAF.esp
*LooksMenu.esp
*Armorsmith Extended.esp
*LooksMenu Customization Compendium.esp
*EasyLockpicking.esp
*KSHairdos.esp
*Companion Infinite Ammo.esp
*DOOMDesertEagle.esp
*ChainBikini.esp
*Extended weapon mods.esp
*FO4_AnimationsByLeito.esp
*SnapdragonAnimations.esp
*The Will of Atom.esp
 

Edited by LastWord
placed my load order
Posted
9 hours ago, LastWord said:

Hello! I can't seem to make the Enlightenment part work. No waypoint after reinstalling it or trying to place it as the last mod in the load order. It doesn't conflict with any other mods either afaik.

here is the load order if it's needed.

 

Hmm, is the Enlightenment quest starting? The quest target should get set with the first stage of that quest.

Posted
17 hours ago, shadowaura said:

 

Hmm, is the Enlightenment quest starting? The quest target should get set with the first stage of that quest.

yeah, it does start, just that the waypoint doesn't appear whatsoever

Posted
22 hours ago, LastWord said:

yeah, it does start, just that the waypoint doesn't appear whatsoever

Odd, from the console, what do you see for sqt (showquesttargets) for 00SD_EnlightenmentQuest? It should be something like xx001748 (that's also the refid for the target).

Could also try movetoquesttarget (xx001749).

Unfortunately, I don't think I have any other advice there myself, nothing stands out in your mod list to be honest, but even so that type of problem is weird.

Posted
On 2/4/2023 at 10:59 PM, shadowaura said:

Odd, from the console, what do you see for sqt (showquesttargets) for 00SD_EnlightenmentQuest? It should be something like xx001748 (that's also the refid for the target).

Could also try movetoquesttarget (xx001749).

Unfortunately, I don't think I have any other advice there myself, nothing stands out in your mod list to be honest, but even so that type of problem is weird.

this is what I get, sorry for the late response 

UHJvJI2.png

Posted
19 hours ago, LastWord said:

this is what I get, sorry for the late response 

UHJvJI2.png

That's good, it means the quest target is set, you can probably advance the quest by using player.movetoqt 00SD_EnlightenmentQuest (you may need to use the specific address of 14001749).

 

Not really sure why the quest target wouldn't show up to be honest in that case, since it does appear to be set. Only thing I can think of maybe not selecting the quest since it's a different question than 'The Will of Atom' main quest or maybe Survival Mode being weird.

Posted

Not related to anything else mentioned, but just a heads up for people who use MCM Settings Manager, the MCM settings for The Will of Atom does store some quest progression stuff, so if you save / apply it blindly you will get some weird states. In the current version (1.2.6), you should start removing the setting 'Feature Set' and everything after it that way when you apply in the future it shouldn't interfere with the quest settings.

  • 3 weeks later...
Posted
18 hours ago, света266 said:

...

 

image.png.371bccc4a695386e9c77b6177abf6aa0.png

 

Something is preventing the 00SD_TWOAVisions quest from starting. Could try loading a previous save file, then put this command in the console:

startquest 00SD_TWOAVisions
Posted
9 hours ago, света266 said:

команда не помогает не чего не происходит 

 

Ошибка в порядке загрузки модов. Попробуй перетащить мод в лончере. Поближе к квестовым. Или перетасуй, но с учетом зависимостей.

 

On 1/27/2023 at 7:27 AM, Snapdragon_ said:

 

Yes, you can post the conversion. Apologies for the delay in response, I haven't checked this thread in some time.

 

Will tentacles appear in the scenes instead of hands?

Posted
14 hours ago, Snapdragon_ said:

 

image.png.371bccc4a695386e9c77b6177abf6aa0.png

 

Something is preventing the 00SD_TWOAVisions quest from starting. Could try loading a previous save file, then put this command in the console:

startquest 00SD_TWOAVisions

 

 

Hey, Snapdragon. I'd like to ask you a question. 

 

I understand this one: 

 

TWOAVisions.IsRunning()==false.

 

 

But I don't quite understand this: 

 

TWOAVisions.Start()==false

 

 

Are you stopping the quest? If what you want is to check that the quest is running, isn't the first "If" enough? ?

I'm interested because I would like to implement something like this in my Slavers mod. 

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