niveuseverto Posted April 7, 2014 Share Posted April 7, 2014 No, just this: Â The application was not properly launched (0xc000007b). Â The same error shows for LOOT and all versions of BOSS newer than 2.1.1 Â http://www.reviversoft.com/blog/2013/11/how-to-solve-the-0xc000007b-unable-to-start-error/ Â Â What The Error Code Actually Means That particular error code refers to an invalid image format. However, what the error code usually means is that you are trying to run a program that is intended to work with a 64 bit Windows operating system, but that you only have a 32 bit OS. There are a couple of other reasons why this might be happening as well, particularly if you know you have a 64 bit operating system, or have been able to run the program in the past. Here are some troubleshooting steps for you to follow. Link to comment
prideslayer Posted April 7, 2014 Author Share Posted April 7, 2014 Oh.. did you 64bit only FOMM? I'll rebuild it for 32. Â That target keeps resetting to 'mixed' or 'any' CPU when I go back in. All releases should be for 32bit only. Link to comment
niveuseverto Posted April 7, 2014 Share Posted April 7, 2014 No, Platform target x86. Â Link to comment
prideslayer Posted April 7, 2014 Author Share Posted April 7, 2014 ERm.... builds are failing for me on master right now. Did something change in the project files with the .net stuff? I'm getting signtool errors and whenever I build I'm getting changes in some .net 4 xml file, as well as two untracked DLLs. Link to comment
LukeDuke Posted April 7, 2014 Share Posted April 7, 2014 Well, I have Windows 7 x64 SP1 up to date. Link to comment
prideslayer Posted April 7, 2014 Author Share Posted April 7, 2014 Niv just to be clear, other than the (disabled / invisible?) auto-update, there is nothing 'new' in .5 vs .2 except the .net update right? Link to comment
niveuseverto Posted April 7, 2014 Share Posted April 7, 2014 Niv just to be clear, other than the (disabled / invisible?) auto-update, there is nothing 'new' in .5 vs .2 except the .net update right? I've merged in your master (with refactor branch) You should, I think, remove Post-Build action (signtool) as looks like you don't have installed Windows SDK  No logic in other modules not changed, except http://git.loverslab.com/prideslayer/fomm/commit/9dcaf34f3b2afcf460ea09ee1af601307d44523d#note_40 as it causing StackOverflow exception. Link to comment
prideslayer Posted April 7, 2014 Author Share Posted April 7, 2014 Did you add new that event, or did the .net4 update do it? I'm assuming it's not needed anyway since I'm not going to pay for a signing cert for this and I assume you aren't either. Link to comment
niveuseverto Posted April 7, 2014 Share Posted April 7, 2014 I've got free Open Source certificate from Centrum and my release is signed =P Â When I've made signing cert I was just curious how to use it =) so I decided to sign FOMM. Link to comment
prideslayer Posted April 7, 2014 Author Share Posted April 7, 2014 Ok. I've removed all the post build events tested, back to building ok. Updates pushed. Â Only thing now is a build is resulting in a whitespace change to CsQuery.XML. Going to check that in and you can tell me if it shows up different after you build, meaning we have conflicting whitespace settings, or if it goes away. Link to comment
niveuseverto Posted April 7, 2014 Share Posted April 7, 2014 CsQuery.XML is copying as Reference to WebsiteAPI.dll from NuGet package CsQuery. I did not search how to disable copying it into distrib path. Â UPDATE: Â I've posted question to maintainer of CsQuery about this. Link to comment
niveuseverto Posted April 9, 2014 Share Posted April 9, 2014 Just got a message on NexusMods about fomm: Â hay, i downloaded your fomm-fork, but it won't run. i wonder if it's because i'm running wine in sabayon. if that is the reason, will there be a day when you get fomm-fork up and running in wine too? tx^_^ Â Interesting idea =) Link to comment
Thenryb Posted April 11, 2014 Share Posted April 11, 2014 The latest version is crashing and I got this crash dump: Thursday, April 10, 2014 - 11:05:16 PM Fomm 0.14.10.2 OS version: Microsoft Windows NT 5.1.2600 Service Pack 3  System.Exception: File is not a valid TES4 plugin (Missing HEDR subrecord in the TES4 record)   at Fomm.Games.Fallout3.Tools.TESsnip.Plugin.LoadPlugin(BinaryReader br, Boolean headerOnly)   at Fomm.Games.Fallout3.Tools.TESsnip.Plugin..ctor(String FilePath, Boolean headerOnly)   at Fomm.Games.GameMode.getPluginDependencyStatus(String name, Boolean showMessage)   at Fomm.Games.Fallout3.PluginFormatProviders.ColorizerPluginFormatProvider.GetFormat(String p_strPluginName)   at Fomm.PluginFormat.PluginFormatterManager.GetFormat(String p_strPluginName)   at Fomm.MainForm.RefreshPluginList()   at Fomm.MainForm.MainForm_Load(Object sender, EventArgs e)   at System.Windows.Forms.Form.OnLoad(EventArgs e)   at System.Windows.Forms.Form.OnCreateControl()   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)   at System.Windows.Forms.Control.CreateControl()   at System.Windows.Forms.Control.WmShowWindow(Message& m)   at System.Windows.Forms.Control.WndProc(Message& m)   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)   at System.Windows.Forms.ContainerControl.WndProc(Message& m)   at System.Windows.Forms.Form.WmShowWindow(Message& m)   at System.Windows.Forms.Form.WndProc(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)  Sorry if I am repeating what you already know. It just started happening for no apparent reason. The only thing I was doing was mucking around with deactivating and reactivating PN and MCM to get rid of the "grayed out" escape menu. Earlier I had been updating sexout.esm along with the core and data and installing the beta version of top of that. Link to comment
niveuseverto Posted April 11, 2014 Share Posted April 11, 2014 Â Â The latest version is crashing and I got this crash dump: Â Â Thursday, April 10, 2014 - 11:05:16 PM Fomm 0.14.10.2 OS version: Microsoft Windows NT 5.1.2600 Service Pack 3 Â System.Exception: File is not a valid TES4 plugin (Missing HEDR subrecord in the TES4 record) Â Â at Fomm.Games.Fallout3.Tools.TESsnip.Plugin.LoadPlugin(BinaryReader br, Boolean headerOnly) Â Â at Fomm.Games.Fallout3.Tools.TESsnip.Plugin..ctor(String FilePath, Boolean headerOnly) Â Â at Fomm.Games.GameMode.getPluginDependencyStatus(String name, Boolean showMessage) Â Â at Fomm.Games.Fallout3.PluginFormatProviders.ColorizerPluginFormatProvider.GetFormat(String p_strPluginName) Â Â at Fomm.PluginFormat.PluginFormatterManager.GetFormat(String p_strPluginName) Â Â at Fomm.MainForm.RefreshPluginList() Â Â at Fomm.MainForm.MainForm_Load(Object sender, EventArgs e) Â Â at System.Windows.Forms.Form.OnLoad(EventArgs e) Â Â at System.Windows.Forms.Form.OnCreateControl() Â Â at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) Â Â at System.Windows.Forms.Control.CreateControl() Â Â at System.Windows.Forms.Control.WmShowWindow(Message& m) Â Â at System.Windows.Forms.Control.WndProc(Message& m) Â Â at System.Windows.Forms.ScrollableControl.WndProc(Message& m) Â Â at System.Windows.Forms.ContainerControl.WndProc(Message& m) Â Â at System.Windows.Forms.Form.WmShowWindow(Message& m) Â Â at System.Windows.Forms.Form.WndProc(Message& m) Â Â at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) Â Â at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) Â Â at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Â Sorry if I am repeating what you already know. It just started happening for no apparent reason. The only thing I was doing was mucking around with deactivating and reactivating PN and MCM to get rid of the "grayed out" escape menu. Earlier I had been updating sexout.esm along with the core and data and installing the beta version of top of that. Â Can you please send your complete load order and what mods are available in Package Manager? As I see - this crash was on Fo3, not FNV. Link to comment
Thenryb Posted April 11, 2014 Share Posted April 11, 2014 That is what it looks like as well, but I selected New Vegas as the game to manage not F03. The following mods are available in package manager: Breeze formod, Breeze fix fomod, MCM v 1.5, Darn UI, Project Nevada Core, NVSE Extender v.12b2, Sexout NG Core 2.6.82, Sexout NG Data 2.6.80, Sexout NG Beta 83b5 and Weapon Mod Menu. Load order is difficult but here is what it was prior to upgrading Sexout:   {X]FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] drgNV - Melissa Companion.esm[X] Project Nevada - Core.esm[X] RH_IRONSIGHTS_NV.esm[X] Sexout.esm[X] SexoutCommonResources.esm[X] SexoutSharedResources.esm[X] Sortomatic.esm[X] Afterschool Special.esm[X] wsex.esm[X] Lings.esm[X] NVWillow.esp[X] MojaveDelight.esp[X] HomeSHome.esp[X] CASM.esp[X] Khan Rumor Fix.esp[X] Primm_Rumor_Fix.esp[X] HZFollowerCheatMenu.esp[X] Afterschool Special.esp[X] Taurus.esp[X] FNX.esp[X] Lucky 38 Balcony.esp[X] Balanced Skill Perks.esp[X] DLCCompanions.esp[X] FreesideKingsGiftGiverFix999Days.esp[X] VanGraffHostilityQuestFix.esp[X] DarNifiedUINV.esp[X] Centered 3rd Person Camera.esp[X] Readius_NV.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] LFox Easy Weapon Mods.esp[X] FNV - ShopHome.esp[X] ftcGreatKhanArmoryMarker.esp[X] UHNV.esp[X] UHNV-Dead Money.esp[X] UHNV-Honest Hearts.esp[X] UHNV-OWB.esp[X] UHNV-Lonesome Road.esp[X] UHNV-Brighter Lighting.esp[X] UHNV-More Mannequins.esp[X] Lucky38MarkerV3.esp[X] wsexInnuendoAnims.esp[X] wsexInnuendoNPCs.esp[X] wsex.esp[X] FalloutNVCheatTerminal.esp[X] LFox Missing Ammo Recipes.esp[X] LFox Missing Ammo Recipes HH DLC.esp[X] ilbuonorevolver.esp[X] LNC StealthSuit NV.esp[X] lucky Shades.esp[X] Neckchains.esp[X] T3Belts_BootsNV2.esp[X] AllCompanionsEssential 2.0b.esp[X] drgNV - Melissa Companion (Lings Hairstyle Add-On).esp[X] The New Bison Steve Hotel.esp[X] Quest Items - Non-Essential and Categorised.esp[X] No More Annoying CC - ALL.esp[X] Mo'Gals.esp[X] SunnyCompanion.esp[X] Improved VATS and Autoaim fix with Better Binoculars.esp[X] ImprovedTerrifyingPresence.esp[X] Easy Hacking and Guaranteed Pick Pocket.esp[X] fastervats.esp[X] LFox Bottle That Water.esp[X] AFricanAmericanAAlbino.esp[X] No Weapon Speed Penalty.esp[X] PreOrderItems.esp[X] ScribeCounterFix.esp[ ] UnlimitedCompanions.esp[X] LFox 1st Recon Beret Perk.esp[X] FNV Vanilla hat fix with all storyline DLCs.esp[X] Grunt perk fix - DM LR GRA.esp[X] CC Perk Fix - ALL DLC.esp[X] NinjaPerkFix.esp[X] UnarmedAndMelee-PerkFix.esp[X] SexoutRapeGame.esp[X] SexoutSex.esp[X] SmallerTalk.esp[X] BloodyMessLessBloody.esp[X] Skip Intro - Old World Blues.esp[X] HonestFixing.esp[X] Skip DLC - Dead Money.esp[X] 1 Hired Gun.esp[X] 1nivVSLArmors.esp[X] MelissaChompsOutfit.esp[X] VanGraffHostilityFactionFix.esp[X] Shotgun Commando Redone.esp[X] LegendPresets.esp[X] LegendsBourne.esp[X] LegendsPike.esp[X] HandsofStone.esp[X] SilencedUltraSMG.esp[X] WeaponsOfTheShogunate.esp[X] JIP Fast-Travel Anywhere.esp[X] LFox Missing Ammo Recipes GRA DLC.esp[X] SexoutWillow.esp[X] Tutorial Killer.esp[X] silenced 9mmpistol.esp[X] dressup.esp[X] LFox Infinite Companion Ammo Repair.esp[X] Tutorial Killer - Project Nevada.esp[X] ShutUpHUDMessagesNoStash.esp[X] C2O_GirlsJewelyRing.esp[X] RH_IronSights_NV_Vanilla.esp[X] abetterreload.esp[X] GRAVendorsHaveMoreCaps.esp[X] HZBagOfHolding.esp[X] Performance Of The Gods.esp[X] Merge2.esp[X] PCB Hotkey.esp   I know longer have SSR in load. It appears I blew the attempt to hide my lengthy load order:( Link to comment
niveuseverto Posted April 11, 2014 Share Posted April 11, 2014 I'll make quickfix this evening to gather more info on this issue. At least exceptions will contain more information for debugging. Link to comment
niveuseverto Posted April 11, 2014 Share Posted April 11, 2014 Here goes test version with more info in crash dump (corresponding this type of errors). Link to comment
Thenryb Posted April 11, 2014 Share Posted April 11, 2014 It started working again. I think it probably had something to do with Darnified Ui . The DarnifiedUI esp was "empty" which I learned from opening WryeNV which I absolutely hate to use. I have always had problems getting Project Nevada Darnified ui and MCM to play nice together. This all started when my escape menu was "grayed" out. There is supposedly a patch on Nexus for MCM which fixes that bug but the patch is an empty esp. You download it but cannot extract it either with winrar of 7zip. I am totally stumped on how to fix this. A lesser but still annoying thing which has happened since I upgraded sexout  is that whenever I start a game I get a message telling me that sexout.esm should be loaded after all DLCs. Well, damnit it IS loaded after all DLCs. Link to comment
nyaalich Posted April 12, 2014 Share Posted April 12, 2014 It may be time to remove the auto-sort from BOSS. It seems like the masterlists are no longer being updated, and that they've switched to LOOT. FOMM crashes when I try to auto-sort now. Link to comment
niveuseverto Posted April 13, 2014 Share Posted April 13, 2014 As some users continue to report `NetFx40_LegacySecurityPolicy` issue, here goes new version. Â Changelog: Fix of `NetFx40_LegacySecurityPolicy` Crashdump of kind `Bad TES4 file` will now contain plugin name fomm-0.14.10.6.7z Link to comment
prideslayer Posted April 13, 2014 Author Share Posted April 13, 2014 Thanks nya, I'll check it out. Planning to ditch that anyway, guess they forced my hand. Â To the guy with the exceptions, I suspect foul play. SSR hasn't even been available for months. Link to comment
nyaalich Posted April 13, 2014 Share Posted April 13, 2014 Random other thing: I'm using a save game manager + FOMM to switch between testing and playing. Export Load order > Switch Save Profiles > Import Test Load Order. When I do that, some plug-in (it's different every time) bitches about how it needs something else enabled as a master. The odd thing is: the master file is already enabled, the esp that's bitching is also enabled, but the Mod Order shows "NA" as if it wasn't enabled. When I disable/reenable, the problem goes away.  Not a big deal, but a teeny issue nonetheless. Link to comment
Thenryb Posted April 14, 2014 Share Posted April 14, 2014 Thanks nya, I'll check it out. Planning to ditch that anyway, guess they forced my hand. Â To the guy with the exceptions, I suspect foul play. SSR hasn't even been available for months. Â Assuming. I am "the guy with the exceptions". I ended up reinstalling the game, getting the most current versions of SexoutNG, and SCR and no longer have SSR in load order. Link to comment
RitualClarity Posted April 16, 2014 Share Posted April 16, 2014 If Boss isn't doing updates to its master list, perhaps someone here could do it and then even include Sexout mods? Then the custom FOMM can upload the list that we update instead. Or is that something more complex than I understand... Link to comment
niveuseverto Posted April 17, 2014 Share Posted April 17, 2014 BOSS is obsolete atm. LOOT is new tool for load order with another syntax for master lists. As we talked with prideslayer, we'll just include "Run LOOT" button into FOMM as first step, as implementing LOOT as library have some issues and will require more support work (as LOOT api is not finished and can change significally in next releases). Link to comment
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