feifongwong82 Posted November 8, 2021 Posted November 8, 2021 1 hour ago, glittersora said: The miu's swimsuit needs extra work so i am releasing this yri's swimsuit fix first. fixed texture misplacement and belly seam. H_YRI_V.gmpk 20.58 MB · 114 downloads Thank you very much for your work! The original content is almost restored thank to modders like you. I am sure we are many waiting for both ? 1
silver324 Posted November 8, 2021 Posted November 8, 2021 (edited) 2 hours ago, glittersora said: The miu's swimsuit needs extra work so i am releasing this yri's swimsuit fix first. fixed texture misplacement and belly seam. H_YRI_V.gmpk 20.58 MB · 117 downloads Awesome job - you managed to make the seam almost completely gone. One little thing I noticed is that her bellybutton draws a lot of attention compared to before since it's so dark now, which looks kinda 'put-on' while before it was rather subtle/merging (no pressure btw pls - just wanted to let go of my very first thought that came into my mind - sorry if I appear nitpicky). Left before - right after Edited November 8, 2021 by silver324
wenderinf Posted November 8, 2021 Posted November 8, 2021 3 hours ago, silver324 said: Awesome job - you managed to make the seam almost completely gone. One little thing I noticed is that her bellybutton draws a lot of attention compared to before since it's so dark now, which looks kinda 'put-on' while before it was rather subtle/merging (no pressure btw pls - just wanted to let go of my very first thought that came into my mind - sorry if I appear nitpicky). Left before - right after Thing is... i think this outfit would benefit a lot without the white skirt part, maybe is not too hard to make it invisible
Guest Posted November 8, 2021 Posted November 8, 2021 Liza costume without coat ver.2 YURU_Ryza_A and YURU_Ryza_B uploaded last time are combined into one. Press the 1 key to switch the presence or absence of accessories. I also closed the gap in my back. If you used YURU_Ryza_A or YURU_Ryza_B last time, please delete it before using it. YURU_Ryza ver2.rar
Guest Posted November 8, 2021 Posted November 8, 2021 https://twitter.com/moderchan_steam/status/1457830932392517634?s=20 Sasuga, Moderchan. Fixing the swimsuit costume before anyone else. XD
Elusivo Posted November 8, 2021 Posted November 8, 2021 6 hours ago, omg said: I edit YURI's Goth Ensemble texture and repack it with Musotool back to gmpk file but game would shut down when I choose this costume maybe the texture with alpha channel can't be edit? Can use musou tool to repack g1t, but for the game not to crash the hex value at offset 14 must be changed manually to 0A before repacking into gmpk. 1
Naharu90 Posted November 8, 2021 Posted November 8, 2021 25 minutes ago, MemoryH said: https://twitter.com/moderchan_steam/status/1457830932392517634?s=20 Sasuga, Moderchan. Fixing the swimsuit costume before anyone else. XD Working on more I hear. 1
glittersora Posted November 9, 2021 Posted November 9, 2021 (edited) 7 hours ago, qwerty0123654 said: Amazing work, much appreciated for the fixes. I found 2 new issues and if those are fixed then it's as good as perfect with the original Wii U version. I guess you'd rather work on Miu's fix first though as that's what the others want fixed immediately. I'll list them here anyway if you decide to fix it. See-through skirt has a weird line that becomes obviously in certain lighting situations only while DRY. When wet issues goes away. Your previous version didn't have this The second is that, now, bikini seams are misplaced when WET. You totally fixed it when dry. Are wet and dry textures separate? It would probably be simpler if they were. 1 issue on dry and 1 for wet. If they're merged then it is probably more difficult. Again, only if you want to. Good luck on Miu's. Oh, im sorry, i have unpacked more costumes and i think i finally know how this game handles normal maps. God i hate this black box thing , why dont they just make the wet and dry textures separate, now they are merged and you have to guess how the game handles it. edit:looks like moderchan had this issue fixed both dry and wet. he knows the game far better than me, but im still going to fix this if he havent release the mod then. Edited November 9, 2021 by glittersora 13
harunatsumi Posted November 9, 2021 Posted November 9, 2021 23 minutes ago, glittersora said: Oh, im sorry, i have unpacked more costumes and i think i finally know how this game handles normal maps. God i hate this black box thing , why dont they just make the wet and dry textures separate, now they are merged and you have to guess how the game handles it. edit:looks like moderchan had this issue fixed both dry and wet. he knows the game far better than me, but im still going to fix this if he havent release the mod then. keep a good work mate and thanks for the mod
VitaSmith Posted November 9, 2021 Posted November 9, 2021 (edited) 2 hours ago, Elusivo said: Can use musou tool to repack g1t, but for the game not to crash the hex value at offset 14 must be changed manually to 0A before repacking into gmpk. And for those interested in knowing why, that's because the 32-bit value at offset 14 sets the platform for the game, therefore it must be set to 0x0000000A (Little-Endian) for textures that you are planning to use with a game running on PC. You can find a list of known platforms here. Note that you could also use gust_g1t.exe and edit the platform in the g1t.json file that's created during extraction, before repacking, if you don't want to manually hex edit files... Edited November 9, 2021 by VitaSmith missing word 1
SnowWhite2 Posted November 9, 2021 Posted November 9, 2021 (edited) how to push back SM1G2300 in to offset 1B0 ? I new using HxD can some one help me? Edited November 9, 2021 by Shiroyuki21ftsp
Raven_Dono Posted November 9, 2021 Posted November 9, 2021 (edited) 13 hours ago, glittersora said: Oh, im sorry, i have unpacked more costumes and i think i finally know how this game handles normal maps. God i hate this black box thing , why dont they just make the wet and dry textures separate, now they are merged and you have to guess how the game handles it. edit:looks like moderchan had this issue fixed both dry and wet. he knows the game far better than me, but im still going to fix this if he havent release the mod then. He hasn't started working on Miu yet so you're a few steps forward from him from what I see Edited November 9, 2021 by slhdono
namespace Posted November 9, 2021 Posted November 9, 2021 1 hour ago, Shiroyuki21ftsp said: how to push back SM1G2300 in to offset 1B0 ? I new using HxD can some one help me? Is this a WiiU Ver (Big Endian) or PC Ver (Little Endian)?
ehdrmfka Posted November 9, 2021 Posted November 9, 2021 (edited) Anyone working on Samus outfit? Edited November 9, 2021 by ehdrmfka 2
ngaibdd123 Posted November 9, 2021 Posted November 9, 2021 (edited) nexusmod page finally open I hope more people optimize the lack of this game https://www.nexusmods.com/fatalframemaidenofblackwater Edited November 9, 2021 by ngaibdd123 3
ficco Posted November 9, 2021 Posted November 9, 2021 (edited) On 11/7/2021 at 12:38 AM, ficco said: How to make g1m tools work for this game's g1m. 1. Follow parapara's guide on editing the hex file. FM1G5300 -> FM1G9200, then you can export and import new meshes. Make sure you have a copy of the original file, you will need it later. 2. After you import new meshes, you'll need to edit the header back, FM1G9200 -> FM1G5300. Also, the g1m tool may delete some 00 bytes, you will need to add the 00s back until the "SM1G2300" thing is pushed back to its original position(usually 1b0). 3. Then you can use tiammuxia's tool to pack your g1m and g1t back to gmpk. It should work, I tried with some dummy mesh replacement (edited a few vertices and import it back). But I'm a noob for blender, so I haven't been able to make a mod yet. Another note: Sometimes you edit one ib/vb may affect another. e.g. you only edited 1.vb/ib (and only import your 1.vb/ib to g1m), but in the game you may see the mesh 2.vb/ib are messed up. in such case, you need to import 2.vb/ib to blender and export it, then import it to g1m, too (no need to edit it). I am not sure why, I guess the otherwise g1m importer will fail to recalculate the vertex offset. Edited November 18, 2021 by ficco
SnowWhite2 Posted November 9, 2021 Posted November 9, 2021 36 minutes ago, namespace said: Is this a WiiU Ver (Big Endian) or PC Ver (Little Endian)? PC ver never touch WII U ver
SnowWhite2 Posted November 9, 2021 Posted November 9, 2021 26 minutes ago, ficco said: Another note: Sometimes you edit one ib/vb may affect another. e.g. you only edited 1.vb/ib (and only import your 1.vb/ib to g1m), but in the game you may see the mesh 2.vb/ib are messed up. in such case, you need to import 2.vb/ib to blender and export it, then import it to g1m, too (no need to edit it). I don't know why, I guess the 3dmigoto blender script needs to recalculate the vgmap or something. " you will need to add the 00s back until the "SM1G2300" thing is pushed back to its original position(usually 1b0)." how to do that?
glittersora Posted November 9, 2021 Posted November 9, 2021 Guys, here is a bad news, i cant get the textures to work on both dry and wet, if you have unpacked any costume you probably know this game put dry, wet and dirty textures side by side, when get wet the UV will "offset" a little bit to match the new wet texture, and if i line up dry texture correctly the wet texture will be incorrect, if i line up wet texture correctly the dry texture will break. so the problem must be on the "offset" part, not only textures, koei didnt even finish the model. and unfortunately we dont know any tools or methods to edit this part. so i think i have to give up. But there is a good news, someone sent me the alpha version of moderchan's fix, and i had unpacked his work, found out it is just built different, the "head" we edited is completely different in his model, and he didnt even pushed "SM1G2300" to line 1b0, so i think he must have the tools we dont know, and he can edit this "offset" value to get the swimsuit to work on both dry and wet. so you guys can wait for his mod. 13
Raven_Dono Posted November 9, 2021 Posted November 9, 2021 3 hours ago, glittersora said: Guys, here is a bad news, i cant get the textures to work on both dry and wet, if you have unpacked any costume you probably know this game put dry, wet and dirty textures side by side, when get wet the UV will "offset" a little bit to match the new wet texture, and if i line up dry texture correctly the wet texture will be incorrect, if i line up wet texture correctly the dry texture will break. so the problem must be on the "offset" part, not only textures, koei didnt even finish the model. and unfortunately we dont know any tools or methods to edit this part. so i think i have to give up. But there is a good news, someone sent me the alpha version of moderchan's fix, and i had unpacked his work, found out it is just built different, the "head" we edited is completely different in his model, and he didnt even pushed "SM1G2300" to line 1b0, so i think he must have the tools we dont know, and he can edit this "offset" value to get the swimsuit to work on both dry and wet. so you guys can wait for his mod. Could you please release your alpha version of Miu too
namespace Posted November 9, 2021 Posted November 9, 2021 I don't know why it keeps preventing me to export .vb+.vi from FBX
glittersora Posted November 9, 2021 Posted November 9, 2021 1 hour ago, slhdono said: Could you please release your alpha version of Miu too The hair and the scraf are completely broken, its unusable right now. but if you want... H_MIU_S.gmpk 8
br4zil Posted November 10, 2021 Posted November 10, 2021 12 hours ago, glittersora said: Guys, here is a bad news, i cant get the textures to work on both dry and wet, if you have unpacked any costume you probably know this game put dry, wet and dirty textures side by side, when get wet the UV will "offset" a little bit to match the new wet texture, and if i line up dry texture correctly the wet texture will be incorrect, if i line up wet texture correctly the dry texture will break. so the problem must be on the "offset" part, not only textures, koei didnt even finish the model. and unfortunately we dont know any tools or methods to edit this part. so i think i have to give up. But there is a good news, someone sent me the alpha version of moderchan's fix, and i had unpacked his work, found out it is just built different, the "head" we edited is completely different in his model, and he didnt even pushed "SM1G2300" to line 1b0, so i think he must have the tools we dont know, and he can edit this "offset" value to get the swimsuit to work on both dry and wet. so you guys can wait for his mod. By "incorrect" you mean just the seams we saw on Yuri's outfit or completely broken like the Miu's outfit we currently have?
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