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Fatal Frame Maiden of the Black Water nude mods


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48 minutes ago, br4zil said:

 

By "incorrect" you mean just the seams we saw on Yuri's outfit or completely broken like the Miu's outfit we currently have?

The seams on yuri's outfit is caused by normal map. and miu's outfit is just a diffuse map issue, the "offset" isnt wrong, only the scarf model's UV takes three times texture space than it should be.

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On 11/8/2021 at 2:37 PM, parapara said:

Liza costume without coat ver.2

 

YURU_Ryza_A and YURU_Ryza_B uploaded last time are combined into one.

 

Press the 1 key to switch the presence or absence of accessories.

 

I also closed the gap in my back.

 

If you used YURU_Ryza_A or YURU_Ryza_B last time, please delete it before using it.

 

20211109071807_1.jpg.2066e36b11da40593c98b8b59818762f.jpg20211109071751_1.jpg.0115a10d61a0007d27f22cb356d5fa2b.jpg

YURU_Ryza ver2.rar 43.84 kB · 202 downloads

Can we get a gmpk version of either one to replace the one in H_YRI_X?

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On 11/6/2021 at 11:27 PM, parapara said:

 

Put the character in the costume of Liza and extract the texture of the costume with 3D Goto.

 

A FrameAnalysis-xxx-xx-xx-xxxxxx folder is created with a large number of dds and text files in it.

 

01.png.958ac254a04f5d558d138d2206902c8d.png

 

The ib.txt and vb.txt files, which have the same number as the first number in the dds file name, are the information of the mesh file that uses the texture.

The hash value of the mesh is listed in the file name where vb0 = is described in it.
* For example, in the image, c373fbce in the file name of 000003-vb0 = c373fbce-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt is the hash value.

 

02.png.2c1589bad41aee0b5fadbc3702027185.png

 

000003-vb0 = c373fbce-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt When you open the stride value, it seems that the stride is fixed at 52 no matter what number is written.

 

Then open 000003-ib = 7caf9884-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt that starts with the same number.

 

The number in the first index on the second line is the number from where this mesh is assigned in this hash.

 

The format on the 5th line is: DXGI_FORMAT_R16_UINT, but it is mostly fixed at DXGI_FORMAT_R16_UINT.

 

Next, if you look at the 000003.0-[commandlist_bulletgirlsdump] -ps-t0 = acf34035.dds file, you can see that only the texture of the coat part is drawn.

 

03.png.33ae2b6a4730402b91b0dd636e44b51c.png

 

In this case, if you want to erase the coat itself rather than partially, you can find out all the hash and stride values used for the coat by looking at vb.txt in all the dds files for the texture of the coat.

 

Liza's coat vb.txt


000003-vb0 = c373fbce-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt

000011-vb0 = f90d69e2-vs = 2d1f8bf3410bba2c-ps = c510e3ff614f93dc.txt

000019-vb0 = 8066b7c0-vs = 2d1f8bf3410bba2c-ps = c510e3ff614f93dc.txt

000020-vb0 = 38c12ec7-vs = 2d1f8bf3410bba2c-ps = c510e3ff614f93dc.txt

 

It can be determined from dds that there are four.

 

After that, if you write a command to hide the necessary information in the MOD ini, it will be hidden in the game.

 

Goodbye;

May I know how to extract the .g1m to vb.txt & vi.txt ?

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18 hours ago, glittersora said:

Guys, here is a bad news, i cant get the textures to work on both dry and wet, if you have unpacked any costume you probably know this game put dry, wet and dirty textures side by side, when get wet the UV will "offset" a little bit to match the new wet texture, and if i line up dry texture correctly the wet texture will be incorrect, if i line up wet texture correctly the dry texture will break. so the problem must be on the "offset" part, not only textures, koei didnt even finish the model.  and unfortunately we dont know any tools or methods to edit this part. so i think i have to give up.

But there is a good news, someone sent me the alpha version of moderchan's fix, and i had unpacked his work, found out it is just built different, the "head" we edited is completely different in his model, and he didnt even pushed "SM1G2300" to line 1b0, so i think he must have the tools we dont know, and he can edit this "offset" value to get the swimsuit to work on both dry and wet. so you guys can wait for his mod.

"he didn't even pushed 'SM1G2300' to line 1b0"...What does this mean and how you do it?

Offset?

Insert "Null Char" (Decoded as "." )?

Could u please Interpret it a bit more?

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Okay, I don't know how this guy manages to bypass Youtube, but I love it!

 

It seems the original Wii U costumes are now up! Even added new mods like the Maiden Ghosts being Yuri or Hisoka being replaced by one of the dead Ghosts.

 

 

Anyone know where to get these mods? I haven't check much on Moderchan's update on it.

 

 

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5 minutes ago, VeraXona said:

Anyone know where to get these mods? I haven't check much on Moderchan's update on it.

 

From the video you showed, it looks like the switch version of the costumes, which are broken once wet. But they're an attachment earlier in the thread.

Edited by sorwah
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23 hours ago, ehdrmfka said:

Anyone working on Samus outfit?

 

fatal-frame-maiden-of-black-water-zero-s

Actually I haven't find an outfit that resembles the EUR Samus outfit.

The Byte Order of WiiU GMPK Ver. G1M is Big Endian. It takes plenty of time to get through it (I tried but I've not got a completely understanding of it).

The method "G1M (Big Endian) → FBX → 3DMigoto" seems infeasible (FBX to 3DMigoto (.vb+.vi) for now.

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The cheat sheet has been updated

There is one new feature and some hotkey changes

 

"Ctrl + U" No wetness

"Ctrl + G" Wet MAX

 

"Y" Wet texture freeze

"G" Wetting increase

"U" Wetting reduction

 

Regarding the increase / decrease, clothes etc. will get wet regardless of the wetness gauge.
I think it will be strange if you increase or decrease it extremely.
If you want to increase or decrease it, be sure to freeze it with "Y" before it comes out.

FATAL_FRAME_MOBW.CT

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On 11/8/2021 at 8:30 PM, parapara said:

For 3DMigoto

 

MIU swimsuit ver.2 and YURI uniform (H_YRI_O) without skirt.
* The inside of the YURI uniform is hollow, so I leave a little skirt;

* If you have the previous swimsuit mod, please overwrite it.

 

20211107231733_1.jpg.d0c46babfec58350d58861d1aceb7ae0.jpg20211107231712_1.jpg.f6f6cd8a0f56efa83a8ca6812b00c95e.jpg

 

20211108210736_1.jpg.5f34b1a58918452748ea9187f07d6236.jpg

20211108210745_1.jpg.83da823edaf3805bf9ff3fae15902106.jpg

20211108210714_1.jpg.4a47c720c92bdd596812d00c512fead6.jpg

H_YRI_O_No_skirt.rar 29.84 kB · 283 downloads

MIU_MIZUGI ver.2.rar 3.19 MB · 388 downloads

 hi,H_YRI_O_No_skirt.rar,preview no skirt,but enter the game have skirt

3dmigotoo-mods-H_YRI_O_No_skirt the location is right

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6 hours ago, homuraryo said:

 hi,H_YRI_O_No_skirt.rar,preview no skirt,but enter the game have skirt

3dmigotoo-mods-H_YRI_O_No_skirt the location is right

I forgot to mention it.
The image is reflected in the default as I was swapping data to the default costume to edit the costume.
The costume can only be used by unlocking it or replacing the game data with another costume;

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On 11/9/2021 at 12:32 AM, Shiroyuki21ftsp said:

" you will need to add the 00s back until the "SM1G2300" thing is pushed back to its original position(usually 1b0)." how to do that?

use a hex editor. For example, if you use HxD, at the bottom you can find "overwrite", double click it, it will turn to "insert", then you can insert bytes.

(I'm using the version in another language, so I'm not sure if the corresponding Eng word is "overwrite"/"insert", but should be something similar)

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8 hours ago, parapara said:

I forgot to mention it.
The image is reflected in the default as I was swapping data to the default costume to edit the costume.
The costume can only be used by unlocking it or replacing the game data with another costume;

hi,default costume no change,but i unlocking school uniform costume,how to solve this situation

IwJQXT.jpg

IwJdc6.jpg

IwJ29I.jpg

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2 hours ago, homuraryo said:

hi,default costume no change,but i unlocking school uniform costume,how to solve this situation

IwJQXT.jpg

IwJdc6.jpg

IwJ29I.jpg

I have not been able to confirm the operation, so thank you for your valuable report.
I will investigate the cause and start fixing it, but I think it will take some time because I am busy ...

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Sorry to trouble you, but can you try swapping to the default outfit to see if the skirt remains?
* Since the school uniform has not been released, it is not possible to check the operation without swapping;

If you swap to the default outfit and the skirt comes off, I'd like to know if there's something wrong with something that depends on the outfit slot;

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1 hour ago, parapara said:

很抱歉打扰您,但是您可以尝试更换为默认服装,看看裙子是否还在吗?
* 由于校服尚未发布,不换货无法查看运行情况;

如果你换到默认的衣服,裙子掉了,我想知道是否有什么问题取决于衣服插槽;

you're welcome,i to trouble you ,default costume no change,the skirt comes on

sorry for bothering

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