harunatsumi Posted November 6, 2021 Posted November 6, 2021 48 minutes ago, ass499 said: How do you import vi bt into blender? I always tried but it failed to import any model make sure u use right version of that application
harunatsumi Posted November 6, 2021 Posted November 6, 2021 try to recolor the outfit, still in WIP until I found the way to open all part on blender 3
bachou1234 Posted November 6, 2021 Posted November 6, 2021 8 minutes ago, harunatsumi said: try to recolor the outfit, still in WIP until I found the way to open all part on blender can't you just dump the textures then recolor it and inject the textures with 3dmigoto ? i used to do this with specialK i wonder if it's possible to do the same with 3dmigoto
harunatsumi Posted November 6, 2021 Posted November 6, 2021 (edited) 8 minutes ago, bachou1234 said: can't you just dump the textures then recolor it and inject the textures with 3dmigoto ? i used to do this with specialK i wonder if it's possible to do the same with 3dmigoto still can't use that application dunno how to operate it and I don't know what "3D migoto loader" stand for Edited November 6, 2021 by harunatsumi
Guest Posted November 6, 2021 Posted November 6, 2021 (edited) On 11/5/2021 at 7:48 PM, skengu said: Do you think it could possible to remove the coate from the Ryza outfit ? The parts of Liza's costume are finely dispersed, and the coat is two completely independent parts. Most of the accessories are separate parts from the main clothes, so you can erase them without editing the mesh. It is for 3D Goto, but I hidden it only with ini, so if you like ... * It's a pity that it was a "cut-out model" with a slight gap between the shirt strap and the back, probably because it was originally an invisible part. Please use the one you like. YURU_Ryza_A : No coat and accessories. YURU_Ryza_B : No coat. I uploaded the latest version on page 29, so I deleted this old version. https://www.loverslab.com/topic/178718-fatal-frame-maiden-of-the-black-water-nude-mods/page/29/ Edited November 8, 2021 by parapara
leo_sgc Posted November 6, 2021 Posted November 6, 2021 (edited) 6 hours ago, Ngo Van Dang said: have anyone find out where game backgrounds or loading backgrounds images and game arts are located at? They are in that directory: "\binary\layout\tc" Images are in .dds format inside KSLT files I'm working on translating the game to Portuguese, I already have the tool that extracts the text files, which are in the "\binary\text" directory. But I need a tool for extracting and reimporting the images contained in these "kscl" format files because these files contain some text's that is in image format. If anyone knows of a tool that does this, I appreciate it a lot. Edited November 6, 2021 by leo_sgc
namespace Posted November 6, 2021 Posted November 6, 2021 (edited) 2 hours ago, ass499 said: How do you import vi bt into blender? I always tried but it failed to import any model Make sure the version of Blender you use is 2.82, not the 2.9x. blender_3dmigoto.py Edited November 6, 2021 by namespace
skengu Posted November 6, 2021 Posted November 6, 2021 (edited) 32 minutes ago, parapara said: The parts of Liza's costume are finely dispersed, and the coat is two completely independent parts. Most of the accessories are separate parts from the main clothes, so you can erase them without editing the mesh. It is for 3D Goto, but I hidden it only with ini, so if you like ... * It's a pity that it was a "cut-out model" with a slight gap between the shirt strap and the back, probably because it was originally an invisible part. Please use the one you like. YURU_Ryza_A : No coat and accessories. YURU_Ryza_B : No coat. YURU_Ryza_A.rar 367 B · 24 downloads YURU_Ryza_B.rar 311 B · 14 downloads Thank you ! How do you install it please ? Edited November 6, 2021 by skengu
namespace Posted November 6, 2021 Posted November 6, 2021 1 hour ago, glittersora said: Already had this changed, this tool will say Unsupported G1MF version if you havent done this. you can try it, unpack then repack a g1m, and you cant unpack this g1m anymore, nor can noesis recognize it. I just tried extracting .g1m with g1mtools_1.2. It seems nothing wrong occurred.
Guest Posted November 6, 2021 Posted November 6, 2021 Thanks to MusouTool's ability to extract models from H_MIU_A and H_YURI_A, I was able to remove the H_MIU_A skirt. The file structure of H_MIU_A etc. is different from other costumes, and it was difficult to understand because shoes, socks, panties etc. were prepared separately when it was wet normally, but the same thing was done with 3DMigoto. ; " There seemed to be some costumes with similar composition, and I was about to give up, but since the range has increased in various ways, I would like to concentrate on learning modeling tools. I am grateful for the valuable information exchanged in this forum. Thank you. And goodbye ...;
Guest Posted November 6, 2021 Posted November 6, 2021 25 minutes ago, skengu said: Thank you ! How do you install it please ? Download 3DMigoto (3Dfix-DOAX-VenusVacation) and put it in your game folder. * Because it is famous, you can find it immediately. 3Dfix-DOAX-VenusVacation The standard d3d.ini is made like DOAX-VenusVacation, so you have to edit d3d.ini. * There should be an edited d3d.ini in this forum as well. Put the mod file (YURU_Ryza_A folder or YURU_Ryza_B folder inside the compressed file) in the Mods folder (create it if it doesn't exist) in the game folder. When using 3DMigoto for the first time after the update the other day, it has been confirmed that it will not be reflected immediately. In that case, pressing the F10 key several times (or restarting the game several times) will reflect this. -PS- I think that there were many things that machine translation did not convey well. I'm sorry;
harunatsumi Posted November 6, 2021 Posted November 6, 2021 54 minutes ago, parapara said: The parts of Liza's costume are finely dispersed, and the coat is two completely independent parts. Most of the accessories are separate parts from the main clothes, so you can erase them without editing the mesh. It is for 3D Goto, but I hidden it only with ini, so if you like ... * It's a pity that it was a "cut-out model" with a slight gap between the shirt strap and the back, probably because it was originally an invisible part. Please use the one you like. YURU_Ryza_A : No coat and accessories. YURU_Ryza_B : No coat. YURU_Ryza_A.rar 367 B · 55 downloads YURU_Ryza_B.rar 311 B · 38 downloads I use the same method as u do but I still confused where's the number for coat?
Raven_Dono Posted November 6, 2021 Posted November 6, 2021 1 hour ago, parapara said: The parts of Liza's costume are finely dispersed, and the coat is two completely independent parts. Most of the accessories are separate parts from the main clothes, so you can erase them without editing the mesh. It is for 3D Goto, but I hidden it only with ini, so if you like ... * It's a pity that it was a "cut-out model" with a slight gap between the shirt strap and the back, probably because it was originally an invisible part. Please use the one you like. YURU_Ryza_A : No coat and accessories. YURU_Ryza_B : No coat. YURU_Ryza_A.rar 367 B · 61 downloads YURU_Ryza_B.rar 311 B · 42 downloads It's a shame it can't be used in switch
PepeLordd Posted November 6, 2021 Posted November 6, 2021 16 minutes ago, slhdono said: It's a shame it can't be used in switch it can if you modify the gmpk directly
victoryluzon Posted November 6, 2021 Posted November 6, 2021 Does anyone know the name of this ghost, and the map name?
Guest Posted November 6, 2021 Posted November 6, 2021 31 minutes ago, harunatsumi said: I use the same method as u do but I still confused where's the number for coat? Put the character in the costume of Liza and extract the texture of the costume with 3D Goto. A FrameAnalysis-xxx-xx-xx-xxxxxx folder is created with a large number of dds and text files in it. The ib.txt and vb.txt files, which have the same number as the first number in the dds file name, are the information of the mesh file that uses the texture. The hash value of the mesh is listed in the file name where vb0 = is described in it. * For example, in the image, c373fbce in the file name of 000003-vb0 = c373fbce-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt is the hash value. 000003-vb0 = c373fbce-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt When you open the stride value, it seems that the stride is fixed at 52 no matter what number is written. Then open 000003-ib = 7caf9884-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt that starts with the same number. The number in the first index on the second line is the number from where this mesh is assigned in this hash. The format on the 5th line is: DXGI_FORMAT_R16_UINT, but it is mostly fixed at DXGI_FORMAT_R16_UINT. Next, if you look at the 000003.0-[commandlist_bulletgirlsdump] -ps-t0 = acf34035.dds file, you can see that only the texture of the coat part is drawn. In this case, if you want to erase the coat itself rather than partially, you can find out all the hash and stride values used for the coat by looking at vb.txt in all the dds files for the texture of the coat. Liza's coat vb.txt 000003-vb0 = c373fbce-vs = 609e1ca785cae382-ps = c510e3ff614f93dc.txt 000011-vb0 = f90d69e2-vs = 2d1f8bf3410bba2c-ps = c510e3ff614f93dc.txt 000019-vb0 = 8066b7c0-vs = 2d1f8bf3410bba2c-ps = c510e3ff614f93dc.txt 000020-vb0 = 38c12ec7-vs = 2d1f8bf3410bba2c-ps = c510e3ff614f93dc.txt It can be determined from dds that there are four. After that, if you write a command to hide the necessary information in the MOD ini, it will be hidden in the game. Goodbye;
Popular Post glittersora Posted November 6, 2021 Popular Post Posted November 6, 2021 Althought nobody cares anymore, but i finally made the japanese wiiu swimsuit works while wet, gonna test it several times and post it later. 41
leo_sgc Posted November 6, 2021 Posted November 6, 2021 The files in KSLT format that are in the directory "\binary\layout" contain all game images in DDS format. Does anyone know any tool capable of extracting dds files from KSLT files? It would be interesting to create custom intro screen mods for the episodes, creating images with the girls in custom costumes, among other things.
runik666 Posted November 6, 2021 Posted November 6, 2021 (edited) @glittersora I care! Thank you ❤️ P/S. Can this swimsuit be assigned to the swimsuit slot and separately to the Mio Amakura outfit slot? P/P/S. If possible, can it be transferred to the Mio Amakura outfit slot ?? Edited November 6, 2021 by runik666
leo_sgc Posted November 6, 2021 Posted November 6, 2021 5 minutes ago, glittersora said: Althought nobody cares anymore, but i finally made the japanese wiiu swimsuit works while wet, gonna test it several times and post it later. Great!!! Does it work for Miu Hinasaki too? 5
Guest Posted November 6, 2021 Posted November 6, 2021 Oh yeah, I noticed while scanning the explanatory image earlier, but the texture of the Wii_U swimsuit (lower body) was mixed in with the texture of the riser costume; I hope you can find all the files you forgot to delete like this;
namespace Posted November 6, 2021 Posted November 6, 2021 (edited) 20 minutes ago, glittersora said: Althought nobody cares anymore, but i finally made the japanese wiiu swimsuit works while wet, gonna test it several times and post it later. I do care it but I'm not skillful and can't fit well for the job. Many thanks!!! Edited November 6, 2021 by namespace
Fox696 Posted November 6, 2021 Posted November 6, 2021 22 minutes ago, glittersora said: Althought nobody cares anymore, but i finally made the japanese wiiu swimsuit works while wet, gonna test it several times and post it later. Nobody cares? Thats funny ? I think nobody wants to spam the forum asking for it, just patiently waiting. ? 2
glittersora Posted November 6, 2021 Posted November 6, 2021 Cant tell its because of me or just koei's UV layout mess cause this noticeable seam?
harunatsumi Posted November 6, 2021 Posted November 6, 2021 Just now, glittersora said: Cant tell its because of me or just koei's UV layout mess cause this noticeable seam? keep up good work man, can't wait for miu too
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