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Fatal Frame Maiden of the Black Water nude mods


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15 hours ago, glittersora said:

About 95% finished, just need to deal with the seam like the yri's swimsuit.

i havent pushed the story to be able to use miu in photo mode, here is some screenshot.

20211118005538_1.jpg

20211118005534_1.jpg

 

Wooo!!! Nice!!! Eagerly awaiting your release!

 

And if its not too much to ask, can you post your version of Miu with Seams? i dont mind it as much as the flat belly button... lol :P

 

If its too much trouble, nevermind me! Great job!

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17 hours ago, glittersora said:

About 95% finished, just need to deal with the seam like the yri's swimsuit.

i havent pushed the story to be able to use miu in photo mode, here is some screenshot.

20211118005538_1.jpg

20211118005534_1.jpg

I don't understand why that seam bothers people so much, the belly button looks better with the seam, it would be great if you could release both seam fixed and not fixed versions :3 And as always you're a hero we all love you

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I was wondering (because I got the game late) how to use the Ryza outfit AND the mod that removes accesories or the coat. If I swap outfits, the .ini changes the Ryza files, so it won't work right? :(
PS: Well, I can't even swap... the
H_YRI_X folder is empty... (for not having the DLC I guess?) *cries*

Edited by Navylian
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Discussion about g1m version conversion
https://github.com/Joschuka/Project-G1M/issues/12

 

Wii U Big Endian(g1m)
H_YRI_D.g1m
H_YRI_N.g1m
H_MIU_D.g1m
H_MIU_L.g1m
H_YRI_P.g1m
H_MIU_M.g1m
The above documents have confirmed that the g1m versions are all
G1M_0036 (Hexadecimal no inversion) "G1M_v36"
G1MF0023 (Hexadecimal no inversion) "G1MF v23"
G1MS0032 (Hexadecimal no inversion) "G1MS v32"
G1MM0020 (Hexadecimal no inversion) "G1MM v20"
G1MG0044 (Hexadecimal no inversion) "G1MG v44"
COLL0012 (Hexadecimal no inversion) "COLL v12"
NUNO0024 (Hexadecimal no inversion) "NUNO v24"
NUNV0010 (Hexadecimal no inversion) "NUNV v10"
EXTR0010 (Hexadecimal no inversion) "EXTR v10"

 

PC Little Endian(g1m)
H_YRI_N.g1m
H_MIU_L.g1m
H_YRI_A.g1m (no COLL0014, NUNO0033, NUNV0011)
H_YRI_A_P_boots_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_YRI_A_P_dry.g1m
H_YRI_A_P_socks_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_YRI_A_P_wet.g1m
H_YRI_B.g1m
H_MIU_A.g1m (no COLL0014, NUNO0033, NUNV0011)
H_MIU_A_P_dry.g1m
H_MIU_A_P_shoes_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_MIU_A_P_socks_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_MIU_A_P_wet.g1m
H_MIU_B.g1m
The above documents have confirmed that the g1m versions are all
G1M_0037 (Hexadecimal has inversion -> _M1G7300) "G1M_v37"
G1MF0035 (Hexadecimal has inversion -> FM1G5300) "G1MF v35"
G1MS0032 (Hexadecimal has inversion -> SM1G2300) "G1MS v32"
G1MM0020 (Hexadecimal has inversion -> MM1G0200) "G1MM v20"
G1MG0044 (Hexadecimal has inversion -> GM1G4400) "G1MG v44"
COLL0014 (Hexadecimal has inversion -> LLOC4100) "COLL v14"
NUNO0033 (Hexadecimal has inversion -> ONUN3300) "NUNO v33"
NUNV0011 (Hexadecimal has inversion -> VNUN1100) "NUNV v11"
EXTR0011 (Hexadecimal has inversion -> RTXE1100) "EXTR v11"

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Found a new problem, this part is a 4D mesh(the moveable part like skirt and the scarf) so cant import to blender and edit, and i cant do the trick just like the scarf because this part's uv is on the center of the texture. but it isnt that big of a problem, so do you guys think i should keep it that way or just delete it?

20211119011648_1.jpg

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9 minutes ago, glittersora said:

Found a new problem, this part is a 4D mesh(the moveable part like skirt and the scarf) so cant import to blender and edit, and i cant do the trick just like the scarf because this part's uv is on the center of the texture. but it isnt that big of a problem, so do you guys think i should keep it that way or just delete it?

20211119011648_1.jpg

or just dont use the dirty texture, make it all white will make this hardly noticeable. and actually i still wonder when the character gets covered in this black liquid? i havent seen it in my playthrough, does this dirty texture matter?

Edited by glittersora
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9 minutes ago, glittersora said:

or just dont use the dirty texture, make it all white will make this hardly noticeable. and actually i still wonder when the character gets covered in this black liquid? i havent seen it in my playthrough, does this dirty texture matter?

Story cutscene, yes.

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1 hour ago, glittersora said:

发现一个新问题,这部分是4D网格(裙子和围巾等可移动部分)所以不能导入搅拌机和编辑,我不能像围巾一样做这个技巧,因为这部分的紫外线在纹理的中心. 但这不是什么大问题,所以你们认为我应该保持这种方式还是删除它?

20211119011648_1.jpg

If fixing the problem is time consuming ,just forget about it my friend , your work is already perfect!

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5 hours ago, glittersora said:

or just dont use the dirty texture, make it all white will make this hardly noticeable. and actually i still wonder when the character gets covered in this black liquid? i havent seen it in my playthrough, does this dirty texture matter?

i wouldnt mind keeping it as is because its a small part or making it all white too. but im sure we all would enjoy whatever you end up going with o7

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6 hours ago, glittersora said:

or just dont use the dirty texture, make it all white will make this hardly noticeable. and actually i still wonder when the character gets covered in this black liquid? i havent seen it in my playthrough, does this dirty texture matter?

 

Also vote for keeping the knot in whatever capacity you want to, the bikini without it would be weird.

 

As for the when you get that dirty texture, it might be the short time when you get attacked (and become 100% wet) by (usually) one of the shrine maidens.

 

Either way... its VEEEERY minor effect.

Edited by br4zil
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3 hours ago, Jamashi said:

Fixed an issue where some scripts were disabled in the November 19th update

 

Added a code to stop the grab attack time of some enemies with the test function.
Don't expect too much as it may or may not work.

 

[ , ] Time stop ON / OFF

 

[ . ] Time extension + stop ON

FATAL_FRAME_MOBW.CT 26.15 kB · 29 downloads

hy bro why CT doenst work for my laptop..
i used CE 7.2 32bit or 64bit but table is no effect like image so many symbol ???????

cheat engine eror.jpg

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On 11/18/2021 at 2:22 PM, axbz404 said:

Discussion about g1m version conversion
https://github.com/Joschuka/Project-G1M/issues/12

 

Wii U Big Endian(g1m)
H_YRI_D.g1m
H_YRI_N.g1m
H_MIU_D.g1m
H_MIU_L.g1m
H_YRI_P.g1m
H_MIU_M.g1m
The above documents have confirmed that the g1m versions are all
G1M_0036 (Hexadecimal no inversion) "G1M_v36"
G1MF0023 (Hexadecimal no inversion) "G1MF v23"
G1MS0032 (Hexadecimal no inversion) "G1MS v32"
G1MM0020 (Hexadecimal no inversion) "G1MM v20"
G1MG0044 (Hexadecimal no inversion) "G1MG v44"
COLL0012 (Hexadecimal no inversion) "COLL v12"
NUNO0024 (Hexadecimal no inversion) "NUNO v24"
NUNV0010 (Hexadecimal no inversion) "NUNV v10"
EXTR0010 (Hexadecimal no inversion) "EXTR v10"

 

PC Little Endian(g1m)
H_YRI_N.g1m
H_MIU_L.g1m
H_YRI_A.g1m (no COLL0014, NUNO0033, NUNV0011)
H_YRI_A_P_boots_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_YRI_A_P_dry.g1m
H_YRI_A_P_socks_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_YRI_A_P_wet.g1m
H_YRI_B.g1m
H_MIU_A.g1m (no COLL0014, NUNO0033, NUNV0011)
H_MIU_A_P_dry.g1m
H_MIU_A_P_shoes_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_MIU_A_P_socks_dry.g1m (no COLL0014, NUNO0033, NUNV0011)
H_MIU_A_P_wet.g1m
H_MIU_B.g1m
The above documents have confirmed that the g1m versions are all
G1M_0037 (Hexadecimal has inversion -> _M1G7300) "G1M_v37"
G1MF0035 (Hexadecimal has inversion -> FM1G5300) "G1MF v35"
G1MS0032 (Hexadecimal has inversion -> SM1G2300) "G1MS v32"
G1MM0020 (Hexadecimal has inversion -> MM1G0200) "G1MM v20"
G1MG0044 (Hexadecimal has inversion -> GM1G4400) "G1MG v44"
COLL0014 (Hexadecimal has inversion -> LLOC4100) "COLL v14"
NUNO0033 (Hexadecimal has inversion -> ONUN3300) "NUNO v33"
NUNV0011 (Hexadecimal has inversion -> VNUN1100) "NUNV v11"
EXTR0011 (Hexadecimal has inversion -> RTXE1100) "EXTR v11"

 

Yes, even if you do flip the endians of the Wii U version correctly, the gmpk will still crash on display sadly.

 

I presume it's due to the version difference of the NUNO or NUNV, but any of the different versions could be an issue.

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13 hours ago, Soenciel said:

hy bro why CT doenst work for my laptop..
i used CE 7.2 32bit or 64bit but table is no effect like image so many symbol ???????

 

 

Is the image after deciding the stage?

Since the pointer did not appear before the decision,

It looks like that image.

 

 

If after deciding the stage,

 

Due to some unexpected situation, you need to find the pointer again.

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19 hours ago, Jamashi said:

Fixed an issue where some scripts were disabled in the November 19th update

 

Added a code to stop the grab attack time of some enemies with the test function.
Don't expect too much as it may or may not work.

 

[ , ] Time stop ON / OFF

 

[ . ] Time extension + stop ON

FATAL_FRAME_MOBW.CT 26.15 kB · 78 downloads

hello,bro.In the latest 1.0.0.4 version,the high shot speed with eighth shot in 144FPS is banned,but when I use 1.0.0.3 version,I could use high shot speed,could u make a CT to relive this function?

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