llvv11 Posted October 4, 2021 Posted October 4, 2021 For example the Toccata https://www.nexusmods.com/skyrim/mods/61140/ follower. Thanks
Shadowbroker3495 Posted October 4, 2021 Posted October 4, 2021 You probably need a follower framework mod to do that. I know that https://www.nexusmods.com/skyrimspecialedition/mods/55653 supports it.
llvv11 Posted October 4, 2021 Author Posted October 4, 2021 4 minutes ago, Shadowbroker3495 said: You probably need a follower framework mod to do that. I know that https://www.nexusmods.com/skyrimspecialedition/mods/55653 supports it. Thanks, is there one for base skyrim not SE?
Shadowbroker3495 Posted October 4, 2021 Posted October 4, 2021 2 minutes ago, llvv11 said: Thanks, is there one for base skyrim not SE? It is for both LE and SE. You have to choose during installation of mod. So only 1 file to download no matter what Skyrim version you are using.
Psalam Posted October 4, 2021 Posted October 4, 2021 3 minutes ago, llvv11 said: Thanks, is there one for base skyrim not SE? This is NFF for LE: I don't know whether this, or any other, follower framework will give you what you want, however. You may have to script it yourself or perhaps console commands would do.
llvv11 Posted October 4, 2021 Author Posted October 4, 2021 11 minutes ago, Psalam said: This is NFF for LE: I don't know whether this, or any other, follower framework will give you what you want, however. You may have to script it yourself or perhaps console commands would do. What would the code look like to script it?
llvv11 Posted October 4, 2021 Author Posted October 4, 2021 12 minutes ago, Shadowbroker3495 said: It is for both LE and SE. You have to choose during installation of mod. So only 1 file to download no matter what Skyrim version you are using. Thanks
Tron91 Posted October 4, 2021 Posted October 4, 2021 https://www.nexusmods.com/skyrimspecialedition/mods/3879 Use the above mod and give torches to your followers. They will pull up torches when it's dark like the guards do.
llvv11 Posted October 4, 2021 Author Posted October 4, 2021 53 minutes ago, Tron91 said: https://www.nexusmods.com/skyrimspecialedition/mods/3879 Use the above mod and give torches to your followers. They will pull up torches when it's dark like the guards do. Yeah, my followers do that now, but it would be nice if they cast magelight on me so that the light would follow me not be several feet behind me where the follower is.
venomr Posted October 8, 2021 Posted October 8, 2021 Have you tried using the "quicklight" mod? Lets you assign a mage light ( or a lantern to hang from your waist) to a hotkey. Or you can hold the interact key to make the light. Quick Light SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
llvv11 Posted October 9, 2021 Author Posted October 9, 2021 16 hours ago, venomr said: Have you tried using the "quicklight" mod? Lets you assign a mage light ( or a lantern to hang from your waist) to a hotkey. Or you can hold the interact key to make the light. Quick Light SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Interesting. I think I saw this mod years ago. Thanks for the suggestion.
Seijin8 Posted October 9, 2021 Posted October 9, 2021 On 10/4/2021 at 5:55 AM, llvv11 said: What would the code look like to script it? Identify one or more followers to execute the spell (you only want one, as too many lights in an area cause disco lighting effects) Track light level and set a parameter for what qualifies as "dark" in your game (a light level of 50 in vanilla game is easy to see in, while that same light level at night with ENB can be almost completely black screen) If the light level falls below the threshold, follower casts the spell NFF linked above allows followers to use torches and/or candlelight spells depending on darkness and can be toggled on/off and adjusted.
llvv11 Posted October 12, 2021 Author Posted October 12, 2021 On 10/9/2021 at 9:05 AM, Seijin8 said: Identify one or more followers to execute the spell (you only want one, as too many lights in an area cause disco lighting effects) Track light level and set a parameter for what qualifies as "dark" in your game (a light level of 50 in vanilla game is easy to see in, while that same light level at night with ENB can be almost completely black screen) If the light level falls below the threshold, follower casts the spell NFF linked above allows followers to use torches and/or candlelight spells depending on darkness and can be toggled on/off and adjusted. Can you provide the code to do this? Can you assign multiple scripts to a follower and just make one for casting this spell that only runs if the conditions are met or do you have to modify some main follower script associated with that follower?
Seijin8 Posted October 12, 2021 Posted October 12, 2021 1 hour ago, llvv11 said: Can you provide the code to do this? My goal in this is to assist people in becoming mod-creators. I'm happy to help you do it. That's not the same as doing it for you. 1 hour ago, llvv11 said: Can you assign multiple scripts to a follower and just make one for casting this spell that only runs if the conditions are met or do you have to modify some main follower script associated with that follower? You can assign as many scripts as you like to whatever you like, but that's a bad approach. Instead... You would create a quest that handles this, probably a global variable to input the desired light level for it to trigger. The follower would be a quest alias, looking for someone who is in the "CurrentFollowerFaction", maybe requiring that they have the needed skills to cast the spell (or not if you don't care about that). A second quest might be used to monitor the situation and determine if things need to be done, or you could just have a spell/power that you use to activate or reboot the quest. Maybe both. Script for one quest would run updates to check on current light level, and if it is too low, go into a monitor state where if the lighting level stays low (so: not because you walked under a tree branch on a well-lit day) it fires off the spell through the follower. Either the spell is a copy of candlelight that is conditioned to be turned off automatically under a number of circumstances (sneaking, combat, entering a town, etc), or the second quest keeps an eye on things through an update loop until the spell naturally expires. You would want logic built into it for managing when the spell is turned on and when it is turned off. (You have to wonder if all of this is more useful that just casting candlelight yourself?) If that all sounds too complex to make, then use a follower mod that already has it (like Nether's Follower Framework). There may already be things out there that do this (Immersive Citizens has something like this with torches).
llvv11 Posted October 13, 2021 Author Posted October 13, 2021 12 hours ago, Seijin8 said: My goal in this is to assist people in becoming mod-creators. I'm happy to help you do it. That's not the same as doing it for you. You can assign as many scripts as you like to whatever you like, but that's a bad approach. Instead... You would create a quest that handles this, probably a global variable to input the desired light level for it to trigger. The follower would be a quest alias, looking for someone who is in the "CurrentFollowerFaction", maybe requiring that they have the needed skills to cast the spell (or not if you don't care about that). A second quest might be used to monitor the situation and determine if things need to be done, or you could just have a spell/power that you use to activate or reboot the quest. Maybe both. Script for one quest would run updates to check on current light level, and if it is too low, go into a monitor state where if the lighting level stays low (so: not because you walked under a tree branch on a well-lit day) it fires off the spell through the follower. Either the spell is a copy of candlelight that is conditioned to be turned off automatically under a number of circumstances (sneaking, combat, entering a town, etc), or the second quest keeps an eye on things through an update loop until the spell naturally expires. You would want logic built into it for managing when the spell is turned on and when it is turned off. (You have to wonder if all of this is more useful that just casting candlelight yourself?) If that all sounds too complex to make, then use a follower mod that already has it (like Nether's Follower Framework). There may already be things out there that do this (Immersive Citizens has something like this with torches). Nether's Follower Framework can cast candlelight on the player? I tried that mod briefly but didn't see an option for it. Maybe I missed it. Do you know how to enable this? Is Nether's Follower Framework bettter then EFF? It seems to do more then EFF.
Seijin8 Posted October 13, 2021 Posted October 13, 2021 22 minutes ago, llvv11 said: Nether's Follower Framework can cast candlelight on the player? NFF allows followers to use torches or candlelight spells if it gets dark, and they auto-extinguish them if you sneak. Since they're close by you, it illuminates pretty well in most cases. 23 minutes ago, llvv11 said: Is Nether's Follower Framework bettter then EFF? "Better" is always subjective. I haven't used EFF for about four years, so I can't make a fair comparison. NFF is current and has basically every bit of follower functionality you could ask for. The MCM is a bit of a mess to wade through, but that's just a side-effect of how much it does.
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