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How to add bounce to sexout animations?


astor

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Posted

I stumbled across a thread here about how to get robert's body to work with sexout instead of breeze's.  Is there a tutorial on how to add bouncing to the females as well?

Posted

Do you want to know how to add bouncing boobs/butts to skeletons, or do you want to know how to make Robert's work with Sexout? I'm kind of confused by your OP. Regardless, something tells me there might be something you want in that section.

Posted

OK, I'll stop beating around the bush, I've made an entire compilation thread for tutorials that has the info you need. In the Fallout Technical Support section. Which is or may not be why I've been hinting you look there....  :D

Posted

I'm over there now.  Haven't found your thread as yet, but it just felt rude to leave this thread hanging after you popped in to help me.  :)

Posted

Thank you. :)

 

That's... wow, that's a lot of info.

 

 

EDIT:  I tried to sort through that and my brain just shot sparks.  Didn't find anything about adding bounce, but upon reading a thread linked from one of the links on the page you linked, it's not really possible for a layman to do such a thing anyway.  Think the post said something like 150 animations would have to be rerigged to another skeleton or some such.

Posted

For breasts to bounce you need three things:

1. A skeleton that has breast bones

2. A mesh that is has weighted breasts (this can be a nude body, clothes or armor)

3. An animation that has bouncing breasts included in it.

 

If any one of the three is missing.....no bounce.

Posted

That means that the animation itself may not be breast bounce enabled.  Not all of them are.  I am currently working on an overhaul for Lovers with PK to fix that.  About half of the animations for it didn't have breast bounce.

Posted

Which is something I've only just learned this very evening. I started out thinking it might be as simple as dropping a skeleton or other such file into the right sexout folder/bsa (kind of like showing Robert's bodies instead of Breezes), but quickly learned it's much more complicated than any such thing and is way over my head.

Posted

Only if you want it to be.  Before November I didn't know jack crap about blender.  Within a couple of months I was tweaking animations and messing with armors.  It all depends on how bad you want to do something and how much effort you put into it.

Posted

It's not really that complicated -- the understanding anyway. Implementation, well.. you need the talent to do it and not make it look unnatural, and the skill to use the tools to make that art.

 

Technically it's really simple.

 

An animation moves bones in a skeleton. If the animation doesn't tell the breast bones to move, then they won't. The mesh is attached to the skeleton. If none of the vertices of the mesh are associated with the breast bones (painted), then an animation moving the breast bones won't move the mesh. The (textured) mesh is what you see in game.

 

If you have a mesh that references boob bones that aren't there, the bones get null (0,0,0) location, and the mesh will be morphed (stretched) to that location -- this is called wheeeeeeee infinite tits -- and happens when you have a bouncing breast mesh installed, but not the skeleton.

 

If you want to create animations, you just animate the skeleton -- but slapping a mesh on it makes it easier to see how the animation is going to look. ;) If you want to create bounce-enabled clothing/bodies, you just need to 'paint' the mesh with the skeleton loaded.

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