prideslayer Posted May 29, 2013 Posted May 29, 2013 Something is tickling my brain now about why those things not in the BSA are... not in the BSA. Like they weren't properly overriding sthe fallout BSA maybe, where the default not-so-nude meshes are? Is there a way around that by messing with bsa timestamps or something as with oblivion?
astymma Posted May 29, 2013 Posted May 29, 2013 As far as I know, BSA priority is last loaded wins and coincides with esp/esm load order except in the case of multiple BSAs for one esp/esm in which case it's anyone's guess (maybe alpha, maybe timestamp, dunno). I'd be shocked if someone isn't using one body replacer or another tbh...though I'm sure we have some users who are using vanilla bodies out there somewhere. I've never had any issues with BSA overrides using the default load ordering and FOMM's built-in archive invalidation tbh. BSAs have always behaved as I just mentioned.
prideslayer Posted May 29, 2013 Posted May 29, 2013 I play the same way, testing without that stuff installed revealed that default sexout install though does screw up the male textures as mentioned. I'll wrap it all up in there and do some testing. There was a big discussion some place about using BSAs or not that I can't find now..
theskid Posted May 29, 2013 Posted May 29, 2013 Installing all the breeze fixes corrected all my problems with male bodies, except for issues with non-feral ghouls. Sometimes their body would not load at all and just be a solid black color. I had to install BoG's hi res breeze ghoul textures to fix that issue. Not sure if that was ever reported, so maybe it's useful to you.
prideslayer Posted May 29, 2013 Posted May 29, 2013 Not sure but I'm going to be making a 'test room' ESP with clothed and naked versions of all the humanoid actors. So male and female normal people, male and female raiders, ghouls, and feral ghouls. Something I can load quickly with sexout to make sure everything looks right by default. Obviously there are some mistakes in the textures and such that need sorted out in the BSA.
RitualClarity Posted May 30, 2013 Posted May 30, 2013 I don't know what all that hippy talk coming out of your noisehole means, but I know one thing. I need to find some breezes textures or something at least to slap in here. I had no idea nakeddudes were looking all fucked up by default. Why didn't I notice that before. Might be fine to include al the breezes junk as well. The main project on nexus says basically "do whatever you want as long as you give credit" in the permissions popup. Makes no distinction between the main file, armor fixes, etc. So my thought is this: Make (for now) three BSAs in the next release. One for the existing T6M female, one for breezes male, one for roberts male. FOMOD can ask you which ones, if any, you want to install. This would get all that stuff into a BSA first off (I also forgot there were some nude meshes not in the BSA), and make it easier to add new male and/or female bodies in their own BSAs as they become available. It seems plenty of people are moving on to skyrim and *gracefully* abandoning their FNV mods. I may have to rethink my opinion of nexusmodders in general. Maybe Diamon99's bodies can be used as well. There are two post on Nexus. One is the old post stating that he is basically moving on and not supporting the body anymore. and the new work he is / was working on with Skyrim Which basically states that people can do what they want with his mods. Thought I would throw that out there. I don't know what level of authorization is required for this site / mod. If this is the case it can greatly increase the possible options.
prideslayer Posted May 31, 2013 Posted May 31, 2013 Unfortunately I do not see anything there about allowing reuse or redistribution. Saying he isn't going to support them any more isn't the same as giving permission to copy them. I think to be fair, the part about "all my mods are free to mod" no longer applies. Sandy was a long time ago, and he obviously is back in contact now..
theskid Posted May 31, 2013 Posted May 31, 2013 These are the usage rules for type 3 from the same post: Usage: TYPE3 body meshes and textures are free to mod with TWO requirements:1. Upload on Nexus and Nexus only.2. If mod is compatible with TYPE3/V (read: UV map and stuff like that), include TYPE3 somewhere in the name of your mod. For obvious reasons-easier to search for all compatible mods. 3. No special permission needed for NV. I consider it (mod-wise) the same as FO3. Same engine,same skeleton.Same rules as FO3.TYPE3 and all variants made from it CANNOT be converted to other games,period. Do not bother to PM me with this. New,better games need new,better toys It's pretty free to use, but he does ask that it be uploaded to nexus, and my magic 8-ball for that says "NO". You could always message him about it since he is still around skyrim I think.
RitualClarity Posted May 31, 2013 Posted May 31, 2013 Unfortunately I do not see anything there about allowing reuse or redistribution. Saying he isn't going to support them any more isn't the same as giving permission to copy them. I think to be fair, the part about "all my mods are free to mod" no longer applies. Sandy was a long time ago, and he obviously is back in contact now.. Ah, now I understand. Permissioin is needed for "reuse" or "redistrubution" clearly stated. Yes it might be common sense to you guys. back in contact now The post was updated May 27 and that was why I thought he had stopped modding his works. I am/was unaware that he was still active. When read the Skyrim post I thought since it was recently updated and the comment was still there that it was intended. Not a big deal. It is free to modify for myself by myself..
RitualClarity Posted May 31, 2013 Posted May 31, 2013 These are the usage rules for type 3 from the same post: Usage: TYPE3 body meshes and textures are free to mod with TWO requirements: 1. Upload on Nexus and Nexus only. 2. If mod is compatible with TYPE3/V (read: UV map and stuff like that), include TYPE3 somewhere in the name of your mod. For obvious reasons-easier to search for all compatible mods. 3. No special permission needed for NV. I consider it (mod-wise) the same as FO3. Same engine,same skeleton.Same rules as FO3. TYPE3 and all variants made from it CANNOT be converted to other games,period. Do not bother to PM me with this. New,better games need new,better toys It's pretty free to use, but he does ask that it be uploaded to nexus, and my magic 8-ball for that says "NO". You could always message him about it since he is still around skyrim I think. Thanks for the info. I read it but it was late and I guess I have to start to pay more attention to details. However he also states in the section that he is no longer supporting the mod that he dosn't want to be contacted with questions on the mod. In this case I shouldn't contact him but the new person managing the mod, correct? The manager of the mod can then forward the request if needed or make a decision his/her self. I am only asking to learn the proper etiquette related to mods. I currently am not ready to mod for public releases yet.
prideslayer Posted May 31, 2013 Posted May 31, 2013 You have absolutely nothing to lose by asking him if you (or I, or 'we') can modify and modify and redistribute the mod off-nexus. Actually, to be a jerk, there's a loophole there -- one that I think we're probably already using, now that I think of it. If you take type3, modify it, and upload it to the nexus -- you can then say it's free to redistribute anywhere by anyone, etc. That's exactly what T6M and the other bodies have done, it just didn't occur to me. It's kind of underhanded, but it would work. Take the type3, change something stupid like the position of a toe vertex, or change the nipple size, or whatever.. upload it to the nexus and make it free to redistribute it. Then I can download it and redistribute it here, in sexout. Derp.
RitualClarity Posted May 31, 2013 Posted May 31, 2013 That must be the reason that there are so many versions that are so close to T3 even with the naming. I was thinking about that very fact when reading his requirements for his work. It seems like he was pretty open to modding his work with only the most basic restrictions. It is unfortunate that one of his restrictions is that it has to be on the Nexus. Anything linked to this site from there will result in an instiband. EDIT: Oh.. now I really see... well actually understand.. He never stated that all the derived work from T3 must be also hosted on the Nexus. Ahh.. A light bulb finally goes off. All be it a 30 watt bulb but hey i'll take what I can get.
prideslayer Posted June 1, 2013 Posted June 1, 2013 Right, and while personally I consider modding then uploading with less restrictions a bit of a backdoor runaround the authors intent, apparently dimon doesn't, because he's not had a problem with any of the derivatives being uploaded everywhere else and so forth. So there ya have it.
iron_jack Posted June 1, 2013 Posted June 1, 2013 Not worried about alignment. I'm sure I can con iron_jack into going through them all again. *ducks* Tell ya what - you update your API and put it up on the wiki and I'll help out with the anim-adjusting.
prideslayer Posted June 1, 2013 Posted June 1, 2013 Not worried about alignment. I'm sure I can con iron_jack into going through them all again. *ducks* Tell ya what - you update your API and put it up on the wiki and I'll help out with the anim-adjusting. You'll help anyway.. because you're obsessed with properly aligned animations! I'll prove it when the beta goes up.. there are 5 new 3ways in there that aren't aligned and I had no luck trying... But I'll get to the wiki. Eventually. Need to update local copies first so I know what the heck I'm putting in there to begin with.
iron_jack Posted June 1, 2013 Posted June 1, 2013 5 new 3ways? Goddamn, you know how to tickle my pickle. Let me know when you need help.
ChancellorKremlin Posted June 1, 2013 Posted June 1, 2013 You have absolutely nothing to lose by asking him if you (or I, or 'we') can modify and modify and redistribute the mod off-nexus. Actually, to be a jerk, there's a loophole there -- one that I think we're probably already using, now that I think of it. If you take type3, modify it, and upload it to the nexus -- you can then say it's free to redistribute anywhere by anyone, etc. That's exactly what T6M and the other bodies have done, it just didn't occur to me. It's kind of underhanded, but it would work. Take the type3, change something stupid like the position of a toe vertex, or change the nipple size, or whatever.. upload it to the nexus and make it free to redistribute it. Then I can download it and redistribute it here, in sexout. Derp. Well well well... looks like someone just volunteered 5 new 3ways? Goddamn, you know how to tickle my pickle. Ewh... ew ew ew! Dying over here...
RitualClarity Posted June 1, 2013 Posted June 1, 2013 You have absolutely nothing to lose by asking him if you (or I, or 'we') can modify and modify and redistribute the mod off-nexus. Actually, to be a jerk, there's a loophole there -- one that I think we're probably already using, now that I think of it. If you take type3, modify it, and upload it to the nexus -- you can then say it's free to redistribute anywhere by anyone, etc. That's exactly what T6M and the other bodies have done, it just didn't occur to me. It's kind of underhanded, but it would work. Take the type3, change something stupid like the position of a toe vertex, or change the nipple size, or whatever.. upload it to the nexus and make it free to redistribute it. Then I can download it and redistribute it here, in sexout. Derp. Well well well... looks like someone just volunteered If I did change anything with the level of knowlege I posess... well lets just say it would give new meanings to mutations.
prideslayer Posted June 2, 2013 Posted June 2, 2013 I'm not the person to attempt it either.. For now I'm more than content to continue to include T6M, and any others we come across with similar freedom to reuse. I intend to include Roberts and Breezes both in the next release, in full, and allow the player to choose what to install -- either or neither, with or without whatever addons I can toss in with them.
ChancellorKremlin Posted June 2, 2013 Posted June 2, 2013 I like that, it will make installing Sexout a breeze! OK, that was terrible lol. Pride, don't forget we also need Ghoul bodies for Roberts as they're not installed by default.
prideslayer Posted June 2, 2013 Posted June 2, 2013 I've got both of them all wrapped up in BSAs now with their armor foxes and they're working fine with normal humans. For some reason raiders have borked textures (male and female both, naked or clothed), haven't run into any ghouls yet. Going to remove the BSAs and install 'direct' and see if that fixes it or not, I don't know the rules on BSA conflicts. Added a question about that in the normal tech support area. Edit: was just missing ghoul and raider textures from breezes. Will check if same is true of roberts.
prideslayer Posted June 2, 2013 Posted June 2, 2013 I'm not the person to attempt it either.. For now I'm more than content to continue to include T6M, and any others we come across with similar freedom to reuse. I intend to include Roberts and Breezes both in the next release, in full, and allow the player to choose what to install -- either or neither, with or without whatever addons I can toss in with them. Eh looks like I *can* use the type3 files as-is. Latest permissions block for T3 on the nexus says "Free to use assets in this mod if you credit me." It just says you can't upload the mod itself to other sites so.... yeah. I'll add the vanilla T3 to it's on BSA in a bit.
RitualClarity Posted June 2, 2013 Posted June 2, 2013 I've got both of them all wrapped up in BSAs now with their armor foxes and they're working fine with normal humans. For some reason raiders have borked textures (male and female both, naked or clothed), haven't run into any ghouls yet. Going to remove the BSAs and install 'direct' and see if that fixes it or not, I don't know the rules on BSA conflicts. Added a question about that in the normal tech support area. Edit: was just missing ghoul and raider textures from breezes. Will check if same is true of roberts. I played around with the BSA after testing them for the other post. It seems the newer one wins over the older one in the Data folder. At least so far.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now