Ichabod Posted May 23, 2013 Posted May 23, 2013 I have found the nice collection of encounter based player slavery mods but does anyone know if there is a general slavery one (similar to PSE in Oblivion or Sanguines Debauchery in Skyrim)? IE anything and anyone who overpowers the player can end up enslaving them.
ChancellorKremlin Posted May 23, 2013 Posted May 23, 2013 As such, no. The closest thing is a framework developed by Chase which would allow this, but there is no specific plugin that adds that functionality to the game on a gameplay level. Moved to general Sexout forum.
ChancellorKremlin Posted May 23, 2013 Posted May 23, 2013 Why, you aren't thinking of contributing, are you?
Thulas Posted May 23, 2013 Posted May 23, 2013 http://www.loverslab.com/topic/13803-msex-fort-slavery/?hl=slavery Not really what you had in mind, but not completly wrong eather.
Ichabod Posted May 24, 2013 Author Posted May 24, 2013 "Why, you aren't thinking of contributing, are you?" Thinking about it. I am running out of steam on PSE. A short break to do something wasteland related could be fun. Long time since I played Fallout. Wish I could get the two wastelands mod to work. I doubt it would be too fancy. As you say JDavet, add enslavement chance on rape for certain bad guys (0 to 100). Keep it Lore friendly rather than a PSE style free for all. Probably Legion, Powder Gangers, Jackals, Fiends, Super Mutants and White Legs. Anything with thumbs and a questionable morality. NCR, Boomers and the Kings do not seem the types. Perhaps Khans and Ghouls. Could have a player option to switch between lore friendly and anything goes though. It would be nice if the mobile slaver option could appear for the relevant slavers after a while. Legion group appears to take you back to the Fort for processing. Ditto Powder Gangers and Fiends. No idea how hard that would be to tie into the relevant mods, so don't want to get ahead of myself. Is there a bound hands animation around? I seem to vaguely remember seeing something in progress back when I played LL FNV the first time. Thank you Thulas. I have to download everything for FNV again anyway as the base mods seem to have changed since I last played.
ChancellorKremlin Posted May 24, 2013 Posted May 24, 2013 That's good to hear, Ichabod! What's PSE short for, btw? Lore friendly is probably best (IMO) but feel free to do whatever suits you, as those are my personal tastes only. The actual framework is right there with Slavery, it just needs to be integrated into a playable plugin, so I suppose Chase Roxand did the bulk of the work on that regard. There was a bound anim out there somewhere by Donkey which I know I have archived somewhere or maybe even on my HD, but I can't access that right now. It would also be quite nice if there were options for male players too (ie enslave/use slaves, etc) but now this is just turning into my personal shopping list, lol Anyway, take a look at the mods (Slavery, Tryouts and mSex) come to mind, as most of the functions we currently used are covered by them. Welcome aboard!
Insidiator Posted May 24, 2013 Posted May 24, 2013 Well... in the Fallout world, slavery exists in many forms. Even the upstanding guys have it. Remember the "servants" in Vault City? They were not slaves, the civilized people of Vault City abhorred slavery. They were merely "indentured servants" performing menial tasks and hard labor for their benevolent protectors for no pay. So even the Boomers could run with such a concept. As for the NCR, well, it isn't free men setting the train tracks in the Mojave. It is prisoners, bad people who have no real rights in the harsh reality of the wasteland. So, lore-wise, only the Followers of the Apocalypse are slave-free, is all I'm saying.
GrimReaperCalls Posted May 24, 2013 Posted May 24, 2013 What's PSE short for, btw? Player Slave Encounters, an awesome mod he's developing for TES IV: Oblivion .
Ichabod Posted May 25, 2013 Author Posted May 25, 2013 Cheers GrimReaper. Thank you CK. Yes... http://www.loverslab.com/topic/15074-player-slave-encounters-v067-updated-4-may-13/ That is a lot more complex with a selection of encounters tailored to a variety of kinks. This would be more like the base code. Anyone can fall foul of the slavers and be stuck with the victor for however long. It would be nice to feed it into the slavery mods written by others though. I think a Lore friendly On/Off sounds best. If it fits the story they will enslave you when on. When off a lucky strike could find you enslaved to a radroach. I need to look at how to use the GECK and the Slavery base mod. Could be a three way option: Lore friendly, All NPCs and Everything.
Chase Roxand Posted May 25, 2013 Posted May 25, 2013 PSE is one of the only reasons I ever start up Oblivion these days. I'd love to see you work on FNV/Sexout. As ChancellorKremlin has said, my SexoutSlavery framework would be a good place to work off of. 90% of it is options to restrict player freedom. Where PSE gives makes the player completely passive until provided a lockpick, SexoutSlavery lets the player actively take part in their own submission or escape. The framework is a little confusing, since NVSE doesn't have functions (like OBSE and Skyrim). If you end up using it and have any questions (or want to add to the ESM), feel free to shoot me a PM.
Ichabod Posted June 3, 2013 Author Posted June 3, 2013 Thank you Chase. I am just poking around inside the GECK at the moment and seems suitably familiar to the OCK. Tried a bit of coding and it did not throw up obvious errors which is disturbing. I shall have to watch my coding.
jaam Posted June 3, 2013 Posted June 3, 2013 You are not going to get any error messages unless you install GeckPU (http://newvegas.nexusmods.com/mods/41642). They have been suppressed from the vanilla GECK.
Halstrom Posted June 5, 2013 Posted June 5, 2013 Thank you Chase. I am just poking around inside the GECK at the moment and seems suitably familiar to the OCK. Tried a bit of coding and it did not throw up obvious errors which is disturbing. I shall have to watch my coding. Check the scripting thread in my sig for more GECK info
Niobia Posted June 8, 2013 Posted June 8, 2013 It's not really a bound/tied hands animation, but you know that guy who tricks you into rescuing his girl from geckos? He doing an animation very similar to the bound hands animation in skyrim (when you first make a character). He never did it before, but just now started to after I reinstalled the game ( a lot of animation issues were resolved on top of that so I assume he was always supposed to do this).
Ichabod Posted June 12, 2013 Author Posted June 12, 2013 Niobia: Cheers. I found the animation I was looking for buried in LL. Just need to figure out how it works now. Fortunately Slave In Pose also exists for FO.
windu190 Posted June 16, 2013 Posted June 16, 2013 Are you planning on making PSE (or something similair) for FNV?
mollydeal Posted June 23, 2013 Posted June 23, 2013 If taking request for enslavement a active slavery faction would be interesting to have in fallout new vegas. Ceasar legion suppose to be this large slaver nation but has hardely any slave faction worth speaking of and on ncr side well think of black market slavery ring going on hidden and in some areas not so hidden slavery going on.
Ichabod Posted June 25, 2013 Author Posted June 25, 2013 Smaller version Windu. Not so much of the encounters side of things....at least at present. Mollydeal: The alpha version will be local only. When I have that sorted, I want to have a wandering slave trader as per PSE. This likely to be a Legion slaver and his guards. Unlike the original PSE they will be on Legion faction so if you are lucky the NCR will rescue you. Although the idea of some NCR wild west rough justice appeals for negative karma types. I may make it location specific if I can. Legion covering most but possibilities for Fiends and the like if captured in that area.
Strec Posted June 27, 2013 Posted June 27, 2013 I have found the nice collection of encounter based player slavery mods but does anyone know if there is a general slavery one (similar to PSE in Oblivion or Sanguines Debauchery in Skyrim)? IE anything and anyone who overpowers the player can end up enslaving them. I worked for three weeks on such a mod (cause I waited for a very stable version of pregnancy from Halstrom) but it's a hard and long job. To give an idea for now I just finished the work on ammos, enslaving and basics commands like show inventory, follow, wait and stand and I am finalizing the work on a dialog canvas allowing to sell slaves to any NPC, with price depending on it's faction, alignment and some caracteristics of the slave (broken or not broken, sex addict, fertile, ...) I'll use SCR, ZAZ and pregnancy resources cause the idea is, in addition to classical enslavment of NPCs, to produce slaves by fertilizing females NPCs
Ichabod Posted June 30, 2013 Author Posted June 30, 2013 Strec: Sounds like you are doing a Bravil alternative (player owns slaves rather than is a slave). Got this working now but I have found an annoying faction bug and I am not certain if it is my ESP or another. Does not make sense to be mine as it affects a single faction not all the ones I consider. Then again logic does not always count as I learnt in Oblivion.
Strec Posted June 30, 2013 Posted June 30, 2013 Strec: Sounds like you are doing a Bravil alternative (player owns slaves rather than is a slave). Yes based on ideas coming from Bravil's slavers, some from Lover Bitches and other from some other mods on Oblivion. Concerning the faction, I think It's not a good thing to be based only on the factions, there are other factors to see like alignment or job of the NPCs for example. Life is more complex than the single attachment to a group But I will speak more of this if I can deliver the first version that will at least permit enslaving NPCs and to sell them.
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