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Posted
54 minutes ago, ebbluminous said:

Does caps lock get people to do things faster? Just curious...

Yeah pretty much don't want to make the mod makers mad they are the one with the time and skills.

Posted
4 hours ago, Thelewdgooberkitty69 said:

Leyenda SKIN TRX PATCH PLXZ. MULTI PEOPLE ASK ALREADY 

No one will do it unless they are interested in doing it themselves. Plus i know you want all of the skins in the world to be patched but its not gonna happen for awhile, especially for other ones that you requested that aren't even that popular  596064440227463213.png.f64a990a1a2770fad6c2877fde7a4d3e.png

Posted (edited)
18 hours ago, FutaNemesislol said:

No one will do it unless they are interested in doing it themselves. Plus i know you want all of the skins in the world to be patched but its not gonna happen for awhile, especially for other ones that you requested that aren't even that popular  596064440227463213.png.f64a990a1a2770fad6c2877fde7a4d3e.png

Leyenda skin is big with people  it download numbers 500k for se and fair skin is 800k on se not counting le our other places could download.  me and others have ask for  help with skins like Aesthetic Skin SE , Marshmallow Skin , Vera Skin that our month to few months old and have growing download numbers things take time to grow and become popular.  all the others popular skin mods did not became big house hold mod names over night. 

Edited by Thelewdgooberkitty69
typos
Posted
4 hours ago, sunhawken said:

Yeah pretty much don't want to make the mod makers mad they are the one with the time and skills.

more like typos and bad hands and not my first language. unknowingly hitting all caps without realizing before sending because of me being in rush with holiday stuff.  and I am one of this modders just not for LL type mods and not in English and my skills our not skin mods why I ask people I know our skilled at it for help. 

Posted

ok, i've read through the whole thread and haven't seen this mentioned.

is the SOS adjust schlong angle thing (with PgUp and PgDwn) supposed to work with this?

 

if so, what's going wrong here

if not, that would be very nice if implemented. it solves quite a few of the "placement in animations" problem.

Posted (edited)
9 hours ago, snottily said:

ok, i've read through the whole thread and haven't seen this mentioned.

is the SOS adjust schlong angle thing (with PgUp and PgDwn) supposed to work with this?

 

if so, what's going wrong here

if not, that would be very nice if implemented. it solves quite a few of the "placement in animations" problem.

yes, all SOS features works with this addon

Edited by TRX_Trixter
Posted
4 hours ago, TRX_Trixter said:

yes, all SOS features works with this addon

 

oh wow, i THOUGHT i had tried everything. i never use sexlab's schlong moving key C as it sometimes makes the camera autorun.

since PgUp/PgDwn works on most schlongs, that was ok for me.

 

now i remapped sexlab's key to what i think was the last free key on my keyboard ;)

it works! thanks for pointing me to SEXLAB features, not SOS features.

 

and generally, this is a wonderful mod.

you did absolutely brilliant work here!

 

thank you so much, i really appreciate your artistry.,

Posted
21 hours ago, snottily said:

 

oh wow, i THOUGHT i had tried everything. i never use sexlab's schlong moving key C as it sometimes makes the camera autorun.

since PgUp/PgDwn works on most schlongs, that was ok for me.

 

now i remapped sexlab's key to what i think was the last free key on my keyboard ;)

it works! thanks for pointing me to SEXLAB features, not SOS features.

 

and generally, this is a wonderful mod.

you did absolutely brilliant work here!

 

thank you so much, i really appreciate your artistry.,

Thanks a lot!

Posted
4 hours ago, Xylixis said:

I have a question, is it possible to get trx sos to look like trx futa armor flaccid with schlong physics?

Yeah.....I'm already spent a lot of time to find solution to make proper animations for erection and flaccid state but for now im still in process.

Posted (edited)

Hey @TRX_Trixter was the pubic hair variation updated with the shaft fix?

Also do you think its possible we can get a equippable version where it occupies slot 60 kind of like how erf hi poly futanari was? It would allow to us to make separate schlongs differ from the main character and a follower so we dont use the same schlong. Like I want main to have like giant testicles and my follower to have a different schlong length and smaller testicles so I would give them the equippable one while my main character uses the one from the sos menu.
 

Spoiler

explorer_IlMaUODi1Y.png.5f6287ca3f2c8718ade4daf5d17ad2bf.png


g7n4oHxZnm.png.d401dcf8edb4b03ad14ddae88cee34bb.png

 

Edited by Ghost5
Posted (edited)
On 12/30/2021 at 2:21 PM, TRX_Trixter said:

Yeah.....I'm already spent a lot of time to find solution to make proper animations for erection and flaccid state but for now im still in process.

 

Oh i see that's nice to hear!

I also have another question, after I was done editing the clothing that I wanted with your trx addon on OS every time I would select that specific clothing I would crash or just be invisible (the clothing not my body and if i decided to save it as and not overwrite original file) i was told i need to do something with CK. What do I have to do in order to make it work?

Edited by Xylixis
Posted (edited)

I revised my statement, I changed the wording, I had it confusing before but hopefully it clears out the weird wording.

Edited by Ghost5
Posted (edited)
On 1/1/2022 at 4:50 AM, Ghost5 said:

Hey @TRX_Trixter was the pubic hair variation updated with the shaft fix?

Also do you think its possible we can get a equippable version where it occupies slot 60 kind of like how erf hi poly futanari was? It would allow to us to make separate schlongs differ from the main character and a follower so we dont use the same schlong. Like I want main to have like giant testicles and my follower to have a different schlong length and smaller testicles so I would give them the equippable one while my main character uses the one from the sos menu.
 

  Reveal hidden contents

explorer_IlMaUODi1Y.png.5f6287ca3f2c8718ade4daf5d17ad2bf.png


g7n4oHxZnm.png.d401dcf8edb4b03ad14ddae88cee34bb.png

 

Will be soon. A lot of main work now.

 

You can change slots of any armor addons via NifScope and TSedit or CK. An yes, different slots can give you ability to have different shlongs but 52 slot is critical for SOS functionality.

 

There is only one way: make 3-4 duplicates of trx-shlong in the same esp and 3-4 additional BS projects to build meshes for this options in different foldes.

So you will have for example

 

TRX Shlong 1

TRX Shlong 2

TRX Shlong 3

TRX Shlong 4

 

in game SOS MCM and the same in BS. In this case you will be able to build and play with 4 full functional SOS addons with different forms in your game at the same time.

 

Only one question - how much options we will need.

 

 

Edited by TRX_Trixter
Posted
2 hours ago, TRX_Trixter said:

Will be soon. A lot of main work now.

 

You can change slots of any armor addons via NifScope and TSedit or CK. An yes, different slots can give you ability to have different shlongs but 52 slot is critical for SOS functionality.

 

There is only one way: make 3-4 duplicates of trx-shlong in the same esp and 3-4 additional BS projects to build meshes for this options in different foldes.

So you will have for example

 

TRX Shlong 1

TRX Shlong 2

TRX Shlong 3

TRX Shlong 4

 

in game SOS MCM and the same in BS. In this case you will be able to build and play with 4 full functional SOS addons with different forms in your game at the same time.

 

Only one question - how much options we will need.

 

 


If i were to say prob 3 be the best. It prob be best to put like as an optional mod cause then we wouldnt lose esp slots. It definitely would help with giving some variety of schlong types in our games with the main character having a unique schlong then npcs/follower would. It also helps out with other textures cause you would just remap the either the original or equippable to your preferred texture while everyone uses something else.

Posted
1 hour ago, Ghost5 said:


If i were to say prob 3 be the best. It prob be best to put like as an optional mod cause then we wouldnt lose esp slots. It definitely would help with giving some variety of schlong types in our games with the main character having a unique schlong then npcs/follower would. It also helps out with other textures cause you would just remap the either the original or equippable to your preferred texture while everyone uses something else.

Yep, its a good solution. Will do this on next update.

Posted

Easily the best futa schlong in loverslab, the customization possibilities are insane and the textures are great!! please keep making great content!. Sorry if I speak weird english is difficult lol

Posted
On 1/2/2022 at 1:09 PM, TRX_Trixter said:

Yep, its a good solution. Will do this on next update.

 

Hey, TRX how is your world hope things are well. I had my pecker looking great then I had to change preset to All-In-Vagina preset which is some kinda UNP morphed into CBBE curvy no physics ugh. I am still messing with it to get the vaginas to work. Thats a whole other issue trying to figure out NifSkope I downloaded. Well shit I am rambling. The penis isn't mounted to the skin lol, there is a gab now. I read threw some post I made pelvis slider adjustment but still a gap. I tried gender bender too. It set funny on my other preset too when I first ran a new character, but all I had to do was save long out run Fnis and log back in and it was fine. Well any tip would great thanks again for great mod. Prey that don't punch my computer over vagina shit. I can't use body morphs well I don't know how to yet. And the tits aren't smooth they look like they been cut out of a magazine by a 5 year old lol.

Posted (edited)

All what i'v done before was only preparation for my main project. Testings, searching for best solutions etc... Im very glad that you like my work and my big thanks for all yours support, it makes things happen! THANK YOU!. Now i will compare all what i'v done in one final project. So i started work on 2.0 version -  TRX - Futanari SOS KIT

 

 

TRX - Futanari SOS KIT

 

Main idea - to create an universal tool for making Futanari schlong for your characters and NPC, most optional and flexible in customization.

 

1. Fix for mesh issues. CK crashes on current model. Looks like i made some mistakes on 3ds max export stage. 

2. Additional sliders (new shaft inflate option, shaft root slider for more cylindric form, and may be some more)

3. Multiple options in one addon. I will try to make 5 shlongs in one mod. This will give to you ability to make 5 different shlongs with different textures at the same time.

4. Moving no balls option to separate shlong to avoid balls area skinning issue. 5 options for it too.

5. Horse cock option (i think in 2.1 version, still working on base form and sliders) 5 options for it too.

6. More smooth skinning.

7. Vines and no vines normals.   

8. Pubic hair options: for all 5 shlongs + some additional PH variants.

9. Build in RaceMenu support for all 5 shlongs

10. Kajits and Argonians skins support

11. Shlong pearcings and tattos.

 

In summ you will have abillity to build 5 classik options + 5 no balls options + 5 horse cock options in one esp 15 shlongs variants :) I think this will enought.

 

As you can understand it's a large amount of work and it takes time. I don't know how much, so i will not to make any prognosis about release date, but i always try to do my work as fast as i can. I hope it takes 2-3 month (to work with no rush), but it all will depends on my main work. It takes a lot of time. Sorry but i need to feed my fammily. Hope some day i will reach a level of people like Baka and will have ability to give all of my time for Skyrim modding. Dreaming is not bad, right? :)

 

About permissions for my future mod.

 

As you know i make all of my works with maximum free permissions status. This mod will not be an exclusion. Any of you will have permanent permission from me to use any assets from this mod in your own works. 

 

There will be only one exclusion: TRX - Futanari SOS KIT itself cannot be reuploaded anywhere else from LL. 

 

P.S.

 

If you have any ideas or suggestions to this mod -  fill free to post it here.

Edited by TRX_Trixter
Posted (edited)

would anyone have an idea how this happens and how to fix it?

both ERF and TRX futas suffer from that all schlongs on females show that, only when  erect, they look fine at floppy.

 

SkyrimSE 2022-01-11 09-18-034.jpg

 

 

edited to add the fix:

 

for me, this as caused by the knee fix dll version.

fixed by disabling the anus fix in MuJointFix.ini.

(flickering in animations fixed by setting HeightAmount = 0.0)

 

edited again:

 

MALES still have the dent, so no more knee fix dll for me.

the script version is ok.

Edited by snottily
(sort of) solution added
Posted
50 minutes ago, snottily said:

would anyone have an idea how this happens and how to fix it?

both ERF and TRX futas suffer from that, and only when fully erect, they look perfectly fine at floppy to half-mast

 

SkyrimSE 2022-01-11 09-18-034.jpg

The same exact problem started happening for me out of nowhere.

Posted (edited)
1 hour ago, Jesus Christ Denton said:

The same exact problem started happening for me out of nowhere.

 

sooooo. do you maybe also use the knee fix dll?

because that is what's causing the problem. i switched from the knee fix prototype to the dll.

 

that caused directional flickering of actors in animations, which is fixable in the ini, but also the schlong problem, it seems.

i went back to the prototype version and the schlongs are whole again.

 

and this, too, is fixable in the ini.

disable the anus fix at the end of the file.

 

edited to add:

fixes female schlongs only. dent in male schlongs fixed by going back to prototype version.

 

Edited by snottily
solution added
Posted
2 hours ago, snottily said:

 

sooooo. do you maybe also use the knee fix dll?

because that is what's causing the problem. i switched from the knee fix prototype to the dll.

 

that caused directional flickering of actors in animations, which is fixable in the ini, but also the schlong problem, it seems.

i went back to the prototype version and the schlongs are whole again.

 

and this, too, is fixable in the ini.

disable the anus fix at the end of the file.

 

edited to add:

fixes female schlongs only. dent in male schlongs fixed by going back to prototype version.

 

Disabling the knee fix mod didn't fix it for me.

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