Papersword Posted August 24, 2021 Posted August 24, 2021 SexLab Fertility Mode Arousal View File What: A simple plugin to run a simple script that raises arousal during the Fertile period of Fertility Mode just prior to ovulation. The increase to arousal is quite significant over the course of a day. A roughly 120 point increase over 24 hours at the default exposure rate of 2. Alongside a high time-rate, this will demand sexual release at a time that could be risky for a wandering maiden. Or, maintain a state of arousal that might be dangerous traveling the lands of Skyrim, Why: After finishing a playthrough as a werewolf with Creatures in Heat installed (arousal based on moon phase) I found that I didn't have a mod which dynamically raised arousal like CIH. With little difficulty I could pretty much avoid any consequences from high arousal in the mods I use. I could stay cold forever so long as my time-rate was managed. This goes against my desire to have all those fun LL mods engage with gameplay, not just be a side distraction. A second thought on my mind, even during the WW playthrough, was the disconnect of having a mod (FM3) that simulated the reproductive cycle, but didn't engage with arousal. I play with the Fertility Mode widget off so there's a bit of surprise to finding out, oops, you're fertile. Maybe pressing "Whatever you desire is fine" every time in SLEN wasn't a good idea. Generally, the body wants to make a baby and it will do whatever it can to make that happen when the time is right. Hence, raise arousal during the particularly vulnerable days of the cycle. How: With some, probably, really terrible code. I tried to keep it as simple as possible, but this is the very first time I've ever made code from "scratch". I tinker quite a bit within the framework of other author's code. I'd like to imagine I'm a smart. It seems to work for me. I can't guarantee it won't brick your cousin's Switch when you install it. Specifically, the code attaches itself to the Fertile buff in Fertility Mode Fixes and Tweaks. It will start when you get the buff, end when it goes away. You might need to have the Fertility Buff/Debuffs active in the Fertility Mode MCM for the buff to be active (and my mod will work) This, as far as I am aware, is ONLY PRESENT in FM3 F&T. This will not work, afaik, with the basic Fertility Mode. I might find a way to do that if enough people don't use FM3FT. In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs. This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version. Though, I'm pretty sure subhuman0100 is aware and wants to fix that. Script source is bundled in the mod. Have a look. If you think it's garbage please let me know. Gently, I'm sensitive. 1.1.0 - 1.1.1 Added an MCM to the mod. Very simple. Turn the effect on or off, and adjust the amount of exposure per hour. Please remember that this is raw exposure being sent to SLA. It will be multiplied by your SLA set exposure rate. 3 exposure per hour is the original rate of the first release. Please let me know if there are any issues. I've never created an MCM before. I wanted to get some experience in as a test run before working on a bigger project. I've been inspired to create a much larger arousal mod to replace a couple other clunky files I've had in my load order. So hopefully that all will work out soon. It sort of has! SL Philia is available. Requires: SexLab Aroused Redux SSE (should work with the Babo/Baka Edit) Fertility Mode 3 SSE Fertility Mode 3 Fixes and Tweaks (read the mod page extensively if not already installed) 1.1.2 Is the normal version of FM 1.1.3 Has the Fertile and First Semester Magic effects hidden in the magic menu A tweak for a more natural discovery of ovulation and pregnancy Choose one, then download the patch file in addition Submitter Papersword Submitted 08/24/2021 Category Framework & Resources Requirements SexLab Aroused Redux, Fertility Mode, Fertility Mode V3 Fixes and Tweaks Regular Edition Compatible No 2
Danek Posted August 24, 2021 Posted August 24, 2021 wow that sounds very interesting. Will be happy to test. 2
The Dragonwhore Posted August 24, 2021 Posted August 24, 2021 Nice Don't like always having to use the widget to determine my cycle, wanted a more immersive way. Sounds like this could be it 2
Papersword Posted August 25, 2021 Author Posted August 25, 2021 I can easily edit the multiplier for arousal if the initial settings are a little too high. I was shooting for pushing about 70 arousal twice a day. Get the blood really flowing. Beyond that, there's also a way I could hook the arousal into the actual day of ovulation. At the moment, the fertile buff stops during ovulation (if I remember correctly). Thanks for the support !
excidium93 Posted August 25, 2021 Posted August 25, 2021 Nice mod! Does anyone know if there is an way to permanently hide the widget and the effect in the active effects tab?
Papersword Posted August 25, 2021 Author Posted August 25, 2021 (edited) 1 hour ago, excidium93 said: Nice mod! Does anyone know if there is an way to permanently hide the widget and the effect in the active effects tab? For the FM widget, there should be a setting in the MCM that says something like "show fertility widget". Toggle it off and it will only come back up if you press the hotkey that controls widget visibility. For the buff: I don't think there is a MCM toggle for it. That being said, it's not hard to make the effect invisible in XEdit. A lot of effects have the Hide in UI flag. Here's an edited version of my plugin that will hide the Fertile buff. It might take effect the next time you gain the buff though. Shouldn't need to be cleaned or new gamed. SLMFA.esp Edited August 25, 2021 by Papersword Correct flag: Hide in UI 1
DaishoChikara Posted August 30, 2021 Posted August 30, 2021 Does this work on followers/npcs as well?
Papersword Posted August 30, 2021 Author Posted August 30, 2021 1 hour ago, DaishoChikara said: Does this work on followers/npcs as well? No, I don't think it would. FM tracks NPCs through Papyrus Utility Storage or something like that; they don't get the Fertile buff like the player does.
emes Posted September 1, 2021 Posted September 1, 2021 Ah, I was going to ask about the possibility of an LE version, but I don't think there's even an LE version of the Fixes and Tweaks available. Shame, as I'm not at a point where I want to start setting up Skyrim SE from scratch. ?
Papersword Posted September 1, 2021 Author Posted September 1, 2021 54 minutes ago, emes said: Ah, I was going to ask about the possibility of an LE version, but I don't think there's even an LE version of the Fixes and Tweaks available. Shame, as I'm not at a point where I want to start setting up Skyrim SE from scratch. ? If you do, I would recommend this guide: It's what I used when I did the switch over to SSE. 1
emes Posted September 1, 2021 Posted September 1, 2021 Thanks for the recommendation! I know I'm going to have to do it at some point, but it seems a bit daunting trying to figure out all of the different idiosyncrasies between the two versions.
SexDwarf2250 Posted September 8, 2021 Posted September 8, 2021 This is a fantastic idea to make things more dynamic. Unforunately, I mostly play male characters. I would really love to see a "lite" version that simply gives females in Sexlab their own arousal cycles.
Papersword Posted September 8, 2021 Author Posted September 8, 2021 (edited) 6 hours ago, SexDwarf2250 said: This is a fantastic idea to make things more dynamic. Unforunately, I mostly play male characters. I would really love to see a "lite" version that simply gives females in Sexlab their own arousal cycles. Yeah, the best thing for that is SLEN's sex life feature to randomize NPC SLA stats when you see them. Maybe a script that runs along side the SLA scanner to check whatever sort of variable FM has for NPCs that are fertile and just dump some exposure on them. Or even tweak SLEN's feature to dole out higher exposure to fertile NPCs. Up front though, the way my game is set up most NPCs tend to be pretty active on their own so I don't have a pushing motivation to get too into simulating this for NPCs. I'll have a think on it, though. If you want more dynamic arousal in NPCs I'd suggest doing what I have; using SexLab Interactive Arousal to raise exposure when wearing certain clothing items like an amulet of dibella, adding that effect to Panties of Skyrim's Dibellan Tanga, and then making sure all normal NPCs have the leveled list item "PantiesTheNine". This way certain NPCs will secretly be worshiping Dibella with what is essentially a Divine vibrator tucked between their legs. Makes for dynamic arousal in each playthrough. Also there's a mild arousal effect for people wearing tavern clothes, so serving girls are always a little more receptive to advances. I think I can cleave an ESP from the mess of my tweaked load order that would run that out of the box, but it's not too hard to do if you know some xEdit. PS. Oh I didn't realize the amulet of Mara also has a SLIA effect. Milder, obviously, but I'll have to add that to the Mara Tanga. Edited September 8, 2021 by Papersword
CobraPL Posted October 11, 2021 Posted October 11, 2021 I have SexLab already installed. I installed 1st fertility mod, I try to add Fertility v3 but it states I need Flower Girls and OStim. Should I install SL, FG and OStim?
axz2 Posted October 11, 2021 Posted October 11, 2021 You don't need to install Flower Girls and Ostim. Fertility Mod Fixes will work with them but doesn't require them. 1
Papersword Posted October 11, 2021 Author Posted October 11, 2021 7 hours ago, CobraPL said: I have SexLab already installed. I installed 1st fertility mod, I try to add Fertility v3 but it states I need Flower Girls and OStim. Should I install SL, FG and OStim? Definitely DON'T install FG with SL. As far as I know with Fertility Mode installing both can cause a lot of issues with the mod. As axz2 said, FM Fixes is compatible with SL, FG, and Ostim, but you should only install one. 1
CobraPL Posted October 11, 2021 Posted October 11, 2021 39 minutes ago, Papersword said: Definitely DON'T install FG with SL. As far as I know with Fertility Mode installing both can cause a lot of issues with the mod. As axz2 said, FM Fixes is compatible with SL, FG, and Ostim, but you should only install one. I guess I'll have to totally restart the game. Any fertility, NPC sex/autonomy/fight for wife mods you suggest besides your mod? I want to set good set, w/oi need to restart the game tomorrow again.
Papersword Posted October 11, 2021 Author Posted October 11, 2021 1 hour ago, CobraPL said: I guess I'll have to totally restart the game. Any fertility, NPC sex/autonomy/fight for wife mods you suggest besides your mod? I want to set good set, w/oi need to restart the game tomorrow again. If you haven't gotten too far in your save it would be best to restart. Just make sure you've removed all FG content from your Mod Manager. You could also use ReSaver to clean FG from the save, but it sometimes can only do so much. For mod suggeestions? Ahaha I have so many things installed. Umm. What comes to my head: SL Fame Comments, Baka's Mods (Approach, Horrible Harassment, Babo Dialogue), Defeat, BattleFuck, Aroused Creatures, Scrappies Match Maker, Apropos 2 w/ DB Update, Blue Frog's mods (SL Parasites, SL Hormones, Sisterhood of Dibella), and SL Interactive Arousal. Those are the ones I would say interact frequently during gameplay. There's a lot of tuning that can be done with most of those so mileage may vary. Ayails' Skyrim SE SL installation guide has a lot of good suggestions. I think it's pinned in the forum. 1
sub-human Posted May 3, 2022 Posted May 3, 2022 On 8/24/2021 at 4:28 AM, Papersword said: Reserved for any shenanigans. Wow, I need to hit google up more often. Eight months after this came out, and I just ran into it today! If you ever plan on updating this, drop me a line and let me know if there's anything I can do to make it easier for you. One big thing that comes to mind, is I've since added the ability to flag an NPC as "promiscuous" in the MCM which gives them double the normal chance of a random sex encounter. It might be as easy as you hooking into those new routines, for this mod. But if you want to continue work on this, please drop me a message. I don't check my PMs at LL daily, but I do try to get by at least weekly. Or on nexus, more frequently.
Papersword Posted May 3, 2022 Author Posted May 3, 2022 (edited) 2 hours ago, sub-human said: Wow, I need to hit google up more often. Eight months after this came out, and I just ran into it today! If you ever plan on updating this, drop me a line and let me know if there's anything I can do to make it easier for you. One big thing that comes to mind, is I've since added the ability to flag an NPC as "promiscuous" in the MCM which gives them double the normal chance of a random sex encounter. It might be as easy as you hooking into those new routines, for this mod. But if you want to continue work on this, please drop me a message. I don't check my PMs at LL daily, but I do try to get by at least weekly. Or on nexus, more frequently. Hey, thanks for the interest! As far as the script goes, it's actually pretty simple to attach it to a Magic Effect. The arousal increase is quite strong though, so I'd likely not recommend it be applied to an effect that is supposed to be permanent. It works well since the Fertile effect from FM3 only sticks to the play for a day or two. As far as I know, it would work fine on an NPC. You'd just need to attach the script in xEdit to the effect the NPC is going to have. If you aren't familiar with that you can open the ESP in xEdit to see the change I made to the original FM3 effect, then add my ESP as a master to whatever plugin has the effect you'd like to attach the script to. Oh, and as for any kind of continuation: I've been back playing SE again lately and I haven't found any tweaks or extensions I want to make with this particular mod. Most of my creative energy, when it comes to modding Skyrim, is born from a desire to see something in my play. I use a tweaked version of SexLab Interactive Arousal and Panties of Skyrim to deal with NPCs, so I kind of have that base covered. If you are interested; I attached the weak and strong SLIA arousal effects to the Panties of Mara and Dibella respectively. Since the leveled list is randomized, each game has a different selection of people who are generally more.... affectionate as it were. The effect procs each time you load into an area with NPC--if I recall correctly--so those actors get a boost to arousal on top of whatever SexLab Eagar NPCs has set with it's "Simulate NPC Sex Life" feature. PS: Oh my god, I just realized who you are. Ahahaha Well, extra thanks for your interest and your efforts on Fixes and Tweaks! Edited May 3, 2022 by Papersword
RhodosGuard Posted May 16, 2022 Posted May 16, 2022 I just hit up subhuman0100 on Nexus to show him the following excerpt from this mods description: "In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs. This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version. Though, I'm pretty sure subhuman0100 is aware and wants to fix that." Also added that this was almost 1 year ago. Answer "And there still isnt a good solution" Is there really no solution to this? I mean, he said he doesnt want to use SexLab Gender because then SexLab would be a Master to Fertility Mode and he doesnt want that. So couldnt someone write an Add-On that uses Sexlab as a Master and adds that functionality back? I am an absolute noob at modding, so I couldnt do this. But given that this is almost 1 year old now, I wonder if people even still want to solve this.
Papersword Posted May 16, 2022 Author Posted May 16, 2022 45 minutes ago, RhodosGuard said: I just hit up subhuman0100 on Nexus to show him the following excerpt from this mods description: "In my opinion Fixes and Tweaks was the best thing to happen to Fertility Mode. It really changes the game with how well it runs. This alongside the extra features helps me overlook the fact that Futa's don't inseminate in this version. Though, I'm pretty sure subhuman0100 is aware and wants to fix that." Also added that this was almost 1 year ago. Answer "And there still isnt a good solution" Is there really no solution to this? I mean, he said he doesnt want to use SexLab Gender because then SexLab would be a Master to Fertility Mode and he doesnt want that. So couldnt someone write an Add-On that uses Sexlab as a Master and adds that functionality back? I am an absolute noob at modding, so I couldnt do this. But given that this is almost 1 year old now, I wonder if people even still want to solve this. I'd imagine that it would be possible to iron out the bugs with Skyrim female SexLab male actors. While it could be as simple as what you suggest, papyrus coding--and Skyrim in general--tends to make everything more complicated than it would appear. Since Sub's efforts have been geared towards making FM work smoother and more reliably, I assume they are telling the truth when saying that removing S/F SL/M actors ability to inseminate clears up a lot of issues. I'd go out on a limb and say that it's likely more of an issue than adding SL as a master since FM already recognizes/integrates SL for obvious purposes. Sub knows a lot more about the inner workings of FM now, so there's always the possibility that they come around to adding that function back to the mod. Otherwise, I don't think my knowledge in code tinkering would be enough to even diagnose the problems patching SL gender integration into a system like that would cause.
RhodosGuard Posted May 16, 2022 Posted May 16, 2022 Okay, apparently this is the reason. "There's no way to use SL variables as conditions on spells, magic effects or quests. SL scripts and properties are not flagged as "conditional" which is a choice the SL devs made. Even if they were conditional, they'd then require flagging SL as a required master, and I'm not willing to make SL or any sex framework mandatory. SL does send a ModEvent when a scene ends, which allows any mod to be informed without flagging SL as a maser file. Another (and better, IMO) choice the SL devs made." I remember distinctly that it worked though at some point in the past. An another user also had asked what changed that stopped it from working. SO maybe what you would need to do is create an interface that takes the Event SL generates when a scene ends, figure out which character had the active (male) role and then make a script call via Fertility Mode that adds Sperm to the passive (female) character in the scene. I think the only problem there would be that Fertility Mode only allows characters that are or were at some point tracked as male can actually do that. But again, I have 0 knowledge and am just a bit frustrated that I came back to Skyrim and a core functionality of a mod I loved using stopped working in the meantime.
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