Jump to content

Recommended Posts

Posted

Hi,

I have found bug in scn SexoutWEARQuestScript which caused game to freeze in my case:

            if iOralDTExp >= 10
                let iAnalNextDT *= 10
            else
                let iOralNextDT *= 1.4
            endif
Should be iOralNextDT

 

Damn, spent half of a day for debugging...

Posted

Thanks a lot, thats been there a long time. I wish more people reported bugs.

 

It will cause a game freeze (infinite loop) if you first load the mod with more than...

 

 

724 oral sex experience. Glad you were brave enough to share that, you hussie :P.

 

 

 

Could you quickly check if this works, and I'll stick it in OP:

===

 

New Version - 3.6 (1)

 

- Fix for possible CTD on first load (thanks interit3)

- Oral and Anal DT are recalculated on upgrade, because they would have been inaccurate.

 

See OP.

Posted

Where are "Condoms" from in this mod? There were a few cases where a message popped up saying "Player name used Condom". However, I had no such item in inventory. Neither have I seen them in merchants, vendors or loot.

 

Posted

The message comes from this mod, but condoms come from SCR. An old version of SCR had a bug where condoms lasted 10 real hours for the player, what version are you using?

 

If you have sex assault it sometimes uses condoms.

Posted

Silly question time: does Endurance affects STD transmition rates? I mean, someone with 10 Endurance is someone who can shrug off many dangers and very resistent to poison and radiation, so it stands to reason that they would be more resilient when it comes to disease than that 1 Endurance weakling whom you would kill by sneezing at him/her...

Posted

Checking the script, not directly actually. Wear and Tear levels do, and they decrease mostly based on endurance, so it does indirectly. I could add something in.

 

Transmission is all in the SexoutWearSTDSexEvent script if you want to have a look. I had a good chuckle when I wrote this bit:

 

 

 

        if MyCrabs > YourCrabs && fRand < ( 2 * fTransmission * MyCrabs )
            let YourCrabs := YourCrabs + 1
            let MyCrabs := MyCrabs - 1
        elseif YourCrabs > MyCrabs && fRand  < ( 2 * fTransmission * YourCrabs )
            let MyCrabs := MyCrabs + 1
            let YourCrabs := YourCrabs - 1
        endif

 

 

Posted

Very good point, Halstrom...

 

New stable in OP - 3.7

 

- Endurance and orificial implants now affects transmission of blood borne STDs

- Charisma now affects transmission of Crabs :P

- Added a secret challenge perk..

- Updated OP description, I think I forgot to mention the STD system was adapted from medical research and is fairly accurate, with some gameplay adjustments. I actually got advice on it from a gynaecologist (not sure what impression I gave there :shy: )

Posted

Got repeated null reference errors in the latest version. NVSE 4.5.7, latest SexoutNG beta 2.6.86b8, male character. I'm guessing "Offset: 0x0001 Command: <unknown>" is not particularly useful, but I don't see any additional details in the logs, or a way to enable debug mode for Wear and Tear. Anything I can do to help narrow it down?

 

post-330183-0-27124600-1411334511_thumb.jpg

 

As always, thank you for your work, Odessa.

Posted

Thanks. I am struggling to explain this, that script is the STD update scanner, which is very simple.

 

Did those errors stop after a few seconds?

 

All I can think of is that there was some junk left in the form list from a previous game that hadn't been cleaned up yet. I added a validity check to this version.

 

Wear and Tear does have some debug if you do 'SetDebugMode 1 XX' where XX is the decimal mod index, which I print on load. It won't tell you much though apart from who has STDs and how they're progressing, which kinda spoils the suprise ;).

Sexout-Wear-and-Tear--v-3-7--1--September-22-2014.7z

Posted

Yes, I'd usually get a couple of those errors in a row like in the screenshot, and then nothing for some time after that. Might have been only on save load, or area transition. Although this was a new character that used Wear and Tear 3.7 from the start, so that should rule out leftover junk from an older version.

 

Either way, I don't see them anymore in 3.7.1. Thanks!

Posted

I am now seeing the following log entry:

post-330183-0-07266600-1411851778_thumb.jpg

 

Is that related to the same problem? It keeps happening long after I upgraded to 3.7.1. Or is that not Wear and Tear's fault? The log message implies it might be a SexoutNG issue - I'm using the latest beta, 2.6.86b10.

  • 1 month later...
Posted

IS it possible to disabable some disease through the console so that you can only get crabs but not sphillis of what not?

If there is a pandemic of disease is there a way to reset everything? I'm sure if you got the crabs you would probably go to the doctor as soon as you could affort the caps.

Posted

Most NPC's would be choosing between food and a doctor visit for the sake of an itch, itches & rashes are normal fact of a low frequency bathing lifestyle anyway, with something like crabs it's more likely to buy a wash of some sort to clear it up from a general/medical vendor. "Ma Gibsons Anti-Fungal Douche" might also kill crabs if Odessa desired it. Mind you a bad batch might also burn your genitals to maybe there's an opening there for "Dixons Douche" effective but at some cost :)

Posted

Dixon's Douche :P That sounds good. Currently you can only get rid of crabs by passing them to someone else (may take several sessions if you have a lot), or by exposing yourself to high radiation for a little while.

 

You can't disable individual diseases except for AIDS, although I could add something. You can disable all diseases though or you could consider reducing the transmission and/or prevalence rates in MCM.

 

Some STDs may reset for NPCs every 50 game days. Alternatively if you click them in the console and type:

 

NX_CLREVFL "SWT:" 2

 

It will get rid of them. Don't do this on the player though, because the system is more complex for you, and it may confuse things.

Posted

So in other words it´s just my luck (and my mod list :D ) that causes my toon to be a regular crabs hive.

 

Checked high radiacion ( had lethal dose) removes crabs (for a while ;) ) , but does douching (shaken warm cola and the anti fungal one) work on it ? Never noticed a change by them.

Posted

My 'toon never gets that lube to work.  The sound effect works, it disappears from the inventory, but the lubrication level never moves from zero.

Posted

Thanks, looks like I broke it way back when I switched over to using NX variables.

 

New Version 3.8 - November 16 2014

 

- Fixed lube effects.

- Lube lasts a bit longer now.

 

(Requires data files from OP)

 

(outdated attachment removed)

Posted

New Stable in OP 3.9

 

- Fixed some bugs with crabs.

- Added 2 new challenge perks (DiseaseMagnet and DiseaseMonger ;)), to complement the existing 'Way of the Crab'.

  • 1 month later...
Posted

I'm not sure if I installed something wrong or if there is a conflict.

 

But the base STD prevalence is only at 6% maximum in MCM. If I remember correctly, earlier versions of SO W&T had STD prevalence of up to 20%.

 

Has something been changed?

Posted

Thanks, looks like a made a copy/paste mistake when I changed the MCM menu last.

 

The rate for base prevalence should be 0-10%, looks like it was 1-5% and mislabeled "Heal Rate Multiplier" before?

 

This should fix it (untested).

 

Note there are the following modifiers to the base rate, depending on faction and class of an NPC:

 

 

    if rZActor.GetInFaction FiendsFactionNV
        let fPrev := fPrev * 4
    elseif rZActor.GetIsClass Prostitute
        let fPrev := fPrev * 5
    elseif rZActor.GetIsClass PowderGanger
        let fPrev := fPrev * 3
    elseif rZActor.GetInFaction BrotherhoodSteelFaction || rZActor.GetInFaction BoomerFaction
        let fPrev := fPrev / 6 ; ** isolated faction
    elseif rZActor.GetIsClass Doctor || rZActor.GetIsClass Scientist
        let fPrev := fPrev / 2
    elseif rZActor.GetIsRace Ghoul
        let fPrev := fPrev * 1.5
    elseif rZActor.GetIsRace AfricanAmericanRaider || rZActor.GetIsRace AsianRaider
        let fPrev := fPrev * 2
    elseif rZActor.GetIsRace CaucasianRaider || rZActor.GetIsRace HispanicRaider
        let fPrev := fPrev * 2
    endif

 

So prostitutes have 5 times the base chance .. :o

 

 

Sexout-Wear-And-Tear-v3-9--1-December-31-2014.7z

  • 2 weeks later...
Posted

The new SexoutNG is out and I noticed with the new NG, the PC no longer says "ow" after sex, even on a clean save.

I went into detail on the NG thread and I'd just copy/paste what I said there on here but sadly, this forum doesn't allow IE 11 to copy/paste and I uninstalled Firefox.

Anywho, just figured I'd mention it.  I also noticed the Wear and tear messages now pop up before the npc thanks the pc for sex, while with the last version of NG, that dialog popped up after. 

Sexoutsoundreplacer seems to be working fine with the new NG, but I haven't tested it fully yet to see if the PC still burps after oral, it may not if NG is triggering something different which impacts audio after the sex act is completed. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...