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Voice Packs Currently Available (SE & LE) - over 150 listed for your convenience


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Posted
On 8/8/2024 at 2:51 PM, Seeker999 said:

I list what I'm aware of. I follow a number of threads and forums, but I can't follow every support thread for every mod on Lover's Lab. Sometimes voice packs are listed off-site or only in a support thread, and other users tell me about them. Do you know of any more recent voice packs? If so, please send me a link. Thank you.

Hi Seeker, this might be useful for your collection of voice files:

 

 

Both mods updated to the latest version.

Cheers!

Posted

In my quest for voice packs for everything, I'm wondering if anyone is working on voicepacks for NPCs in Falskaar.  Looking for TDF Prostitution, Licenses, Sexlife, SLAP, SL Fame Comments.  

 

Thanks everyone for their amazing work!

Posted
4 hours ago, Dez65 said:

NPCs in Falskaar

I don't use this mod but from the mod description it seems like the npcs have been fully voiced by real people? This means that models would need to be trained on their voices in order to start making packs using those voices for other mods.

Posted

I've updated Adventures with Balazar to 0.933, but I didn't realise that Balazar isn't voiced because there isn't a model for the dremora voice. The addon that is currently linked will still be useful to users as that adds a voice for Balazar.

 

I don't know if I will generate lines for Balazar yet. I've asked on the mod page what voice people would like for Balazar. Depending on responses I may make a pack with whatever voice people decide, or use the voice that was used previously for Balazar.

Posted
On 8/13/2024 at 5:09 PM, 51offthescale said:

This means that models would need to be trained on their voices in order to start making packs using those voices for other mods.

Got it!  I'd be happy without it being identical to the real voices, though, if that matters.

Posted
13 hours ago, Dez65 said:

Got it!  I'd be happy without it being identical to the real voices, though, if that matters.

In that case it should be quite easy. I think all you would need to do is download the voice packs for the mods that you want, make a new folder in the pack for each voice type added by Falskaar, then copy the files from another voice type into the new folders. Using my SLSF Fame Comments pack as an example:

  • Open Falskaar in SSEEdit and note all of the new voice types.
  • Download the voice pack.
  • Unpack the BSAs.
  • Go to sound/voice/slsffamecomments.esp
  • Make a new folder each new voice type.
  • For each new voice type, copy the fuz files from the closest match voice type in the pack to the new voice type.

I would probably keep the lines for the Falskaar NPCs separate from the original voice pack to make updating the packs easier. So you would have another mod in your load order called something like "SLSFFameComments 3.64 Voice Lines Falskaar" which would contain only the lines for the Falskaar NPCs.

Posted
13 hours ago, 51offthescale said:

Added voicepacks for Aroused Creatues,

I didn't realise that Aroused Creatures already had a voicepack (I forgot its actually called Sexlab Aroused Creatures), my voicepack isn't dependent on the previous pack.

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